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	<id>https://wiki.astoniaresurgence.com/mediawiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Randaagulf</id>
	<title>Astonia Resurgence - User contributions [en]</title>
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	<updated>2026-05-07T18:28:08Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.astoniaresurgence.com/mediawiki/index.php?title=Ice_Army_Caves&amp;diff=1681</id>
		<title>Ice Army Caves</title>
		<link rel="alternate" type="text/html" href="https://wiki.astoniaresurgence.com/mediawiki/index.php?title=Ice_Army_Caves&amp;diff=1681"/>
		<updated>2025-11-25T19:37:13Z</updated>

		<summary type="html">&lt;p&gt;Randaagulf: Changed warlord to Marquis for named.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ice Army Caves is a safe strategy minigame where you control a group of workers with the intent of having them kill the other groups of workers on the level. &lt;br /&gt;
&lt;br /&gt;
* This is a safe minigame, if you lose you do not die, lose exp, items, or suffer any other negatives other than having to redo that particular level.&lt;br /&gt;
&lt;br /&gt;
== Getting There ==&lt;br /&gt;
From Exkordon's teleport, go north-west, between the building and the wall that surrounds the city of Exkordon. Pass by the hole that leads to Spider's Lair continue going North-West. The hole for IAC is at (7,106) and is surrounded by a little bit of snow.&lt;br /&gt;
&lt;br /&gt;
== Experience ==&lt;br /&gt;
IAC experience scales with rank and caps at Marquis. &lt;br /&gt;
&lt;br /&gt;
XP = Total Weight * (Military Rank + 5 ) ^ 4 / 24&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Weight&lt;br /&gt;
!IAC&lt;br /&gt;
!Weight Per Win&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
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|-&lt;br /&gt;
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|50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Video Guides ==&lt;br /&gt;
&lt;br /&gt;
=== IAC 1 ===&lt;br /&gt;
&amp;lt;youtube&amp;gt;KPXLMXq84g4&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== IAC 3 ===&lt;br /&gt;
&amp;lt;youtube&amp;gt;2MsYlhi6FnI&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== IAC 4 ===&lt;br /&gt;
1st Attempt&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt;kxTAV6KgNyQ&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
2nd and 3rd Attempts&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt;XBCa3owT7p0&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== IAC 5 ===&lt;br /&gt;
&amp;lt;youtube&amp;gt;1fc2OlcF-TQ&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== IAC 6 ===&lt;br /&gt;
&amp;lt;youtube&amp;gt;1nbcjl-RcWs&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== IAC 7 ===&lt;br /&gt;
&amp;lt;youtube&amp;gt;oWwOwHyEEFE&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== IAC 8 ===&lt;br /&gt;
&amp;lt;youtube&amp;gt;26GvyJkFmic&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== IAC 9 ===&lt;br /&gt;
&amp;lt;youtube&amp;gt;h8paMgEd1sg&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== IAC 10 ===&lt;br /&gt;
&amp;lt;youtube&amp;gt;HOVQlprrUOo&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== IAC 12 ===&lt;br /&gt;
&amp;lt;youtube&amp;gt;6vyXWWDVKtk&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== IAC 13 ===&lt;br /&gt;
&amp;lt;youtube&amp;gt;OkiJPte-Cjw&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== IAC 14 ===&lt;br /&gt;
&amp;lt;youtube&amp;gt;ORJkqBGwxEQ&amp;lt;/youtube&amp;gt;&lt;/div&gt;</summary>
		<author><name>Randaagulf</name></author>
	</entry>
	<entry>
		<id>https://wiki.astoniaresurgence.com/mediawiki/index.php?title=Pentagram_Quest&amp;diff=1669</id>
		<title>Pentagram Quest</title>
		<link rel="alternate" type="text/html" href="https://wiki.astoniaresurgence.com/mediawiki/index.php?title=Pentagram_Quest&amp;diff=1669"/>
		<updated>2025-07-31T23:43:06Z</updated>

		<summary type="html">&lt;p&gt;Randaagulf: Added note on tuef tele demons&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
The Pentagram Quest, commonly called Pents, is an area where players touch small pentagrams on the floor, spawning demons to kill.&lt;br /&gt;
&lt;br /&gt;
For some, It becomes the focal point of game-play for their leveling.&lt;br /&gt;
&lt;br /&gt;
=== '''Changes to Pents in Resurgence''' ===&lt;br /&gt;
Recent modifications to the pent system have significantly altered the gameplay dynamics. Players now instantly gain experience upon touching a pent, and the experience gained has substantially increased compared to the original Old World. Given these changes, most of your experience is now derived from touching the pent itself instead of killing demons. The optimal strategy involves penting at up to -5 levels of your own, facilitating more frequent pent touches for increased experience gains.&lt;br /&gt;
&lt;br /&gt;
=== '''Pentagram Zones''' ===&lt;br /&gt;
There are four Pentagram zones, each increasing in difficulty. Level's 7-54 can be found in Aston, 55-118 in Bran.&lt;br /&gt;
&lt;br /&gt;
# '''Earth Pents''' - Level 7-38 Demons (Health Bar &amp;amp; Mana Bar only)&lt;br /&gt;
# '''Fire Pents''' - Level 39-70 Demons (Health Bar, Mana Bar, and Bless)&lt;br /&gt;
# '''Ice Pents''' - Level 71-102 Demons (Health Bar, Mana Bar, Bless, and Magic Shield Bar)&lt;br /&gt;
# '''Hell Pents''' - Level 103-118 Demons (Health Bar, Mana Bar, Bless, and Magic Shield Bar)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== '''Benefits of Penting''' ===&lt;br /&gt;
Apart from experience, penting offers an avenue for obtaining random gear drops from demon kills and demon stones (Earth, Fire, Ice, and Hell stones).&lt;br /&gt;
&lt;br /&gt;
* '''Demon Stones Uses:'''&lt;br /&gt;
*# '''Gold:''' Sell to an NPC trader or hand to a Master trader for increased value.&lt;br /&gt;
*# '''Reskin Exchange:''' Handing the first stone of each type to Reskin in the Cameron start zone for higher gold value.&lt;br /&gt;
*# '''Rodney Warped World (RWW) Keys:''' Exchange stones for keys required to open green doors in RWW.&lt;br /&gt;
*# '''Alchemy:''' Add stones to potions to enhance their powers.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Stone&lt;br /&gt;
!Trader Price&lt;br /&gt;
!Reskin lvl&lt;br /&gt;
|-&lt;br /&gt;
|Earth&lt;br /&gt;
|60&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|Fire&lt;br /&gt;
|120&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|Ice&lt;br /&gt;
|200&lt;br /&gt;
|60&lt;br /&gt;
|-&lt;br /&gt;
|Hell&lt;br /&gt;
|280&lt;br /&gt;
|80&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Caveats and Special Cases:&amp;lt;/u&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Astonia works on an Offense Value VS Defence Value mechanic; once your offense value is a certain amount above the enemy def value, it is capped, it doesn't make a difference if you add another 100 off value, you are still going to do the same damage. So instead you want to focus on stats that will increase your performance, such as Weapon Value (actual damage per hit from your weapon) and speed skill (ensuring you are at your highest Speed break) along with ensuring your Surround hit is capped.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Key Stat for Penting: Immunity'''&lt;br /&gt;
&lt;br /&gt;
In a PvE scenario, maintaining immunity at a specific level above the NPCs' attacking spell mod (fire/frz/lf) prevents demons from casting spells on you &amp;lt;u&amp;gt;at all&amp;lt;/u&amp;gt;. Penting in Astonia is challenging with low immunity at lower levels and becomes impossible at higher levels due to scaling demon stats. A general guide suggests maintaining '''&amp;lt;u&amp;gt;immunity at approximately three times the demon level&amp;lt;/u&amp;gt;,''' with the final level 118 demons requiring roughly 335 immunity to prevent spell casting.&lt;br /&gt;
&lt;br /&gt;
== Common Penting Tactics ==&lt;br /&gt;
&lt;br /&gt;
=== '''Building Your Character for Pents''' ===&lt;br /&gt;
If your goal is to pent as efficiently as possible, your build should maximize where you spend your experience to be as good for what you are doing as possible. Get your immunity to a point where the demons in the level you want to pent no longer cast spells, raise your defenses through the methods for your class (weapon skills, parry, magic shield) to the point the damage feels manageable and sustainable and then dump into your offense. For mages a good starting point is to make it so that demons in earth and fire pents die from 1 lf and an autopulse, for warriors and seyans a good idea at this levels is to be able to kill demons fast enough with your att/surround hit to be able to leave the pile and keep pressing pents.&lt;br /&gt;
&lt;br /&gt;
Remember: Killing demons is NOT where you get your exp, pressing pents is. Killing demons is just a byproduct of wanting to press more pents.  &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Required Imm (No spells) and Stealth (thief-mode)&lt;br /&gt;
!Lvl&lt;br /&gt;
!Imm&lt;br /&gt;
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&amp;lt;small&amp;gt;*Table provided by Quackberry&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;** 38 demons outside of Teuf tele require higher, be aware&amp;lt;/small&amp;gt; &lt;br /&gt;
&lt;br /&gt;
=== Regular Methods ===&lt;br /&gt;
&lt;br /&gt;
==== Earth Pents ====&lt;br /&gt;
One of the most beneficial things you can do for yourself is find an area with a high density of pentagrams. The less time you spend moving from one pent to another the more pents you touch.&lt;br /&gt;
&lt;br /&gt;
While there are many of these areas, common ones include the large room at the end of level 14-15 pents, and the large rooms at the end of 38 pents.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
One of the other ways people frequently power level through earth pents is by having a higher level mage stand in one of the area dense with pents and spam Lightning Flash, this lets the lower level run around and just hit pents at top speed. This is a very solid strategy and can quickly level an alt from 9-30+ in a short amount of time.&lt;br /&gt;
&lt;br /&gt;
==== Fire Pents ====&lt;br /&gt;
While you can absolutely still employee a high level mage to clear for you, as your own character gets more speed, you'll often find that staying on one character and simply running from pent to pent provides the best exp. All of the same things from earth pents apply, pent density, pents being worth more than demons, etc.&lt;br /&gt;
&lt;br /&gt;
==== Ice and Hell Pents ====&lt;br /&gt;
At this level demons gain a magic shield. This significantly slows down penting for everyone. Mages typically invest in freeze, and will often freeze demons as they run from pent to pent until they are eventually caught. At that point mages use lightning flash, and lightning ball, to quickly lower the hp of frozen demons and manually pulse to finish them off and keep moving. Seyans and Warriors often heavily invest in surround hit at this point to be able to clear demons faster.&lt;br /&gt;
&lt;br /&gt;
=== Uncommon Methods ===&lt;br /&gt;
The methods used here are uncommon and best used and tested by those with a more intricate knowledge of how the games work. They might be aptly named high-risk high-reward, or non-standard builds that let you pent in a different way. &lt;br /&gt;
&lt;br /&gt;
==== Thief-Penting ====&lt;br /&gt;
An uncommon method of penting is thief-penting. This involves a character build that invests heavily in stealth, the thief profession, and lots of pots for end so you never accidentally run out of endurance (which thief mode uses). It allows you to pent well above your level, ignore all demons, and just rapidly touch pents.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Upsides&amp;lt;/u&amp;gt;: allows some really rapid leveling, especially at lower levels.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Downsides&amp;lt;/u&amp;gt;: If you come out of stealth and thief, you are probably dead. Additionally, it requires an investment into a skill and profession not often used in the game. This makes it harder for you to go do content other than penting until you level up your other skills around it. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Builds for thief penting: Ceri posted multiple builds for this at various levels as well as various stealth &amp;quot;breaks&amp;quot; you need to be able to do it. Available at this page: [[Thief Penting]]&lt;/div&gt;</summary>
		<author><name>Randaagulf</name></author>
	</entry>
	<entry>
		<id>https://wiki.astoniaresurgence.com/mediawiki/index.php?title=Pentagram_Quest&amp;diff=1668</id>
		<title>Pentagram Quest</title>
		<link rel="alternate" type="text/html" href="https://wiki.astoniaresurgence.com/mediawiki/index.php?title=Pentagram_Quest&amp;diff=1668"/>
		<updated>2025-07-31T23:28:55Z</updated>

		<summary type="html">&lt;p&gt;Randaagulf: Added Table for Imm/Stealth Requirements&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
The Pentagram Quest, commonly called Pents, is an area where players touch small pentagrams on the floor, spawning demons to kill.&lt;br /&gt;
&lt;br /&gt;
For some, It becomes the focal point of game-play for their leveling.&lt;br /&gt;
&lt;br /&gt;
=== '''Changes to Pents in Resurgence''' ===&lt;br /&gt;
Recent modifications to the pent system have significantly altered the gameplay dynamics. Players now instantly gain experience upon touching a pent, and the experience gained has substantially increased compared to the original Old World. Given these changes, most of your experience is now derived from touching the pent itself instead of killing demons. The optimal strategy involves penting at up to -5 levels of your own, facilitating more frequent pent touches for increased experience gains.&lt;br /&gt;
&lt;br /&gt;
=== '''Pentagram Zones''' ===&lt;br /&gt;
There are four Pentagram zones, each increasing in difficulty. Level's 7-54 can be found in Aston, 55-118 in Bran.&lt;br /&gt;
&lt;br /&gt;
# '''Earth Pents''' - Level 7-38 Demons (Health Bar &amp;amp; Mana Bar only)&lt;br /&gt;
# '''Fire Pents''' - Level 39-70 Demons (Health Bar, Mana Bar, and Bless)&lt;br /&gt;
# '''Ice Pents''' - Level 71-102 Demons (Health Bar, Mana Bar, Bless, and Magic Shield Bar)&lt;br /&gt;
# '''Hell Pents''' - Level 103-118 Demons (Health Bar, Mana Bar, Bless, and Magic Shield Bar)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== '''Benefits of Penting''' ===&lt;br /&gt;
Apart from experience, penting offers an avenue for obtaining random gear drops from demon kills and demon stones (Earth, Fire, Ice, and Hell stones).&lt;br /&gt;
&lt;br /&gt;
* '''Demon Stones Uses:'''&lt;br /&gt;
*# '''Gold:''' Sell to an NPC trader or hand to a Master trader for increased value.&lt;br /&gt;
*# '''Reskin Exchange:''' Handing the first stone of each type to Reskin in the Cameron start zone for higher gold value.&lt;br /&gt;
*# '''Rodney Warped World (RWW) Keys:''' Exchange stones for keys required to open green doors in RWW.&lt;br /&gt;
*# '''Alchemy:''' Add stones to potions to enhance their powers.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Stone&lt;br /&gt;
!Trader Price&lt;br /&gt;
!Reskin lvl&lt;br /&gt;
|-&lt;br /&gt;
|Earth&lt;br /&gt;
|60&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|Fire&lt;br /&gt;
|120&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|Ice&lt;br /&gt;
|200&lt;br /&gt;
|60&lt;br /&gt;
|-&lt;br /&gt;
|Hell&lt;br /&gt;
|280&lt;br /&gt;
|80&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Caveats and Special Cases:&amp;lt;/u&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Astonia works on an Offense Value VS Defence Value mechanic; once your offense value is a certain amount above the enemy def value, it is capped, it doesn't make a difference if you add another 100 off value, you are still going to do the same damage. So instead you want to focus on stats that will increase your performance, such as Weapon Value (actual damage per hit from your weapon) and speed skill (ensuring you are at your highest Speed break) along with ensuring your Surround hit is capped.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Key Stat for Penting: Immunity'''&lt;br /&gt;
&lt;br /&gt;
In a PvE scenario, maintaining immunity at a specific level above the NPCs' attacking spell mod (fire/frz/lf) prevents demons from casting spells on you &amp;lt;u&amp;gt;at all&amp;lt;/u&amp;gt;. Penting in Astonia is challenging with low immunity at lower levels and becomes impossible at higher levels due to scaling demon stats. A general guide suggests maintaining '''&amp;lt;u&amp;gt;immunity at approximately three times the demon level&amp;lt;/u&amp;gt;,''' with the final level 118 demons requiring roughly 335 immunity to prevent spell casting.&lt;br /&gt;
&lt;br /&gt;
== Common Penting Tactics ==&lt;br /&gt;
&lt;br /&gt;
=== '''Building Your Character for Pents''' ===&lt;br /&gt;
If your goal is to pent as efficiently as possible, your build should maximize where you spend your experience to be as good for what you are doing as possible. Get your immunity to a point where the demons in the level you want to pent no longer cast spells, raise your defenses through the methods for your class (weapon skills, parry, magic shield) to the point the damage feels manageable and sustainable and then dump into your offense. For mages a good starting point is to make it so that demons in earth and fire pents die from 1 lf and an autopulse, for warriors and seyans a good idea at this levels is to be able to kill demons fast enough with your att/surround hit to be able to leave the pile and keep pressing pents.&lt;br /&gt;
&lt;br /&gt;
Remember: Killing demons is NOT where you get your exp, pressing pents is. Killing demons is just a byproduct of wanting to press more pents.  &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Required Imm (No spells) and Stealth (thief-mode)&lt;br /&gt;
!Lvl&lt;br /&gt;
!Imm&lt;br /&gt;
!Stealth&lt;br /&gt;
!&lt;br /&gt;
!Lvl&lt;br /&gt;
!Imm&lt;br /&gt;
!Stealth&lt;br /&gt;
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|42&lt;br /&gt;
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|118&lt;br /&gt;
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|}&lt;br /&gt;
&amp;lt;small&amp;gt;*Table provided by Quackberry&amp;lt;/small&amp;gt; &lt;br /&gt;
&lt;br /&gt;
=== Regular Methods ===&lt;br /&gt;
&lt;br /&gt;
==== Earth Pents ====&lt;br /&gt;
One of the most beneficial things you can do for yourself is find an area with a high density of pentagrams. The less time you spend moving from one pent to another the more pents you touch.&lt;br /&gt;
&lt;br /&gt;
While there are many of these areas, common ones include the large room at the end of level 14-15 pents, and the large rooms at the end of 38 pents.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
One of the other ways people frequently power level through earth pents is by having a higher level mage stand in one of the area dense with pents and spam Lightning Flash, this lets the lower level run around and just hit pents at top speed. This is a very solid strategy and can quickly level an alt from 9-30+ in a short amount of time.&lt;br /&gt;
&lt;br /&gt;
==== Fire Pents ====&lt;br /&gt;
While you can absolutely still employee a high level mage to clear for you, as your own character gets more speed, you'll often find that staying on one character and simply running from pent to pent provides the best exp. All of the same things from earth pents apply, pent density, pents being worth more than demons, etc.&lt;br /&gt;
&lt;br /&gt;
==== Ice and Hell Pents ====&lt;br /&gt;
At this level demons gain a magic shield. This significantly slows down penting for everyone. Mages typically invest in freeze, and will often freeze demons as they run from pent to pent until they are eventually caught. At that point mages use lightning flash, and lightning ball, to quickly lower the hp of frozen demons and manually pulse to finish them off and keep moving. Seyans and Warriors often heavily invest in surround hit at this point to be able to clear demons faster.&lt;br /&gt;
&lt;br /&gt;
=== Uncommon Methods ===&lt;br /&gt;
The methods used here are uncommon and best used and tested by those with a more intricate knowledge of how the games work. They might be aptly named high-risk high-reward, or non-standard builds that let you pent in a different way. &lt;br /&gt;
&lt;br /&gt;
==== Thief-Penting ====&lt;br /&gt;
An uncommon method of penting is thief-penting. This involves a character build that invests heavily in stealth, the thief profession, and lots of pots for end so you never accidentally run out of endurance (which thief mode uses). It allows you to pent well above your level, ignore all demons, and just rapidly touch pents.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Upsides&amp;lt;/u&amp;gt;: allows some really rapid leveling, especially at lower levels.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Downsides&amp;lt;/u&amp;gt;: If you come out of stealth and thief, you are probably dead. Additionally, it requires an investment into a skill and profession not often used in the game. This makes it harder for you to go do content other than penting until you level up your other skills around it. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Builds for thief penting: Ceri posted multiple builds for this at various levels as well as various stealth &amp;quot;breaks&amp;quot; you need to be able to do it. Available at this page: [[Thief Penting]]&lt;/div&gt;</summary>
		<author><name>Randaagulf</name></author>
	</entry>
	<entry>
		<id>https://wiki.astoniaresurgence.com/mediawiki/index.php?title=Jobbington&amp;diff=1535</id>
		<title>Jobbington</title>
		<link rel="alternate" type="text/html" href="https://wiki.astoniaresurgence.com/mediawiki/index.php?title=Jobbington&amp;diff=1535"/>
		<updated>2025-03-16T04:15:52Z</updated>

		<summary type="html">&lt;p&gt;Randaagulf: Updated Orb Cost for RNORB&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Description ==&lt;br /&gt;
Jobbington is an area where you can complete several jobs to earn brownie points. These brownie points can be exchanged for a variety of rewards.&lt;br /&gt;
&lt;br /&gt;
To get a job visit [[Mister Jones]] and say 'New Job'. He will give you a choice of three jobs, listed as 'Job Alpha', 'Job Beta' and 'Job Gamma'. The difficulty of the job affects the level of the enemies within it. You can change the difficulty by saying 'Increase' or 'Decrease' to [[Mister Jones]]. Be sure to increase or decrease the difficulty BEFORE asking for a new job, as once you have asked for a new job you will not be able to change the difficulty. If the difficulty is too hard after you have accepted a job, you can leave using a green recall gem. This will teleport you back to the bluesquare within the Jobbington entrance. Saying 'Fail' to [[Mister Jones]] will end the job and may result in the loss of some brownie points.&lt;br /&gt;
&lt;br /&gt;
Once you have chosen a job by saying the name of the job and then accepting it you will be teleported in to the map. The job objectives are listed in the bottom-right corner of your screen. Each job has its own layout (except two jobs which share the same map) and requires you to kill enemies and loot keys to progress to different parts of the area, some jobs also require looting items from chests and returning them to [[Mister Jones]].&lt;br /&gt;
&lt;br /&gt;
There are typically 4-5 different enemies within a job, the 'weak/young', the standard enemy, the 'master' and the 'boss'. The levels increase depending on the 'authority' of the enemy. The boss is typically the strongest in the map, although it may not be noticeable as most the enemies are within a similar level range.&lt;br /&gt;
&lt;br /&gt;
After completing the objectives within the map you will get a message saying 'You've finished the job. Good work, &amp;lt;Player&amp;gt;. Now talk to Mr. Jones for your reward.' After this you can use a green recall gem to take you back to the main Jobbington area. When you return to [[Mister Jones]] he will reward you with brownie points. The amount of brownie points you are rewarded depends on the job and its difficulty.&lt;br /&gt;
&lt;br /&gt;
== Commands ==&lt;br /&gt;
&lt;br /&gt;
* To buy a item say: &amp;quot;Ibuy&amp;quot;&lt;br /&gt;
* To get job offer say: &amp;quot;New Job&amp;quot;&lt;br /&gt;
* To raises the difficulty say: &amp;quot;Increase&amp;quot;&lt;br /&gt;
** Use this command '''BEFORE''' taking a new job.&lt;br /&gt;
* To lowers the difficulty say: &amp;quot;Decrease&amp;quot;&lt;br /&gt;
** Use this command '''BEFORE''' taking a new job.&lt;br /&gt;
* To see what you can get say: &amp;quot;Offer&amp;quot;&lt;br /&gt;
* To see special offer say: &amp;quot;Special Offer&amp;quot;&lt;br /&gt;
* To give up, or if you died, recalled or lagged out say: &amp;quot;Fail&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Rewards ==&lt;br /&gt;
Brownie points can be collected to exchange for rewards. To see what rewards you can get with your brownie points, say 'Offer' to Mister Jones. Saying 'Show &amp;lt;offercode&amp;gt;' will result in [[Mister Jones]] showing you a description of the reward. To accept the reward say 'ibuy &amp;lt;offercode&amp;gt;'. [[Mister Jones]] will then tell you how many brownie points you have left.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;8&amp;quot; |Jobbington Brownies Points Costs&lt;br /&gt;
|-&lt;br /&gt;
!Cost in Points&lt;br /&gt;
!What to say&lt;br /&gt;
!Item Names&lt;br /&gt;
!What you get&lt;br /&gt;
!Duration&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|GOLD1&lt;br /&gt;
|Money 1&lt;br /&gt;
|50g&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|100&lt;br /&gt;
|MEXP1&lt;br /&gt;
|Mil EXP 1&lt;br /&gt;
|2 Military experience points&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|100&lt;br /&gt;
|GOLD2&lt;br /&gt;
|Money 2&lt;br /&gt;
|500g&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|125&lt;br /&gt;
|CBPOT&lt;br /&gt;
|&lt;br /&gt;
|Huge Combo Pot&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|486&lt;br /&gt;
|LNROS&lt;br /&gt;
|Leonid's Ring of Skirmish&lt;br /&gt;
|ATT +8 &lt;br /&gt;
PARRY +8&lt;br /&gt;
&lt;br /&gt;
TACT +8&lt;br /&gt;
&lt;br /&gt;
IMM +8&lt;br /&gt;
&lt;br /&gt;
WC +8&lt;br /&gt;
|5 Mins Duration&lt;br /&gt;
|-&lt;br /&gt;
|486&lt;br /&gt;
|CRROS&lt;br /&gt;
|Carisah's Ring of Skirmish&lt;br /&gt;
|MS +8&lt;br /&gt;
LF +8&lt;br /&gt;
&lt;br /&gt;
FIRE +8&lt;br /&gt;
&lt;br /&gt;
IMM +8&lt;br /&gt;
&lt;br /&gt;
PULSE +8&lt;br /&gt;
|5 Mins Duration&lt;br /&gt;
|-&lt;br /&gt;
|500&lt;br /&gt;
|CTPOT&lt;br /&gt;
|&lt;br /&gt;
|Custom Stat Potion&lt;br /&gt;
|60 Mins Duration&lt;br /&gt;
|-&lt;br /&gt;
|937&lt;br /&gt;
|AZROS&lt;br /&gt;
|Arcazor's Ring of Skirmish&lt;br /&gt;
|ATT +12&lt;br /&gt;
PARRY +12&lt;br /&gt;
&lt;br /&gt;
TACT +12&lt;br /&gt;
&lt;br /&gt;
IMM +12&lt;br /&gt;
&lt;br /&gt;
WC +12&lt;br /&gt;
|5 Mins Duration&lt;br /&gt;
|-&lt;br /&gt;
|937&lt;br /&gt;
|WCROS&lt;br /&gt;
|Wicala's Ring of Skirmish&lt;br /&gt;
|MS +12&lt;br /&gt;
LF +12&lt;br /&gt;
&lt;br /&gt;
FIRE +12&lt;br /&gt;
&lt;br /&gt;
IMM +12&lt;br /&gt;
&lt;br /&gt;
PULSE +12&lt;br /&gt;
|5 Mins Duration&lt;br /&gt;
|-&lt;br /&gt;
|1,000&lt;br /&gt;
|MEXP2&lt;br /&gt;
|Mil EXP 2&lt;br /&gt;
|25 Military experience points&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1,000&lt;br /&gt;
|GOLD3&lt;br /&gt;
|Money 3&lt;br /&gt;
|5000g&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1250&lt;br /&gt;
|SCPOT&lt;br /&gt;
|Save Pot&lt;br /&gt;
|Gives 1 Save&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1,406&lt;br /&gt;
|LNROB&lt;br /&gt;
|Leonid's Ring of Battle&lt;br /&gt;
|ATT +8&lt;br /&gt;
PARRY +8&lt;br /&gt;
&lt;br /&gt;
TACT +8&lt;br /&gt;
&lt;br /&gt;
IMM +8&lt;br /&gt;
&lt;br /&gt;
WC +8&lt;br /&gt;
|30 Mins Duration&lt;br /&gt;
|-&lt;br /&gt;
|1,406&lt;br /&gt;
|CRROB&lt;br /&gt;
|Carisah's Ring of Battle&lt;br /&gt;
|MS +8&lt;br /&gt;
LF +8&lt;br /&gt;
&lt;br /&gt;
FIRE +8&lt;br /&gt;
&lt;br /&gt;
IMM +8&lt;br /&gt;
&lt;br /&gt;
PULSE +8&lt;br /&gt;
|30 Mins Duration&lt;br /&gt;
|-&lt;br /&gt;
|1,875&lt;br /&gt;
|FGPOT&lt;br /&gt;
|Forgetfullness Potion&lt;br /&gt;
|Removes professions and takes away 1/3rd of spent PP&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|2,812&lt;br /&gt;
|AZROB&lt;br /&gt;
|Arcazor's Ring of Battle&lt;br /&gt;
|ATT +12&lt;br /&gt;
PARRY +12&lt;br /&gt;
&lt;br /&gt;
TACT +12&lt;br /&gt;
&lt;br /&gt;
IMM +12&lt;br /&gt;
&lt;br /&gt;
WC +12&lt;br /&gt;
|30 Mins Duration&lt;br /&gt;
|-&lt;br /&gt;
|2,812&lt;br /&gt;
|WCROB&lt;br /&gt;
|Wicala's Ring of Battle&lt;br /&gt;
|MS +12&lt;br /&gt;
LF +12&lt;br /&gt;
&lt;br /&gt;
FIRE +12&lt;br /&gt;
&lt;br /&gt;
IMM +12&lt;br /&gt;
&lt;br /&gt;
PULSE +12&lt;br /&gt;
|30 Mins Duration&lt;br /&gt;
|-&lt;br /&gt;
|300&lt;br /&gt;
|RNORB&lt;br /&gt;
|Random Orb&lt;br /&gt;
|Random Orb&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|6,562&lt;br /&gt;
|LNROW&lt;br /&gt;
|Leonid's Ring of war&lt;br /&gt;
|ATT +8&lt;br /&gt;
PARRY +8&lt;br /&gt;
&lt;br /&gt;
TACT +8&lt;br /&gt;
&lt;br /&gt;
IMM +8&lt;br /&gt;
&lt;br /&gt;
WC +8&lt;br /&gt;
|3 hours duration&lt;br /&gt;
|-&lt;br /&gt;
|6,562&lt;br /&gt;
|CRROW&lt;br /&gt;
|Carisah's Ring of war&lt;br /&gt;
|MS +8&lt;br /&gt;
LF +8&lt;br /&gt;
&lt;br /&gt;
FIRE +8&lt;br /&gt;
&lt;br /&gt;
IMM +8&lt;br /&gt;
&lt;br /&gt;
PULSE +8&lt;br /&gt;
|3 hour duration&lt;br /&gt;
|-&lt;br /&gt;
|10,000&lt;br /&gt;
|GOLD4&lt;br /&gt;
|Money 4&lt;br /&gt;
|50,000G&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|10,000&lt;br /&gt;
|MEXP3&lt;br /&gt;
|Mil EXP 3&lt;br /&gt;
|250 Military experience points&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|13,124&lt;br /&gt;
|LNROS&lt;br /&gt;
|Arcazor's Ring of War&lt;br /&gt;
|ATT +12&lt;br /&gt;
PARRY +12&lt;br /&gt;
&lt;br /&gt;
TACT +12&lt;br /&gt;
&lt;br /&gt;
IMM +12&lt;br /&gt;
&lt;br /&gt;
WC +12&lt;br /&gt;
|3 hour duration&lt;br /&gt;
|-&lt;br /&gt;
|13,124&lt;br /&gt;
|CRROS&lt;br /&gt;
|Wicala's Ring of War&lt;br /&gt;
|MS +12&lt;br /&gt;
LF +12&lt;br /&gt;
&lt;br /&gt;
FIRE +12&lt;br /&gt;
&lt;br /&gt;
IMM +12&lt;br /&gt;
&lt;br /&gt;
PULSE +12&lt;br /&gt;
|3 hour duration&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Jobs ==&lt;br /&gt;
&lt;br /&gt;
=== Stolen Documents ===&lt;br /&gt;
&amp;quot;A bold thief named 'Sacewan' from the famous gang 'The Pickers' has stolen some vitally important documents from a friend of mine. Please retrieve the documents, and kill Sacewan and his whole gang.&amp;quot; - Mister Jones.&lt;br /&gt;
&lt;br /&gt;
Objectives:&lt;br /&gt;
&lt;br /&gt;
* Kill 6 Thief Apprentices&lt;br /&gt;
* Kill 10 Thiefs&lt;br /&gt;
* Kill 2 Thief Masters&lt;br /&gt;
* Kill 1 Sacewan&lt;br /&gt;
* Find Documents&lt;br /&gt;
&lt;br /&gt;
Note: There is a bug that occasionally causes 'Sacewan' to be named 'Thief Lord', this doesn't affect the job.&lt;br /&gt;
&lt;br /&gt;
=== Hide and Seek ===&lt;br /&gt;
&amp;quot;A wizard-friend of my boss has hidden a ring in a dungeon which my boss is to retrieve. Some kind of bet I heard. Go there, get the ring, and kill anything that comes into your way.&amp;quot; - Mister Jones.&lt;br /&gt;
&lt;br /&gt;
Objectives&lt;br /&gt;
&lt;br /&gt;
* Kill 4 Skeleton Weaklings&lt;br /&gt;
* Kill 16 Skeletons&lt;br /&gt;
* Kill 17 Skeleton Stronglings&lt;br /&gt;
* Kill 1 Skeleton Master&lt;br /&gt;
* Find Ring&lt;br /&gt;
&lt;br /&gt;
=== Graverobber ===&lt;br /&gt;
&amp;quot;This time I have a delicate mission for you. I have discovered the location of an ancient tomb in old writings, which is said to hold the 'Magical Spoon of Doom'. Please enter the tomb and retrieve the spoon.&amp;quot; - Mister Jones.&lt;br /&gt;
&lt;br /&gt;
Objectives&lt;br /&gt;
&lt;br /&gt;
* Kill 22 Zombie Slaves&lt;br /&gt;
* Kill 10 Zombies&lt;br /&gt;
* Kill 2 Zombie Masters&lt;br /&gt;
* Kill 1 Zombie Boss&lt;br /&gt;
* Find Spoon of Doom&lt;br /&gt;
&lt;br /&gt;
=== Swamp Beast Invasion ===&lt;br /&gt;
&amp;quot;A group of swamp beasts has invaded one of our outposts. Please free the outpost of their presence.&amp;quot; - Mister Jones.&lt;br /&gt;
&lt;br /&gt;
Objectives&lt;br /&gt;
&lt;br /&gt;
* Kill 7 Swamp Beast Younglings&lt;br /&gt;
* Kill 10 Swamp Beasts&lt;br /&gt;
* Kill 1 Swamp Beast Elder&lt;br /&gt;
* Kill 1 Beasty Boss&lt;br /&gt;
&lt;br /&gt;
=== Dispatch Ruffians ===&lt;br /&gt;
&amp;quot;A group of ruffians has taken camp in my superior's summer house. Please see to it that they leave. Be careful, their boss, one 'Gorinion', is said to be a powerful man.&amp;quot; - Mister Jones&lt;br /&gt;
&lt;br /&gt;
Objectives&lt;br /&gt;
&lt;br /&gt;
* Kill 6 Newbie Ruffians&lt;br /&gt;
* Kill 11 Ruffians&lt;br /&gt;
* Kill 1 Ruffian Bottomkicker&lt;br /&gt;
* Kill Gorinion&lt;br /&gt;
&lt;br /&gt;
=== Silence the Spy ===&lt;br /&gt;
&amp;quot;A spy has stolen an important secret from my boss. He's fled into the wilderness while his messengers are trying to find a buyer for the information. See to it the deal is never made.&amp;quot; - Mister Jones&lt;br /&gt;
&lt;br /&gt;
Objectives&lt;br /&gt;
&lt;br /&gt;
* Kill 7 Bodyguard Trainees&lt;br /&gt;
* Kill 9 Bodyguards&lt;br /&gt;
* Kill 2 Bodyguard Masters&lt;br /&gt;
* Kill 1 Spy&lt;br /&gt;
* Find Book&lt;br /&gt;
&lt;br /&gt;
=== Vampire Infection ===&lt;br /&gt;
&amp;quot;There have been rumours about a group of vampires in a town nearby. Please investigate the town's graveyard for any signs of vampires. Make all vampires you find 'see the light'.&amp;quot; - Mister Jones&lt;br /&gt;
&lt;br /&gt;
Objectives&lt;br /&gt;
&lt;br /&gt;
* Kill 22 Vampire Younglings&lt;br /&gt;
* Kill 10 Vampires&lt;br /&gt;
* Kill 2 Vampire Elders&lt;br /&gt;
* Kill 1 Vampire Master&lt;/div&gt;</summary>
		<author><name>Randaagulf</name></author>
	</entry>
	<entry>
		<id>https://wiki.astoniaresurgence.com/mediawiki/index.php?title=Mines&amp;diff=1525</id>
		<title>Mines</title>
		<link rel="alternate" type="text/html" href="https://wiki.astoniaresurgence.com/mediawiki/index.php?title=Mines&amp;diff=1525"/>
		<updated>2024-06-10T18:36:27Z</updated>

		<summary type="html">&lt;p&gt;Randaagulf: Added Pick of Yendey Information&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The standard mines goes from level 10 to 80. There are mines up to 120 in [[Grimroot]]. &lt;br /&gt;
&lt;br /&gt;
[[File:MINES3xscale.jpg]]&lt;br /&gt;
&lt;br /&gt;
The mines are used to gather Silver Units (SU) and Gold Units (GU) and can be accessed from either [[Aston]], [[Brannington]] or [[Grimroot]].&lt;br /&gt;
&lt;br /&gt;
Each level of the mines gives more SU and GU. SU is mined in the light gray areas and GU is mined at the back in the dark grey areas. You can obtain a Pick of [[Yedney]] from the level 10 mines in the bottom right that will let you mine both SU and GU or pick which one you want.&lt;br /&gt;
&lt;br /&gt;
The [[Professions]] Athlete and Miner effect your mining ability. Athlete effects how fast you mine, Miner increase the amount of units you find and both effect how much endurance you spend. Note Minder does not increase the frequency that you find units.&lt;br /&gt;
&lt;br /&gt;
The Gold Door room in each level of the mines can only be collected once per year per toon, not per account.&lt;br /&gt;
&lt;br /&gt;
[[Broklin]] in [[Brannington]] will trade 5,000 Silver Units for 1,000 Gold Units or will trade 1,000 Gold Units for 4,000 Silver Units.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Item&lt;br /&gt;
!Effect&lt;br /&gt;
!Requirements&lt;br /&gt;
!Comment&lt;br /&gt;
|-&lt;br /&gt;
|Silver Units (SU)&lt;br /&gt;
|Increases your current piece of gears stats by +1&lt;br /&gt;
|The Next Power level x100&lt;br /&gt;
|For Example a +1 piece requires 200 SU to become +2&lt;br /&gt;
|-&lt;br /&gt;
|Gold Units (GU)&lt;br /&gt;
|Increases a currently Silvered piece of gears stats by +1&lt;br /&gt;
|Item must currently be Silvered &amp;amp; The Next Power level x100&lt;br /&gt;
|For Example requires a +2 Silvered item &amp;amp; 300 GU to become +3&lt;br /&gt;
|-&lt;br /&gt;
|Silver Bar&lt;br /&gt;
|Reduces the base skill requirement of an Armour/Weapon slot&lt;br /&gt;
|10000 SU converted into a Silver bar in Grimroot zone&lt;br /&gt;
|For Example a Weapon skill (WS) 90 Sword, can become WS 80&lt;br /&gt;
|-&lt;br /&gt;
|Gold Bar&lt;br /&gt;
|Increases the base skill requirement of an Armour/Weapon Slot&lt;br /&gt;
|10000 GU converted into a Gold bar in Grimroot zone&lt;br /&gt;
|For Example a WS80 Sword, can become a WS90&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pick of Yedney==&lt;br /&gt;
This item will give a bonus to mining yields when it is in your inventory and not set to Off.&lt;br /&gt;
&lt;br /&gt;
The higher level the pick has the bigger the bonus.&lt;br /&gt;
&lt;br /&gt;
Click it to cycle between Off, All, Silver and Gold.&lt;br /&gt;
&lt;br /&gt;
The All state will give a bonus to both Silver and Gold.&lt;br /&gt;
&lt;br /&gt;
Silver and Gold states will only give a bonus when you find their respective ore.&lt;br /&gt;
==== &amp;lt;u&amp;gt;How do I get the Pick?&amp;lt;/u&amp;gt;====&lt;br /&gt;
Upon finding Yedney in level 10 mines at (250,250) he will ask you to bring a special torch to Ruby.&lt;br /&gt;
&lt;br /&gt;
Bringing this torch to Ruby will yield a level 0 Pick of Yedney with very little charge.&lt;br /&gt;
====&amp;lt;u&amp;gt;How do I recharge the Pick?&amp;lt;/u&amp;gt;====&lt;br /&gt;
The Pick has a hidden charge counter which gets depleted when finding silver and/or gold units in the mines.&lt;br /&gt;
&lt;br /&gt;
When this charge reaches 0 the pick will no longer work until you recharge it.&lt;br /&gt;
&lt;br /&gt;
To recharge you need to use at least 1000 gold units on the Pick.&lt;br /&gt;
&lt;br /&gt;
Looking at the Pick will show you an approximate charge (heavy/light/empty).&lt;br /&gt;
&lt;br /&gt;
To be able to recharge the Pick the charge must be light (below 2000).&lt;br /&gt;
&lt;br /&gt;
Bringing the Pick back to Yedney in mines and giving it to him will make him say the exact charge left.&lt;br /&gt;
====&amp;lt;u&amp;gt;How do I level up the Pick?&amp;lt;/u&amp;gt;====&lt;br /&gt;
Recharging the pick causes it to level up. It takes quite some mining to deplete the pick to a point where you can recharge it.&lt;/div&gt;</summary>
		<author><name>Randaagulf</name></author>
	</entry>
	<entry>
		<id>https://wiki.astoniaresurgence.com/mediawiki/index.php?title=Gear&amp;diff=1524</id>
		<title>Gear</title>
		<link rel="alternate" type="text/html" href="https://wiki.astoniaresurgence.com/mediawiki/index.php?title=Gear&amp;diff=1524"/>
		<updated>2024-06-09T21:37:52Z</updated>

		<summary type="html">&lt;p&gt;Randaagulf: Added clan warrior information&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Gear is simply a term for any item a character can or could potentially equip. Gear a character currently has equip can be seen at the top of your screen. &lt;br /&gt;
&lt;br /&gt;
== &amp;lt;u&amp;gt;A little About Gear&amp;lt;/u&amp;gt; ==&lt;br /&gt;
Excluding the torch slot, there are 11 slots for equitable items that make up the gear on a character. (Ring 1, Weapon, Ring 2, Amulet, Helm/Hat, Cape, Chest/Vest, Belt, Sleeves/Bracers, Leggings/Pants, and Boots)&lt;br /&gt;
&lt;br /&gt;
Gear can have stats on it which help add to the modifiers of your abilities, giving you higher overall stats. There is a limit to what you can get, this is called the max, or maxing a stat. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gear is also limited by level, and as the power of your gear goes up, so does the minimum level to be able to wear it (See table below)&lt;br /&gt;
&lt;br /&gt;
=== Gear Bonus Min Level Chart ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Stat Bonus&lt;br /&gt;
!Min Level&lt;br /&gt;
!Stat Bonus&lt;br /&gt;
!Min Level&lt;br /&gt;
|-&lt;br /&gt;
| +1&lt;br /&gt;
|1&lt;br /&gt;
| +11&lt;br /&gt;
|33 Arch&lt;br /&gt;
|-&lt;br /&gt;
| +2&lt;br /&gt;
|3&lt;br /&gt;
| +12&lt;br /&gt;
|36 Arch&lt;br /&gt;
|-&lt;br /&gt;
| +3&lt;br /&gt;
|5&lt;br /&gt;
| +13&lt;br /&gt;
|40 Arch&lt;br /&gt;
|-&lt;br /&gt;
| +4&lt;br /&gt;
|10&lt;br /&gt;
| +14&lt;br /&gt;
|43 Arch&lt;br /&gt;
|-&lt;br /&gt;
| +5&lt;br /&gt;
|15&lt;br /&gt;
| +15&lt;br /&gt;
|46 Arch&lt;br /&gt;
|-&lt;br /&gt;
| +6&lt;br /&gt;
|17&lt;br /&gt;
| +16&lt;br /&gt;
|50 Arch&lt;br /&gt;
|-&lt;br /&gt;
| +7&lt;br /&gt;
|20&lt;br /&gt;
| +17&lt;br /&gt;
|53 Arch&lt;br /&gt;
|-&lt;br /&gt;
| +8&lt;br /&gt;
|23&lt;br /&gt;
| +18&lt;br /&gt;
|56 Arch&lt;br /&gt;
|-&lt;br /&gt;
| +9&lt;br /&gt;
|26&lt;br /&gt;
| +19&lt;br /&gt;
|60 Arch&lt;br /&gt;
|-&lt;br /&gt;
| +10&lt;br /&gt;
|30 Arch&lt;br /&gt;
| +20&lt;br /&gt;
|63 Arch&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== '''How Gear Works''' ==&lt;br /&gt;
&lt;br /&gt;
=== The Differences Between Classes: ===&lt;br /&gt;
'''Usable Gear:'''&lt;br /&gt;
&lt;br /&gt;
Weapons for warriors/seyans include: Hand-to-hand, Dagger, Sword, Two-handed&lt;br /&gt;
&lt;br /&gt;
Weapons for Mages instead includes: Hand-to-hand, Dagger, Staff. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Warriors and Seyans have &amp;quot;Armor Skill&amp;quot; as a skill, which lets them raise the skill and wear armor of increasing levels&lt;br /&gt;
&lt;br /&gt;
Mages may only wear cloth armor&lt;br /&gt;
&lt;br /&gt;
==== &amp;quot;Maxing&amp;quot; A Stat ====&lt;br /&gt;
Maxing a stat is the term for when the gear you have on can no longer add additional modifiers to your stat. In the simplest form, this is done via just a single stat. In reality, getting the most you can out of a single stat also includes the attributes which modify them and making sure they are also &amp;quot;maxed&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For Mages and Warriors, you can get an additional 50% of the base of a stat as a bonus through gear until it is maxed and you get no more. For Seyans you can get 72.5%. Both of these numbers round down to the nearest whole number&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Worked example:&lt;br /&gt;
&lt;br /&gt;
You have 100 base immunity. &lt;br /&gt;
&lt;br /&gt;
For a Mage and a Warrior, you can get an addititonal +50 from gear until you are maxed&lt;br /&gt;
&lt;br /&gt;
For a Seyan, you can get an additional 72 from gear until you are maxed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
After that point, you will need to raise your base until you can get more from gear.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Note that this math on paper makes it look like Seyans are always going to be 22.5% better than Mages and Warriors. While they -are- better most of the time, Seyan skills cost more exp to level, and as such the gap is not quite that wide&lt;br /&gt;
&lt;br /&gt;
===== Clan Warrior Specific =====&lt;br /&gt;
As of April 2022: Clan Warrior now provides double value of modifiers from gear, while in Spawns.&lt;br /&gt;
&lt;br /&gt;
Example: a +5 HP item will provide +10 while in Spawns.&lt;br /&gt;
&lt;br /&gt;
This will NOT push modifiers beyond what is normally possible.&lt;br /&gt;
&lt;br /&gt;
== Acquiring Gear ==&lt;br /&gt;
Gear and be acquired as a random drop from enemies.  Enemies generally drop gear with one stat, but can drop gear with up to three stats on them, called dual's or tri's&lt;br /&gt;
&lt;br /&gt;
-The stat on each drop is randomized, but limited to the selections on the tables at the bottom of the page.      &lt;br /&gt;
&lt;br /&gt;
-Dual stat and Tri stat gear drops are much less common than Single stat drops.&lt;br /&gt;
&lt;br /&gt;
-Additionally, you can make your own custom stat gear through [https://wiki.astoniaresurgence.com/w/Random_Dungeons#Welding Welding] and [[Orbs]]. &lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;[[Aston Sewers]]:&amp;lt;/u&amp;gt; ===&lt;br /&gt;
When you first enter the sewers, a random &amp;lt;u&amp;gt;ring or amulet&amp;lt;/u&amp;gt; appropriate for your class is spawned in a grate on the ground in an area appropriate for your level.&lt;br /&gt;
&lt;br /&gt;
-For all classes, the amulet will be immunity&lt;br /&gt;
&lt;br /&gt;
-Rings can be &amp;quot;offensive&amp;quot; or &amp;quot;defensive&amp;quot;&lt;br /&gt;
&lt;br /&gt;
-For Mages, defensive rings are Magic Shield, offensive rings are either Lightning or Fire, whichever is higher on your character&lt;br /&gt;
&lt;br /&gt;
-For Warriors and Seyans, defensive rings are Magic Shield, offensive rings are attack. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Lf/fire Seyans can get lightning/fire rings, if their spell is higher than their attack&lt;br /&gt;
&lt;br /&gt;
See: [[Aston Sewers]] for more info&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;[[Ruby]]:&amp;lt;/u&amp;gt; ===&lt;br /&gt;
Ruby has a number of small mini-quests around Astonia, completing any two of them will allow you to visit her in her home in Aston and get a &amp;lt;u&amp;gt;two-stat weapon.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This weapon will always be for whichever weapon skill you have leveled the highest.&lt;br /&gt;
&lt;br /&gt;
The bonus on the weapon will be decided by how many, and which, favors you do for her. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;After you obtain a weapon, all finished Ruby quests reset and you can repeat the process. &lt;br /&gt;
&lt;br /&gt;
See: [[Ruby]] for more&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Early Gear from Chests:&amp;lt;/u&amp;gt; ===&lt;br /&gt;
The following are available only once per character. These are considered quest items and can not be enhanced.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible&amp;quot;&lt;br /&gt;
!Item&lt;br /&gt;
!Stat One&lt;br /&gt;
!Stat Two&lt;br /&gt;
!Stat Three&lt;br /&gt;
!Location&lt;br /&gt;
|-&lt;br /&gt;
|Cape of the newbie&lt;br /&gt;
|Intuition +2&lt;br /&gt;
|Wisdom +2&lt;br /&gt;
|Mana +2&lt;br /&gt;
|[[The Third Skull]] quest&lt;br /&gt;
|-&lt;br /&gt;
|Cape of the newbie&lt;br /&gt;
|Intuition +2&lt;br /&gt;
|Strength +2&lt;br /&gt;
|Hit Points +2&lt;br /&gt;
|[[The Third Skull]] quest&lt;br /&gt;
|-&lt;br /&gt;
|Trousers of the newbie&lt;br /&gt;
|Magic Shield +2&lt;br /&gt;
|Immunity +2&lt;br /&gt;
|&lt;br /&gt;
|[[4th Skeleton Ruins]]&lt;br /&gt;
|-&lt;br /&gt;
|Leggings of the newbie&lt;br /&gt;
|Parry +2&lt;br /&gt;
|Immunity +2&lt;br /&gt;
|&lt;br /&gt;
|[[4th Skeleton Ruins]]&lt;br /&gt;
|-&lt;br /&gt;
|Bracelet of the newbie&lt;br /&gt;
|Lightning +2&lt;br /&gt;
|Fire +2&lt;br /&gt;
|Pulse +2&lt;br /&gt;
|[[Robbers Outpost]]&lt;br /&gt;
|-&lt;br /&gt;
|Sleeves of the newbie&lt;br /&gt;
|Attachk +2&lt;br /&gt;
|Endurance +2&lt;br /&gt;
|War Cry +2&lt;br /&gt;
|[[Robbers Outpost]]&lt;br /&gt;
|-&lt;br /&gt;
|Gloves of the newbie&lt;br /&gt;
|Hand to Hand +2&lt;br /&gt;
|Parry +2&lt;br /&gt;
|Immunity +2&lt;br /&gt;
|[[5th Skeleton Ruins]]&lt;br /&gt;
|-&lt;br /&gt;
|Gloves of the newbie&lt;br /&gt;
|Hand to Hand +2&lt;br /&gt;
|Magic Shield +2&lt;br /&gt;
|Immunity +2&lt;br /&gt;
|[[5th Skeleton Ruins]]&lt;br /&gt;
|-&lt;br /&gt;
|Dagger of the newbie&lt;br /&gt;
|Dagger +2&lt;br /&gt;
|Parry +2&lt;br /&gt;
|Immunity +2&lt;br /&gt;
|[[5th Skeleton Ruins]]&lt;br /&gt;
|-&lt;br /&gt;
|Dagger of the newbie&lt;br /&gt;
|Dagger +2&lt;br /&gt;
|Magic Shield +2&lt;br /&gt;
|Immunity +2&lt;br /&gt;
|[[5th Skeleton Ruins]]&lt;br /&gt;
|-&lt;br /&gt;
|Staff of the newbie&lt;br /&gt;
|Staff +2&lt;br /&gt;
|Magic Shield +2&lt;br /&gt;
|Immunity +2&lt;br /&gt;
|[[5th Skeleton Ruins]]&lt;br /&gt;
|-&lt;br /&gt;
|Two-Handed Sword of the newbie&lt;br /&gt;
|Two-Handed +2&lt;br /&gt;
|Parry +2&lt;br /&gt;
|Immunity +2&lt;br /&gt;
|[[5th Skeleton Ruins]]&lt;br /&gt;
|-&lt;br /&gt;
|Sword of the newbie&lt;br /&gt;
|Sword +2&lt;br /&gt;
|Parry +2&lt;br /&gt;
|Immunity +2&lt;br /&gt;
|[[5th Skeleton Ruins]]&lt;br /&gt;
|-&lt;br /&gt;
|Hat of the newbie&lt;br /&gt;
|Intuition +2&lt;br /&gt;
|Wisdom +2&lt;br /&gt;
|Mana +2&lt;br /&gt;
|[[The Order of the Mages]]&lt;br /&gt;
|-&lt;br /&gt;
|Helmet of the newbie&lt;br /&gt;
|Intuition +2&lt;br /&gt;
|Strength +2&lt;br /&gt;
|Hit Points +2&lt;br /&gt;
|[[The Order of the Mages]]&lt;br /&gt;
|-&lt;br /&gt;
|Armor of the newbie&lt;br /&gt;
|Two-Handed +2&lt;br /&gt;
|Attack +2&lt;br /&gt;
|Tactics +2&lt;br /&gt;
|[[The Brotherhood of the Knights]]&lt;br /&gt;
|-&lt;br /&gt;
|Armor of the newbie&lt;br /&gt;
|Sword +2&lt;br /&gt;
|Attack +2&lt;br /&gt;
|Tactics +2&lt;br /&gt;
|[[The Brotherhood of the Knights]]&lt;br /&gt;
|-&lt;br /&gt;
|Armor of the newbie&lt;br /&gt;
|Dagger +2&lt;br /&gt;
|Attack +2&lt;br /&gt;
|Tactics +2&lt;br /&gt;
|[[The Brotherhood of the Knights]]&lt;br /&gt;
|-&lt;br /&gt;
|Vest of the Newbie&lt;br /&gt;
|Lightning +2&lt;br /&gt;
|Fire +2&lt;br /&gt;
|Bless +2&lt;br /&gt;
|[[The Brotherhood of the Knights]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
You can get the following items from other quest areas. These items can be enhanced with SU and GU, orbed, welded and some can be traded. &lt;br /&gt;
&lt;br /&gt;
These do respawn, with various respawn rates.  &lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible&amp;quot;&lt;br /&gt;
!Item&lt;br /&gt;
!Stat One&lt;br /&gt;
!Stat Two&lt;br /&gt;
!Stat Three&lt;br /&gt;
!Location&lt;br /&gt;
|-&lt;br /&gt;
|Ring of Minor Defense&lt;br /&gt;
|Parry +2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[The Order of the Mages]]&lt;br /&gt;
|-&lt;br /&gt;
|Ring of Minor Shield&lt;br /&gt;
|Magic Shield +2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[The Order of the Mages]]&lt;br /&gt;
|-&lt;br /&gt;
|Ring of Minor Sword Fighting&lt;br /&gt;
|Sword +3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Zombies|Zombies 1]]&lt;br /&gt;
|-&lt;br /&gt;
|Minor Ring of Fire&lt;br /&gt;
|Fire +3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Zombies|Zombies 1]]&lt;br /&gt;
|-&lt;br /&gt;
|Minor Ring of Minor Offense&lt;br /&gt;
|Attack +3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Zombies|Zombies 1]]&lt;br /&gt;
|-&lt;br /&gt;
|Minor Ring of Lightning&lt;br /&gt;
|Lightning +3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Zombies|Zombies 2]]&lt;br /&gt;
|-&lt;br /&gt;
|A Blue Cape&lt;br /&gt;
|Two-Handed +1&lt;br /&gt;
|Attack +1&lt;br /&gt;
|Parry +1&lt;br /&gt;
|[[Zombies|Zombies 3]]&lt;br /&gt;
|-&lt;br /&gt;
|A Brown Cape&lt;br /&gt;
|Magic Shield +1&lt;br /&gt;
|Lightning +1&lt;br /&gt;
|Fire +1&lt;br /&gt;
|[[Zombies|Zombies 3]]&lt;br /&gt;
|-&lt;br /&gt;
|A Belt of Fairly Weak Immunity*&lt;br /&gt;
|Immunity +4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Creepers]]&lt;br /&gt;
|-&lt;br /&gt;
|Belt of the Hunter*&lt;br /&gt;
|Perception +15&lt;br /&gt;
|Stealth +15&lt;br /&gt;
|Speed Skill +15&lt;br /&gt;
|[[Brannington Forest]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Can not be traded.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== '''Gear Stat Combination Names''' ==&lt;br /&gt;
&lt;br /&gt;
=== Singles ===&lt;br /&gt;
All single drops are simply named  &amp;quot;Item... of Skill&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Where the item is the name of the item that dropped (examples: Vest of..., Pants of..., Sword of... ) &lt;br /&gt;
&lt;br /&gt;
And skill is simply the name of that skill in game.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;The exception is Speed Skill, items that drop with Speed Skill will simply be Item of Speed&lt;br /&gt;
&lt;br /&gt;
=== Duals ===&lt;br /&gt;
Here is a list of all the duals that can be found in game.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Name&lt;br /&gt;
!Stat 1&lt;br /&gt;
!Stat 2&lt;br /&gt;
|-&lt;br /&gt;
|Thief&lt;br /&gt;
|Stealth&lt;br /&gt;
|Endurance&lt;br /&gt;
|-&lt;br /&gt;
|Vision&lt;br /&gt;
|Perception&lt;br /&gt;
|Intuition&lt;br /&gt;
|-&lt;br /&gt;
|Wounded&lt;br /&gt;
|Heal&lt;br /&gt;
|Regenerate&lt;br /&gt;
|-&lt;br /&gt;
|Sorcery&lt;br /&gt;
|Mana&lt;br /&gt;
|Duration&lt;br /&gt;
|-&lt;br /&gt;
|Fighting&lt;br /&gt;
|Attack&lt;br /&gt;
|Parry&lt;br /&gt;
|-&lt;br /&gt;
|Magic&lt;br /&gt;
|Lightning&lt;br /&gt;
|Magic Shield&lt;br /&gt;
|-&lt;br /&gt;
|Berserk&lt;br /&gt;
|Attack&lt;br /&gt;
|Rage&lt;br /&gt;
|-&lt;br /&gt;
|One Handed Offence&lt;br /&gt;
|Attack&lt;br /&gt;
|Sword&lt;br /&gt;
|-&lt;br /&gt;
|One Handed Defense&lt;br /&gt;
|Parry&lt;br /&gt;
|Sword&lt;br /&gt;
|-&lt;br /&gt;
|Two Handed Offense&lt;br /&gt;
|Attack&lt;br /&gt;
|Two-Handed&lt;br /&gt;
|-&lt;br /&gt;
|Two Handed Defense&lt;br /&gt;
|Parry&lt;br /&gt;
|Two-Handed&lt;br /&gt;
|-&lt;br /&gt;
|Tactical Offense&lt;br /&gt;
|Attack &lt;br /&gt;
|Tactics&lt;br /&gt;
|-&lt;br /&gt;
|Tactical Defense&lt;br /&gt;
|Parry&lt;br /&gt;
|Tactics&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Tri's ===&lt;br /&gt;
Here is a list of all the tri's that can be found in game.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Name&lt;br /&gt;
!Stat 1&lt;br /&gt;
!Stat 2&lt;br /&gt;
!Stat 3&lt;br /&gt;
|-&lt;br /&gt;
|Eccentric&lt;br /&gt;
|Body Control&lt;br /&gt;
|Bless&lt;br /&gt;
|Speed Skill&lt;br /&gt;
|-&lt;br /&gt;
|Magical Offense&lt;br /&gt;
|Lightning&lt;br /&gt;
|Fireball&lt;br /&gt;
|Pulse&lt;br /&gt;
|-&lt;br /&gt;
|Magical Defense&lt;br /&gt;
|Magic Shield&lt;br /&gt;
|Freeze&lt;br /&gt;
|Heal&lt;br /&gt;
|-&lt;br /&gt;
|Warrior&lt;br /&gt;
|Attack&lt;br /&gt;
|Parry&lt;br /&gt;
|Immunity&lt;br /&gt;
|-&lt;br /&gt;
|Mage&lt;br /&gt;
|Flash&lt;br /&gt;
|Magic Shield&lt;br /&gt;
|Immunity&lt;br /&gt;
|-&lt;br /&gt;
|Tactician&lt;br /&gt;
|Attack&lt;br /&gt;
|Parry&lt;br /&gt;
|Tactics&lt;br /&gt;
|-&lt;br /&gt;
|Seyan'Du&lt;br /&gt;
|Attack&lt;br /&gt;
|Parry&lt;br /&gt;
|Bless&lt;br /&gt;
|-&lt;br /&gt;
|Arch-Warrior&lt;br /&gt;
|Attack&lt;br /&gt;
|Parry&lt;br /&gt;
|Rage&lt;br /&gt;
|-&lt;br /&gt;
|Arch-Mage&lt;br /&gt;
|Flash&lt;br /&gt;
|Magic Shield&lt;br /&gt;
|Duration&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Randaagulf</name></author>
	</entry>
	<entry>
		<id>https://wiki.astoniaresurgence.com/mediawiki/index.php?title=Spawner_(Clan)&amp;diff=1523</id>
		<title>Spawner (Clan)</title>
		<link rel="alternate" type="text/html" href="https://wiki.astoniaresurgence.com/mediawiki/index.php?title=Spawner_(Clan)&amp;diff=1523"/>
		<updated>2024-06-09T21:36:04Z</updated>

		<summary type="html">&lt;p&gt;Randaagulf: /* Clan Warrior Update: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
[[Clan Jewels|Clan Jewel]] Spawners are clan based, competitive, level capped PvP areas located throughout Astonia.   &lt;br /&gt;
&lt;br /&gt;
On entering a spawner, you will be transported to a lobby room. PvP is not enabled in this room. There will be multiple doors inside the lobby that lead into the PvP arena from multiple directions. Inside each arena area is a pedestal that, at a designated time, spawns a clan jewel at the top of it.  &lt;br /&gt;
&lt;br /&gt;
To know when a jewel will spawn, you may use /spawn, which provides a list of every spawn timer currently in game. There is also an announcement in the Clan Chat channel (c5) when a jewel is an hour from spawning, with additional announcements in the same channel at 30 minutes, 10 minutes, 5 minutes, 2 minutes, and 1 minute remaining. After which announcements shift to area chat inside of the spawn itself, with announcements for 30 seconds ,10 seconds, and 5 seconds before spawn of that jewel.   &lt;br /&gt;
&lt;br /&gt;
'''If a character is the only character around the 8 squares surrounding a pedestal at any given time after the jewel has spawned, they can grab the jewel.''' This includes members of your own clan and characters you cannot see that are in /thief or stealth.  &lt;br /&gt;
&lt;br /&gt;
The objective of a spawn is to remove the other players from the area surrounding the pedestal and be the clan to claim the jewel, thus funding the life of your clan.   &lt;br /&gt;
&lt;br /&gt;
The area itself is an arena, you can fight alts from other clans in an area where deaths are not real. A death in the arena only means your character is sent back to the last blue square it hit, and cannot enter the spawn again for another 90 seconds. &lt;br /&gt;
&lt;br /&gt;
Each spawn has a small greendot, which when used will teleport you out of the spawn to the last blue square you touched. This will give you the 90 second cooldown for reentry. You may also logout(f12) in a spawn arena, doing so will also remove you from the arena and put you back at the blue square last touched, with a cooldown on reentry. Logging out in the lobby does '''not''' teleport you out. &lt;br /&gt;
&lt;br /&gt;
=== Clan Warrior Update ===&lt;br /&gt;
As of April 2022: Clan Warrior now provides double value of modifiers from gear, while in Spawns. &lt;br /&gt;
&lt;br /&gt;
Example: a +5 HP item will provide +10 while in Spawns.&lt;br /&gt;
&lt;br /&gt;
This will NOT push modifiers beyond what is normally possible.&lt;br /&gt;
&lt;br /&gt;
== Rules for Entry ==&lt;br /&gt;
&lt;br /&gt;
=== Getting to a Spawn ===&lt;br /&gt;
In the clan area near the clan master, speak to [[Solomon]]. Simply say &amp;quot;Spawn #&amp;quot; to be teleported into that specific spawn. (e.g. &amp;quot;spawn 36&amp;quot; to go to the level 36 spawn). Teleporting this way will give you 40 large combo potions to use during the spawn. These potions are lost outside of the clan area. &lt;br /&gt;
&lt;br /&gt;
After entering a spawn this way, you are unable to be teleported again for 90 seconds, regardless of whether you &amp;quot;died&amp;quot; or not.&lt;br /&gt;
&lt;br /&gt;
=== Maximum level cap ===&lt;br /&gt;
Each spawn comes with a maximum level cap. It is worth noting that as long as you do not officially reach the next level, your character can still enter. &lt;br /&gt;
&lt;br /&gt;
e.g You use /nolevel and are level 36, with your exp bar 100% full, you have not yet hit level 37 and thus can still enter the level 36 spawner&lt;br /&gt;
&lt;br /&gt;
=== Minimum level cap ===&lt;br /&gt;
Each spawn comes with a minimum level. Players can enter a clan spawner if their character's level is &amp;lt;= 10 of the spawner.  &lt;br /&gt;
&lt;br /&gt;
e.g. On trying to enter a level 40 spawner a level 38 character can enter, but a character level 29 could not. Characters level 90+ enter any spawner equal to or above their level.  &lt;br /&gt;
&lt;br /&gt;
== Common Spawn Alts ==&lt;br /&gt;
Below is a list of common types of spawn alt &amp;quot;builds&amp;quot;. This list is not exhaustive, as many players will make more niche, or unique, builds, but is intended only to inform players on common character archetypes. With the exception of &amp;quot;Ped&amp;quot; spawn alt builds are named for the primary stats they have raised, giving you a good general idea of what any character can do based on that build name. (e.g wc/imm is a character build that focuses on warcry and immunity, while wc/att focuses on warcry and attack)  &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Alt Name&lt;br /&gt;
!&lt;br /&gt;
!About&lt;br /&gt;
|-&lt;br /&gt;
|Ped&lt;br /&gt;
|&lt;br /&gt;
|A build made to take very little physical or magical damage. This kind of alt has little to no offensive stats and is made to stand in those 8 squares around the pedestal and be the last character standing, to grab the jewel. Which is where it gets the name &amp;quot;ped&amp;quot;. Typically has slightly higher magic defense, as immunity is typically raised high enough to not be &amp;quot;stunned&amp;quot; by the warcry alts, or at least close, so they can continue to recast their life shield.&lt;br /&gt;
|-&lt;br /&gt;
|Sap/Tap&lt;br /&gt;
|&lt;br /&gt;
|Sword (or two-hand) attack parry. As the name suggests this character is made to do heavy physical damage, while receiving little physical damage. Typically built to deal large amounts of damage to Sai/Tai alts and to the ped once it is safe for them to be in that area. Takes high damage from caster builds. &lt;br /&gt;
|-&lt;br /&gt;
|Sai/Tai&lt;br /&gt;
|&lt;br /&gt;
|Sword (or two-hand) attack immunity. A melee focused build focused on killing the casters with low melee defense (e.g. lf or lf/imm). Takes high damage from other melee builds.&lt;br /&gt;
|-&lt;br /&gt;
|Bal&lt;br /&gt;
|&lt;br /&gt;
|A &amp;quot;balanced&amp;quot; build, this build typically focuses on having main stats (sapi, or lf/ms/imm) roughly near each other, to be a generalist. Will be outdamaged by alts built for damage, outlived by alts meant to not die, but generally does every roll &amp;quot;okay&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Wc&lt;br /&gt;
|&lt;br /&gt;
|The primary purpose of a warcry alt is to keep other characters from being able to cast their spells and to keep enemies slowed. By having high enough warcry, a character can effectively silence any character which does not have high enough immunity. A pure warcry build typically also focuses stealth to stay hidden, as they have no other offensive or defensive capabilities. &lt;br /&gt;
Derivatives of this build include:&lt;br /&gt;
Wc/att: A build made around stunning most characters, and dealing physical damage to those slowed and stunned characters.&lt;br /&gt;
Wc/imm: A build made around being less likely to be killed by lf/imm builds which typically hunt wc alts.&lt;br /&gt;
Wc/lf typically only built in higher spawns due to exp constraints, this build focuses on casting many lbs while keeping the stun up. &lt;br /&gt;
|-&lt;br /&gt;
|Frz&lt;br /&gt;
|&lt;br /&gt;
|The purpose of a freeze build is to reduce the speed of characters below given [[speed breaks]] to lower the movement/attack/casting speed of those characters. Both reducing their damage done, and increasing the chance of killing as they will have a harder time recasting their life-shield fast enough to keep up with incoming damage. This character typically also focuses on stealth to stay hidden, as they have no other offensive or defensive capabilities. &lt;br /&gt;
Derivatives of this build include: &lt;br /&gt;
Frz/lf: Meant to assist in dealing damage after freezing enemies, this build is particularly useful against Sap/Tap builds&lt;br /&gt;
Frz/imm: Meant to survive better in areas of heavy spell damage, this build has a slightly easier time freezing inside whatever room the pedestal is in, as that room also typically has large numbers of lightning-balls going through.&lt;br /&gt;
|-&lt;br /&gt;
|Lf&lt;br /&gt;
|&lt;br /&gt;
|Lightning. Just pure lightning. These builds are typically glass cannons who try to use range to live casting lightning-balls into a given area. Extremely high damage, extremely squishy. All derivatives of this build give up some damage for some other benefit&lt;br /&gt;
Derivatives of this build include:&lt;br /&gt;
Lf/frz: (see frz/lf)&lt;br /&gt;
Lf/imm: This build typically has extremely high immunity, often meant to not be stunned by warcry alts and be able to &amp;quot;sweep&amp;quot; areas with lightning spells to find and kill warcry alts. This build is often used as a way to deal with mage alts.&lt;br /&gt;
Lf/ms: A caster build made to take little melee damage. Made more frequently in spawns that have tight quarters where the caster will be dealing with heavy melee damage.&lt;br /&gt;
|-&lt;br /&gt;
|Fire&lt;br /&gt;
|&lt;br /&gt;
|For every Lf build, there is a comparable fire build. The difference is in how the damage is applied. Lightning-ball does damage around it as it travels and travels slowly. Fire does higher damage, but only in the select area in which it hits. If lightning builds are the machine guns that cleanup whole areas, fire builds are the casters that do significant targeted damage, due to the nature of their hp damage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Common Spawn Terminology ==&lt;br /&gt;
Below is a list of most, but not all, common spawn terminology. It is not exhaustive, and also does not include the alts listed above.    &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Name&lt;br /&gt;
!&lt;br /&gt;
!Meaning&lt;br /&gt;
|-&lt;br /&gt;
|Ped&lt;br /&gt;
|&lt;br /&gt;
|The pedestal at which the clan jewel spawns.&lt;br /&gt;
|-&lt;br /&gt;
|Lobby&lt;br /&gt;
|&lt;br /&gt;
|The waiting room after you teleport into a spawn area. &lt;br /&gt;
|-&lt;br /&gt;
|Green Dot&lt;br /&gt;
|&lt;br /&gt;
|The small green dot typically located in the far corners of a spawn that teleport you out.&lt;br /&gt;
|-&lt;br /&gt;
|Packing&lt;br /&gt;
|&lt;br /&gt;
|The community made term for a clan that brings a &amp;quot;large&amp;quot; (i.e. disproportionate compared to other clans at the time) number of people to a spawn.&lt;br /&gt;
|-&lt;br /&gt;
|Drag&lt;br /&gt;
|&lt;br /&gt;
|The act of moving another players character by moving when they attack you. Typically this is done to remove a defender from the ped so your clan can get the grab.&lt;br /&gt;
|-&lt;br /&gt;
|Grab&lt;br /&gt;
|&lt;br /&gt;
|Using the pedestal when no one else is on it, to get the clan jewel.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Time mechanics ==&lt;br /&gt;
Each spawn has a &amp;quot;base&amp;quot; time before it will spawn again which is the average time on the table below. After a jewel has been grabbed the next time for that spawn can be 50% to 150% of the base time found below.   &lt;br /&gt;
&lt;br /&gt;
So a 16 hour spawn can go as low as 8 hours, or as high as 24, or really anywhere in the middle.   &lt;br /&gt;
&lt;br /&gt;
While slightly more complex than that, it is a good general understanding. The server is setup so two spawns will not happen at once, and they happen on a 30 minute interval where each spawn will occur on the hour or half hour.  This might sometimes skew things a little outside their normal numbers if all slots are taken within the normal time frame.  &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+Clan Jewel Spawners&lt;br /&gt;
[https://www.astoniaresurgence.com/GameInformation/SpawnTimer Time To Spawn]&lt;br /&gt;
!Max Level&lt;br /&gt;
!Max Stat &lt;br /&gt;
Bonus&lt;br /&gt;
!Jewel Spawn Time&lt;br /&gt;
(Average, hrs)&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
| +1&lt;br /&gt;
|24&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
| +3&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
| +5&lt;br /&gt;
|16&lt;br /&gt;
|-&lt;br /&gt;
|18&lt;br /&gt;
| +6&lt;br /&gt;
|16&lt;br /&gt;
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|20&lt;br /&gt;
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|16&lt;br /&gt;
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|24&lt;br /&gt;
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|48&lt;br /&gt;
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|38&lt;br /&gt;
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|48&lt;br /&gt;
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| +13&lt;br /&gt;
|48&lt;br /&gt;
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| +13&lt;br /&gt;
|48&lt;br /&gt;
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|48&lt;br /&gt;
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|60&lt;br /&gt;
| +19&lt;br /&gt;
|24&lt;br /&gt;
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|64&lt;br /&gt;
| +20&lt;br /&gt;
|48&lt;br /&gt;
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|68&lt;br /&gt;
| +20&lt;br /&gt;
|24&lt;br /&gt;
|-&lt;br /&gt;
|76&lt;br /&gt;
| +20&lt;br /&gt;
|24&lt;br /&gt;
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|84&lt;br /&gt;
| +20&lt;br /&gt;
|48&lt;br /&gt;
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|92&lt;br /&gt;
| +20&lt;br /&gt;
|48&lt;br /&gt;
|-&lt;br /&gt;
|100&lt;br /&gt;
| +20&lt;br /&gt;
|48&lt;br /&gt;
|-&lt;br /&gt;
|108&lt;br /&gt;
| +20&lt;br /&gt;
|48&lt;br /&gt;
|-&lt;br /&gt;
|160&lt;br /&gt;
| +20&lt;br /&gt;
|48&lt;br /&gt;
|-&lt;br /&gt;
|200&lt;br /&gt;
| +20&lt;br /&gt;
|48&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Randaagulf</name></author>
	</entry>
	<entry>
		<id>https://wiki.astoniaresurgence.com/mediawiki/index.php?title=Spawner_(Clan)&amp;diff=1522</id>
		<title>Spawner (Clan)</title>
		<link rel="alternate" type="text/html" href="https://wiki.astoniaresurgence.com/mediawiki/index.php?title=Spawner_(Clan)&amp;diff=1522"/>
		<updated>2024-06-09T21:35:20Z</updated>

		<summary type="html">&lt;p&gt;Randaagulf: removed reference to doors in world, also added info on clan warrior gear bonus&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
[[Clan Jewels|Clan Jewel]] Spawners are clan based, competitive, level capped PvP areas located throughout Astonia.   &lt;br /&gt;
&lt;br /&gt;
On entering a spawner, you will be transported to a lobby room. PvP is not enabled in this room. There will be multiple doors inside the lobby that lead into the PvP arena from multiple directions. Inside each arena area is a pedestal that, at a designated time, spawns a clan jewel at the top of it.  &lt;br /&gt;
&lt;br /&gt;
To know when a jewel will spawn, you may use /spawn, which provides a list of every spawn timer currently in game. There is also an announcement in the Clan Chat channel (c5) when a jewel is an hour from spawning, with additional announcements in the same channel at 30 minutes, 10 minutes, 5 minutes, 2 minutes, and 1 minute remaining. After which announcements shift to area chat inside of the spawn itself, with announcements for 30 seconds ,10 seconds, and 5 seconds before spawn of that jewel.   &lt;br /&gt;
&lt;br /&gt;
'''If a character is the only character around the 8 squares surrounding a pedestal at any given time after the jewel has spawned, they can grab the jewel.''' This includes members of your own clan and characters you cannot see that are in /thief or stealth.  &lt;br /&gt;
&lt;br /&gt;
The objective of a spawn is to remove the other players from the area surrounding the pedestal and be the clan to claim the jewel, thus funding the life of your clan.   &lt;br /&gt;
&lt;br /&gt;
The area itself is an arena, you can fight alts from other clans in an area where deaths are not real. A death in the arena only means your character is sent back to the last blue square it hit, and cannot enter the spawn again for another 90 seconds. &lt;br /&gt;
&lt;br /&gt;
Each spawn has a small greendot, which when used will teleport you out of the spawn to the last blue square you touched. This will give you the 90 second cooldown for reentry. You may also logout(f12) in a spawn arena, doing so will also remove you from the arena and put you back at the blue square last touched, with a cooldown on reentry. Logging out in the lobby does '''not''' teleport you out. &lt;br /&gt;
&lt;br /&gt;
=== Clan Warrior Update: ===&lt;br /&gt;
As of April 2022: Clan Warrior now provides double value of modifiers from gear, while in Spawns. &lt;br /&gt;
&lt;br /&gt;
Example: a +5 HP item will provide +10 while in Spawns.&lt;br /&gt;
&lt;br /&gt;
This will NOT push modifiers beyond what is normally possible.&lt;br /&gt;
&lt;br /&gt;
== Rules for Entry ==&lt;br /&gt;
&lt;br /&gt;
=== Getting to a Spawn ===&lt;br /&gt;
In the clan area near the clan master, speak to [[Solomon]]. Simply say &amp;quot;Spawn #&amp;quot; to be teleported into that specific spawn. (e.g. &amp;quot;spawn 36&amp;quot; to go to the level 36 spawn). Teleporting this way will give you 40 large combo potions to use during the spawn. These potions are lost outside of the clan area. &lt;br /&gt;
&lt;br /&gt;
After entering a spawn this way, you are unable to be teleported again for 90 seconds, regardless of whether you &amp;quot;died&amp;quot; or not.&lt;br /&gt;
&lt;br /&gt;
=== Maximum level cap ===&lt;br /&gt;
Each spawn comes with a maximum level cap. It is worth noting that as long as you do not officially reach the next level, your character can still enter. &lt;br /&gt;
&lt;br /&gt;
e.g You use /nolevel and are level 36, with your exp bar 100% full, you have not yet hit level 37 and thus can still enter the level 36 spawner&lt;br /&gt;
&lt;br /&gt;
=== Minimum level cap ===&lt;br /&gt;
Each spawn comes with a minimum level. Players can enter a clan spawner if their character's level is &amp;lt;= 10 of the spawner.  &lt;br /&gt;
&lt;br /&gt;
e.g. On trying to enter a level 40 spawner a level 38 character can enter, but a character level 29 could not. Characters level 90+ enter any spawner equal to or above their level.  &lt;br /&gt;
&lt;br /&gt;
== Common Spawn Alts ==&lt;br /&gt;
Below is a list of common types of spawn alt &amp;quot;builds&amp;quot;. This list is not exhaustive, as many players will make more niche, or unique, builds, but is intended only to inform players on common character archetypes. With the exception of &amp;quot;Ped&amp;quot; spawn alt builds are named for the primary stats they have raised, giving you a good general idea of what any character can do based on that build name. (e.g wc/imm is a character build that focuses on warcry and immunity, while wc/att focuses on warcry and attack)  &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Alt Name&lt;br /&gt;
!&lt;br /&gt;
!About&lt;br /&gt;
|-&lt;br /&gt;
|Ped&lt;br /&gt;
|&lt;br /&gt;
|A build made to take very little physical or magical damage. This kind of alt has little to no offensive stats and is made to stand in those 8 squares around the pedestal and be the last character standing, to grab the jewel. Which is where it gets the name &amp;quot;ped&amp;quot;. Typically has slightly higher magic defense, as immunity is typically raised high enough to not be &amp;quot;stunned&amp;quot; by the warcry alts, or at least close, so they can continue to recast their life shield.&lt;br /&gt;
|-&lt;br /&gt;
|Sap/Tap&lt;br /&gt;
|&lt;br /&gt;
|Sword (or two-hand) attack parry. As the name suggests this character is made to do heavy physical damage, while receiving little physical damage. Typically built to deal large amounts of damage to Sai/Tai alts and to the ped once it is safe for them to be in that area. Takes high damage from caster builds. &lt;br /&gt;
|-&lt;br /&gt;
|Sai/Tai&lt;br /&gt;
|&lt;br /&gt;
|Sword (or two-hand) attack immunity. A melee focused build focused on killing the casters with low melee defense (e.g. lf or lf/imm). Takes high damage from other melee builds.&lt;br /&gt;
|-&lt;br /&gt;
|Bal&lt;br /&gt;
|&lt;br /&gt;
|A &amp;quot;balanced&amp;quot; build, this build typically focuses on having main stats (sapi, or lf/ms/imm) roughly near each other, to be a generalist. Will be outdamaged by alts built for damage, outlived by alts meant to not die, but generally does every roll &amp;quot;okay&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Wc&lt;br /&gt;
|&lt;br /&gt;
|The primary purpose of a warcry alt is to keep other characters from being able to cast their spells and to keep enemies slowed. By having high enough warcry, a character can effectively silence any character which does not have high enough immunity. A pure warcry build typically also focuses stealth to stay hidden, as they have no other offensive or defensive capabilities. &lt;br /&gt;
Derivatives of this build include:&lt;br /&gt;
Wc/att: A build made around stunning most characters, and dealing physical damage to those slowed and stunned characters.&lt;br /&gt;
Wc/imm: A build made around being less likely to be killed by lf/imm builds which typically hunt wc alts.&lt;br /&gt;
Wc/lf typically only built in higher spawns due to exp constraints, this build focuses on casting many lbs while keeping the stun up. &lt;br /&gt;
|-&lt;br /&gt;
|Frz&lt;br /&gt;
|&lt;br /&gt;
|The purpose of a freeze build is to reduce the speed of characters below given [[speed breaks]] to lower the movement/attack/casting speed of those characters. Both reducing their damage done, and increasing the chance of killing as they will have a harder time recasting their life-shield fast enough to keep up with incoming damage. This character typically also focuses on stealth to stay hidden, as they have no other offensive or defensive capabilities. &lt;br /&gt;
Derivatives of this build include: &lt;br /&gt;
Frz/lf: Meant to assist in dealing damage after freezing enemies, this build is particularly useful against Sap/Tap builds&lt;br /&gt;
Frz/imm: Meant to survive better in areas of heavy spell damage, this build has a slightly easier time freezing inside whatever room the pedestal is in, as that room also typically has large numbers of lightning-balls going through.&lt;br /&gt;
|-&lt;br /&gt;
|Lf&lt;br /&gt;
|&lt;br /&gt;
|Lightning. Just pure lightning. These builds are typically glass cannons who try to use range to live casting lightning-balls into a given area. Extremely high damage, extremely squishy. All derivatives of this build give up some damage for some other benefit&lt;br /&gt;
Derivatives of this build include:&lt;br /&gt;
Lf/frz: (see frz/lf)&lt;br /&gt;
Lf/imm: This build typically has extremely high immunity, often meant to not be stunned by warcry alts and be able to &amp;quot;sweep&amp;quot; areas with lightning spells to find and kill warcry alts. This build is often used as a way to deal with mage alts.&lt;br /&gt;
Lf/ms: A caster build made to take little melee damage. Made more frequently in spawns that have tight quarters where the caster will be dealing with heavy melee damage.&lt;br /&gt;
|-&lt;br /&gt;
|Fire&lt;br /&gt;
|&lt;br /&gt;
|For every Lf build, there is a comparable fire build. The difference is in how the damage is applied. Lightning-ball does damage around it as it travels and travels slowly. Fire does higher damage, but only in the select area in which it hits. If lightning builds are the machine guns that cleanup whole areas, fire builds are the casters that do significant targeted damage, due to the nature of their hp damage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Common Spawn Terminology ==&lt;br /&gt;
Below is a list of most, but not all, common spawn terminology. It is not exhaustive, and also does not include the alts listed above.    &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Name&lt;br /&gt;
!&lt;br /&gt;
!Meaning&lt;br /&gt;
|-&lt;br /&gt;
|Ped&lt;br /&gt;
|&lt;br /&gt;
|The pedestal at which the clan jewel spawns.&lt;br /&gt;
|-&lt;br /&gt;
|Lobby&lt;br /&gt;
|&lt;br /&gt;
|The waiting room after you teleport into a spawn area. &lt;br /&gt;
|-&lt;br /&gt;
|Green Dot&lt;br /&gt;
|&lt;br /&gt;
|The small green dot typically located in the far corners of a spawn that teleport you out.&lt;br /&gt;
|-&lt;br /&gt;
|Packing&lt;br /&gt;
|&lt;br /&gt;
|The community made term for a clan that brings a &amp;quot;large&amp;quot; (i.e. disproportionate compared to other clans at the time) number of people to a spawn.&lt;br /&gt;
|-&lt;br /&gt;
|Drag&lt;br /&gt;
|&lt;br /&gt;
|The act of moving another players character by moving when they attack you. Typically this is done to remove a defender from the ped so your clan can get the grab.&lt;br /&gt;
|-&lt;br /&gt;
|Grab&lt;br /&gt;
|&lt;br /&gt;
|Using the pedestal when no one else is on it, to get the clan jewel.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Time mechanics ==&lt;br /&gt;
Each spawn has a &amp;quot;base&amp;quot; time before it will spawn again which is the average time on the table below. After a jewel has been grabbed the next time for that spawn can be 50% to 150% of the base time found below.   &lt;br /&gt;
&lt;br /&gt;
So a 16 hour spawn can go as low as 8 hours, or as high as 24, or really anywhere in the middle.   &lt;br /&gt;
&lt;br /&gt;
While slightly more complex than that, it is a good general understanding. The server is setup so two spawns will not happen at once, and they happen on a 30 minute interval where each spawn will occur on the hour or half hour.  This might sometimes skew things a little outside their normal numbers if all slots are taken within the normal time frame.  &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+Clan Jewel Spawners&lt;br /&gt;
[https://www.astoniaresurgence.com/GameInformation/SpawnTimer Time To Spawn]&lt;br /&gt;
!Max Level&lt;br /&gt;
!Max Stat &lt;br /&gt;
Bonus&lt;br /&gt;
!Jewel Spawn Time&lt;br /&gt;
(Average, hrs)&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
| +1&lt;br /&gt;
|24&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
| +3&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
| +5&lt;br /&gt;
|16&lt;br /&gt;
|-&lt;br /&gt;
|18&lt;br /&gt;
| +6&lt;br /&gt;
|16&lt;br /&gt;
|-&lt;br /&gt;
|20&lt;br /&gt;
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|16&lt;br /&gt;
|-&lt;br /&gt;
|24&lt;br /&gt;
| +8&lt;br /&gt;
|48&lt;br /&gt;
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|28&lt;br /&gt;
| +9&lt;br /&gt;
|16&lt;br /&gt;
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|30&lt;br /&gt;
| +10&lt;br /&gt;
|48&lt;br /&gt;
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|34&lt;br /&gt;
| +11&lt;br /&gt;
|48&lt;br /&gt;
|-&lt;br /&gt;
|36&lt;br /&gt;
| +12&lt;br /&gt;
|16&lt;br /&gt;
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|38&lt;br /&gt;
| +12&lt;br /&gt;
|48&lt;br /&gt;
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|40&lt;br /&gt;
| +13&lt;br /&gt;
|48&lt;br /&gt;
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|42&lt;br /&gt;
| +13&lt;br /&gt;
|48&lt;br /&gt;
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|43&lt;br /&gt;
| +14&lt;br /&gt;
|48&lt;br /&gt;
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|44&lt;br /&gt;
| +14&lt;br /&gt;
|16&lt;br /&gt;
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| +14&lt;br /&gt;
|48&lt;br /&gt;
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|46&lt;br /&gt;
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|48&lt;br /&gt;
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|48&lt;br /&gt;
| +15&lt;br /&gt;
|48&lt;br /&gt;
|-&lt;br /&gt;
|50&lt;br /&gt;
| +16&lt;br /&gt;
|48&lt;br /&gt;
|-&lt;br /&gt;
|52&lt;br /&gt;
| +16&lt;br /&gt;
|24&lt;br /&gt;
|-&lt;br /&gt;
|60&lt;br /&gt;
| +19&lt;br /&gt;
|24&lt;br /&gt;
|-&lt;br /&gt;
|64&lt;br /&gt;
| +20&lt;br /&gt;
|48&lt;br /&gt;
|-&lt;br /&gt;
|68&lt;br /&gt;
| +20&lt;br /&gt;
|24&lt;br /&gt;
|-&lt;br /&gt;
|76&lt;br /&gt;
| +20&lt;br /&gt;
|24&lt;br /&gt;
|-&lt;br /&gt;
|84&lt;br /&gt;
| +20&lt;br /&gt;
|48&lt;br /&gt;
|-&lt;br /&gt;
|92&lt;br /&gt;
| +20&lt;br /&gt;
|48&lt;br /&gt;
|-&lt;br /&gt;
|100&lt;br /&gt;
| +20&lt;br /&gt;
|48&lt;br /&gt;
|-&lt;br /&gt;
|108&lt;br /&gt;
| +20&lt;br /&gt;
|48&lt;br /&gt;
|-&lt;br /&gt;
|160&lt;br /&gt;
| +20&lt;br /&gt;
|48&lt;br /&gt;
|-&lt;br /&gt;
|200&lt;br /&gt;
| +20&lt;br /&gt;
|48&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Randaagulf</name></author>
	</entry>
	<entry>
		<id>https://wiki.astoniaresurgence.com/mediawiki/index.php?title=Cameron&amp;diff=1476</id>
		<title>Cameron</title>
		<link rel="alternate" type="text/html" href="https://wiki.astoniaresurgence.com/mediawiki/index.php?title=Cameron&amp;diff=1476"/>
		<updated>2024-05-12T05:59:42Z</updated>

		<summary type="html">&lt;p&gt;Randaagulf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Cameron.png|City of Cameron|thumb|600x600px]]Cameron is the starting area for new players. It features a settlement, a forest and access to [[Aston]].&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
&lt;br /&gt;
* [[Thieves Hideout]]&lt;br /&gt;
* [[1st Skeleton Ruins]]&lt;br /&gt;
* [[2nd Skeleton Ruins]]&lt;br /&gt;
* [[3rd Skeleton Ruins]]&lt;br /&gt;
* [[4th Skeleton Ruins]]&lt;br /&gt;
* [[5th Skeleton Ruins]]&lt;br /&gt;
* [[Robbers Outpost]]&lt;br /&gt;
* [[The Order of the Mages]]&lt;br /&gt;
* [[The Brotherhood of the Knights]]&lt;br /&gt;
* [[Thieves Guild]]&lt;br /&gt;
* [[Starter Gear Shrine|Starter Gear Exchange Shrine]]&lt;br /&gt;
* [[6th Skeleton Ruins]]&lt;br /&gt;
* [[Loisan's House]]&lt;br /&gt;
&lt;br /&gt;
== Quests ==&lt;br /&gt;
&lt;br /&gt;
* [[Lydia's Potion]]&lt;br /&gt;
* [[Find the Magic Item]]&lt;br /&gt;
* [[The Second Skull]]&lt;br /&gt;
* [[The Third Skull]]&lt;br /&gt;
* [[Kill the Foul Magician]]&lt;br /&gt;
* [[A Fool's Request]]&lt;br /&gt;
* [[Mages Gone Berserk]]&lt;br /&gt;
* [[The Recipe for Happiness]]&lt;br /&gt;
* [[Knightly Troubles]]&lt;br /&gt;
* [[The Unwanted Tenants]]&lt;br /&gt;
* [[Bear Hunt]]&lt;br /&gt;
&lt;br /&gt;
== NPCs ==&lt;br /&gt;
&lt;br /&gt;
=== Merchants ===&lt;br /&gt;
&lt;br /&gt;
* [[Fred]]&lt;br /&gt;
* [[Egbert]]&lt;br /&gt;
* [[Dolf]]&lt;br /&gt;
&lt;br /&gt;
=== Quest Givers ===&lt;br /&gt;
&lt;br /&gt;
* [[Lydia]]&lt;br /&gt;
* [[Gwendylon]]&lt;br /&gt;
* [[Nook]]&lt;br /&gt;
* [[Guiwynn]]&lt;br /&gt;
* [[Logain]]&lt;br /&gt;
* [[Reskin]]&lt;br /&gt;
* [[Yoakin]]&lt;br /&gt;
&lt;br /&gt;
=== Others ===&lt;br /&gt;
&lt;br /&gt;
* [[James]]&lt;br /&gt;
* [[Talaman]]&lt;br /&gt;
* [[Terion]]&lt;br /&gt;
&lt;br /&gt;
== Map ==&lt;br /&gt;
[[File:Cameron 3D v2.jpg|none|thumb|Cameron]]&lt;/div&gt;</summary>
		<author><name>Randaagulf</name></author>
	</entry>
	<entry>
		<id>https://wiki.astoniaresurgence.com/mediawiki/index.php?title=Color_Codes&amp;diff=1475</id>
		<title>Color Codes</title>
		<link rel="alternate" type="text/html" href="https://wiki.astoniaresurgence.com/mediawiki/index.php?title=Color_Codes&amp;diff=1475"/>
		<updated>2024-05-12T04:38:41Z</updated>

		<summary type="html">&lt;p&gt;Randaagulf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Notice: Any color you can make in Astonia can be made via RGB 1-31. The long, randomly spammed numbers, just get converted to these numbers. &lt;br /&gt;
&lt;br /&gt;
== Changing your color. ==&lt;br /&gt;
Each type of character has three color zones which can be changed independently. &lt;br /&gt;
&lt;br /&gt;
You can use the command /col1 (or /col2 or /col3) to bring up the interface to change these colors via slider. You can adjust your colors on the sliders to get a feel for how mixing colors works. You can also use the green buttons at the bottom to change the zone you are adjusting. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can also enter '''&amp;lt;u&amp;gt;Color Codes.&amp;lt;/u&amp;gt; To enter a color code, type &amp;quot;/ col1 # # #&amp;quot;.''' &amp;lt;u&amp;gt;The space between the / and col1 is required&amp;lt;/u&amp;gt;. By doing this you can input a specific set of numbers to get the exact color you want. &lt;br /&gt;
&lt;br /&gt;
=== Resetting Colors ===&lt;br /&gt;
You can use the &amp;quot;/ col1&amp;quot; and &amp;quot;/ col2&amp;quot; and &amp;quot;/ col3&amp;quot; without entering a number to reset you to default. This will LOOK weird, until you change areas, and which it will swap back to the defaults. [[File:Colorslider.png|thumb|The slider produced from /col1]]&lt;br /&gt;
&lt;br /&gt;
== How they work. ==&lt;br /&gt;
Colors in Astonia 3 are on a Red-Green-Blue (RGB) scale of values from 1 up to 31. &lt;br /&gt;
&lt;br /&gt;
When you enter a color code, you enter it to be the red value, the green value, and the blue value. &lt;br /&gt;
&lt;br /&gt;
Knowing this, its easy to understand why 31 31 31 is pure white, and 1 1 1 is pure black. You can make 31 1 1 to have the most pure red, 1 31 1 to be the most pure green, and 1 1 31 to be the most pure blue. From there, it's just like mixing paint. &lt;br /&gt;
&lt;br /&gt;
=== Shiny Colors (Colors with Alpha) ===&lt;br /&gt;
Alpha is made by overflowing the values in the slider. To do this accurately, simply add 31 to the first value. If you have, for example, 15 15 15 (a grey) and you want it to be a shiny grey, simply add 31 to the first number and enter it as 46 15 15 for the same color, but with alpha. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A few examples have been provided below. A good way to practice is to see if you can convert these to RGB 1-31 color codes. They -all- can be perfectly matched, if you're practiced. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Community Provided Colors&lt;br /&gt;
!Color&lt;br /&gt;
!R&lt;br /&gt;
!G&lt;br /&gt;
!B&lt;br /&gt;
|-&lt;br /&gt;
|Gold&lt;br /&gt;
|40&lt;br /&gt;
|40&lt;br /&gt;
|40000000&lt;br /&gt;
|-&lt;br /&gt;
|Royal Blue&lt;br /&gt;
|32&lt;br /&gt;
|1&lt;br /&gt;
|21&lt;br /&gt;
|-&lt;br /&gt;
|Shiny Blue&lt;br /&gt;
|32&lt;br /&gt;
|1&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
|Shiny Red&lt;br /&gt;
|5777777777&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Pure White&lt;br /&gt;
|62&lt;br /&gt;
|62&lt;br /&gt;
|62&lt;br /&gt;
|-&lt;br /&gt;
|Pure Black&lt;br /&gt;
|32&lt;br /&gt;
|32&lt;br /&gt;
|32&lt;br /&gt;
|-&lt;br /&gt;
|Silver Seyan Cape&lt;br /&gt;
|111&lt;br /&gt;
|111&lt;br /&gt;
|112&lt;br /&gt;
|-&lt;br /&gt;
|Bright Neon Red&lt;br /&gt;
|62&lt;br /&gt;
|32&lt;br /&gt;
|32&lt;br /&gt;
|-&lt;br /&gt;
|Kawasaki Green&lt;br /&gt;
|32&lt;br /&gt;
|62&lt;br /&gt;
|32&lt;br /&gt;
|-&lt;br /&gt;
|Ultra Deep Blue&lt;br /&gt;
|32&lt;br /&gt;
|32&lt;br /&gt;
|62&lt;br /&gt;
|-&lt;br /&gt;
|Blood Red&lt;br /&gt;
|47&lt;br /&gt;
|32&lt;br /&gt;
|32&lt;br /&gt;
|-&lt;br /&gt;
|Super Saiyan God Pink&lt;br /&gt;
|56&lt;br /&gt;
|31&lt;br /&gt;
|49&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Randaagulf</name></author>
	</entry>
	<entry>
		<id>https://wiki.astoniaresurgence.com/mediawiki/index.php?title=Main_Page&amp;diff=1474</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.astoniaresurgence.com/mediawiki/index.php?title=Main_Page&amp;diff=1474"/>
		<updated>2024-05-12T04:26:25Z</updated>

		<summary type="html">&lt;p&gt;Randaagulf: Linked Color Codes page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;strong&amp;gt;Welcome to the Astonia Resurgence Wiki! We also have a [https://discord.gg/ryHu9qVGZx Discord]!&amp;lt;/strong&amp;gt; &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
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! rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
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! rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
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! rowspan=&amp;quot;2&amp;quot; |'''Misc'''&lt;br /&gt;
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!Quest Zones&lt;br /&gt;
!Other Zones&lt;br /&gt;
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|&lt;br /&gt;
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|-&lt;br /&gt;
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|&lt;br /&gt;
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|&lt;br /&gt;
|[[Gear]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
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|-&lt;br /&gt;
|[[Nomad Plains]]&lt;br /&gt;
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|&lt;br /&gt;
|[[Potions]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
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|-&lt;br /&gt;
|[[Grimroot]]&lt;br /&gt;
|[[Fire Underground]]&lt;br /&gt;
|&lt;br /&gt;
|[[Military Ranks]]&lt;br /&gt;
|&lt;br /&gt;
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|Teufelheim&lt;br /&gt;
|[[Ice Underground]]&lt;br /&gt;
|&lt;br /&gt;
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|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
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|-&lt;br /&gt;
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|[[Ice Palace]]&lt;br /&gt;
|&lt;br /&gt;
|[[Donation Shop]]&lt;br /&gt;
|&lt;br /&gt;
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|-&lt;br /&gt;
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|[[Mines]]&lt;br /&gt;
|&lt;br /&gt;
|[[Commands]]&lt;br /&gt;
|&lt;br /&gt;
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|-&lt;br /&gt;
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|[[Experience]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== How do I create a page? ==&lt;br /&gt;
If you search, using the search box in the top right, for a page that doesn't exist, then you will be provided with a link to create the new page.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Consult the [https://www.mediawiki.org/wiki/Special:MyLanguage/Help:Contents User's Guide] for information on using the wiki software.&lt;/div&gt;</summary>
		<author><name>Randaagulf</name></author>
	</entry>
	<entry>
		<id>https://wiki.astoniaresurgence.com/mediawiki/index.php?title=Color_Codes&amp;diff=1473</id>
		<title>Color Codes</title>
		<link rel="alternate" type="text/html" href="https://wiki.astoniaresurgence.com/mediawiki/index.php?title=Color_Codes&amp;diff=1473"/>
		<updated>2024-05-12T04:25:53Z</updated>

		<summary type="html">&lt;p&gt;Randaagulf: Added section on how to change your color, explained how color codes worked, explained how alpha works&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Notice: Any color you can make in Astonia can be made via RGB 1-31. The long, randomly spammed numbers, just get converted to these numbers. &lt;br /&gt;
&lt;br /&gt;
== Changing your color. ==&lt;br /&gt;
Each type of character has three color zones which can be changed independently. &lt;br /&gt;
&lt;br /&gt;
You can use the command /col1 (or /col2 or /col3) to bring up the interface to change these colors via slider. You can adjust your colors on the sliders to get a feel for how mixing colors works. You can also use the green buttons at the bottom to change the zone you are adjusting. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can also enter '''&amp;lt;u&amp;gt;Color Codes.&amp;lt;/u&amp;gt; To enter a color code, type &amp;quot;/ col1 # # #&amp;quot;.''' &amp;lt;u&amp;gt;The space between the / and col1 is required&amp;lt;/u&amp;gt;. By doing this you can input a specific set of numbers to get the exact color you want. &lt;br /&gt;
[[File:Colorslider.png|thumb|The slider produced from /col1]]&lt;br /&gt;
&lt;br /&gt;
== How they work. ==&lt;br /&gt;
Colors in Astonia 3 are on a Red-Green-Blue (RGB) scale of values from 1 up to 31. &lt;br /&gt;
&lt;br /&gt;
When you enter a color code, you enter it to be the red value, the green value, and the blue value. &lt;br /&gt;
&lt;br /&gt;
Knowing this, its easy to understand why 31 31 31 is pure white, and 1 1 1 is pure black. You can make 31 1 1 to have the most pure red, 1 31 1 to be the most pure green, and 1 1 31 to be the most pure blue. From there, it's just like mixing paint. &lt;br /&gt;
&lt;br /&gt;
=== Shiny Colors (Colors with Alpha) ===&lt;br /&gt;
Alpha is made by overflowing the values in the slider. To do this accurately, simply add 31 to the first value. If you have, for example, 15 15 15 (a grey) and you want it to be a shiny grey, simply add 31 to the first number and enter it as 46 15 15 for the same color, but with alpha. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A few examples have been provided below. A good way to practice is to see if you can convert these to RGB 1-31 color codes. They -all- can be perfectly matched, if you're practiced. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Community Provided Colors&lt;br /&gt;
!Color&lt;br /&gt;
!R&lt;br /&gt;
!G&lt;br /&gt;
!B&lt;br /&gt;
|-&lt;br /&gt;
|Gold&lt;br /&gt;
|40&lt;br /&gt;
|40&lt;br /&gt;
|40000000&lt;br /&gt;
|-&lt;br /&gt;
|Royal Blue&lt;br /&gt;
|32&lt;br /&gt;
|1&lt;br /&gt;
|21&lt;br /&gt;
|-&lt;br /&gt;
|Shiny Blue&lt;br /&gt;
|32&lt;br /&gt;
|1&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
|Shiny Red&lt;br /&gt;
|5777777777&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Pure White&lt;br /&gt;
|62&lt;br /&gt;
|62&lt;br /&gt;
|62&lt;br /&gt;
|-&lt;br /&gt;
|Pure Black&lt;br /&gt;
|32&lt;br /&gt;
|32&lt;br /&gt;
|32&lt;br /&gt;
|-&lt;br /&gt;
|Silver Seyan Cape&lt;br /&gt;
|111&lt;br /&gt;
|111&lt;br /&gt;
|112&lt;br /&gt;
|-&lt;br /&gt;
|Bright Neon Red&lt;br /&gt;
|62&lt;br /&gt;
|32&lt;br /&gt;
|32&lt;br /&gt;
|-&lt;br /&gt;
|Kawasaki Green&lt;br /&gt;
|32&lt;br /&gt;
|62&lt;br /&gt;
|32&lt;br /&gt;
|-&lt;br /&gt;
|Ultra Deep Blue&lt;br /&gt;
|32&lt;br /&gt;
|32&lt;br /&gt;
|62&lt;br /&gt;
|-&lt;br /&gt;
|Blood Red&lt;br /&gt;
|47&lt;br /&gt;
|32&lt;br /&gt;
|32&lt;br /&gt;
|-&lt;br /&gt;
|Super Saiyan God Pink&lt;br /&gt;
|56&lt;br /&gt;
|31&lt;br /&gt;
|49&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Randaagulf</name></author>
	</entry>
	<entry>
		<id>https://wiki.astoniaresurgence.com/mediawiki/index.php?title=File:Colorslider.png&amp;diff=1472</id>
		<title>File:Colorslider.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.astoniaresurgence.com/mediawiki/index.php?title=File:Colorslider.png&amp;diff=1472"/>
		<updated>2024-05-12T03:24:51Z</updated>

		<summary type="html">&lt;p&gt;Randaagulf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An image showcasing the rgb color slider&lt;/div&gt;</summary>
		<author><name>Randaagulf</name></author>
	</entry>
	<entry>
		<id>https://wiki.astoniaresurgence.com/mediawiki/index.php?title=Earth_Underground&amp;diff=1444</id>
		<title>Earth Underground</title>
		<link rel="alternate" type="text/html" href="https://wiki.astoniaresurgence.com/mediawiki/index.php?title=Earth_Underground&amp;diff=1444"/>
		<updated>2024-04-10T04:45:29Z</updated>

		<summary type="html">&lt;p&gt;Randaagulf: Edited Statistics panel to be more pleasing and correct&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Earth_Underground.png|thumb|700x700px]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Statistics&lt;br /&gt;
|-&lt;br /&gt;
|Given by&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|Location&lt;br /&gt;
|Aston&lt;br /&gt;
|-&lt;br /&gt;
|Rewards&lt;br /&gt;
|54,000 total exp&lt;br /&gt;
|-&lt;br /&gt;
|Repeatable&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Minimum Level&lt;br /&gt;
|Part 1-4: 15&lt;br /&gt;
Part 5-6: 18&lt;br /&gt;
|-&lt;br /&gt;
|Recommended Level&lt;br /&gt;
|17-20&lt;br /&gt;
|-&lt;br /&gt;
|Min Level For No Cap&lt;br /&gt;
|No cap&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Progression&lt;br /&gt;
|-&lt;br /&gt;
|Unlocked by&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|Unlocks&lt;br /&gt;
|None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
Its just a maze, with books (Ancient Knowledge) that will give you experience when you use them for the first time.&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
'''Tribe of Isara  Lvl 15 Demons and Main Cavern Lvl 15 &amp;amp; 17 Demons'''&lt;br /&gt;
&lt;br /&gt;
In this first section the Teleport proves very useful in changing mirrors for Pents, and gets a lot of traffic. You find your first book of Ancient knowledge( Min lvl 15 required ), and other info, but to proceed further you must turn off the defenses and the room is locked.  You will find the key on a demon (15) in south part of main cavern. While you are down that way get the book of AK (135.240) Unlock door flip switch and move on quickly, it resets after a short while.  When you go to the two books of AK down the long loop on right hand side (241.176 241,178) remember to pick up your first word of power at (131,133) set up the alias, and use it immediately, on the way in,  and take a recall scroll... defenses will have reset by the time you get back  Recall or lag out, return to EU,  reset defenses again and cross into area outside Tribe of  Cerasa. You should have AK = 4 at this point  In the South part of the cavern there are 5 books of AK to get (Lvl 17 demons here) As soon as you get each  one say your words of power to take advantage of your increased AK. You should have 9 AK after completing this area.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Tribe of Cerasa   Lvl 17 Demons'''&lt;br /&gt;
&lt;br /&gt;
On entering the tribe of Cerasa the first thing to do is go right, and touch the transporter. Then read the diary in first hallway, go SW around corridor and get 2 books of AK and your next Word of Power(10), You should set up the alias and use it immediately  Continue past the Demon Gate... go down the corridor and find and touch the Cerasa Maze  Teleport picking up another AK to bring your total to 12&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Cerasa Maze   Lvl 20 Demons'''&lt;br /&gt;
&lt;br /&gt;
In the maze there are 3 keys needed for the gate to the teleport. Some of the Demons (Darker Purple Dots) drop green crystals, get as many as you can they will protect you from the Defenses firing green FB in the next section.  After finding '''3''' '''Keys''', (and 3 AK, remember to say Word of Power after each one) go to gate to teleport pick up another AK, (16 total now) and touch Teleport for Cerasa Tunnels Get your Word of Power (15) and use it immediately.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Cerasa Tunnels Lvl 21 Demons'''&lt;br /&gt;
&lt;br /&gt;
In the Cerasa Tunnels you will need the Green Crystals from the previous section to protect you from the Defenses.  Use Fast mode but plan you moves carefully, pay attention to areas covered by the defenses. 4 AK here bringing total to 20 . At the end just before Zalina Entrance Teleport get your Word of Power (20) use it immediately then touch the Zalina Entrance Teleport in the next room.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Zalina Entrance &amp;amp; Ruby (Orange Crystal) Lvl 22 Demons'''&lt;br /&gt;
&lt;br /&gt;
There is a demon here right outside the teleport exit. If you turn on Stealth you can LB him from the door and you don't get the acid pool or rain.  This Stealth Range attack is useful from here to end of EU.  Move in and go South, Kill Demons in the Cavern Maze, some of them will  drop large yellow crystals, get 1 for Ruby and at least 4 more to use in next section, ( get a few extra)   Go see Ruby, give her a Crystal, then proceed into building.  In here the Crystals activate the closed doors, but they also turn on the defenses.  Remember those sliding word puzzles, well you get to move crates to block the defensive fire. In the first cross corridor there is a door at NE end, Next to it is a Gray Cylinder this is a Teleport, touch it and it takes you, and anyone with you,  to the Crystal Loader for that section.  Drop a Crystal and head back up the corridor, note the defense cannon to your right as you cross the main corridor, go in door at top, get AK and get out. if the crystal runs out while you are in a room you will be locked in and heed to lag or recall out (Did I say always have a recall scroll here?)  Go back to where the Defense Cannon is firing, either wait for it to stop, or if you are feeling quick and lucky run past it (Slow = Dead) Ahead of you is a long corridor with 3 defense stations off to left, maneuver Crates by pushing them (Shift L click from side opposite the direction you want to move it)  Each station requires 3 crates placed in a line as close as possible to the cannon, plan your moves before starting, when they are all in place use teleport to get to loading station, and go back and get book of AK in end room The 3rd Puzzle requires the 2 crates to be right next to the cannon blocking 2 sides, same routine with Teleport &amp;amp; Crystal The last Crate Puzzle requires setting up a U shape to block the cannon, again same routine with Teleport &amp;amp; Crystal walk back and enter last room for AK #4 here bringing total to 24  You get your last  EU Word of Power (25) here also.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Tribe of Zalina  Lvl 26 Demons ( Again don't come here without a recall )'''&lt;br /&gt;
&lt;br /&gt;
There are 6 AK here bringing total to 30 from EU.  '''If you have a strong mage with high immunity''' have him go straight down corridor and kill Demons as they spawn at the spawner. (If you do not do this as you kill each Demon a new one will spawn and make his way to replace the one you killed, which can be very inconvenient) The rest of the party can then pick off the demons in the corridors at long range avoiding the acid rain and pools ( they are very nasty here) Put the crystals in the loader, Get AK from rooms, repeat crystal load as many times as needed ( 3-4) then everyone can leave via the passage to FU.  You are done 30 AK from EU&lt;br /&gt;
&lt;br /&gt;
==Experience==&lt;br /&gt;
Experience isn't tied directly to each individual Book of Ancient Knowledge you use but instead is based on how many you've read. The first Book of Ancient Knowledge you read will give 350 experience regardless of which one you read. The next will give 450 and will continue to increase in increments of 100.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
!AK&lt;br /&gt;
!Experience&lt;br /&gt;
!&lt;br /&gt;
!AK&lt;br /&gt;
!Experience&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |1st&lt;br /&gt;
|350&lt;br /&gt;
|&lt;br /&gt;
|16th&lt;br /&gt;
|1850&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |2nd&lt;br /&gt;
|450&lt;br /&gt;
|&lt;br /&gt;
|17th&lt;br /&gt;
|1950&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |3rd&lt;br /&gt;
|550&lt;br /&gt;
|&lt;br /&gt;
|18th&lt;br /&gt;
|2050&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |4th&lt;br /&gt;
|650&lt;br /&gt;
|&lt;br /&gt;
|19th&lt;br /&gt;
|2150&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |5th&lt;br /&gt;
|750&lt;br /&gt;
|&lt;br /&gt;
|20th&lt;br /&gt;
|2250&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |6th&lt;br /&gt;
|850&lt;br /&gt;
|&lt;br /&gt;
|21st&lt;br /&gt;
|2350&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |7th&lt;br /&gt;
|950&lt;br /&gt;
|&lt;br /&gt;
|22nd&lt;br /&gt;
|2450&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |8th&lt;br /&gt;
|1050&lt;br /&gt;
|&lt;br /&gt;
|23rd&lt;br /&gt;
|2550&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |9th&lt;br /&gt;
|1150&lt;br /&gt;
|&lt;br /&gt;
|24th&lt;br /&gt;
|2650&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |10th&lt;br /&gt;
|1250&lt;br /&gt;
|&lt;br /&gt;
|25th&lt;br /&gt;
|2750&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |11th&lt;br /&gt;
|1350&lt;br /&gt;
|&lt;br /&gt;
|26th&lt;br /&gt;
|2850&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |12th&lt;br /&gt;
|1450&lt;br /&gt;
|&lt;br /&gt;
|27th&lt;br /&gt;
|2950&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |13th&lt;br /&gt;
|1550&lt;br /&gt;
|&lt;br /&gt;
|28th&lt;br /&gt;
|3050&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |14th&lt;br /&gt;
|1650&lt;br /&gt;
|&lt;br /&gt;
|29th&lt;br /&gt;
|3150&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |15th&lt;br /&gt;
|1750&lt;br /&gt;
|&lt;br /&gt;
|30th&lt;br /&gt;
|3250&lt;br /&gt;
|}&lt;br /&gt;
==Notes==&lt;br /&gt;
*The moment you reach the Zalina Entrance teleporter, the following AK's are min level 18.&lt;/div&gt;</summary>
		<author><name>Randaagulf</name></author>
	</entry>
	<entry>
		<id>https://wiki.astoniaresurgence.com/mediawiki/index.php?title=Earth_Underground&amp;diff=1443</id>
		<title>Earth Underground</title>
		<link rel="alternate" type="text/html" href="https://wiki.astoniaresurgence.com/mediawiki/index.php?title=Earth_Underground&amp;diff=1443"/>
		<updated>2024-04-10T04:18:10Z</updated>

		<summary type="html">&lt;p&gt;Randaagulf: Changed format of experience table&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Earth_Underground.png|thumb|700x700px]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Statistics&lt;br /&gt;
|-&lt;br /&gt;
|Given by&lt;br /&gt;
|none&lt;br /&gt;
|-&lt;br /&gt;
|Location&lt;br /&gt;
|Aston&lt;br /&gt;
|-&lt;br /&gt;
|Rewards&lt;br /&gt;
|54,000 total exp&lt;br /&gt;
|-&lt;br /&gt;
|Repeatable&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Minimum Level&lt;br /&gt;
|Part 1 to 4 lvl 15&lt;br /&gt;
part 5 and 6 lvl 18&lt;br /&gt;
|-&lt;br /&gt;
|Recommended Level&lt;br /&gt;
|17&lt;br /&gt;
|-&lt;br /&gt;
|Min Level For No Cap&lt;br /&gt;
|No cap&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Progression&lt;br /&gt;
|-&lt;br /&gt;
|Unlocked by&lt;br /&gt;
|Unlocks&lt;br /&gt;
|-&lt;br /&gt;
|none&lt;br /&gt;
|Fire Underground&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
Its just a maze, with books (Ancient Knowledge) that will give you experience when you use them for the first time.&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
'''Tribe of Isara  Lvl 15 Demons and Main Cavern Lvl 15 &amp;amp; 17 Demons'''&lt;br /&gt;
&lt;br /&gt;
In this first section the Teleport proves very useful in changing mirrors for Pents, and gets a lot of traffic. You find your first book of Ancient knowledge( Min lvl 15 required ), and other info, but to proceed further you must turn off the defenses and the room is locked.  You will find the key on a demon (15) in south part of main cavern. While you are down that way get the book of AK (135.240) Unlock door flip switch and move on quickly, it resets after a short while.  When you go to the two books of AK down the long loop on right hand side (241.176 241,178) remember to pick up your first word of power at (131,133) set up the alias, and use it immediately, on the way in,  and take a recall scroll... defenses will have reset by the time you get back  Recall or lag out, return to EU,  reset defenses again and cross into area outside Tribe of  Cerasa. You should have AK = 4 at this point  In the South part of the cavern there are 5 books of AK to get (Lvl 17 demons here) As soon as you get each  one say your words of power to take advantage of your increased AK. You should have 9 AK after completing this area.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Tribe of Cerasa   Lvl 17 Demons'''&lt;br /&gt;
&lt;br /&gt;
On entering the tribe of Cerasa the first thing to do is go right, and touch the transporter. Then read the diary in first hallway, go SW around corridor and get 2 books of AK and your next Word of Power(10), You should set up the alias and use it immediately  Continue past the Demon Gate... go down the corridor and find and touch the Cerasa Maze  Teleport picking up another AK to bring your total to 12&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Cerasa Maze   Lvl 20 Demons'''&lt;br /&gt;
&lt;br /&gt;
In the maze there are 3 keys needed for the gate to the teleport. Some of the Demons (Darker Purple Dots) drop green crystals, get as many as you can they will protect you from the Defenses firing green FB in the next section.  After finding '''3''' '''Keys''', (and 3 AK, remember to say Word of Power after each one) go to gate to teleport pick up another AK, (16 total now) and touch Teleport for Cerasa Tunnels Get your Word of Power (15) and use it immediately.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Cerasa Tunnels Lvl 21 Demons'''&lt;br /&gt;
&lt;br /&gt;
In the Cerasa Tunnels you will need the Green Crystals from the previous section to protect you from the Defenses.  Use Fast mode but plan you moves carefully, pay attention to areas covered by the defenses. 4 AK here bringing total to 20 . At the end just before Zalina Entrance Teleport get your Word of Power (20) use it immediately then touch the Zalina Entrance Teleport in the next room.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Zalina Entrance &amp;amp; Ruby (Orange Crystal) Lvl 22 Demons'''&lt;br /&gt;
&lt;br /&gt;
There is a demon here right outside the teleport exit. If you turn on Stealth you can LB him from the door and you don't get the acid pool or rain.  This Stealth Range attack is useful from here to end of EU.  Move in and go South, Kill Demons in the Cavern Maze, some of them will  drop large yellow crystals, get 1 for Ruby and at least 4 more to use in next section, ( get a few extra)   Go see Ruby, give her a Crystal, then proceed into building.  In here the Crystals activate the closed doors, but they also turn on the defenses.  Remember those sliding word puzzles, well you get to move crates to block the defensive fire. In the first cross corridor there is a door at NE end, Next to it is a Gray Cylinder this is a Teleport, touch it and it takes you, and anyone with you,  to the Crystal Loader for that section.  Drop a Crystal and head back up the corridor, note the defense cannon to your right as you cross the main corridor, go in door at top, get AK and get out. if the crystal runs out while you are in a room you will be locked in and heed to lag or recall out (Did I say always have a recall scroll here?)  Go back to where the Defense Cannon is firing, either wait for it to stop, or if you are feeling quick and lucky run past it (Slow = Dead) Ahead of you is a long corridor with 3 defense stations off to left, maneuver Crates by pushing them (Shift L click from side opposite the direction you want to move it)  Each station requires 3 crates placed in a line as close as possible to the cannon, plan your moves before starting, when they are all in place use teleport to get to loading station, and go back and get book of AK in end room The 3rd Puzzle requires the 2 crates to be right next to the cannon blocking 2 sides, same routine with Teleport &amp;amp; Crystal The last Crate Puzzle requires setting up a U shape to block the cannon, again same routine with Teleport &amp;amp; Crystal walk back and enter last room for AK #4 here bringing total to 24  You get your last  EU Word of Power (25) here also.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Tribe of Zalina  Lvl 26 Demons ( Again don't come here without a recall )'''&lt;br /&gt;
&lt;br /&gt;
There are 6 AK here bringing total to 30 from EU.  '''If you have a strong mage with high immunity''' have him go straight down corridor and kill Demons as they spawn at the spawner. (If you do not do this as you kill each Demon a new one will spawn and make his way to replace the one you killed, which can be very inconvenient) The rest of the party can then pick off the demons in the corridors at long range avoiding the acid rain and pools ( they are very nasty here) Put the crystals in the loader, Get AK from rooms, repeat crystal load as many times as needed ( 3-4) then everyone can leave via the passage to FU.  You are done 30 AK from EU&lt;br /&gt;
&lt;br /&gt;
==Experience==&lt;br /&gt;
Experience isn't tied directly to each individual Book of Ancient Knowledge you use but instead is based on how many you've read. The first Book of Ancient Knowledge you read will give 350 experience regardless of which one you read. The next will give 450 and will continue to increase in increments of 100.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
!AK&lt;br /&gt;
!Experience&lt;br /&gt;
!&lt;br /&gt;
!AK&lt;br /&gt;
!Experience&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |1st&lt;br /&gt;
|350&lt;br /&gt;
|&lt;br /&gt;
|16th&lt;br /&gt;
|1850&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |2nd&lt;br /&gt;
|450&lt;br /&gt;
|&lt;br /&gt;
|17th&lt;br /&gt;
|1950&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |3rd&lt;br /&gt;
|550&lt;br /&gt;
|&lt;br /&gt;
|18th&lt;br /&gt;
|2050&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |4th&lt;br /&gt;
|650&lt;br /&gt;
|&lt;br /&gt;
|19th&lt;br /&gt;
|2150&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |5th&lt;br /&gt;
|750&lt;br /&gt;
|&lt;br /&gt;
|20th&lt;br /&gt;
|2250&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |6th&lt;br /&gt;
|850&lt;br /&gt;
|&lt;br /&gt;
|21st&lt;br /&gt;
|2350&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |7th&lt;br /&gt;
|950&lt;br /&gt;
|&lt;br /&gt;
|22nd&lt;br /&gt;
|2450&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |8th&lt;br /&gt;
|1050&lt;br /&gt;
|&lt;br /&gt;
|23rd&lt;br /&gt;
|2550&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |9th&lt;br /&gt;
|1150&lt;br /&gt;
|&lt;br /&gt;
|24th&lt;br /&gt;
|2650&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |10th&lt;br /&gt;
|1250&lt;br /&gt;
|&lt;br /&gt;
|25th&lt;br /&gt;
|2750&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |11th&lt;br /&gt;
|1350&lt;br /&gt;
|&lt;br /&gt;
|26th&lt;br /&gt;
|2850&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |12th&lt;br /&gt;
|1450&lt;br /&gt;
|&lt;br /&gt;
|27th&lt;br /&gt;
|2950&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |13th&lt;br /&gt;
|1550&lt;br /&gt;
|&lt;br /&gt;
|28th&lt;br /&gt;
|3050&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |14th&lt;br /&gt;
|1650&lt;br /&gt;
|&lt;br /&gt;
|29th&lt;br /&gt;
|3150&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |15th&lt;br /&gt;
|1750&lt;br /&gt;
|&lt;br /&gt;
|30th&lt;br /&gt;
|3250&lt;br /&gt;
|}&lt;br /&gt;
==Notes==&lt;br /&gt;
*The moment you reach the Zalina Entrance teleporter, the following AK's are min level 18.&lt;/div&gt;</summary>
		<author><name>Randaagulf</name></author>
	</entry>
	<entry>
		<id>https://wiki.astoniaresurgence.com/mediawiki/index.php?title=Fire_Underground&amp;diff=1442</id>
		<title>Fire Underground</title>
		<link rel="alternate" type="text/html" href="https://wiki.astoniaresurgence.com/mediawiki/index.php?title=Fire_Underground&amp;diff=1442"/>
		<updated>2024-04-10T04:16:17Z</updated>

		<summary type="html">&lt;p&gt;Randaagulf: Map Smaller&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Fire_Underground.jpg|left|thumb|815x815px|border]]&lt;br /&gt;
&lt;br /&gt;
You will be recharging defense Stations with Small Red Crystals from the Crystal Spawn Room by the entrance and Large Red Crystals found within the complex.&lt;br /&gt;
&lt;br /&gt;
These defense stations kill the Fire Demons ( Lvl 33-48) that spawn throughout the complex, you will need to reactivate at least 29 out of the 35 stations.&lt;br /&gt;
&lt;br /&gt;
In the process you will meet Ruby (219,112) at Station 20, who wants a large Red Crystal. Get it North of Station 18.&lt;br /&gt;
&lt;br /&gt;
There are 5 books of Ancient Knowledge to be discovered.&lt;br /&gt;
&lt;br /&gt;
There are Fire Golems to be killed and their blood collected in special containers (found NE of Station 12).&lt;br /&gt;
&lt;br /&gt;
The Blood is used to solidify the Lava so you can walk on it. Red Numbers indicate how many units [1-5] of Fire Golem Blood you need. Each container can hold up to 3 units of blood. &lt;br /&gt;
&lt;br /&gt;
DO NOT GO BEYOND THE LAVA WITHOUT A RECALL SCROLL, IU Exit is Arch Only&lt;br /&gt;
&lt;br /&gt;
There are also 4 [[Spawner (Clan)|Clan Jewel Spawners]] here.&lt;br /&gt;
&lt;br /&gt;
The commander informs you that soldiers are available to assist you.&lt;br /&gt;
&lt;br /&gt;
== Commands ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Command&lt;br /&gt;
!Action&lt;br /&gt;
|-&lt;br /&gt;
|Take&lt;br /&gt;
|Recruits up to three soldiers&lt;br /&gt;
|-&lt;br /&gt;
|Drop&lt;br /&gt;
|Returns them&lt;br /&gt;
|-&lt;br /&gt;
|Follow&lt;br /&gt;
|Makes them follow you&lt;br /&gt;
|-&lt;br /&gt;
|Front&lt;br /&gt;
|They walk in front of you&lt;br /&gt;
|-&lt;br /&gt;
|Retreat&lt;br /&gt;
|Follow you more closely&lt;br /&gt;
|-&lt;br /&gt;
|Back&lt;br /&gt;
|Makes them move 1 step back&lt;br /&gt;
|-&lt;br /&gt;
|Behind&lt;br /&gt;
|Attack the enemy from behind (The Fire Golem Killer)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Missions ==&lt;br /&gt;
(1-3)  The first 3 missions given to you are to recharge Defense Stations 1, then 3 then 2. &lt;br /&gt;
&lt;br /&gt;
(4)    You are then asked to recharge stations 4 &amp;amp; 5. &lt;br /&gt;
&lt;br /&gt;
(5)    The commander then tells you about the Fire Golems and that one is located NW of station 3, In station 9.  He also informs you that they are best killed by an attack from behind.  You can either freeze them and do it yourself or have one of your soldiers do it.&lt;br /&gt;
&lt;br /&gt;
(6)    The commander then tells you about a room full of containers, he wants you to get one and find out what it does.&lt;br /&gt;
&lt;br /&gt;
(7)    Now that you know it can contain Fire Golem Blood Find out what the blood is used for.&lt;br /&gt;
&lt;br /&gt;
(8)    Now that you know Blood solidifies Lava, cross lava and activate Station 6 ( use path between 11 &amp;amp; 12 for only 1 unit golem blood.)&lt;br /&gt;
&lt;br /&gt;
(9)    Find as many Stations as you can and activate them. (6 done, 29 left)  only 27 of 29 are needed to finish mission.&lt;/div&gt;</summary>
		<author><name>Randaagulf</name></author>
	</entry>
	<entry>
		<id>https://wiki.astoniaresurgence.com/mediawiki/index.php?title=Earth_Underground&amp;diff=1441</id>
		<title>Earth Underground</title>
		<link rel="alternate" type="text/html" href="https://wiki.astoniaresurgence.com/mediawiki/index.php?title=Earth_Underground&amp;diff=1441"/>
		<updated>2024-04-10T04:14:17Z</updated>

		<summary type="html">&lt;p&gt;Randaagulf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Earth_Underground.png|thumb|700x700px]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Statistics&lt;br /&gt;
|-&lt;br /&gt;
|Given by&lt;br /&gt;
|none&lt;br /&gt;
|-&lt;br /&gt;
|Location&lt;br /&gt;
|Aston&lt;br /&gt;
|-&lt;br /&gt;
|Rewards&lt;br /&gt;
|54,000 total exp&lt;br /&gt;
|-&lt;br /&gt;
|Repeatable&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Minimum Level&lt;br /&gt;
|Part 1 to 4 lvl 15&lt;br /&gt;
part 5 and 6 lvl 18&lt;br /&gt;
|-&lt;br /&gt;
|Recommended Level&lt;br /&gt;
|17&lt;br /&gt;
|-&lt;br /&gt;
|Min Level For No Cap&lt;br /&gt;
|No cap&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Progression&lt;br /&gt;
|-&lt;br /&gt;
|Unlocked by&lt;br /&gt;
|Unlocks&lt;br /&gt;
|-&lt;br /&gt;
|none&lt;br /&gt;
|Fire Underground&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
Its just a maze, with books (Ancient Knowledge) that will give you experience when you use them for the first time.&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
'''Tribe of Isara  Lvl 15 Demons and Main Cavern Lvl 15 &amp;amp; 17 Demons'''&lt;br /&gt;
&lt;br /&gt;
In this first section the Teleport proves very useful in changing mirrors for Pents, and gets a lot of traffic. You find your first book of Ancient knowledge( Min lvl 15 required ), and other info, but to proceed further you must turn off the defenses and the room is locked.  You will find the key on a demon (15) in south part of main cavern. While you are down that way get the book of AK (135.240) Unlock door flip switch and move on quickly, it resets after a short while.  When you go to the two books of AK down the long loop on right hand side (241.176 241,178) remember to pick up your first word of power at (131,133) set up the alias, and use it immediately, on the way in,  and take a recall scroll... defenses will have reset by the time you get back  Recall or lag out, return to EU,  reset defenses again and cross into area outside Tribe of  Cerasa. You should have AK = 4 at this point  In the South part of the cavern there are 5 books of AK to get (Lvl 17 demons here) As soon as you get each  one say your words of power to take advantage of your increased AK. You should have 9 AK after completing this area.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Tribe of Cerasa   Lvl 17 Demons'''&lt;br /&gt;
&lt;br /&gt;
On entering the tribe of Cerasa the first thing to do is go right, and touch the transporter. Then read the diary in first hallway, go SW around corridor and get 2 books of AK and your next Word of Power(10), You should set up the alias and use it immediately  Continue past the Demon Gate... go down the corridor and find and touch the Cerasa Maze  Teleport picking up another AK to bring your total to 12&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Cerasa Maze   Lvl 20 Demons'''&lt;br /&gt;
&lt;br /&gt;
In the maze there are 3 keys needed for the gate to the teleport. Some of the Demons (Darker Purple Dots) drop green crystals, get as many as you can they will protect you from the Defenses firing green FB in the next section.  After finding '''3''' '''Keys''', (and 3 AK, remember to say Word of Power after each one) go to gate to teleport pick up another AK, (16 total now) and touch Teleport for Cerasa Tunnels Get your Word of Power (15) and use it immediately.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Cerasa Tunnels Lvl 21 Demons'''&lt;br /&gt;
&lt;br /&gt;
In the Cerasa Tunnels you will need the Green Crystals from the previous section to protect you from the Defenses.  Use Fast mode but plan you moves carefully, pay attention to areas covered by the defenses. 4 AK here bringing total to 20 . At the end just before Zalina Entrance Teleport get your Word of Power (20) use it immediately then touch the Zalina Entrance Teleport in the next room.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Zalina Entrance &amp;amp; Ruby (Orange Crystal) Lvl 22 Demons'''&lt;br /&gt;
&lt;br /&gt;
There is a demon here right outside the teleport exit. If you turn on Stealth you can LB him from the door and you don't get the acid pool or rain.  This Stealth Range attack is useful from here to end of EU.  Move in and go South, Kill Demons in the Cavern Maze, some of them will  drop large yellow crystals, get 1 for Ruby and at least 4 more to use in next section, ( get a few extra)   Go see Ruby, give her a Crystal, then proceed into building.  In here the Crystals activate the closed doors, but they also turn on the defenses.  Remember those sliding word puzzles, well you get to move crates to block the defensive fire. In the first cross corridor there is a door at NE end, Next to it is a Gray Cylinder this is a Teleport, touch it and it takes you, and anyone with you,  to the Crystal Loader for that section.  Drop a Crystal and head back up the corridor, note the defense cannon to your right as you cross the main corridor, go in door at top, get AK and get out. if the crystal runs out while you are in a room you will be locked in and heed to lag or recall out (Did I say always have a recall scroll here?)  Go back to where the Defense Cannon is firing, either wait for it to stop, or if you are feeling quick and lucky run past it (Slow = Dead) Ahead of you is a long corridor with 3 defense stations off to left, maneuver Crates by pushing them (Shift L click from side opposite the direction you want to move it)  Each station requires 3 crates placed in a line as close as possible to the cannon, plan your moves before starting, when they are all in place use teleport to get to loading station, and go back and get book of AK in end room The 3rd Puzzle requires the 2 crates to be right next to the cannon blocking 2 sides, same routine with Teleport &amp;amp; Crystal The last Crate Puzzle requires setting up a U shape to block the cannon, again same routine with Teleport &amp;amp; Crystal walk back and enter last room for AK #4 here bringing total to 24  You get your last  EU Word of Power (25) here also.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Tribe of Zalina  Lvl 26 Demons ( Again don't come here without a recall )'''&lt;br /&gt;
&lt;br /&gt;
There are 6 AK here bringing total to 30 from EU.  '''If you have a strong mage with high immunity''' have him go straight down corridor and kill Demons as they spawn at the spawner. (If you do not do this as you kill each Demon a new one will spawn and make his way to replace the one you killed, which can be very inconvenient) The rest of the party can then pick off the demons in the corridors at long range avoiding the acid rain and pools ( they are very nasty here) Put the crystals in the loader, Get AK from rooms, repeat crystal load as many times as needed ( 3-4) then everyone can leave via the passage to FU.  You are done 30 AK from EU&lt;br /&gt;
&lt;br /&gt;
==Experience==&lt;br /&gt;
Experience isn't tied directly to each individual Book of Ancient Knowledge you use but instead is based on how many you've read. The first Book of Ancient Knowledge you read will give 350 experience regardless of which one you read. The next will give 450 and will continue to increase in increments of 100.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
!AK&lt;br /&gt;
!Experience&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |1st&lt;br /&gt;
|350&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |2nd&lt;br /&gt;
|450&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |3rd&lt;br /&gt;
|550&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |4th&lt;br /&gt;
|650&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |5th&lt;br /&gt;
|750&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |6th&lt;br /&gt;
|850&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |7th&lt;br /&gt;
|950&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |8th&lt;br /&gt;
|1050&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |9th&lt;br /&gt;
|1150&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |10th&lt;br /&gt;
|1250&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |11th&lt;br /&gt;
|1350&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |12th&lt;br /&gt;
|1450&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |13th&lt;br /&gt;
|1550&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |14th&lt;br /&gt;
|1650&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |15th&lt;br /&gt;
|1750&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |16th&lt;br /&gt;
|1850&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |17th&lt;br /&gt;
|1950&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |18th&lt;br /&gt;
|2050&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |19th&lt;br /&gt;
|2150&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |20th&lt;br /&gt;
|2250&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |21st&lt;br /&gt;
|2350&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |22nd&lt;br /&gt;
|2450&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |23rd&lt;br /&gt;
|2550&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |24th&lt;br /&gt;
|2650&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |25th&lt;br /&gt;
|2750&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |26th&lt;br /&gt;
|2850&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |27th&lt;br /&gt;
|2950&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |28th&lt;br /&gt;
|3050&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |29th&lt;br /&gt;
|3150&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |30th&lt;br /&gt;
|3250&lt;br /&gt;
|}&lt;br /&gt;
==Notes==&lt;br /&gt;
*The moment you reach the Zalina Entrance teleporter, the following AK's are min level 18.&lt;/div&gt;</summary>
		<author><name>Randaagulf</name></author>
	</entry>
	<entry>
		<id>https://wiki.astoniaresurgence.com/mediawiki/index.php?title=Earth_Underground&amp;diff=1440</id>
		<title>Earth Underground</title>
		<link rel="alternate" type="text/html" href="https://wiki.astoniaresurgence.com/mediawiki/index.php?title=Earth_Underground&amp;diff=1440"/>
		<updated>2024-04-10T04:13:31Z</updated>

		<summary type="html">&lt;p&gt;Randaagulf: Map smaller&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Earth_Underground.png|thumb|700x700px]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Statistics&lt;br /&gt;
|-&lt;br /&gt;
|Given by&lt;br /&gt;
|none&lt;br /&gt;
|-&lt;br /&gt;
|Location&lt;br /&gt;
|Aston&lt;br /&gt;
|-&lt;br /&gt;
|Rewards&lt;br /&gt;
|54,000 total exp&lt;br /&gt;
|-&lt;br /&gt;
|Repeatable&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Minimum Level&lt;br /&gt;
|Part 1 to 4 lvl 15&lt;br /&gt;
part 5 and 6 lvl 18&lt;br /&gt;
|-&lt;br /&gt;
|Recommended Level&lt;br /&gt;
|17&lt;br /&gt;
|-&lt;br /&gt;
|Min Level For No Cap&lt;br /&gt;
|No cap&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Progression&lt;br /&gt;
|-&lt;br /&gt;
|Unlocked by&lt;br /&gt;
|Unlocks&lt;br /&gt;
|-&lt;br /&gt;
|none&lt;br /&gt;
|Fire Underground&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
Its just a maze, with books (Ancient Knowledge) that will give you experience when you use them for the first time.&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
'''Tribe of Isara  Lvl 15 Demons and Main Cavern Lvl 15 &amp;amp; 17 Demons'''&lt;br /&gt;
&lt;br /&gt;
In this first section the Teleport proves very useful in changing mirrors for Pents, and gets a lot of traffic. You find your first book of Ancient knowledge( Min lvl 15 required ), and other info, but to proceed further you must turn off the defenses and the room is locked.  You will find the key on a demon (15) in south part of main cavern. While you are down that way get the book of AK (135.240) Unlock door flip switch and move on quickly, it resets after a short while.  When you go to the two books of AK down the long loop on right hand side (241.176 241,178) remember to pick up your first word of power at (131,133) set up the alias, and use it immediately, on the way in,  and take a recall scroll... defenses will have reset by the time you get back  Recall or lag out, return to EU,  reset defenses again and cross into area outside Tribe of  Cerasa. You should have AK = 4 at this point  In the South part of the cavern there are 5 books of AK to get (Lvl 17 demons here) As soon as you get each  one say your words of power to take advantage of your increased AK. You should have 9 AK after completing this area.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Tribe of Cerasa   Lvl 17 Demons'''&lt;br /&gt;
&lt;br /&gt;
On entering the tribe of Cerasa the first thing to do is go right, and touch the transporter. Then read the diary in first hallway, go SW around corridor and get 2 books of AK and your next Word of Power(10), You should set up the alias and use it immediately  Continue past the Demon Gate... go down the corridor and find and touch the Cerasa Maze  Teleport picking up another AK to bring your total to 12&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Cerasa Maze   Lvl 20 Demons'''&lt;br /&gt;
&lt;br /&gt;
In the maze there are 3 keys needed for the gate to the teleport. Some of the Demons (Darker Purple Dots) drop green crystals, get as many as you can they will protect you from the Defenses firing green FB in the next section.  After finding '''3''' '''Keys''', (and 3 AK, remember to say Word of Power after each one) go to gate to teleport pick up another AK, (16 total now) and touch Teleport for Cerasa Tunnels Get your Word of Power (15) and use it immediately.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Cerasa Tunnels Lvl 21 Demons'''&lt;br /&gt;
&lt;br /&gt;
In the Cerasa Tunnels you will need the Green Crystals from the previous section to protect you from the Defenses.  Use Fast mode but plan you moves carefully, pay attention to areas covered by the defenses. 4 AK here bringing total to 20 . At the end just before Zalina Entrance Teleport get your Word of Power (20) use it immediately then touch the Zalina Entrance Teleport in the next room.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Zalina Entrance &amp;amp; Ruby (Orange Crystal) Lvl 22 Demons'''&lt;br /&gt;
&lt;br /&gt;
There is a demon here right outside the teleport exit. If you turn on Stealth you can LB him from the door and you don't get the acid pool or rain.  This Stealth Range attack is useful from here to end of EU.  Move in and go South, Kill Demons in the Cavern Maze, some of them will  drop large yellow crystals, get 1 for Ruby and at least 4 more to use in next section, ( get a few extra)   Go see Ruby, give her a Crystal, then proceed into building.  In here the Crystals activate the closed doors, but they also turn on the defenses.  Remember those sliding word puzzles, well you get to move crates to block the defensive fire. In the first cross corridor there is a door at NE end, Next to it is a Gray Cylinder this is a Teleport, touch it and it takes you, and anyone with you,  to the Crystal Loader for that section.  Drop a Crystal and head back up the corridor, note the defense cannon to your right as you cross the main corridor, go in door at top, get AK and get out. if the crystal runs out while you are in a room you will be locked in and heed to lag or recall out (Did I say always have a recall scroll here?)  Go back to where the Defense Cannon is firing, either wait for it to stop, or if you are feeling quick and lucky run past it (Slow = Dead) Ahead of you is a long corridor with 3 defense stations off to left, maneuver Crates by pushing them (Shift L click from side opposite the direction you want to move it)  Each station requires 3 crates placed in a line as close as possible to the cannon, plan your moves before starting, when they are all in place use teleport to get to loading station, and go back and get book of AK in end room The 3rd Puzzle requires the 2 crates to be right next to the cannon blocking 2 sides, same routine with Teleport &amp;amp; Crystal The last Crate Puzzle requires setting up a U shape to block the cannon, again same routine with Teleport &amp;amp; Crystal walk back and enter last room for AK #4 here bringing total to 24  You get your last  EU Word of Power (25) here also.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Tribe of Zalina  Lvl 26 Demons ( Again don't come here without a recall )'''&lt;br /&gt;
&lt;br /&gt;
There are 6 AK here bringing total to 30 from EU.  '''If you have a strong mage with high immunity''' have him go straight down corridor and kill Demons as they spawn at the spawner. (If you do not do this as you kill each Demon a new one will spawn and make his way to replace the one you killed, which can be very inconvenient) The rest of the party can then pick off the demons in the corridors at long range avoiding the acid rain and pools ( they are very nasty here) Put the crystals in the loader, Get AK from rooms, repeat crystal load as many times as needed ( 3-4) then everyone can leave via the passage to FU.  You are done 30 AK from EU&lt;br /&gt;
&lt;br /&gt;
==Map==&lt;br /&gt;
&lt;br /&gt;
==Experience==&lt;br /&gt;
Experience isn't tied directly to each individual Book of Ancient Knowledge you use but instead is based on how many you've read. The first Book of Ancient Knowledge you read will give 350 experience regardless of which one you read. The next will give 450 and will continue to increase in increments of 100.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
!AK&lt;br /&gt;
!Experience&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |1st&lt;br /&gt;
|350&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |2nd&lt;br /&gt;
|450&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |3rd&lt;br /&gt;
|550&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |4th&lt;br /&gt;
|650&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |5th&lt;br /&gt;
|750&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |6th&lt;br /&gt;
|850&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |7th&lt;br /&gt;
|950&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |8th&lt;br /&gt;
|1050&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |9th&lt;br /&gt;
|1150&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |10th&lt;br /&gt;
|1250&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |11th&lt;br /&gt;
|1350&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |12th&lt;br /&gt;
|1450&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |13th&lt;br /&gt;
|1550&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |14th&lt;br /&gt;
|1650&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |15th&lt;br /&gt;
|1750&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |16th&lt;br /&gt;
|1850&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |17th&lt;br /&gt;
|1950&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |18th&lt;br /&gt;
|2050&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |19th&lt;br /&gt;
|2150&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |20th&lt;br /&gt;
|2250&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |21st&lt;br /&gt;
|2350&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |22nd&lt;br /&gt;
|2450&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |23rd&lt;br /&gt;
|2550&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |24th&lt;br /&gt;
|2650&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |25th&lt;br /&gt;
|2750&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |26th&lt;br /&gt;
|2850&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |27th&lt;br /&gt;
|2950&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |28th&lt;br /&gt;
|3050&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |29th&lt;br /&gt;
|3150&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |30th&lt;br /&gt;
|3250&lt;br /&gt;
|}&lt;br /&gt;
==Notes==&lt;br /&gt;
*The moment you reach the Zalina Entrance teleporter, the following AK's are min level 18.&lt;/div&gt;</summary>
		<author><name>Randaagulf</name></author>
	</entry>
	<entry>
		<id>https://wiki.astoniaresurgence.com/mediawiki/index.php?title=Earth_Underground&amp;diff=1439</id>
		<title>Earth Underground</title>
		<link rel="alternate" type="text/html" href="https://wiki.astoniaresurgence.com/mediawiki/index.php?title=Earth_Underground&amp;diff=1439"/>
		<updated>2024-04-10T04:11:17Z</updated>

		<summary type="html">&lt;p&gt;Randaagulf: Formatting change for where map placement is, and how map is framed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Earth_Underground.png|frame]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Statistics&lt;br /&gt;
|-&lt;br /&gt;
|Given by&lt;br /&gt;
|none&lt;br /&gt;
|-&lt;br /&gt;
|Location&lt;br /&gt;
|Aston&lt;br /&gt;
|-&lt;br /&gt;
|Rewards&lt;br /&gt;
|54,000 total exp&lt;br /&gt;
|-&lt;br /&gt;
|Repeatable&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Minimum Level&lt;br /&gt;
|Part 1 to 4 lvl 15&lt;br /&gt;
part 5 and 6 lvl 18&lt;br /&gt;
|-&lt;br /&gt;
|Recommended Level&lt;br /&gt;
|17&lt;br /&gt;
|-&lt;br /&gt;
|Min Level For No Cap&lt;br /&gt;
|No cap&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Progression&lt;br /&gt;
|-&lt;br /&gt;
|Unlocked by&lt;br /&gt;
|Unlocks&lt;br /&gt;
|-&lt;br /&gt;
|none&lt;br /&gt;
|Fire Underground&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
Its just a maze, with books (Ancient Knowledge) that will give you experience when you use them for the first time.&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
'''Tribe of Isara  Lvl 15 Demons and Main Cavern Lvl 15 &amp;amp; 17 Demons'''&lt;br /&gt;
&lt;br /&gt;
In this first section the Teleport proves very useful in changing mirrors for Pents, and gets a lot of traffic. You find your first book of Ancient knowledge( Min lvl 15 required ), and other info, but to proceed further you must turn off the defenses and the room is locked.  You will find the key on a demon (15) in south part of main cavern. While you are down that way get the book of AK (135.240) Unlock door flip switch and move on quickly, it resets after a short while.  When you go to the two books of AK down the long loop on right hand side (241.176 241,178) remember to pick up your first word of power at (131,133) set up the alias, and use it immediately, on the way in,  and take a recall scroll... defenses will have reset by the time you get back  Recall or lag out, return to EU,  reset defenses again and cross into area outside Tribe of  Cerasa. You should have AK = 4 at this point  In the South part of the cavern there are 5 books of AK to get (Lvl 17 demons here) As soon as you get each  one say your words of power to take advantage of your increased AK. You should have 9 AK after completing this area.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Tribe of Cerasa   Lvl 17 Demons'''&lt;br /&gt;
&lt;br /&gt;
On entering the tribe of Cerasa the first thing to do is go right, and touch the transporter. Then read the diary in first hallway, go SW around corridor and get 2 books of AK and your next Word of Power(10), You should set up the alias and use it immediately  Continue past the Demon Gate... go down the corridor and find and touch the Cerasa Maze  Teleport picking up another AK to bring your total to 12&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Cerasa Maze   Lvl 20 Demons'''&lt;br /&gt;
&lt;br /&gt;
In the maze there are 3 keys needed for the gate to the teleport. Some of the Demons (Darker Purple Dots) drop green crystals, get as many as you can they will protect you from the Defenses firing green FB in the next section.  After finding '''3''' '''Keys''', (and 3 AK, remember to say Word of Power after each one) go to gate to teleport pick up another AK, (16 total now) and touch Teleport for Cerasa Tunnels Get your Word of Power (15) and use it immediately.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Cerasa Tunnels Lvl 21 Demons'''&lt;br /&gt;
&lt;br /&gt;
In the Cerasa Tunnels you will need the Green Crystals from the previous section to protect you from the Defenses.  Use Fast mode but plan you moves carefully, pay attention to areas covered by the defenses. 4 AK here bringing total to 20 . At the end just before Zalina Entrance Teleport get your Word of Power (20) use it immediately then touch the Zalina Entrance Teleport in the next room.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Zalina Entrance &amp;amp; Ruby (Orange Crystal) Lvl 22 Demons'''&lt;br /&gt;
&lt;br /&gt;
There is a demon here right outside the teleport exit. If you turn on Stealth you can LB him from the door and you don't get the acid pool or rain.  This Stealth Range attack is useful from here to end of EU.  Move in and go South, Kill Demons in the Cavern Maze, some of them will  drop large yellow crystals, get 1 for Ruby and at least 4 more to use in next section, ( get a few extra)   Go see Ruby, give her a Crystal, then proceed into building.  In here the Crystals activate the closed doors, but they also turn on the defenses.  Remember those sliding word puzzles, well you get to move crates to block the defensive fire. In the first cross corridor there is a door at NE end, Next to it is a Gray Cylinder this is a Teleport, touch it and it takes you, and anyone with you,  to the Crystal Loader for that section.  Drop a Crystal and head back up the corridor, note the defense cannon to your right as you cross the main corridor, go in door at top, get AK and get out. if the crystal runs out while you are in a room you will be locked in and heed to lag or recall out (Did I say always have a recall scroll here?)  Go back to where the Defense Cannon is firing, either wait for it to stop, or if you are feeling quick and lucky run past it (Slow = Dead) Ahead of you is a long corridor with 3 defense stations off to left, maneuver Crates by pushing them (Shift L click from side opposite the direction you want to move it)  Each station requires 3 crates placed in a line as close as possible to the cannon, plan your moves before starting, when they are all in place use teleport to get to loading station, and go back and get book of AK in end room The 3rd Puzzle requires the 2 crates to be right next to the cannon blocking 2 sides, same routine with Teleport &amp;amp; Crystal The last Crate Puzzle requires setting up a U shape to block the cannon, again same routine with Teleport &amp;amp; Crystal walk back and enter last room for AK #4 here bringing total to 24  You get your last  EU Word of Power (25) here also.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Tribe of Zalina  Lvl 26 Demons ( Again don't come here without a recall )'''&lt;br /&gt;
&lt;br /&gt;
There are 6 AK here bringing total to 30 from EU.  '''If you have a strong mage with high immunity''' have him go straight down corridor and kill Demons as they spawn at the spawner. (If you do not do this as you kill each Demon a new one will spawn and make his way to replace the one you killed, which can be very inconvenient) The rest of the party can then pick off the demons in the corridors at long range avoiding the acid rain and pools ( they are very nasty here) Put the crystals in the loader, Get AK from rooms, repeat crystal load as many times as needed ( 3-4) then everyone can leave via the passage to FU.  You are done 30 AK from EU&lt;br /&gt;
&lt;br /&gt;
==Map==&lt;br /&gt;
&lt;br /&gt;
==Experience==&lt;br /&gt;
Experience isn't tied directly to each individual Book of Ancient Knowledge you use but instead is based on how many you've read. The first Book of Ancient Knowledge you read will give 350 experience regardless of which one you read. The next will give 450 and will continue to increase in increments of 100.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
!AK&lt;br /&gt;
!Experience&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |1st&lt;br /&gt;
|350&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |2nd&lt;br /&gt;
|450&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |3rd&lt;br /&gt;
|550&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |4th&lt;br /&gt;
|650&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |5th&lt;br /&gt;
|750&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |6th&lt;br /&gt;
|850&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |7th&lt;br /&gt;
|950&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |8th&lt;br /&gt;
|1050&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |9th&lt;br /&gt;
|1150&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |10th&lt;br /&gt;
|1250&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |11th&lt;br /&gt;
|1350&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |12th&lt;br /&gt;
|1450&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |13th&lt;br /&gt;
|1550&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |14th&lt;br /&gt;
|1650&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |15th&lt;br /&gt;
|1750&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |16th&lt;br /&gt;
|1850&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |17th&lt;br /&gt;
|1950&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |18th&lt;br /&gt;
|2050&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |19th&lt;br /&gt;
|2150&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |20th&lt;br /&gt;
|2250&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |21st&lt;br /&gt;
|2350&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |22nd&lt;br /&gt;
|2450&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |23rd&lt;br /&gt;
|2550&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |24th&lt;br /&gt;
|2650&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |25th&lt;br /&gt;
|2750&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |26th&lt;br /&gt;
|2850&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |27th&lt;br /&gt;
|2950&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |28th&lt;br /&gt;
|3050&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |29th&lt;br /&gt;
|3150&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |30th&lt;br /&gt;
|3250&lt;br /&gt;
|}&lt;br /&gt;
==Notes==&lt;br /&gt;
*The moment you reach the Zalina Entrance teleporter, the following AK's are min level 18.&lt;/div&gt;</summary>
		<author><name>Randaagulf</name></author>
	</entry>
	<entry>
		<id>https://wiki.astoniaresurgence.com/mediawiki/index.php?title=Fire_Underground&amp;diff=1438</id>
		<title>Fire Underground</title>
		<link rel="alternate" type="text/html" href="https://wiki.astoniaresurgence.com/mediawiki/index.php?title=Fire_Underground&amp;diff=1438"/>
		<updated>2024-04-10T04:01:56Z</updated>

		<summary type="html">&lt;p&gt;Randaagulf: Restructured page to be easier to read/see.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Fire_Underground.jpg|left|thumb|1186x1186px]]&lt;br /&gt;
&lt;br /&gt;
You will be recharging defense Stations with Small Red Crystals from the Crystal Spawn Room by the entrance and Large Red Crystals found within the complex.&lt;br /&gt;
&lt;br /&gt;
These defense stations kill the Fire Demons ( Lvl 33-48) that spawn throughout the complex, you will need to reactivate at least 29 out of the 35 stations.&lt;br /&gt;
&lt;br /&gt;
In the process you will meet Ruby (219,112) at Station 20, who wants a large Red Crystal. Get it North of Station 18.&lt;br /&gt;
&lt;br /&gt;
There are 5 books of Ancient Knowledge to be discovered.&lt;br /&gt;
&lt;br /&gt;
There are Fire Golems to be killed and their blood collected in special containers (found NE of Station 12).&lt;br /&gt;
&lt;br /&gt;
The Blood is used to solidify the Lava so you can walk on it. Red Numbers indicate how many units [1-5] of Fire Golem Blood you need. Each container can hold up to 3 units of blood. &lt;br /&gt;
&lt;br /&gt;
DO NOT GO BEYOND THE LAVA WITHOUT A RECALL SCROLL, IU Exit is Arch Only&lt;br /&gt;
&lt;br /&gt;
There are also 4 [[Spawner (Clan)|Clan Jewel Spawners]] here.&lt;br /&gt;
&lt;br /&gt;
The commander informs you that soldiers are available to assist you.&lt;br /&gt;
&lt;br /&gt;
== Commands ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Command&lt;br /&gt;
!Action&lt;br /&gt;
|-&lt;br /&gt;
|Take&lt;br /&gt;
|Recruits up to three soldiers&lt;br /&gt;
|-&lt;br /&gt;
|Drop&lt;br /&gt;
|Returns them&lt;br /&gt;
|-&lt;br /&gt;
|Follow&lt;br /&gt;
|Makes them follow you&lt;br /&gt;
|-&lt;br /&gt;
|Front&lt;br /&gt;
|They walk in front of you&lt;br /&gt;
|-&lt;br /&gt;
|Retreat&lt;br /&gt;
|Follow you more closely&lt;br /&gt;
|-&lt;br /&gt;
|Back&lt;br /&gt;
|Makes them move 1 step back&lt;br /&gt;
|-&lt;br /&gt;
|Behind&lt;br /&gt;
|Attack the enemy from behind (The Fire Golem Killer)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Missions ==&lt;br /&gt;
(1-3)  The first 3 missions given to you are to recharge Defense Stations 1, then 3 then 2. &lt;br /&gt;
&lt;br /&gt;
(4)    You are then asked to recharge stations 4 &amp;amp; 5. &lt;br /&gt;
&lt;br /&gt;
(5)    The commander then tells you about the Fire Golems and that one is located NW of station 3, In station 9.  He also informs you that they are best killed by an attack from behind.  You can either freeze them and do it yourself or have one of your soldiers do it.&lt;br /&gt;
&lt;br /&gt;
(6)    The commander then tells you about a room full of containers, he wants you to get one and find out what it does.&lt;br /&gt;
&lt;br /&gt;
(7)    Now that you know it can contain Fire Golem Blood Find out what the blood is used for.&lt;br /&gt;
&lt;br /&gt;
(8)    Now that you know Blood solidifies Lava, cross lava and activate Station 6 ( use path between 11 &amp;amp; 12 for only 1 unit golem blood.)&lt;br /&gt;
&lt;br /&gt;
(9)    Find as many Stations as you can and activate them. (6 done, 29 left)  only 27 of 29 are needed to finish mission.&lt;/div&gt;</summary>
		<author><name>Randaagulf</name></author>
	</entry>
	<entry>
		<id>https://wiki.astoniaresurgence.com/mediawiki/index.php?title=Clans&amp;diff=1437</id>
		<title>Clans</title>
		<link rel="alternate" type="text/html" href="https://wiki.astoniaresurgence.com/mediawiki/index.php?title=Clans&amp;diff=1437"/>
		<updated>2024-04-10T03:32:50Z</updated>

		<summary type="html">&lt;p&gt;Randaagulf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The purposes of clans are to create mini communities where you can have more personal conversations in the clan channels and to create a fun large pvp environment by competing in [[Clan Spawners]]. Additionally, clans can enable Clan Bonuses which benefit members of the clan in various ways at the cost of Clan Jewels. Clans are kept alive through the use of clan jewels, which are won in the pvp spawner events. The more bonuses a clan has on, the more jewels they need to win each week. &lt;br /&gt;
&lt;br /&gt;
== Membership ==&lt;br /&gt;
&lt;br /&gt;
=== Joining a Clan ===&lt;br /&gt;
Go to the [[ClanMaster|Clan Master]] in [[Aston]] with a member that is at least Rank 2 in the clan (Recruiter) of the Clan you wish to join.&lt;br /&gt;
&lt;br /&gt;
Clan member with permission says '''accept: &amp;lt;player name&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
Joining member says '''join: &amp;lt;inviting players name&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
=== Leaving a Clan ===&lt;br /&gt;
To leave a Clan, go to the [[ClanMaster]] in [[Aston]] and say: Leave!&lt;br /&gt;
&lt;br /&gt;
The exclamation mark is necessary to actually leave the clan. &lt;br /&gt;
&lt;br /&gt;
== Channels ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Channel Number&lt;br /&gt;
!Channel Purpose&lt;br /&gt;
|-&lt;br /&gt;
|/c5&lt;br /&gt;
|Public channel for clan related matters&lt;br /&gt;
|-&lt;br /&gt;
|/c7&lt;br /&gt;
|Channel only visible to members of your clan&lt;br /&gt;
|-&lt;br /&gt;
|/c12&lt;br /&gt;
|Channel only visible to clan members and allied clans&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Clan Hall ==&lt;br /&gt;
To reach a Clan Hall you go to any teleporter and then click the clan number that corresponds with your clan. If you don't know your clan number type /clan in game to bring up a list of all the clans and their clan number.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There is a [[Clerk]] in the Clan Hall that you give [[Clan Jewels]] to and allows you to set clan bonuses if you have sufficient rank. [[File:Clan Hall.jpg|none|thumb|879x879px|Clan Hall]]&lt;br /&gt;
&lt;br /&gt;
== Maintenance ==&lt;br /&gt;
Clans have an upkeep of 5 jewels per real time week. Any additional bonuses that are enabled also cost additional clan jewels. &lt;br /&gt;
&lt;br /&gt;
If a clan has 2 bonuses turned on, both at level 20, these would cost 20 clan jewels each per week which would bring the total jewel cost per week for the clan to be 45.&lt;br /&gt;
== Clan Bonuses ==&lt;br /&gt;
There are seven (7) clan bonuses you can get. Each bonus goes up to 20 and the higher the level the more [[Clan Jewels]] you must spend each week. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!'''Number'''&lt;br /&gt;
!'''Name'''&lt;br /&gt;
!'''Effect'''&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|Pentagram Quest&lt;br /&gt;
|You get more exp from solving the [[Pentagram Quest]]&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|Military Advisor&lt;br /&gt;
|Extra favor with Aston's Governor&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|Merchant&lt;br /&gt;
|Better prices when buying and selling from merchants&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Learning&lt;br /&gt;
|You get more exp depending on bonus level, up to 20%&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|Haste&lt;br /&gt;
|Enables you to move faster, increases your character's speed by Haste Level * 3&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|Special Drop Quantity&lt;br /&gt;
|Bonus chance of enemies dropping items&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|Special Drop Quality&lt;br /&gt;
|Increased rarity of items dropped by enemies&lt;br /&gt;
|}&lt;br /&gt;
You can activate bonuses by saying &amp;quot;set bonus &amp;lt;number&amp;gt; &amp;lt;level&amp;gt;&amp;quot; to the clan clerk. For example, to set Learning to 20 but turn off Haste bonuses, you would say:&lt;br /&gt;
&lt;br /&gt;
set bonus 3 20&lt;br /&gt;
&lt;br /&gt;
set bonus 4 0&lt;br /&gt;
&lt;br /&gt;
== Clan Relations ==&lt;br /&gt;
Each clan is linked to all the other clans. The relations of one clan to another are clearly defined, varying from alliance to feud. The clan leader can change the status of his clan’s relations with another by going to the clan's clerk and telling him: &amp;quot;relation &amp;lt;clan&amp;gt; &amp;lt;relation&amp;gt;, where &amp;lt;clan&amp;gt; is the number for the clan whose relations with your clan you wish to change and &amp;lt;relation&amp;gt; is the number for the status of relations you want to set.&lt;br /&gt;
'''&amp;lt;u&amp;gt;It is worth noting that War and Fued are currently not options in the game due to the removal of raiding. They are left here for historical and potentially future uses, and as such the only two clan relations that impact the game are Alliance and Neutral.&amp;lt;/u&amp;gt;''' &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Number&lt;br /&gt;
!Name&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|Alliance&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|Peace-Treaty&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Neutral&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|War&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|Fued&lt;br /&gt;
|}&lt;br /&gt;
'''&amp;lt;big&amp;gt;&amp;lt;u&amp;gt;Alliance&amp;lt;/u&amp;gt;&amp;lt;/big&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
Allied clans can visit each other’s clan halls. Both clan leaders need to set the status of their relations to Alliance for an alliance to be formed. If, after an alliance has been formed, one of the allied clans wants to reduce the status of their relations, it will take 24 (earth) hours for the change to come into effect. The status of their relations can only be changed to Peace Treaty. If both sides agree on diminished (or reduced) relations, the change happens at once.&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;u&amp;gt;&amp;lt;big&amp;gt;Peace Treaty&amp;lt;/big&amp;gt;&amp;lt;/u&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
A Peace Treaty requires both clan leaders to set the status of their relations to Treaty before it becomes operative. One-sided reduction of relations takes 24 (earth) hours to come into effect.&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;u&amp;gt;&amp;lt;big&amp;gt;Neutral&amp;lt;/big&amp;gt;&amp;lt;/u&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
Neutral is the basic status and starting point for all clan relations. Going from Neutral to War takes one (earth) hour.&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;u&amp;gt;&amp;lt;big&amp;gt;War&amp;lt;/big&amp;gt;&amp;lt;/u&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
Members of clans at war can attack each other in clan areas. They can also steal the other clan's Jewels through the clan catacombs. A change from War to Feud or to Neutral, Peace Treaty, or Alliance, necessitates the consent of both clan leaders. War is not available to clans with raiding turned off.&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;u&amp;gt;&amp;lt;big&amp;gt;Feud&amp;lt;/big&amp;gt;&amp;lt;/u&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
Feud is... total war. All members of both clans within a three-level range can attack each other, no matter where. No clan can be forced into a feud, it requires an agreement between both leaders. A one-sided ending of the feud takes 24 (earth) hours to come into effect. Feud is not available to clans with raiding turned off.&lt;br /&gt;
&lt;br /&gt;
== Clan Treasury ==&lt;br /&gt;
Each clan has its own bank account. Members ranked 1-4 can view it with the  command ''/clan''. All members can also deposit money into the account by telling the clan clerk: &amp;quot;deposit &amp;lt;amount&amp;gt; . Historically all clan defenses were paid from this account, but as the raiding system does not exist, this is just a place to hold gold. Clan members of rank 3 or better clan remove money from the clan account by telling the clan: &amp;quot;withdraw &amp;lt;amount&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Logging ==&lt;br /&gt;
All important actions of clans and their members get logged, and can be checked by all players. The command to do so is /clanlog. A simple call of this command will show all clan activities which occurred during the last 24 (earth) hours. To search for specific occurrences, /clanlog can be modified with parameters:&lt;br /&gt;
&lt;br /&gt;
-p &amp;lt;name&amp;gt; - Show only entries created for player &amp;lt;name&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-c &amp;lt;number&amp;gt; - Show only entries created clan &amp;lt;number&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-x &amp;lt;priority&amp;gt; - Show only entries of &amp;lt;priority&amp;gt; or lower&lt;br /&gt;
&lt;br /&gt;
-s &amp;lt;hours&amp;gt; - Show only entries &amp;lt;hours&amp;gt; old or newer (start time)&lt;br /&gt;
&lt;br /&gt;
-e &amp;lt;hours&amp;gt; - Show only entries &amp;lt;hours&amp;gt; old or older (end time)&lt;br /&gt;
&lt;br /&gt;
To get all important actions for your clan use: /clanlog -c 4 -x 10 -s 336&lt;br /&gt;
&lt;br /&gt;
-c 4 restricts the output to clan 4 (you have to change the number to match your clan, of course)&lt;br /&gt;
&lt;br /&gt;
-x 10 restricts the output to relation changes and raids.&lt;br /&gt;
&lt;br /&gt;
-s 336 gets all entries for the last two weeks&lt;br /&gt;
&lt;br /&gt;
To get a history about a specific player use: /clanlog -p Ishtar -x 15 -s 1344&lt;br /&gt;
&lt;br /&gt;
-p Ishtar will restrict the output to this player (change the name to fit your needs)&lt;br /&gt;
&lt;br /&gt;
-x 15 ignores all entries less important than joining or leaving clans&lt;br /&gt;
&lt;br /&gt;
-s 1344 gets all entries for the last eight weeks&lt;br /&gt;
&lt;br /&gt;
You could also use -x 25 to see when that player deposited a jewel in the clan vault.&lt;br /&gt;
&lt;br /&gt;
Please note that /clanlog will not output more than 100 entries per call. If no start time is specified, it will be set to 24 hours. If no end time is specified, it will be set to zero hours.&lt;/div&gt;</summary>
		<author><name>Randaagulf</name></author>
	</entry>
	<entry>
		<id>https://wiki.astoniaresurgence.com/mediawiki/index.php?title=Clans&amp;diff=1436</id>
		<title>Clans</title>
		<link rel="alternate" type="text/html" href="https://wiki.astoniaresurgence.com/mediawiki/index.php?title=Clans&amp;diff=1436"/>
		<updated>2024-04-10T03:28:32Z</updated>

		<summary type="html">&lt;p&gt;Randaagulf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The purposes of clans are to create mini communities where you can have more personal conversations in the clan channels and to create a fun large pvp environment by competing in [[Clan Spawners]]. Additionally, clans can enable Clan Bonuses which benefit members of the clan in various ways at the cost of Clan Jewels. &lt;br /&gt;
&lt;br /&gt;
== Membership ==&lt;br /&gt;
&lt;br /&gt;
=== Joining a Clan ===&lt;br /&gt;
Go to the [[ClanMaster|Clan Master]] in [[Aston]] with a member that is at least Rank 2 in the clan (Recruiter) of the Clan you wish to join.&lt;br /&gt;
&lt;br /&gt;
Clan member with permission says '''accept: &amp;lt;player name&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
Joining member says '''join: &amp;lt;inviting players name&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
=== Leaving a Clan ===&lt;br /&gt;
To leave a Clan, go to the [[ClanMaster]] in [[Aston]] and say: Leave!&lt;br /&gt;
&lt;br /&gt;
The exclamation mark is necessary to actually leave the clan. &lt;br /&gt;
&lt;br /&gt;
== Channels ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Channel Number&lt;br /&gt;
!Channel Purpose&lt;br /&gt;
|-&lt;br /&gt;
|/c5&lt;br /&gt;
|Public channel for clan related matters&lt;br /&gt;
|-&lt;br /&gt;
|/c7&lt;br /&gt;
|Channel only visible to members of your clan&lt;br /&gt;
|-&lt;br /&gt;
|/c12&lt;br /&gt;
|Channel only visible to clan members and allied clans&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Clan Hall ==&lt;br /&gt;
To reach a Clan Hall you go to any teleporter and then click the clan number that corresponds with your clan. If you don't know your clan number type /clan in game to bring up a list of all the clans and their clan number.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There is a [[Clerk]] in the Clan Hall that you give [[Clan Jewels]] to and allows you to set clan bonuses if you have sufficient rank. [[File:Clan Hall.jpg|none|thumb|879x879px|Clan Hall]]&lt;br /&gt;
&lt;br /&gt;
== Maintenance ==&lt;br /&gt;
Clans have an upkeep of 5 jewels per real time week. Any additional bonuses that are enabled also cost additional clan jewels. &lt;br /&gt;
&lt;br /&gt;
If a clan has 2 bonuses turned on, both at level 20, these would cost 20 clan jewels each per week which would bring the total jewel cost per week for the clan to be 45.&lt;br /&gt;
== Clan Bonuses ==&lt;br /&gt;
There are seven (7) clan bonuses you can get. Each bonus goes up to 20 and the higher the level the more [[Clan Jewels]] you must spend each week. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!'''Number'''&lt;br /&gt;
!'''Name'''&lt;br /&gt;
!'''Effect'''&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|Pentagram Quest&lt;br /&gt;
|You get more exp from solving the [[Pentagram Quest]]&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|Military Advisor&lt;br /&gt;
|Extra favor with Aston's Governor&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|Merchant&lt;br /&gt;
|Better prices when buying and selling from merchants&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Learning&lt;br /&gt;
|You get more exp depending on bonus level, up to 20%&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|Haste&lt;br /&gt;
|Enables you to move faster, increases your character's speed by Haste Level * 3&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|Special Drop Quantity&lt;br /&gt;
|Bonus chance of enemies dropping items&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|Special Drop Quality&lt;br /&gt;
|Increased rarity of items dropped by enemies&lt;br /&gt;
|}&lt;br /&gt;
You can activate bonuses by saying &amp;quot;set bonus &amp;lt;number&amp;gt; &amp;lt;level&amp;gt;&amp;quot; to the clan clerk. For example, to set Learning to 20 but turn off Haste bonuses, you would say:&lt;br /&gt;
&lt;br /&gt;
set bonus 3 20&lt;br /&gt;
&lt;br /&gt;
set bonus 4 0&lt;br /&gt;
&lt;br /&gt;
== Clan Relations ==&lt;br /&gt;
Each clan is linked to all the other clans. The relations of one clan to another are clearly defined, varying from alliance to feud. The clan leader can change the status of his clan’s relations with another by going to the clan's clerk and telling him: &amp;quot;relation &amp;lt;clan&amp;gt; &amp;lt;relation&amp;gt;, where &amp;lt;clan&amp;gt; is the number for the clan whose relations with your clan you wish to change and &amp;lt;relation&amp;gt; is the number for the status of relations you want to set.&lt;br /&gt;
'''&amp;lt;u&amp;gt;It is worth noting that War and Fued are currently not options in the game due to the removal of raiding. They are left here for historical and potentially future uses, and as such the only two clan relations that impact the game are Alliance and Neutral.&amp;lt;/u&amp;gt;''' &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Number&lt;br /&gt;
!Name&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|Alliance&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|Peace-Treaty&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Neutral&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|War&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|Fued&lt;br /&gt;
|}&lt;br /&gt;
'''&amp;lt;big&amp;gt;&amp;lt;u&amp;gt;Alliance&amp;lt;/u&amp;gt;&amp;lt;/big&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
Allied clans can visit each other’s clan halls. Both clan leaders need to set the status of their relations to Alliance for an alliance to be formed. If, after an alliance has been formed, one of the allied clans wants to reduce the status of their relations, it will take 24 (earth) hours for the change to come into effect. The status of their relations can only be changed to Peace Treaty. If both sides agree on diminished (or reduced) relations, the change happens at once.&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;u&amp;gt;&amp;lt;big&amp;gt;Peace Treaty&amp;lt;/big&amp;gt;&amp;lt;/u&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
A Peace Treaty requires both clan leaders to set the status of their relations to Treaty before it becomes operative. One-sided reduction of relations takes 24 (earth) hours to come into effect.&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;u&amp;gt;&amp;lt;big&amp;gt;Neutral&amp;lt;/big&amp;gt;&amp;lt;/u&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
Neutral is the basic status and starting point for all clan relations. Going from Neutral to War takes one (earth) hour.&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;u&amp;gt;&amp;lt;big&amp;gt;War&amp;lt;/big&amp;gt;&amp;lt;/u&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
Members of clans at war can attack each other in clan areas. They can also steal the other clan's Jewels through the clan catacombs. A change from War to Feud or to Neutral, Peace Treaty, or Alliance, necessitates the consent of both clan leaders. War is not available to clans with raiding turned off.&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;u&amp;gt;&amp;lt;big&amp;gt;Feud&amp;lt;/big&amp;gt;&amp;lt;/u&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
Feud is... total war. All members of both clans within a three-level range can attack each other, no matter where. No clan can be forced into a feud, it requires an agreement between both leaders. A one-sided ending of the feud takes 24 (earth) hours to come into effect. Feud is not available to clans with raiding turned off.&lt;br /&gt;
&lt;br /&gt;
== Clan Treasury ==&lt;br /&gt;
Each clan has its own bank account. Members ranked 1-4 can view it with the  command ''/clan''. All members can also deposit money into the account by telling the clan clerk: &amp;quot;deposit &amp;lt;amount&amp;gt; . Historically all clan defenses were paid from this account, but as the raiding system does not exist, this is just a place to hold gold. Clan members of rank 3 or better clan remove money from the clan account by telling the clan: &amp;quot;withdraw &amp;lt;amount&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Logging ==&lt;br /&gt;
All important actions of clans and their members get logged, and can be checked by all players. The command to do so is /clanlog. A simple call of this command will show all clan activities which occurred during the last 24 (earth) hours. To search for specific occurrences, /clanlog can be modified with parameters:&lt;br /&gt;
&lt;br /&gt;
-p &amp;lt;name&amp;gt; - Show only entries created for player &amp;lt;name&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-c &amp;lt;number&amp;gt; - Show only entries created clan &amp;lt;number&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-x &amp;lt;priority&amp;gt; - Show only entries of &amp;lt;priority&amp;gt; or lower&lt;br /&gt;
&lt;br /&gt;
-s &amp;lt;hours&amp;gt; - Show only entries &amp;lt;hours&amp;gt; old or newer (start time)&lt;br /&gt;
&lt;br /&gt;
-e &amp;lt;hours&amp;gt; - Show only entries &amp;lt;hours&amp;gt; old or older (end time)&lt;br /&gt;
&lt;br /&gt;
To get all important actions for your clan use: /clanlog -c 4 -x 10 -s 336&lt;br /&gt;
&lt;br /&gt;
-c 4 restricts the output to clan 4 (you have to change the number to match your clan, of course)&lt;br /&gt;
&lt;br /&gt;
-x 10 restricts the output to relation changes and raids.&lt;br /&gt;
&lt;br /&gt;
-s 336 gets all entries for the last two weeks&lt;br /&gt;
&lt;br /&gt;
To get a history about a specific player use: /clanlog -p Ishtar -x 15 -s 1344&lt;br /&gt;
&lt;br /&gt;
-p Ishtar will restrict the output to this player (change the name to fit your needs)&lt;br /&gt;
&lt;br /&gt;
-x 15 ignores all entries less important than joining or leaving clans&lt;br /&gt;
&lt;br /&gt;
-s 1344 gets all entries for the last eight weeks&lt;br /&gt;
&lt;br /&gt;
You could also use -x 25 to see when that player deposited a jewel in the clan vault.&lt;br /&gt;
&lt;br /&gt;
Please note that /clanlog will not output more than 100 entries per call. If no start time is specified, it will be set to 24 hours. If no end time is specified, it will be set to zero hours.&lt;/div&gt;</summary>
		<author><name>Randaagulf</name></author>
	</entry>
	<entry>
		<id>https://wiki.astoniaresurgence.com/mediawiki/index.php?title=Clans&amp;diff=1435</id>
		<title>Clans</title>
		<link rel="alternate" type="text/html" href="https://wiki.astoniaresurgence.com/mediawiki/index.php?title=Clans&amp;diff=1435"/>
		<updated>2024-04-10T03:23:21Z</updated>

		<summary type="html">&lt;p&gt;Randaagulf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The purposes of clans are to create mini communities where you can have more personal conversations in the clan channels and to create a fun large pvp environment by competing in [[Clan Spawners]]. Additionally, clans can enable Clan Bonuses which benefit members of the clan in various ways at the cost of Clan Jewels. &lt;br /&gt;
&lt;br /&gt;
== Membership ==&lt;br /&gt;
&lt;br /&gt;
=== Joining a Clan ===&lt;br /&gt;
Go to the [[ClanMaster|Clan Master]] in [[Aston]] with a member that is at least Rank 2 in the clan (Recruiter) of the Clan you wish to join.&lt;br /&gt;
&lt;br /&gt;
Clan member with permission says '''accept: &amp;lt;player name&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
Joining member says '''join: &amp;lt;inviting players name&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
=== Leaving a Clan ===&lt;br /&gt;
To leave a Clan, go to the [[ClanMaster]] in [[Aston]] and say: Leave!&lt;br /&gt;
&lt;br /&gt;
The exclamation mark is necessary to actually leave the clan. &lt;br /&gt;
&lt;br /&gt;
== Channels ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Channel Number&lt;br /&gt;
!Channel Purpose&lt;br /&gt;
|-&lt;br /&gt;
|/c5&lt;br /&gt;
|Public channel for clan related matters&lt;br /&gt;
|-&lt;br /&gt;
|/c7&lt;br /&gt;
|Channel only visible to members of your clan&lt;br /&gt;
|-&lt;br /&gt;
|/c12&lt;br /&gt;
|Channel only visible to clan members and allied clans&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Clan Hall ==&lt;br /&gt;
To reach a Clan Hall you go to any teleporter and then click the clan number that corresponds with your clan. If you don't know your clan number type /clan in game to bring up a list of all the clans and their clan number.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There is a [[Clerk]] in the Clan Hall that you give [[Clan Jewels]] to and allows you to set clan bonuses if you have sufficient rank. [[File:Clan Hall.jpg|none|thumb|879x879px|Clan Hall]]&lt;br /&gt;
&lt;br /&gt;
== Maintenance ==&lt;br /&gt;
Clans have an upkeep of 5 jewels per real time week. Any additional bonuses that are enabled also cost additional clan jewels. &lt;br /&gt;
&lt;br /&gt;
If a clan has 2 bonuses turned on, both at level 20, these would cost 20 clan jewels each per week which would bring the total jewel cost per week for the clan to be 45.&lt;br /&gt;
== Clan Bonuses ==&lt;br /&gt;
There are seven (7) clan bonuses you can get. Each bonus goes up to 20 and the higher the level the more [[Clan Jewels]] you must spend each week. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!'''Number'''&lt;br /&gt;
!'''Name'''&lt;br /&gt;
!'''Effect'''&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|Pentagram Quest&lt;br /&gt;
|You get more exp from solving the [[Pentagram Quest]]&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|Military Advisor&lt;br /&gt;
|Extra favor with Aston's Governor&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|Merchant&lt;br /&gt;
|Better prices when buying and selling from merchants&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Learning&lt;br /&gt;
|You get more exp depending on bonus level, up to 20%&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|Haste&lt;br /&gt;
|Enables you to move faster, increases your character's speed by Haste Level * 3&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|Special Drop Quantity&lt;br /&gt;
|Bonus chance of enemies dropping items&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|Special Drop Quality&lt;br /&gt;
|Increased rarity of items dropped by enemies&lt;br /&gt;
|}&lt;br /&gt;
You can activate bonuses by saying &amp;quot;set bonus &amp;lt;number&amp;gt; &amp;lt;level&amp;gt;&amp;quot; to the clan clerk. For example, to set Learning to 20 but turn off Haste bonuses, you would say:&lt;br /&gt;
&lt;br /&gt;
set bonus 3 20&lt;br /&gt;
&lt;br /&gt;
set bonus 4 0&lt;br /&gt;
&lt;br /&gt;
== Clan Relations ==&lt;br /&gt;
Each clan is linked to all the other clans. The relations of one clan to another are clearly defined, varying from alliance to feud. The clan leader can change the status of his clan’s relations with another by going to the clan's clerk and telling him: &amp;quot;relation &amp;lt;clan&amp;gt; &amp;lt;relation&amp;gt;, where &amp;lt;clan&amp;gt; is the number for the clan whose relations with your clan you wish to change and &amp;lt;relation&amp;gt; is the number for the status of relations you want to set.&lt;br /&gt;
'''&amp;lt;u&amp;gt;It is worth noting that War and Fued are currently not options in the game due to the removal of raiding. They are left here for historical and potentially future uses, and as such the only two clan relations that impact the game are Alliance and Neutral.&amp;lt;/u&amp;gt;''' &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Number&lt;br /&gt;
!Name&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|Alliance&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|Peace-Treaty&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Neutral&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|War&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|Fued&lt;br /&gt;
|}&lt;br /&gt;
'''&amp;lt;big&amp;gt;&amp;lt;u&amp;gt;Alliance&amp;lt;/u&amp;gt;&amp;lt;/big&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
Allied clans can visit each other’s clan halls. Both clan leaders need to set the status of their relations to Alliance for an alliance to be formed. If, after an alliance has been formed, one of the allied clans wants to reduce the status of their relations, it will take 24 (earth) hours for the change to come into effect. The status of their relations can only be changed to Peace Treaty. If both sides agree on diminished (or reduced) relations, the change happens at once.&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;u&amp;gt;&amp;lt;big&amp;gt;Peace Treaty&amp;lt;/big&amp;gt;&amp;lt;/u&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
A Peace Treaty requires both clan leaders to set the status of their relations to Treaty before it becomes operative. One-sided reduction of relations takes 24 (earth) hours to come into effect.&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;u&amp;gt;&amp;lt;big&amp;gt;Neutral&amp;lt;/big&amp;gt;&amp;lt;/u&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
Neutral is the basic status and starting point for all clan relations. Going from Neutral to War takes one (earth) hour.&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;u&amp;gt;&amp;lt;big&amp;gt;War&amp;lt;/big&amp;gt;&amp;lt;/u&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
Members of clans at war can attack each other in clan areas. They can also steal the other clan's Jewels through the clan catacombs. A change from War to Feud or to Neutral, Peace Treaty, or Alliance, necessitates the consent of both clan leaders. War is not available to clans with raiding turned off.&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;u&amp;gt;&amp;lt;big&amp;gt;Feud&amp;lt;/big&amp;gt;&amp;lt;/u&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
Feud is... total war. All members of both clans within a three-level range can attack each other, no matter where. No clan can be forced into a feud, it requires an agreement between both leaders. A one-sided ending of the feud takes 24 (earth) hours to come into effect. Feud is not available to clans with raiding turned off.&lt;br /&gt;
&lt;br /&gt;
== Clan Treasury ==&lt;br /&gt;
Each clan has its own bank account. Members ranked 1-4 can view it with the  command. All members can also deposit money into the account by telling the clan clerk: &amp;quot;deposit &amp;lt;amount&amp;gt; . Historically all clan defenses were paid from this account, but as the raiding system does not exist, this is just a place to hold gold. Clan members of rank 3 or better clan remove money from the clan account by telling the clan: &amp;quot;withdraw &amp;lt;amount&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Logging ==&lt;br /&gt;
All important actions of clans and their members get logged, and can be checked by all players. The command to do so is /clanlog. A simple call of this command will show all clan activities which occurred during the last 24 (earth) hours. To search for specific occurrences, /clanlog can be modified with parameters:&lt;br /&gt;
&lt;br /&gt;
-p &amp;lt;name&amp;gt; - Show only entries created for player &amp;lt;name&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-c &amp;lt;number&amp;gt; - Show only entries created clan &amp;lt;number&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-x &amp;lt;priority&amp;gt; - Show only entries of &amp;lt;priority&amp;gt; or lower&lt;br /&gt;
&lt;br /&gt;
-s &amp;lt;hours&amp;gt; - Show only entries &amp;lt;hours&amp;gt; old or newer (start time)&lt;br /&gt;
&lt;br /&gt;
-e &amp;lt;hours&amp;gt; - Show only entries &amp;lt;hours&amp;gt; old or older (end time)&lt;br /&gt;
&lt;br /&gt;
To get all important actions for your clan use: /clanlog -c 4 -x 10 -s 336&lt;br /&gt;
&lt;br /&gt;
-c 4 restricts the output to clan 4 (you have to change the number to match your clan, of course)&lt;br /&gt;
&lt;br /&gt;
-x 10 restricts the output to relation changes and raids.&lt;br /&gt;
&lt;br /&gt;
-s 336 gets all entries for the last two weeks&lt;br /&gt;
&lt;br /&gt;
To get a history about a specific player use: /clanlog -p Ishtar -x 15 -s 1344&lt;br /&gt;
&lt;br /&gt;
-p Ishtar will restrict the output to this player (change the name to fit your needs)&lt;br /&gt;
&lt;br /&gt;
-x 15 ignores all entries less important than joining or leaving clans&lt;br /&gt;
&lt;br /&gt;
-s 1344 gets all entries for the last eight weeks&lt;br /&gt;
&lt;br /&gt;
You could also use -x 25 to see when that player deposited a jewel in the clan vault.&lt;br /&gt;
&lt;br /&gt;
Please note that /clanlog will not output more than 100 entries per call. If no start time is specified, it will be set to 24 hours. If no end time is specified, it will be set to zero hours.&lt;/div&gt;</summary>
		<author><name>Randaagulf</name></author>
	</entry>
	<entry>
		<id>https://wiki.astoniaresurgence.com/mediawiki/index.php?title=Clans&amp;diff=1434</id>
		<title>Clans</title>
		<link rel="alternate" type="text/html" href="https://wiki.astoniaresurgence.com/mediawiki/index.php?title=Clans&amp;diff=1434"/>
		<updated>2024-04-10T03:21:12Z</updated>

		<summary type="html">&lt;p&gt;Randaagulf: Added in logging section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The purposes of clans are to create mini communities where you can have more personal conversations in the clan channels and to create a fun large pvp environment by competing in [[Clan Spawners]]. Additionally, clans can enable Clan Bonuses which benefit members of the clan in various ways at the cost of Clan Jewels. &lt;br /&gt;
&lt;br /&gt;
== Membership ==&lt;br /&gt;
&lt;br /&gt;
=== Joining a Clan ===&lt;br /&gt;
Go to the [[ClanMaster|Clan Master]] in [[Aston]] with a member that is at least Rank 2 in the clan (Recruiter) of the Clan you wish to join.&lt;br /&gt;
&lt;br /&gt;
Clan member with permission says '''accept: &amp;lt;player name&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
Joining member says '''join: &amp;lt;inviting players name&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
=== Leaving a Clan ===&lt;br /&gt;
To leave a Clan, go to the [[ClanMaster]] in [[Aston]] and say: Leave!&lt;br /&gt;
&lt;br /&gt;
The exclamation mark is necessary to actually leave the clan. &lt;br /&gt;
&lt;br /&gt;
== Channels ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Channel Number&lt;br /&gt;
!Channel Purpose&lt;br /&gt;
|-&lt;br /&gt;
|/c5&lt;br /&gt;
|Public channel for clan related matters&lt;br /&gt;
|-&lt;br /&gt;
|/c7&lt;br /&gt;
|Channel only visible to members of your clan&lt;br /&gt;
|-&lt;br /&gt;
|/c12&lt;br /&gt;
|Channel only visible to clan members and allied clans&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Clan Hall ==&lt;br /&gt;
To reach a Clan Hall you go to any teleporter and then click the clan number that corresponds with your clan. If you don't know your clan number type /clan in game to bring up a list of all the clans and their clan number.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There is a [[Clerk]] in the Clan Hall that you give [[Clan Jewels]] to and allows you to set clan bonuses if you have sufficient rank. [[File:Clan Hall.jpg|none|thumb|879x879px|Clan Hall]]&lt;br /&gt;
&lt;br /&gt;
== Maintenance ==&lt;br /&gt;
Clans have an upkeep of 5 jewels per real time week. Any additional bonuses that are enabled also cost additional clan jewels. &lt;br /&gt;
&lt;br /&gt;
If a clan has 2 bonuses turned on, both at level 20, these would cost 20 clan jewels each per week which would bring the total jewel cost per week for the clan to be 45.&lt;br /&gt;
== Clan Bonuses ==&lt;br /&gt;
There are seven (7) clan bonuses you can get. Each bonus goes up to 20 and the higher the level the more [[Clan Jewels]] you must spend each week. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!'''Number'''&lt;br /&gt;
!'''Name'''&lt;br /&gt;
!'''Effect'''&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|Pentagram Quest&lt;br /&gt;
|You get more exp from solving the [[Pentagram Quest]]&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|Military Advisor&lt;br /&gt;
|Extra favor with Aston's Governor&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|Merchant&lt;br /&gt;
|Better prices when buying and selling from merchants&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Learning&lt;br /&gt;
|You get more exp depending on bonus level, up to 20%&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|Haste&lt;br /&gt;
|Enables you to move faster, increases your character's speed by Haste Level * 3&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|Special Drop Quantity&lt;br /&gt;
|Bonus chance of enemies dropping items&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|Special Drop Quality&lt;br /&gt;
|Increased rarity of items dropped by enemies&lt;br /&gt;
|}&lt;br /&gt;
You can activate bonuses by saying &amp;quot;set bonus &amp;lt;number&amp;gt; &amp;lt;level&amp;gt;&amp;quot; to the clan clerk. For example, to set Learning to 20 but turn off Haste bonuses, you would say:&lt;br /&gt;
&lt;br /&gt;
set bonus 3 20&lt;br /&gt;
&lt;br /&gt;
set bonus 4 0&lt;br /&gt;
&lt;br /&gt;
== Clan Relations ==&lt;br /&gt;
Each clan is linked to all the other clans. The relations of one clan to another are clearly defined, varying from alliance to feud. The clan leader can change the status of his clan’s relations with another by going to the clan's clerk and telling him: &amp;quot;relation &amp;lt;clan&amp;gt; &amp;lt;relation&amp;gt;, where &amp;lt;clan&amp;gt; is the number for the clan whose relations with your clan you wish to change and &amp;lt;relation&amp;gt; is the number for the status of relations you want to set.&lt;br /&gt;
'''&amp;lt;u&amp;gt;It is worth noting that War and Fued are currently not options in the game due to the removal of raiding. They are left here for historical and potentially future uses, and as such the only two clan relations that impact the game are Alliance and Neutral.&amp;lt;/u&amp;gt;''' &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Number&lt;br /&gt;
!Name&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|Alliance&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|Peace-Treaty&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Neutral&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|War&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|Fued&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Alliance ===&lt;br /&gt;
Allied clans can visit each other’s clan halls. Both clan leaders need to set the status of their relations to Alliance for an alliance to be formed. If, after an alliance has been formed, one of the allied clans wants to reduce the status of their relations, it will take 24 (earth) hours for the change to come into effect. The status of their relations can only be changed to Peace Treaty. If both sides agree on diminished (or reduced) relations, the change happens at once.&lt;br /&gt;
&lt;br /&gt;
=== Peace Treaty ===&lt;br /&gt;
A Peace Treaty requires both clan leaders to set the status of their relations to Treaty before it becomes operative. One-sided reduction of relations takes 24 (earth) hours to come into effect.&lt;br /&gt;
&lt;br /&gt;
=== Neutral ===&lt;br /&gt;
Neutral is the basic status and starting point for all clan relations. Going from Neutral to War takes one (earth) hour.&lt;br /&gt;
&lt;br /&gt;
=== War ===&lt;br /&gt;
Members of clans at war can attack each other in clan areas. They can also steal the other clan's Jewels through the clan catacombs. A change from War to Feud or to Neutral, Peace Treaty, or Alliance, necessitates the consent of both clan leaders. War is not available to clans with raiding turned off.&lt;br /&gt;
&lt;br /&gt;
=== Feud ===&lt;br /&gt;
Feud is... total war. All members of both clans within a three-level range can attack each other, no matter where. No clan can be forced into a feud, it requires an agreement between both leaders. A one-sided ending of the feud takes 24 (earth) hours to come into effect. Feud is not available to clans with raiding turned off.&lt;br /&gt;
&lt;br /&gt;
== Clan Treasury ==&lt;br /&gt;
Each clan has its own bank account. Members ranked 1-4 can view it with the  command. All members can also deposit money into the account by telling the clan clerk: &amp;quot;deposit &amp;lt;amount&amp;gt; . Historically all clan defenses were paid from this account, but as the raiding system does not exist, this is just a place to hold gold. Clan members of rank 3 or better clan remove money from the clan account by telling the clan: &amp;quot;withdraw &amp;lt;amount&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Logging ==&lt;br /&gt;
All important actions of clans and their members get logged, and can be checked by all players. The command to do so is /clanlog. A simple call of this command will show all clan activities which occurred during the last 24 (earth) hours. To search for specific occurrences, /clanlog can be modified with parameters:&lt;br /&gt;
&lt;br /&gt;
-p &amp;lt;name&amp;gt; - Show only entries created for player &amp;lt;name&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-c &amp;lt;number&amp;gt; - Show only entries created clan &amp;lt;number&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-x &amp;lt;priority&amp;gt; - Show only entries of &amp;lt;priority&amp;gt; or lower&lt;br /&gt;
&lt;br /&gt;
-s &amp;lt;hours&amp;gt; - Show only entries &amp;lt;hours&amp;gt; old or newer (start time)&lt;br /&gt;
&lt;br /&gt;
-e &amp;lt;hours&amp;gt; - Show only entries &amp;lt;hours&amp;gt; old or older (end time)&lt;br /&gt;
&lt;br /&gt;
To get all important actions for your clan use: /clanlog -c 4 -x 10 -s 336&lt;br /&gt;
&lt;br /&gt;
-c 4 restricts the output to clan 4 (you have to change the number to match your clan, of course)&lt;br /&gt;
&lt;br /&gt;
-x 10 restricts the output to relation changes and raids.&lt;br /&gt;
&lt;br /&gt;
-s 336 gets all entries for the last two weeks&lt;br /&gt;
&lt;br /&gt;
To get a history about a specific player use: /clanlog -p Ishtar -x 15 -s 1344&lt;br /&gt;
&lt;br /&gt;
-p Ishtar will restrict the output to this player (change the name to fit your needs)&lt;br /&gt;
&lt;br /&gt;
-x 15 ignores all entries less important than joining or leaving clans&lt;br /&gt;
&lt;br /&gt;
-s 1344 gets all entries for the last eight weeks&lt;br /&gt;
&lt;br /&gt;
You could also use -x 25 to see when that player deposited a jewel in the clan vault.&lt;br /&gt;
&lt;br /&gt;
Please note that /clanlog will not output more than 100 entries per call. If no start time is specified, it will be set to 24 hours. If no end time is specified, it will be set to zero hours.&lt;/div&gt;</summary>
		<author><name>Randaagulf</name></author>
	</entry>
	<entry>
		<id>https://wiki.astoniaresurgence.com/mediawiki/index.php?title=Clans&amp;diff=1433</id>
		<title>Clans</title>
		<link rel="alternate" type="text/html" href="https://wiki.astoniaresurgence.com/mediawiki/index.php?title=Clans&amp;diff=1433"/>
		<updated>2024-04-10T00:05:55Z</updated>

		<summary type="html">&lt;p&gt;Randaagulf: Added clan relation area, reordered the whole page to make more sense&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The purposes of clans are to create mini communities where you can have more personal conversations in the clan channels and to create a fun large pvp environment by competing in [[Clan Spawners]]. Additionally, clans can enable Clan Bonuses which benefit members of the clan in various ways at the cost of Clan Jewels. &lt;br /&gt;
&lt;br /&gt;
== Membership ==&lt;br /&gt;
&lt;br /&gt;
=== Joining a Clan ===&lt;br /&gt;
Go to the [[ClanMaster|Clan Master]] in [[Aston]] with a member that is at least Rank 2 in the clan (Recruiter) of the Clan you wish to join.&lt;br /&gt;
&lt;br /&gt;
Clan member with permission says '''accept: &amp;lt;player name&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
Joining member says '''join: &amp;lt;inviting players name&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
=== Leaving a Clan ===&lt;br /&gt;
To leave a Clan, go to the [[ClanMaster]] in [[Aston]] and say: Leave!&lt;br /&gt;
&lt;br /&gt;
The exclamation mark is necessary to actually leave the clan. &lt;br /&gt;
&lt;br /&gt;
== Channels ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Channel Number&lt;br /&gt;
!Channel Purpose&lt;br /&gt;
|-&lt;br /&gt;
|/c5&lt;br /&gt;
|Public channel for clan related matters&lt;br /&gt;
|-&lt;br /&gt;
|/c7&lt;br /&gt;
|Channel only visible to members of your clan&lt;br /&gt;
|-&lt;br /&gt;
|/c12&lt;br /&gt;
|Channel only visible to clan members and allied clans&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Clan Hall ==&lt;br /&gt;
To reach a Clan Hall you go to any teleporter and then click the clan number that corresponds with your clan. If you don't know your clan number type /clan in game to bring up a list of all the clans and their clan number.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There is a [[Clerk]] in the Clan Hall that you give [[Clan Jewels]] to and allows you to set clan bonuses if you have sufficient rank. [[File:Clan Hall.jpg|none|thumb|879x879px|Clan Hall]]&lt;br /&gt;
&lt;br /&gt;
== Maintenance ==&lt;br /&gt;
Clans have an upkeep of 5 jewels per real time week. Any additional bonuses that are enabled also cost additional clan jewels. &lt;br /&gt;
&lt;br /&gt;
If a clan has 2 bonuses turned on, both at level 20, these would cost 20 clan jewels each per week which would bring the total jewel cost per week for the clan to be 45.&lt;br /&gt;
== Clan Bonuses ==&lt;br /&gt;
There are seven (7) clan bonuses you can get. Each bonus goes up to 20 and the higher the level the more [[Clan Jewels]] you must spend each week. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!'''Number'''&lt;br /&gt;
!'''Name'''&lt;br /&gt;
!'''Effect'''&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|Pentagram Quest&lt;br /&gt;
|You get more exp from solving the [[Pentagram Quest]]&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|Military Advisor&lt;br /&gt;
|Extra favor with Aston's Governor&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|Merchant&lt;br /&gt;
|Better prices when buying and selling from merchants&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Learning&lt;br /&gt;
|You get more exp depending on bonus level, up to 20%&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|Haste&lt;br /&gt;
|Enables you to move faster, increases your character's speed by Haste Level * 3&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|Special Drop Quantity&lt;br /&gt;
|Bonus chance of enemies dropping items&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|Special Drop Quality&lt;br /&gt;
|Increased rarity of items dropped by enemies&lt;br /&gt;
|}&lt;br /&gt;
You can activate bonuses by saying &amp;quot;set bonus &amp;lt;number&amp;gt; &amp;lt;level&amp;gt;&amp;quot; to the clan clerk. For example, to set Learning to 20 but turn off Haste bonuses, you would say:&lt;br /&gt;
&lt;br /&gt;
set bonus 3 20&lt;br /&gt;
&lt;br /&gt;
set bonus 4 0&lt;br /&gt;
&lt;br /&gt;
== Clan Relations ==&lt;br /&gt;
Each clan is linked to all the other clans. The relations of one clan to another are clearly defined, varying from alliance to feud. The clan leader can change the status of his clan’s relations with another by going to the clan's clerk and telling him: &amp;quot;relation &amp;lt;clan&amp;gt; &amp;lt;relation&amp;gt;, where &amp;lt;clan&amp;gt; is the number for the clan whose relations with your clan you wish to change and &amp;lt;relation&amp;gt; is the number for the status of relations you want to set.&lt;br /&gt;
'''&amp;lt;u&amp;gt;It is worth noting that War and Fued are currently not options in the game due to the removal of raiding. They are left here for historical and potentially future uses, and as such the only two clan relations that impact the game are Alliance and Neutral.&amp;lt;/u&amp;gt;''' &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Number&lt;br /&gt;
!Name&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|Alliance&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|Peace-Treaty&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Neutral&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|War&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|Fued&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Alliance ===&lt;br /&gt;
Allied clans can visit each other’s clan halls. Both clan leaders need to set the status of their relations to Alliance for an alliance to be formed. If, after an alliance has been formed, one of the allied clans wants to reduce the status of their relations, it will take 24 (earth) hours for the change to come into effect. The status of their relations can only be changed to Peace Treaty. If both sides agree on diminished (or reduced) relations, the change happens at once.&lt;br /&gt;
&lt;br /&gt;
=== Peace Treaty ===&lt;br /&gt;
A Peace Treaty requires both clan leaders to set the status of their relations to Treaty before it becomes operative. One-sided reduction of relations takes 24 (earth) hours to come into effect.&lt;br /&gt;
&lt;br /&gt;
=== Neutral ===&lt;br /&gt;
Neutral is the basic status and starting point for all clan relations. Going from Neutral to War takes one (earth) hour.&lt;br /&gt;
&lt;br /&gt;
=== War ===&lt;br /&gt;
Members of clans at war can attack each other in clan areas. They can also steal the other clan's Jewels through the clan catacombs. A change from War to Feud or to Neutral, Peace Treaty, or Alliance, necessitates the consent of both clan leaders. War is not available to clans with raiding turned off.&lt;br /&gt;
&lt;br /&gt;
=== Feud ===&lt;br /&gt;
Feud is... total war. All members of both clans within a three-level range can attack each other, no matter where. No clan can be forced into a feud, it requires an agreement between both leaders. A one-sided ending of the feud takes 24 (earth) hours to come into effect. Feud is not available to clans with raiding turned off.&lt;/div&gt;</summary>
		<author><name>Randaagulf</name></author>
	</entry>
	<entry>
		<id>https://wiki.astoniaresurgence.com/mediawiki/index.php?title=Main_Page&amp;diff=1432</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.astoniaresurgence.com/mediawiki/index.php?title=Main_Page&amp;diff=1432"/>
		<updated>2024-04-09T23:25:25Z</updated>

		<summary type="html">&lt;p&gt;Randaagulf: Minor changes to table to separate quest zones from other zones&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;strong&amp;gt;Welcome to the Astonia Resurgence Wiki! We also have a [https://discord.gg/ryHu9qVGZx Discord]!&amp;lt;/strong&amp;gt; &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |'''Areas'''&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |'''Guides'''&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |'''Clans'''&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |'''Misc'''&lt;br /&gt;
|-&lt;br /&gt;
!Quest Zones&lt;br /&gt;
!Other Zones&lt;br /&gt;
|-&lt;br /&gt;
|[[Cameron]]&lt;br /&gt;
|[[Pentagram Quest]]&lt;br /&gt;
|&lt;br /&gt;
|[[Character Creation]]&lt;br /&gt;
|&lt;br /&gt;
|[[Clans]]&lt;br /&gt;
|&lt;br /&gt;
|[[Story|Lore]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Aston]]&lt;br /&gt;
|[[Labyrinth]]&lt;br /&gt;
|&lt;br /&gt;
|[[Mechanics]]&lt;br /&gt;
|&lt;br /&gt;
|[[Spawner (Clan)|Spawns]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Swamps]]&lt;br /&gt;
|[[Ice Army Caves]]&lt;br /&gt;
|&lt;br /&gt;
|[[Classes]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Exkordon Forest]]&lt;br /&gt;
|[[Rodney's Warped World]]&lt;br /&gt;
|&lt;br /&gt;
|[[Mage guide]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Exkordon]]&lt;br /&gt;
|[[Aston Sewers]]&lt;br /&gt;
|&lt;br /&gt;
|[[Warrior guide]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Brannington Forest]]&lt;br /&gt;
|[[Jobbington]]&lt;br /&gt;
|&lt;br /&gt;
|[[Seyan guide]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Brannington|Brannington Town]]&lt;br /&gt;
|[[Long Tunnels]]&lt;br /&gt;
|&lt;br /&gt;
|[[Speed Break Points]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Arkhata]]&lt;br /&gt;
|[[Random Dungeons]]&lt;br /&gt;
|&lt;br /&gt;
|[[Professions]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Caligar]]&lt;br /&gt;
|Bone Tower&lt;br /&gt;
|&lt;br /&gt;
|[[Gear]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Nomad Plains]]&lt;br /&gt;
|[[Earth Underground]]&lt;br /&gt;
|&lt;br /&gt;
|[[Potions]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Grimroot]]&lt;br /&gt;
|[[Fire Underground]]&lt;br /&gt;
|&lt;br /&gt;
|[[Military Ranks]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Teufelheim&lt;br /&gt;
|[[Ice Underground]]&lt;br /&gt;
|&lt;br /&gt;
|[[Yedney]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Ice Palace]]&lt;br /&gt;
|&lt;br /&gt;
|[[Donation Shop]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Mines]]&lt;br /&gt;
|&lt;br /&gt;
|[[Commands]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Experience]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== How do I create a page? ==&lt;br /&gt;
If you search, using the search box in the top right, for a page that doesn't exist, then you will be provided with a link to create the new page.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Consult the [https://www.mediawiki.org/wiki/Special:MyLanguage/Help:Contents User's Guide] for information on using the wiki software.&lt;/div&gt;</summary>
		<author><name>Randaagulf</name></author>
	</entry>
	<entry>
		<id>https://wiki.astoniaresurgence.com/mediawiki/index.php?title=Main_Page&amp;diff=1431</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.astoniaresurgence.com/mediawiki/index.php?title=Main_Page&amp;diff=1431"/>
		<updated>2024-04-09T23:15:47Z</updated>

		<summary type="html">&lt;p&gt;Randaagulf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;strong&amp;gt;Welcome to the Astonia Resurgence Wiki! We also have a [https://discord.gg/ryHu9qVGZx Discord]!&amp;lt;/strong&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Areas&lt;br /&gt;
!&lt;br /&gt;
!Guides&lt;br /&gt;
!&lt;br /&gt;
!Clans&lt;br /&gt;
!&lt;br /&gt;
!Misc&lt;br /&gt;
|-&lt;br /&gt;
|[[Cameron]]&lt;br /&gt;
|[[Pentagram Quest]]&lt;br /&gt;
|&lt;br /&gt;
|[[Character Creation]]&lt;br /&gt;
|&lt;br /&gt;
|[[Clans]]&lt;br /&gt;
|&lt;br /&gt;
|[[Story|Lore]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Aston]]&lt;br /&gt;
|[[Labyrinth]]&lt;br /&gt;
|&lt;br /&gt;
|[[Mechanics]]&lt;br /&gt;
|&lt;br /&gt;
|[[Spawner (Clan)|Spawner]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Swamps]]&lt;br /&gt;
|[[Ice Army Caves]]&lt;br /&gt;
|&lt;br /&gt;
|[[Classes]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Exkordon Forest]]&lt;br /&gt;
|[[Rodney's Warped World]]&lt;br /&gt;
|&lt;br /&gt;
|[[Mage guide]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Exkordon]]&lt;br /&gt;
|[[Aston Sewers]]&lt;br /&gt;
|&lt;br /&gt;
|[[Warrior guide]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Brannington Forest]]&lt;br /&gt;
|[[Jobbington]]&lt;br /&gt;
|&lt;br /&gt;
|[[Seyan guide]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Brannington|Brannington Town]]&lt;br /&gt;
|[[Long Tunnels]]&lt;br /&gt;
|&lt;br /&gt;
|[[Speed Break Points]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Arkhata]]&lt;br /&gt;
|[[Random Dungeons]]&lt;br /&gt;
|&lt;br /&gt;
|[[Professions]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Caligar]]&lt;br /&gt;
|Bone Tower&lt;br /&gt;
|&lt;br /&gt;
|[[Gear]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Nomad Plains]]&lt;br /&gt;
|[[Earth Underground]]&lt;br /&gt;
|&lt;br /&gt;
|[[Potions]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Grimroot]]&lt;br /&gt;
|[[Fire Underground]]&lt;br /&gt;
|&lt;br /&gt;
|[[Military Ranks]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Teufelheim&lt;br /&gt;
|[[Ice Underground]]&lt;br /&gt;
|&lt;br /&gt;
|[[Yedney]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Ice Palace]]&lt;br /&gt;
|&lt;br /&gt;
|[[Donation Shop]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Mines]]&lt;br /&gt;
|&lt;br /&gt;
|[[Commands]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Experience]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== How do I create a page? ==&lt;br /&gt;
If you search, using the search box in the top right, for a page that doesn't exist, then you will be provided with a link to create the new page.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Consult the [https://www.mediawiki.org/wiki/Special:MyLanguage/Help:Contents User's Guide] for information on using the wiki software.&lt;/div&gt;</summary>
		<author><name>Randaagulf</name></author>
	</entry>
	<entry>
		<id>https://wiki.astoniaresurgence.com/mediawiki/index.php?title=Seyan_guide&amp;diff=1430</id>
		<title>Seyan guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.astoniaresurgence.com/mediawiki/index.php?title=Seyan_guide&amp;diff=1430"/>
		<updated>2024-04-03T20:23:57Z</updated>

		<summary type="html">&lt;p&gt;Randaagulf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Disclaimer READ THIS =&lt;br /&gt;
'''Know that build guidelines are meant to be generic. A catch-all build that specializes in absolutely nothing but can work at any part of the game. Your build -absolutely- should deviate from this based on your own needs and gea'''r.&lt;br /&gt;
&lt;br /&gt;
Most generic builds will have attack, parry, and immunity equal. This is a good GENERAL rule, but your SPECIFIC situation and play should change that.&lt;br /&gt;
&lt;br /&gt;
== Seyans as a Class ==&lt;br /&gt;
Seyan'du are a prestige hybrid class between mages and warriors and as such unlock the pre-arch abilities of both classes.  They are much more [[gear]] reliant and as such, typically not recommended for players who are new and struggling with gear in the early game. The communities go to recommendation will always be to start on a mage, arch that, maybe make a couple orb alts, and when more comfortable with the game, mechanics, and [[gear]], Seyan your characters.&lt;br /&gt;
&lt;br /&gt;
As a hybrid, Seyans play a lot like warriors. They are typically melee builds, where instead of using endurance and warcry for their life-shield, they use the mana and magic-shield granted to them from their Mage half. If you choose to raise warcry on a Seyan, not that it does not and will not grant life-shield. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;*Note that you -can- build a spell-casting Seyan, but doing so is typically an advanced build and will not be covered in this guide aimed at helping newer players find their footing with the class and the game.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Unlocking the Class ===&lt;br /&gt;
Unlocking Seyan'du as a class is very similar to Arching a character. After you finish the five [[Labyrinth]] quests, when you go to challenge the Gatekeeper you say &amp;quot;Seyan'du&amp;quot; instead of Arch-Warrior or Arch-Mage and you will be teleported into a fight with the Seyan'du gatekeeper. This version of the gatekeeper is a bit harder than the others, but allows you to bring in three potions with you to complete the fight. After winning, you will respawn as level 2 or 3, depending on clan bonuses, as a newly unlocked Seyan. Your gear will be unequipped and put into your inventory, and you will start over fresh as a new Seyan. &lt;br /&gt;
&lt;br /&gt;
==== Things to do before you unlock the class ====&lt;br /&gt;
When you Seyan, almost everything on that character resets, so if you are trying to get the most out of a single character, there are some things you should do before you go fight the gatekeeper.&lt;br /&gt;
&lt;br /&gt;
* Get your orbs: Orbs reset when you seyan, so make sure you get your level 10/20/30 orbs in Aston&lt;br /&gt;
* Do your welds: Welds (and all other RDs) reset, so at the very least, SU and GU the creepers belt and weld off the the immunity to another item so you can get some nice IMM items to start&lt;br /&gt;
* Go Mining: While less important, GU rooms also reset, so you might want to find the level 10/20/30 GU rooms and get yourself a healthy amount of GU to start a character. &lt;br /&gt;
&lt;br /&gt;
=== The Differences ===&lt;br /&gt;
Seyans are a more &amp;quot;[[gear]]&amp;quot; based character. Where Warriors and Mages need 50% of a skill as gear to max, Seyans need 72.5%. This means if all three classes had 100 base immunity, Mages and Warriors need +50 from gear to max, Seyans can get +72 from gear. To balance this to prevent Seyans from being overwhelmingly more powerful, Seyans take a little more exp to raise stats and thus have slightly lower base stats than their mage or warrior counterparts. This balancing means that a -geared- Seyan is slightly more powerful than a Mage or Warrior but one without gear is significantly weaker. &lt;br /&gt;
&lt;br /&gt;
Another form of balancing Seyans go through is modifications to their max base stats. A Softcore Mage/Warrior has a max base of 115 for a stat, while Hardcore has a max base of 122. A softcore Seyan has a max base of 100, and a Hardcore a max base of 107. This once again means that an ungeared or undergeared Seyan is going to be weaker than a Mage/Warrior, but a geared Seyan will typically be stronger. &lt;br /&gt;
&lt;br /&gt;
== Generic Builds for Generic Purposes ==&lt;br /&gt;
The below Seyan builds offer input on how to build a pretty balanced Seyan at various stages of progression at low levels. Know that the amount &amp;quot;based on level&amp;quot; scales over time, you don't keep things at that forever, which is why multiple levels of build have been offered below. These beginning builds should give you a generic idea of how to raise your Seyan, and as you reach certain specializations, you can ask the community for ideas for that specific thing based on what you need. There are more &amp;quot;optimal&amp;quot; builds, and even more optimal &amp;quot;balance&amp;quot; builds, these are by no means meant to be perfect spawners and you should not use them as such. These are for the people who really don't know how to build an alt. This build assumes you are low on gear and has been made with -zero- gear in mind, change it to fit what you get. &lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;big&amp;gt;&amp;lt;u&amp;gt;Generic Seyan Advice&amp;lt;/u&amp;gt;&amp;lt;/big&amp;gt; ===&lt;br /&gt;
'''Get 10 weapon base roughly every 7 levels.'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;-This means 10 sword at level 7.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;-This means 20 sword at level 14.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;-This means 30 sword at level 21.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;-This means 40 sword at level 28.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You'll note a large number of skills aren't on the chart below, for all things not listed, just keep them at 1 unless you have a specific interest in making a build around that stat, in which case, this guide isn't for you in the first place. &lt;br /&gt;
&lt;br /&gt;
(Skills to be left at 1: Warcry, Heal, Freeze, Lightning, Fire, Pulse, Bartering, Perception, Stealth)&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
General Guidelines for Various Levels&lt;br /&gt;
!Skill&lt;br /&gt;
!Based on Level&lt;br /&gt;
!Base at 15&lt;br /&gt;
!Base at 30&lt;br /&gt;
!Base at 45&lt;br /&gt;
|-&lt;br /&gt;
|Health Points&lt;br /&gt;
|As needed, typically -5 level&lt;br /&gt;
|12&lt;br /&gt;
|20&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|Endurance&lt;br /&gt;
|As desired for fast mode&lt;br /&gt;
|10&lt;br /&gt;
|12&lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
|Mana&lt;br /&gt;
| -5-10 level&lt;br /&gt;
|12&lt;br /&gt;
|25&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|Wisdom&lt;br /&gt;
|= level&lt;br /&gt;
|15&lt;br /&gt;
|30&lt;br /&gt;
|45&lt;br /&gt;
|-&lt;br /&gt;
|Int&lt;br /&gt;
| +5 level&lt;br /&gt;
|20&lt;br /&gt;
|35&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
|Agility&lt;br /&gt;
| +5 level&lt;br /&gt;
|20&lt;br /&gt;
|35&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
|Strength&lt;br /&gt;
| +5 level&lt;br /&gt;
|20&lt;br /&gt;
|35&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
|Weapon (Sword OR 2H)&lt;br /&gt;
|10 base every 7 levels&lt;br /&gt;
|20&lt;br /&gt;
|40&lt;br /&gt;
|65&lt;br /&gt;
|-&lt;br /&gt;
|Armor Skill*&lt;br /&gt;
|= level&lt;br /&gt;
|10&lt;br /&gt;
|30&lt;br /&gt;
|40&lt;br /&gt;
|-&lt;br /&gt;
|Attack&lt;br /&gt;
| +10 level&lt;br /&gt;
|18&lt;br /&gt;
|40&lt;br /&gt;
|60&lt;br /&gt;
|-&lt;br /&gt;
|Parry&lt;br /&gt;
| +10 level&lt;br /&gt;
|18&lt;br /&gt;
|40&lt;br /&gt;
|60&lt;br /&gt;
|-&lt;br /&gt;
|Tactics&lt;br /&gt;
| -5 level&lt;br /&gt;
|10&lt;br /&gt;
|25&lt;br /&gt;
|40&lt;br /&gt;
|-&lt;br /&gt;
|Surround Hit**&lt;br /&gt;
|As desired&lt;br /&gt;
|1&lt;br /&gt;
|10&lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
|Body Control&lt;br /&gt;
| -10 level&lt;br /&gt;
|5&lt;br /&gt;
|15&lt;br /&gt;
|25&lt;br /&gt;
|-&lt;br /&gt;
|Speed Skill***&lt;br /&gt;
| -15 level&lt;br /&gt;
|1&lt;br /&gt;
|5&lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
|Bless&lt;br /&gt;
|Equal level&lt;br /&gt;
|8&lt;br /&gt;
|15&lt;br /&gt;
|35&lt;br /&gt;
|-&lt;br /&gt;
|Magic Shield&lt;br /&gt;
| -5 level&lt;br /&gt;
|10&lt;br /&gt;
|25&lt;br /&gt;
|40&lt;br /&gt;
|-&lt;br /&gt;
|Regeneration&lt;br /&gt;
|As desired, but low&lt;br /&gt;
|1&lt;br /&gt;
|5&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|Meditate&lt;br /&gt;
|As desired, but low&lt;br /&gt;
|1&lt;br /&gt;
|5&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|Immunity&lt;br /&gt;
| +10 level&lt;br /&gt;
|20&lt;br /&gt;
|40&lt;br /&gt;
|60&lt;br /&gt;
|-&lt;br /&gt;
|Profession Points (20+)&lt;br /&gt;
|As wanted for professions&lt;br /&gt;
|0&lt;br /&gt;
|24&lt;br /&gt;
|30&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Armor Skill is generally around level, unless you have a set of gear, then you will often keep armor skill to be that level until you reach your next set&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt;Surround Hit becomes more valuable when you do content that requires it. Examples being Ice Pents.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;***&amp;lt;/nowiki&amp;gt;Speed skill is best raised to hit various [[Speed Break Points|speed breaks]] and only then leveling it with level guides is just a lazy but easy way to do it.&lt;br /&gt;
&lt;br /&gt;
== +20 Seyan Set ==&lt;br /&gt;
Seyan sets for +20 gear come down to player preference and what the set is for. You should alter your set to be based on the content you want to do. If you've made it to the point you're ready to start prepping your +20 set as a Seyan congrats! Gear at this point becomes really specialized, ask around for some input specific to you and your character.&lt;/div&gt;</summary>
		<author><name>Randaagulf</name></author>
	</entry>
	<entry>
		<id>https://wiki.astoniaresurgence.com/mediawiki/index.php?title=Main_Page&amp;diff=1429</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.astoniaresurgence.com/mediawiki/index.php?title=Main_Page&amp;diff=1429"/>
		<updated>2024-03-25T20:16:22Z</updated>

		<summary type="html">&lt;p&gt;Randaagulf: Added Linked page to Lore Guide&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;strong&amp;gt;Welcome to the Astonia Resurgence Wiki! We also have a [https://discord.gg/ryHu9qVGZx Discord]!&amp;lt;/strong&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Areas&lt;br /&gt;
!&lt;br /&gt;
![[Guide|Guides]]&lt;br /&gt;
!&lt;br /&gt;
![[Clans]]&lt;br /&gt;
!&lt;br /&gt;
!Misc&lt;br /&gt;
|-&lt;br /&gt;
|[[Cameron]]&lt;br /&gt;
|[[Pentagram Quest]]&lt;br /&gt;
|&lt;br /&gt;
|[[Character Creation]]&lt;br /&gt;
|&lt;br /&gt;
|[[Spawner (Clan)|Spawner]]&lt;br /&gt;
|&lt;br /&gt;
|[[Story|Lore]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Aston]]&lt;br /&gt;
|[[Labyrinth]]&lt;br /&gt;
|&lt;br /&gt;
|[[Mechanics]]&lt;br /&gt;
|&lt;br /&gt;
|[[Starting a Clan]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Swamps]]&lt;br /&gt;
|[[Ice Army Caves]]&lt;br /&gt;
|&lt;br /&gt;
|[[Classes]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Exkordon Forest]]&lt;br /&gt;
|[[Rodney's Warped World]]&lt;br /&gt;
|&lt;br /&gt;
|[[Mage guide]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Exkordon]]&lt;br /&gt;
|[[Aston Sewers]]&lt;br /&gt;
|&lt;br /&gt;
|[[Warrior guide]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Brannington Forest]]&lt;br /&gt;
|[[Jobbington]]&lt;br /&gt;
|&lt;br /&gt;
|[[Seyan guide]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Brannington|Brannington Town]]&lt;br /&gt;
|[[Long Tunnels]]&lt;br /&gt;
|&lt;br /&gt;
|[[Speed Break Points]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Arkhata]]&lt;br /&gt;
|[[Random Dungeons]]&lt;br /&gt;
|&lt;br /&gt;
|[[Professions]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Caligar]]&lt;br /&gt;
|Bone Tower&lt;br /&gt;
|&lt;br /&gt;
|[[Gear]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Nomad Plains]]&lt;br /&gt;
|[[Earth Underground]]&lt;br /&gt;
|&lt;br /&gt;
|[[Potions]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Grimroot]]&lt;br /&gt;
|[[Fire Underground]]&lt;br /&gt;
|&lt;br /&gt;
|[[Military Ranks]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Teufelheim&lt;br /&gt;
|[[Ice Underground]]&lt;br /&gt;
|&lt;br /&gt;
|[[Yedney]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Ice Palace]]&lt;br /&gt;
|&lt;br /&gt;
|[[Donation Shop]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Mines]]&lt;br /&gt;
|&lt;br /&gt;
|[[Commands]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Experience]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== How do I create a page? ==&lt;br /&gt;
If you search, using the search box in the top right, for a page that doesn't exist, then you will be provided with a link to create the new page.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Consult the [https://www.mediawiki.org/wiki/Special:MyLanguage/Help:Contents User's Guide] for information on using the wiki software.&lt;/div&gt;</summary>
		<author><name>Randaagulf</name></author>
	</entry>
	<entry>
		<id>https://wiki.astoniaresurgence.com/mediawiki/index.php?title=Spawner_(Clan)&amp;diff=1428</id>
		<title>Spawner (Clan)</title>
		<link rel="alternate" type="text/html" href="https://wiki.astoniaresurgence.com/mediawiki/index.php?title=Spawner_(Clan)&amp;diff=1428"/>
		<updated>2024-03-10T22:20:30Z</updated>

		<summary type="html">&lt;p&gt;Randaagulf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
[[Clan Jewels|Clan Jewel]] Spawners are clan based, competitive, level capped PvP areas located throughout Astonia.   &lt;br /&gt;
&lt;br /&gt;
On entering a spawner, you will be transported to a lobby room. PvP is not enabled in this room. There will be multiple doors inside the lobby that lead into the PvP arena from multiple directions. Inside each arena area is a pedestal that, at a designated time, spawns a clan jewel at the top of it.  &lt;br /&gt;
&lt;br /&gt;
To know when a jewel will spawn, you may use /spawn, which provides a list of every spawn timer currently in game. There is also an announcement in the Clan Chat channel (c5) when a jewel is an hour from spawning, with additional announcements in the same channel at 30 minutes, 10 minutes, 5 minutes, 2 minutes, and 1 minute remaining. After which announcements shift to area chat inside of the spawn itself, with announcements for 30 seconds ,10 seconds, and 5 seconds before spawn of that jewel.   &lt;br /&gt;
&lt;br /&gt;
'''If a character is the only character around the 8 squares surrounding a pedestal at any given time after the jewel has spawned, they can grab the jewel.''' This includes members of your own clan and characters you cannot see that are in /thief or stealth.  &lt;br /&gt;
&lt;br /&gt;
The objective of a spawn is to remove the other players from the area surrounding the pedestal and be the clan to claim the jewel, thus funding the life of your clan.   &lt;br /&gt;
&lt;br /&gt;
The area itself is an arena, you can fight alts from other clans in an area where deaths are not real. A death in the arena only means your character is sent back to the last blue square it hit, and cannot enter the spawn again for another 90 seconds. &lt;br /&gt;
&lt;br /&gt;
Each spawn has a small greendot, which when used will teleport you out of the spawn to the last blue square you touched. This will give you the 90 second cooldown for reentry. You may also logout(f12) in a spawn arena, doing so will also remove you from the arena and put you back at the blue square last touched, with a cooldown on reentry. Logging out in the lobby does '''not''' teleport you out. &lt;br /&gt;
&lt;br /&gt;
== Rules for Entry ==&lt;br /&gt;
&lt;br /&gt;
=== Getting to a Spawn ===&lt;br /&gt;
While each spawn does have a door somewhere within the world you can use to access the spawn, it is by far easier to go into the clan area near the clan master and speak to [[Solomon]]. Simply say &amp;quot;Spawn #&amp;quot; to be teleported into that specific spawn. (e.g. &amp;quot;spawn 36&amp;quot; to go to the level 36 spawn). Teleporting this way will give you 40 large combo potions to use during the spawn. These potions are lost outside of the clan area. &lt;br /&gt;
&lt;br /&gt;
After entering a spawn this way, you are unable to be teleported again for 90 seconds, regardless of whether you &amp;quot;died&amp;quot; or not.&lt;br /&gt;
&lt;br /&gt;
=== Maximum level cap ===&lt;br /&gt;
Each spawn comes with a maximum level cap. It is worth noting that as long as you do not officially reach the next level, your character can still enter. &lt;br /&gt;
&lt;br /&gt;
e.g You use /nolevel and are level 36, with your exp bar 100% full, you have not yet hit level 37 and thus can still enter the level 36 spawner&lt;br /&gt;
&lt;br /&gt;
=== Minimum level cap ===&lt;br /&gt;
Each spawn comes with a minimum level. Players can enter a clan spawner if their character's level is &amp;lt;= 10 of the spawner.  &lt;br /&gt;
&lt;br /&gt;
e.g. On trying to enter a level 40 spawner a level 38 character can enter, but a character level 29 could not. Characters level 90+ enter any spawner equal to or above their level.  &lt;br /&gt;
&lt;br /&gt;
== Common Spawn Alts ==&lt;br /&gt;
Below is a list of common types of spawn alt &amp;quot;builds&amp;quot;. This list is not exhaustive, as many players will make more niche, or unique, builds, but is intended only to inform players on common character archetypes. With the exception of &amp;quot;Ped&amp;quot; spawn alt builds are named for the primary stats they have raised, giving you a good general idea of what any character can do based on that build name. (e.g wc/imm is a character build that focuses on warcry and immunity, while wc/att focuses on warcry and attack)  &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Alt Name&lt;br /&gt;
!&lt;br /&gt;
!About&lt;br /&gt;
|-&lt;br /&gt;
|Ped&lt;br /&gt;
|&lt;br /&gt;
|A build made to take very little physical or magical damage. This kind of alt has little to no offensive stats and is made to stand in those 8 squares around the pedestal and be the last character standing, to grab the jewel. Which is where it gets the name &amp;quot;ped&amp;quot;. Typically has slightly higher magic defense, as immunity is typically raised high enough to not be &amp;quot;stunned&amp;quot; by the warcry alts, or at least close, so they can continue to recast their life shield.&lt;br /&gt;
|-&lt;br /&gt;
|Sap/Tap&lt;br /&gt;
|&lt;br /&gt;
|Sword (or two-hand) attack parry. As the name suggests this character is made to do heavy physical damage, while receiving little physical damage. Typically built to deal large amounts of damage to Sai/Tai alts and to the ped once it is safe for them to be in that area. Takes high damage from caster builds. &lt;br /&gt;
|-&lt;br /&gt;
|Sai/Tai&lt;br /&gt;
|&lt;br /&gt;
|Sword (or two-hand) attack immunity. A melee focused build focused on killing the casters with low melee defense (e.g. lf or lf/imm). Takes high damage from other melee builds.&lt;br /&gt;
|-&lt;br /&gt;
|Bal&lt;br /&gt;
|&lt;br /&gt;
|A &amp;quot;balanced&amp;quot; build, this build typically focuses on having main stats (sapi, or lf/ms/imm) roughly near each other, to be a generalist. Will be outdamaged by alts built for damage, outlived by alts meant to not die, but generally does every roll &amp;quot;okay&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Wc&lt;br /&gt;
|&lt;br /&gt;
|The primary purpose of a warcry alt is to keep other characters from being able to cast their spells and to keep enemies slowed. By having high enough warcry, a character can effectively silence any character which does not have high enough immunity. A pure warcry build typically also focuses stealth to stay hidden, as they have no other offensive or defensive capabilities. &lt;br /&gt;
Derivatives of this build include:&lt;br /&gt;
Wc/att: A build made around stunning most characters, and dealing physical damage to those slowed and stunned characters.&lt;br /&gt;
Wc/imm: A build made around being less likely to be killed by lf/imm builds which typically hunt wc alts.&lt;br /&gt;
Wc/lf typically only built in higher spawns due to exp constraints, this build focuses on casting many lbs while keeping the stun up. &lt;br /&gt;
|-&lt;br /&gt;
|Frz&lt;br /&gt;
|&lt;br /&gt;
|The purpose of a freeze build is to reduce the speed of characters below given [[speed breaks]] to lower the movement/attack/casting speed of those characters. Both reducing their damage done, and increasing the chance of killing as they will have a harder time recasting their life-shield fast enough to keep up with incoming damage. This character typically also focuses on stealth to stay hidden, as they have no other offensive or defensive capabilities. &lt;br /&gt;
Derivatives of this build include: &lt;br /&gt;
Frz/lf: Meant to assist in dealing damage after freezing enemies, this build is particularly useful against Sap/Tap builds&lt;br /&gt;
Frz/imm: Meant to survive better in areas of heavy spell damage, this build has a slightly easier time freezing inside whatever room the pedestal is in, as that room also typically has large numbers of lightning-balls going through.&lt;br /&gt;
|-&lt;br /&gt;
|Lf&lt;br /&gt;
|&lt;br /&gt;
|Lightning. Just pure lightning. These builds are typically glass cannons who try to use range to live casting lightning-balls into a given area. Extremely high damage, extremely squishy. All derivatives of this build give up some damage for some other benefit&lt;br /&gt;
Derivatives of this build include:&lt;br /&gt;
Lf/frz: (see frz/lf)&lt;br /&gt;
Lf/imm: This build typically has extremely high immunity, often meant to not be stunned by warcry alts and be able to &amp;quot;sweep&amp;quot; areas with lightning spells to find and kill warcry alts. This build is often used as a way to deal with mage alts.&lt;br /&gt;
Lf/ms: A caster build made to take little melee damage. Made more frequently in spawns that have tight quarters where the caster will be dealing with heavy melee damage.&lt;br /&gt;
|-&lt;br /&gt;
|Fire&lt;br /&gt;
|&lt;br /&gt;
|For every Lf build, there is a comparable fire build. The difference is in how the damage is applied. Lightning-ball does damage around it as it travels and travels slowly. Fire does higher damage, but only in the select area in which it hits. If lightning builds are the machine guns that cleanup whole areas, fire builds are the casters that do significant targeted damage, due to the nature of their hp damage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Common Spawn Terminology ==&lt;br /&gt;
Below is a list of most, but not all, common spawn terminology. It is not exhaustive, and also does not include the alts listed above.    &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Name&lt;br /&gt;
!&lt;br /&gt;
!Meaning&lt;br /&gt;
|-&lt;br /&gt;
|Ped&lt;br /&gt;
|&lt;br /&gt;
|The pedestal at which the clan jewel spawns.&lt;br /&gt;
|-&lt;br /&gt;
|Lobby&lt;br /&gt;
|&lt;br /&gt;
|The waiting room after you teleport into a spawn area. &lt;br /&gt;
|-&lt;br /&gt;
|Green Dot&lt;br /&gt;
|&lt;br /&gt;
|The small green dot typically located in the far corners of a spawn that teleport you out.&lt;br /&gt;
|-&lt;br /&gt;
|Packing&lt;br /&gt;
|&lt;br /&gt;
|The community made term for a clan that brings a &amp;quot;large&amp;quot; (i.e. disproportionate compared to other clans at the time) number of people to a spawn.&lt;br /&gt;
|-&lt;br /&gt;
|Drag&lt;br /&gt;
|&lt;br /&gt;
|The act of moving another players character by moving when they attack you. Typically this is done to remove a defender from the ped so your clan can get the grab.&lt;br /&gt;
|-&lt;br /&gt;
|Grab&lt;br /&gt;
|&lt;br /&gt;
|Using the pedestal when no one else is on it, to get the clan jewel.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Time mechanics ==&lt;br /&gt;
Each spawn has a &amp;quot;base&amp;quot; time before it will spawn again which is the average time on the table below. After a jewel has been grabbed the next time for that spawn can be 50% to 150% of the base time found below.   &lt;br /&gt;
&lt;br /&gt;
So a 16 hour spawn can go as low as 8 hours, or as high as 24, or really anywhere in the middle.   &lt;br /&gt;
&lt;br /&gt;
While slightly more complex than that, it is a good general understanding. The server is setup so two spawns will not happen at once, and they happen on a 30 minute interval where each spawn will occur on the hour or half hour.  This might sometimes skew things a little outside their normal numbers if all slots are taken within the normal time frame.  &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+Clan Jewel Spawners&lt;br /&gt;
!Max Level&lt;br /&gt;
!Jewel Spawn Time&lt;br /&gt;
(Average, hrs)&lt;br /&gt;
!Location&lt;br /&gt;
!Co-ordinates&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|24&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|12&lt;br /&gt;
|[[1st Skeleton Ruins]]&lt;br /&gt;
|161,154&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|16&lt;br /&gt;
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|}&lt;/div&gt;</summary>
		<author><name>Randaagulf</name></author>
	</entry>
	<entry>
		<id>https://wiki.astoniaresurgence.com/mediawiki/index.php?title=Spawner_(Clan)&amp;diff=1427</id>
		<title>Spawner (Clan)</title>
		<link rel="alternate" type="text/html" href="https://wiki.astoniaresurgence.com/mediawiki/index.php?title=Spawner_(Clan)&amp;diff=1427"/>
		<updated>2024-03-10T22:20:12Z</updated>

		<summary type="html">&lt;p&gt;Randaagulf: Complete page overhaul, with addition of headings, common spawn alts, common spawn terms&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
[[Clan Jewels|Clan Jewel]] Spawners are clan based, competitive, level capped PvP areas located throughout Astonia.   &lt;br /&gt;
&lt;br /&gt;
On entering a spawner, you will be transported to a lobby room. PvP is not enabled in this room. There will be multiple doors inside the lobby that lead into the PvP arena from multiple directions. Inside each arena area is a pedestal that, at a designated time, spawns a clan jewel at the top of it.  &lt;br /&gt;
&lt;br /&gt;
To know when a jewel will spawn, you may use /spawn, which provides a list of every spawn timer currently in game. There is also an announcement in the Clan Chat channel (c5) when a jewel is an hour from spawning, with additional announcements in the same channel at 30 minutes, 10 minutes, 5 minutes, 2 minutes, and 1 minute remaining. After which announcements shift to area chat inside of the spawn itself, with announcements for 30 seconds ,10 seconds, and 5 seconds before spawn of that jewel.   &lt;br /&gt;
&lt;br /&gt;
'''If a character is the only character around the 8 squares surrounding a pedestal at any given time after the jewel has spawned, they can grab the jewel.''' This includes members of your own clan and characters you cannot see that are in /thief or stealth.  &lt;br /&gt;
&lt;br /&gt;
The objective of a spawn is to remove the other players from the area surrounding the pedestal and be the clan to claim the jewel, thus funding the life of your clan.   &lt;br /&gt;
&lt;br /&gt;
The area itself is an arena, you can fight alts from other clans in an area where deaths are not real. A death in the arena only means your character is sent back to the last blue square it hit, and cannot enter the spawn again for another 90 seconds. &lt;br /&gt;
&lt;br /&gt;
Each spawn has a small greendot, which when used will teleport you out of the spawn to the last blue square you touched. This will give you the 90 second cooldown for reentry. You may also logout(f12) in a spawn arena, doing so will also remove you from the arena and put you back at the blue square last touched, with a cooldown on reentry. Logging out in the lobby does '''not''' teleport you out. &lt;br /&gt;
&lt;br /&gt;
== Rules for Entry ==&lt;br /&gt;
&lt;br /&gt;
=== Getting to a Spawn ===&lt;br /&gt;
While each spawn does have a door somewhere within the world you can use to access the spawn, it is by far easier to go into the clan area near the clan master and speak to [[Solomon]]. Simply say &amp;quot;Spawn #&amp;quot; to be teleported into that specific spawn. (e.g. &amp;quot;spawn 36&amp;quot; to go to the level 36 spawn). Teleporting this way will give you 40 large combo potions to use during the spawn. These potions are lost outside of the clan area. &lt;br /&gt;
&lt;br /&gt;
After entering a spawn this way, you are unable to be teleported again for 90 seconds, regardless of whether you &amp;quot;died&amp;quot; or not.&lt;br /&gt;
&lt;br /&gt;
=== Maximum level cap ===&lt;br /&gt;
Each spawn comes with a maximum level cap. It is worth noting that as long as you do not officially reach the next level, your character can still enter. &lt;br /&gt;
&lt;br /&gt;
e.g You use /nolevel and are level 36, with your exp bar 100% full, you have not yet hit level 37 and thus can still enter the level 36 spawner&lt;br /&gt;
&lt;br /&gt;
=== Minimum level cap ===&lt;br /&gt;
Each spawn comes with a minimum level. Players can enter a clan spawner if their character's level is &amp;lt;= 10 of the spawner.  &lt;br /&gt;
&lt;br /&gt;
e.g. On trying to enter a level 40 spawner a level 38 character can enter, but a character level 29 could not. Characters level 90+ enter any spawner equal to or above their level.  &lt;br /&gt;
&lt;br /&gt;
== Common Spawn Alts ==&lt;br /&gt;
Below is a list of common types of spawn alt &amp;quot;builds&amp;quot;. This list is not exhaustive, as many players will make more niche, or unique, builds, but is intended only to inform players on common character archetypes. With the exception of &amp;quot;Ped&amp;quot; spawn alt builds are named for the primary stats they have raised, giving you a good general idea of what any character can do based on that build name. (e.g wc/imm is a character build that focuses on warcry and immunity, while wc/att focuses on warcry and attack)  &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Alt Name&lt;br /&gt;
!&lt;br /&gt;
!About&lt;br /&gt;
|-&lt;br /&gt;
|Ped&lt;br /&gt;
|&lt;br /&gt;
|A build made to take very little physical or magical damage. This kind of alt has little to no offensive stats and is made to stand in those 8 squares around the pedestal and be the last character standing, to grab the jewel. Which is where it gets the name &amp;quot;ped&amp;quot;. Typically has slightly higher magic defense, as immunity is typically raised high enough to not be &amp;quot;stunned&amp;quot; by the warcry alts, or at least close, so they can continue to recast their life shield.&lt;br /&gt;
|-&lt;br /&gt;
|Sap/Tap&lt;br /&gt;
|&lt;br /&gt;
|Sword (or two-hand) attack parry. As the name suggests this character is made to do heavy physical damage, while receiving little physical damage. Typically built to deal large amounts of damage to Sai/Tai alts and to the ped once it is safe for them to be in that area. Takes high damage from caster builds. &lt;br /&gt;
|-&lt;br /&gt;
|Sai/Tai&lt;br /&gt;
|&lt;br /&gt;
|Sword (or two-hand) attack immunity. A melee focused build focused on killing the casters with low melee defense (e.g. lf or lf/imm). Takes high damage from other melee builds.&lt;br /&gt;
|-&lt;br /&gt;
|Bal&lt;br /&gt;
|&lt;br /&gt;
|A &amp;quot;balanced&amp;quot; build, this build typically focuses on having main stats (sapi, or lf/ms/imm) roughly near each other, to be a generalist. Will be outdamaged by alts built for damage, outlived by alts meant to not die, but generally does every roll &amp;quot;okay&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Wc&lt;br /&gt;
|&lt;br /&gt;
|The primary purpose of a warcry alt is to keep other characters from being able to cast their spells and to keep enemies slowed. By having high enough warcry, a character can effectively silence any character which does not have high enough immunity. A pure warcry build typically also focuses stealth to stay hidden, as they have no other offensive or defensive capabilities. &lt;br /&gt;
Derivatives of this build include:&lt;br /&gt;
Wc/att: A build made around stunning most characters, and dealing physical damage to those slowed and stunned characters.&lt;br /&gt;
Wc/imm: A build made around being less likely to be killed by lf/imm builds which typically hunt wc alts.&lt;br /&gt;
Wc/lf typically only built in higher spawns due to exp constraints, this build focuses on casting many lbs while keeping the stun up. &lt;br /&gt;
|-&lt;br /&gt;
|Frz&lt;br /&gt;
|&lt;br /&gt;
|The purpose of a freeze build is to reduce the speed of characters below given [[speed breaks]] to lower the movement/attack/casting speed of those characters. Both reducing their damage done, and increasing the chance of killing as they will have a harder time recasting their life-shield fast enough to keep up with incoming damage. This character typically also focuses on stealth to stay hidden, as they have no other offensive or defensive capabilities. &lt;br /&gt;
Derivatives of this build include: &lt;br /&gt;
Frz/lf: Meant to assist in dealing damage after freezing enemies, this build is particularly useful against Sap/Tap builds&lt;br /&gt;
Frz/imm: Meant to survive better in areas of heavy spell damage, this build has a slightly easier time freezing inside whatever room the pedestal is in, as that room also typically has large numbers of lightning-balls going through.&lt;br /&gt;
|-&lt;br /&gt;
|Lf&lt;br /&gt;
|&lt;br /&gt;
|Lightning. Just pure lightning. These builds are typically glass cannons who try to use range to live casting lightning-balls into a given area. Extremely high damage, extremely squishy. All derivatives of this build give up some damage for some other benefit&lt;br /&gt;
Derivatives of this build include:&lt;br /&gt;
Lf/frz: (see frz/lf)&lt;br /&gt;
Lf/imm: This build typically has extremely high immunity, often meant to not be stunned by warcry alts and be able to &amp;quot;sweep&amp;quot; areas with lightning spells to find and kill warcry alts. This build is often used as a way to deal with mage alts.&lt;br /&gt;
Lf/ms: A caster build made to take little melee damage. Made more frequently in spawns that have tight quarters where the caster will be dealing with heavy melee damage.&lt;br /&gt;
|-&lt;br /&gt;
|Fire&lt;br /&gt;
|&lt;br /&gt;
|For every Lf build, there is a comparable fire build. The difference is in how the damage is applied. Lightning-ball does damage around it as it travels and travels slowly. Fire does higher damage, but only in the select area in which it hits. If lightning builds are the machine guns that cleanup whole areas, fire builds are the casters that do significant targeted damage, due to the nature of their hp damage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Common Spawn Terminology ==&lt;br /&gt;
Below is a list of most, but not all, common spawn terminology. It is not exhaustive, and also does not include the alts listed above.    &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Name&lt;br /&gt;
!&lt;br /&gt;
!Meaning&lt;br /&gt;
|-&lt;br /&gt;
|Ped&lt;br /&gt;
|&lt;br /&gt;
|The pedestal at which the clan jewel spawns.&lt;br /&gt;
|-&lt;br /&gt;
|Lobby&lt;br /&gt;
|&lt;br /&gt;
|The waiting room after you teleport into a spawn area. &lt;br /&gt;
|-&lt;br /&gt;
|Green Dot&lt;br /&gt;
|&lt;br /&gt;
|The small green dot typically located in the far corners of a spawn that teleport you out.&lt;br /&gt;
|-&lt;br /&gt;
|Packing&lt;br /&gt;
|&lt;br /&gt;
|The community made term for a clan that brings a &amp;quot;large&amp;quot; (i.e. disproportionate compared to other clans at the time) number of people to a spawn.&lt;br /&gt;
|-&lt;br /&gt;
|Drag&lt;br /&gt;
|&lt;br /&gt;
|The act of moving another players character by moving when they attack you. Typically this is done to remove a defender from the ped so your clan can get the grab.&lt;br /&gt;
|-&lt;br /&gt;
|Grab&lt;br /&gt;
|&lt;br /&gt;
|Using the pedestal when no one else is on it, to get the clan jewel.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Time mechanics: ==&lt;br /&gt;
Each spawn has a &amp;quot;base&amp;quot; time before it will spawn again which is the average time on the table below. After a jewel has been grabbed the next time for that spawn can be 50% to 150% of the base time found below.   &lt;br /&gt;
&lt;br /&gt;
So a 16 hour spawn can go as low as 8 hours, or as high as 24, or really anywhere in the middle.   &lt;br /&gt;
&lt;br /&gt;
While slightly more complex than that, it is a good general understanding. The server is setup so two spawns will not happen at once, and they happen on a 30 minute interval where each spawn will occur on the hour or half hour.  This might sometimes skew things a little outside their normal numbers if all slots are taken within the normal time frame.  &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+Clan Jewel Spawners&lt;br /&gt;
!Max Level&lt;br /&gt;
!Jewel Spawn Time&lt;br /&gt;
(Average, hrs)&lt;br /&gt;
!Location&lt;br /&gt;
!Co-ordinates&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|24&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|12&lt;br /&gt;
|[[1st Skeleton Ruins]]&lt;br /&gt;
|161,154&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
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|}&lt;/div&gt;</summary>
		<author><name>Randaagulf</name></author>
	</entry>
	<entry>
		<id>https://wiki.astoniaresurgence.com/mediawiki/index.php?title=Story&amp;diff=1426</id>
		<title>Story</title>
		<link rel="alternate" type="text/html" href="https://wiki.astoniaresurgence.com/mediawiki/index.php?title=Story&amp;diff=1426"/>
		<updated>2024-02-16T20:55:53Z</updated>

		<summary type="html">&lt;p&gt;Randaagulf: /* Expansion and Challenge */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== History of the Astonian Empire ==&lt;br /&gt;
&lt;br /&gt;
=== Foundation and Re-awakening ===&lt;br /&gt;
Born into an age where all knowledge of the Origins has faded into the twilight of legend, Seyan, the young Lord of Aston, has a vision. He sets out to found the base necessary for endowing him with the material power and security that will permit him to follow his ulterior dream, by raising Aston above all other city-states in military, economical and technological might. Uniting feuding warlords and their subjects alike, the fledgling Aston Empire thrives on its promise of ubiquitous prosperity and peace with almost unnatural ease.&lt;br /&gt;
&lt;br /&gt;
Yet Seyan is restless. His vision seems to have been given a solid foundation now; its essence, however, remains elusive. None of the sages, which he gathers around him from every part of his Empire, know how to satiate his hunger for knowledge that is but the more powerfully roused by their tales of magic once known to the Ancient Ones and lost with their destruction of each other.&lt;br /&gt;
&lt;br /&gt;
When news reaches him that one of these mythical ancestors has emerged from millennia of sleep, Seyan knows that the time has come to give substance to his dream. He prepares himself for the arrival of Ishtar, first and last of the Cristalím, who forged himself anew in the fires of Elohíl from the spark of life that never expired during his long rest. Ishtar appears at the Imperial capital, and Emperor Seyan, who knows no peer among men, bows before the sheer force and energy exuding from this being like an otherworldly, superhuman, aura.&lt;br /&gt;
&lt;br /&gt;
Cautioning Seyan that he, the Emperor, may not live to see the fruition of these labors, Ishtar the Cristalím consents to sharing his knowledge of ancient magic if the Imperial House of Aston pledges allegiance to him and his Work, notwithstanding, and ignorant of, its exact nature. In spite of his advisers' initial misgivings and his own life-span limiting his personal gain in the study of the Magical Arts, Seyan takes the vow. Henceforth, he and his line shall follow Ishtar's command.&lt;br /&gt;
&lt;br /&gt;
=== Expansion and Challenge ===&lt;br /&gt;
Seyan dies conscious of having laid the groundwork to his empire that shall expand and prosper for and through the mastery of the Magical Arts, as taught to Astonians by Ishtar, only known survivor of the ancient Cristalím. Seyan's son ascends the throne. The young king and his generation have been raised to aim for the completion of the tasks Ishtar deems necessary to fulfill.&lt;br /&gt;
&lt;br /&gt;
In order to train his Astonian followers to meet the challenges ahead, Ishtar retires from human society for several decades to create the Labyrinth in whose intricacies they shall learn how to overcome their fears and weaknesses - those who will succeed in the Labyrinth Quest, shall have acquired the use of the arms of Magic. In the 50th year of Ishtar's re-awakening (AI 50), he returns to Aston, capital of the ever-expanding Empire; the Labyrinth is complete. In his awe before the immensity of Ishtar's feat, the ageing Emperor Seyan II declares Ishtar God of the Aston Empire.&lt;br /&gt;
&lt;br /&gt;
Ishtar divides His followers into two groups: Mages who focus on the mastery of Magic, and Warriors ready for combat. Representatives of both groups undertake the Labyrinth Quest: those who solve it find their powers greatly enhanced and may be called upon by Ishtar to form part of His elite troop, the Seyan'Du. At the ceremony honoring the first Seyan'Du, Ishtar announces the future rising of His Adversary who will aspire to the destruction of Ishtar and the Empire. The Seyan'Du renew Seyan I.'s vow to fight along Ishtar to resist His Adversary's forces.&lt;br /&gt;
&lt;br /&gt;
=== Decline and Fall ===&lt;br /&gt;
By AI 250, the Aston Empire has become so powerful that complacency begins to undermine all discipline and strife for the mastery of Magic. Few are those now who attempt the Labyrinth Quest, but abuse of Magic abounds. Greed and decadence accelerate the decline of military and civil structures; corrupt city governors turn their fiefs against each other in small-scale wars.&lt;br /&gt;
&lt;br /&gt;
Only the Seyan'Du remain loyal to Ishtar and His cause. Ishtar leaves them in control of Aston and retires from the capital in order to direct His energy towards the strengthening of the Labyrinth Quest: those who solve it twice shall find their powers enhanced in the use of both Magic and weaponry beyond the powers of any Mage or Warrior. In spite of the precarious situation in which He has left the Empire behind, Ishtar deems it of greater importance to thus prepare his elite for the imminent arrival of His Adversary whom He has felt awaking.&lt;br /&gt;
&lt;br /&gt;
In Ishtar's absence, Aston is stormed by Demons of unknown provenance and intent. They enter the Imperial palace, eliminate the Seyan'Du, and murder Emperor Seyan XI. Ishtar returns from His labor to find the capital almost razed to the ground, but abandoned by its attackers. He fears that the Demons' assault is but a prelude to total war His Adversary seems ready to unleash. Ishtar of the Cristalím assures his followers of the existence within them of a spark of Luctím, precious remnant of the Light that once filled every natural being. Luctím shall give those fighting the Luctím-less Demons the strength to put up resistance against their further advance.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Today Aston is still in ruins, the Empire has fallen apart. Occasional raids from Underground have forced the cities to re-establish their armies. Ishtar is gathering his soldiers for the ultimate confrontation with His Adversary; for the time being, offering training in the Arts to anyone willing to contain and overcome the Demons from below - and the One whose spirit is animating them.&lt;/div&gt;</summary>
		<author><name>Randaagulf</name></author>
	</entry>
	<entry>
		<id>https://wiki.astoniaresurgence.com/mediawiki/index.php?title=Story&amp;diff=1425</id>
		<title>Story</title>
		<link rel="alternate" type="text/html" href="https://wiki.astoniaresurgence.com/mediawiki/index.php?title=Story&amp;diff=1425"/>
		<updated>2024-02-16T20:12:33Z</updated>

		<summary type="html">&lt;p&gt;Randaagulf: Made the page and added the original story from V3&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== History of the Astonian Empire ==&lt;br /&gt;
&lt;br /&gt;
=== Foundation and Re-awakening ===&lt;br /&gt;
Born into an age where all knowledge of the Origins has faded into the twilight of legend, Seyan, young Lord of Aston, has a vision. He sets out to found the base necessary for endowing him with the material power and security that will permit him to follow his ulterior dream, by raising Aston above all other city-states in military, economical and technological might. Uniting feuding warlords and their subjects alike, the fledgling Aston Empire thrives on its promise of ubiquitous prosperity and peace with almost unnatural ease.&lt;br /&gt;
&lt;br /&gt;
Yet Seyan is restless. His vision seems to have been given a solid foundation now; its essence, however, remains elusive. None of the sages he gathers around him from every part of his Empire knows how to satiate his hunger for knowledge that is but the more powerfully roused by their tales of magic once known to the Ancient Ones and lost with their destruction of each other.&lt;br /&gt;
&lt;br /&gt;
When news reaches him that one of these mythical ancestors has emerged from millennia of sleep, Seyan knows that the time has come to give substance to his dream. He prepares himself for the arrival of Ishtar, first and last of the Cristalím, who forged himself anew in the fires of Elohíl from the spark of life that never expired during his long rest. Ishtar appears at the Imperial capital, and Emperor Seyan, who knows no peer among men, bows before the sheer force and energy exuding from this being like an otherworldly, superhuman, aura.&lt;br /&gt;
&lt;br /&gt;
Cautioning Seyan that he, the Emperor, may not live to see the fruition of these labors, Ishtar the Cristalím consents to sharing his knowledge of ancient magic if the Imperial House of Aston pledges allegiance to him and his Work, notwithstanding, and ignorant of, its exact nature. In spite of his advisers' initial misgivings and his own life-span limiting his personal gain in the study of the Magical Arts, Seyan takes the vow. Henceforth, he and his line shall follow Ishtar's command.&lt;br /&gt;
&lt;br /&gt;
=== Expansion and Challenge ===&lt;br /&gt;
Seyan dies conscious of having laid the groundwork to his empire that shall expand and prosper for and through the mastery of the Magical Arts, as taught to Astonians by Ishtar, only known survivor of the ancient Cristalím. Seyan's son ascends the throne. The young king and his generation have been raised to aim for the completion of the tasks Ishtar deems necessary to fulfill.&lt;br /&gt;
&lt;br /&gt;
In order to train his Astonian followers to meet the challenges ahead, Ishtar retires from human society for several decades to create the Labyrinth in whose intricacies they shall learn how to overcome their fears and weaknesses - those who will succeed in the Labyrinth Quest, shall have acquired the use of the arms of Magic. In the 50th year of Ishtar's re-awakening (AI 50), he returns to Aston, capital of the ever-expanding Empire; the Labyrinth is complete. In his awe before the immensity of Ishtar's feat, the ageing Emperor Seyan II. declares him God of the Aston Empire.&lt;br /&gt;
&lt;br /&gt;
Ishtar divides His followers into two groups: Mages who focus on the mastery of Magic, and Warriors ready for combat. Representatives of both groups undertake the Labyrinth Quest: those who solve it find their powers greatly enhanced and may be called upon by Ishtar to form part of His elite troop, the Seyan'Du. At the ceremony honoring the first Seyan'Du, Ishtar announces the future rising of His Adversary who will aspire to the destruction of Ishtar and the Empire. The Seyan'Du renew Seyan I.'s vow to fight along Ishtar to resist His Adversary's forces.&lt;br /&gt;
&lt;br /&gt;
=== Decline and Fall ===&lt;br /&gt;
By AI 250, the Aston Empire has become so powerful that complacency begins to undermine all discipline and strife for the mastery of Magic. Few are those now who attempt the Labyrinth Quest, but abuse of Magic abounds. Greed and decadence accelerate the decline of military and civil structures; corrupt city governors turn their fiefs against each other in small-scale wars.&lt;br /&gt;
&lt;br /&gt;
Only the Seyan'Du remain loyal to Ishtar and His cause. Ishtar leaves them in control of Aston and retires from the capital in order to direct His energy towards the strengthening of the Labyrinth Quest: those who solve it twice shall find their powers enhanced in the use of both Magic and weaponry beyond the powers of any Mage or Warrior. In spite of the precarious situation in which He has left the Empire behind, Ishtar deems it of greater importance to thus prepare his elite for the imminent arrival of His Adversary whom He has felt awaking.&lt;br /&gt;
&lt;br /&gt;
In Ishtar's absence, Aston is stormed by Demons of unknown provenance and intent. They enter the Imperial palace, eliminate the Seyan'Du, and murder Emperor Seyan XI. Ishtar returns from His labor to find the capital almost razed to the ground, but abandoned by its attackers. He fears that the Demons' assault is but a prelude to total war His Adversary seems ready to unleash. Ishtar of the Cristalím assures his followers of the existence within them of a rest of Luctím, precious remnant of the Light that once filled every natural being. Luctím shall give those fighting the Luctím-less Demons the strength to put up resistance against their further advance.&lt;br /&gt;
Today Aston is still in ruins, the Empire has fallen apart. Occasional raids from Underground have forced the cities to re-establish their armies. Ishtar is gathering his soldiers for the ultimate confrontation with His Adversary; for the time being, offering training in the Arts to anyone willing to contain and overcome the Demons from below - and the One whose spirit is animating them.&lt;/div&gt;</summary>
		<author><name>Randaagulf</name></author>
	</entry>
	<entry>
		<id>https://wiki.astoniaresurgence.com/mediawiki/index.php?title=Spawner_(Clan)&amp;diff=1424</id>
		<title>Spawner (Clan)</title>
		<link rel="alternate" type="text/html" href="https://wiki.astoniaresurgence.com/mediawiki/index.php?title=Spawner_(Clan)&amp;diff=1424"/>
		<updated>2024-02-11T23:26:40Z</updated>

		<summary type="html">&lt;p&gt;Randaagulf: Added time mechanics, added other small things&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Clan Jewels|Clan Jewel]] Spawners are located throughout Astonia and are fought over by Clans. Players can enter a clan spawner if their character's level is &amp;lt;= 10 of the spawner. For example, for the level 40 spawner a level 38 character can enter, but not a character level 29 or 41. Characters level 90+ enter any spawner equal to or above their level.  &lt;br /&gt;
&lt;br /&gt;
On entering a spawner you are placed into a &amp;quot;lobby&amp;quot; room. This is a waiting room with multiple doors that lead to different areas of the PvP arena that is that spawn.   &lt;br /&gt;
&lt;br /&gt;
The Spawner area itself is an arena, you can fight other people and clans and deaths are not real. The Clan Jewels are spawned on a pedestal that has a timer. There is an announcement in the Clan chat channel when a Jewel is an hour from spawning and then counts down with announcements for 30, 10, 5, 2 and 1 minute remaining. Afterwards there are announcements for 30, 10, and 5 seconds remaining in the Area chat channel for the Spawner Area. &lt;br /&gt;
&lt;br /&gt;
The main objective is to capture the clan jewel, fighting other clans for it. If another character is on 1 of the 8 tiles around the pedestal than you cannot grab the jewel. This includes anyone from your own clan, or allied clan, characters in /thief or characters stealthed you cannot see. &lt;br /&gt;
&lt;br /&gt;
You can also use the command /spawn to see a list of when all the Clan Jewels will spawn.&lt;br /&gt;
&lt;br /&gt;
The easy way to get to get to a Clan Jewel Spawner is to go to the door to the right of the Clanmaster in Aston. From there talk to [[Solomon]] and say spawn #, where # = spawner level. You will receive 40 large combo potions upon being teleported. After being teleported, there is a 90 second cooldown on Solomon teleporting you again, regardless of whether you 'died' or not.  &lt;br /&gt;
&lt;br /&gt;
== Time mechanics: ==&lt;br /&gt;
Each spawn has a &amp;quot;base&amp;quot; time before it will spawn again which is the average time on the table below. After a jewel has been grabbed the next time for that spawn can be 50% to 150% of the base time found below.   &lt;br /&gt;
&lt;br /&gt;
So a 16 hour spawn can go as low as 8 hours, or as high as 24, or really anywhere in the middle.   &lt;br /&gt;
&lt;br /&gt;
While slightly more complex than that, it is a good general understanding. The server is setup so two spawns will not happen at once, and they happen on a 30 minute interval where each spawn will occur on the hour or half hour.  This might sometimes skew things a little outside their normal numbers if all slots are taken within the normal time frame.  &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+Clan Jewel Spawners&lt;br /&gt;
!Max Level&lt;br /&gt;
!Jewel Spawn Time&lt;br /&gt;
(Average, hrs)&lt;br /&gt;
!Location&lt;br /&gt;
!Co-ordinates&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|24&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|12&lt;br /&gt;
|[[1st Skeleton Ruins]]&lt;br /&gt;
|161,154&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|16&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|18&lt;br /&gt;
|16&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|20&lt;br /&gt;
|16&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|24&lt;br /&gt;
|48&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|28&lt;br /&gt;
|16&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|30&lt;br /&gt;
|48&lt;br /&gt;
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|34&lt;br /&gt;
|48&lt;br /&gt;
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|36&lt;br /&gt;
|16&lt;br /&gt;
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|38&lt;br /&gt;
|48&lt;br /&gt;
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|40&lt;br /&gt;
|48&lt;br /&gt;
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|43&lt;br /&gt;
|48&lt;br /&gt;
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|44&lt;br /&gt;
|16&lt;br /&gt;
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|45&lt;br /&gt;
|48&lt;br /&gt;
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|46&lt;br /&gt;
|48&lt;br /&gt;
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|-&lt;br /&gt;
|48&lt;br /&gt;
|48&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|50&lt;br /&gt;
|48&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|52&lt;br /&gt;
|24&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|60&lt;br /&gt;
|24&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|64&lt;br /&gt;
|48&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|68&lt;br /&gt;
|24&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|76&lt;br /&gt;
|24&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|84&lt;br /&gt;
|48&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|92&lt;br /&gt;
|48&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|100&lt;br /&gt;
|48&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|108&lt;br /&gt;
|48&lt;br /&gt;
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|&lt;br /&gt;
|-&lt;br /&gt;
|160&lt;br /&gt;
|48&lt;br /&gt;
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|&lt;br /&gt;
|-&lt;br /&gt;
|200&lt;br /&gt;
|48&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Randaagulf</name></author>
	</entry>
	<entry>
		<id>https://wiki.astoniaresurgence.com/mediawiki/index.php?title=Main_Page&amp;diff=1423</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.astoniaresurgence.com/mediawiki/index.php?title=Main_Page&amp;diff=1423"/>
		<updated>2024-01-27T20:44:16Z</updated>

		<summary type="html">&lt;p&gt;Randaagulf: Linked experience page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;strong&amp;gt;Welcome to the Astonia Resurgence Wiki! We also have a [https://discord.gg/ryHu9qVGZx Discord]!&amp;lt;/strong&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Areas&lt;br /&gt;
!&lt;br /&gt;
![[Guide|Guides]]&lt;br /&gt;
!&lt;br /&gt;
![[Clans]]&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|[[Cameron]]&lt;br /&gt;
|[[Pentagram Quest]]&lt;br /&gt;
|&lt;br /&gt;
|[[Character Creation]]&lt;br /&gt;
|&lt;br /&gt;
|[[Spawner (Clan)|Spawner]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Aston]]&lt;br /&gt;
|[[Labyrinth]]&lt;br /&gt;
|&lt;br /&gt;
|[[Mechanics]]&lt;br /&gt;
|&lt;br /&gt;
|[[Starting a Clan]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Swamps]]&lt;br /&gt;
|[[Ice Army Caves]]&lt;br /&gt;
|&lt;br /&gt;
|[[Classes]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Exkordon Forest]]&lt;br /&gt;
|[[Rodney's Warped World]]&lt;br /&gt;
|&lt;br /&gt;
|[[Mage guide]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Exkordon]]&lt;br /&gt;
|[[Aston Sewers]]&lt;br /&gt;
|&lt;br /&gt;
|[[Warrior guide]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Brannington Forest]]&lt;br /&gt;
|[[Jobbington]]&lt;br /&gt;
|&lt;br /&gt;
|[[Seyan guide]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Brannington|Brannington Town]]&lt;br /&gt;
|[[Long Tunnels]]&lt;br /&gt;
|&lt;br /&gt;
|[[Speed Break Points]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Arkhata]]&lt;br /&gt;
|[[Random Dungeons]]&lt;br /&gt;
|&lt;br /&gt;
|[[Professions]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Caligar]]&lt;br /&gt;
|Bone Tower&lt;br /&gt;
|&lt;br /&gt;
|[[Gear]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Nomad Plains]]&lt;br /&gt;
|[[Earth Underground]]&lt;br /&gt;
|&lt;br /&gt;
|[[Potions]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Grimroot]]&lt;br /&gt;
|[[Fire Underground]]&lt;br /&gt;
|&lt;br /&gt;
|[[Military Ranks]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Teufelheim&lt;br /&gt;
|[[Ice Underground]]&lt;br /&gt;
|&lt;br /&gt;
|[[Yedney]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Ice Palace]]&lt;br /&gt;
|&lt;br /&gt;
|[[Donation Shop]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Mines]]&lt;br /&gt;
|&lt;br /&gt;
|[[Commands]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Experience]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== How do I create a page? ==&lt;br /&gt;
If you search, using the search box in the top right, for a page that doesn't exist, then you will be provided with a link to create the new page.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Consult the [https://www.mediawiki.org/wiki/Special:MyLanguage/Help:Contents User's Guide] for information on using the wiki software.&lt;/div&gt;</summary>
		<author><name>Randaagulf</name></author>
	</entry>
	<entry>
		<id>https://wiki.astoniaresurgence.com/mediawiki/index.php?title=Experience&amp;diff=1422</id>
		<title>Experience</title>
		<link rel="alternate" type="text/html" href="https://wiki.astoniaresurgence.com/mediawiki/index.php?title=Experience&amp;diff=1422"/>
		<updated>2024-01-27T20:43:44Z</updated>

		<summary type="html">&lt;p&gt;Randaagulf: Added exp required chart&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;2&amp;quot; |From Lvl&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;#&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;2&amp;quot; |To &lt;br /&gt;
&lt;br /&gt;
Lvl&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;#&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;2&amp;quot; |Exp Points Needed&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;2&amp;quot; |Total Exp&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;2&amp;quot; |1 Neg=XP&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|15&lt;br /&gt;
|16&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|65&lt;br /&gt;
|81&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|175&lt;br /&gt;
|256&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|369&lt;br /&gt;
|625&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|6&lt;br /&gt;
|671&lt;br /&gt;
|1,296&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|7&lt;br /&gt;
|1,105&lt;br /&gt;
|2,401&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|8&lt;br /&gt;
|1,695&lt;br /&gt;
|4,096&lt;br /&gt;
|4&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|9&lt;br /&gt;
|2,465&lt;br /&gt;
|6,561&lt;br /&gt;
|7&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|10&lt;br /&gt;
|3,439&lt;br /&gt;
|10,000&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|11&lt;br /&gt;
|4,641&lt;br /&gt;
|14,641&lt;br /&gt;
|15&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|11&lt;br /&gt;
|12&lt;br /&gt;
|6,095&lt;br /&gt;
|20,736&lt;br /&gt;
|21&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|12&lt;br /&gt;
|13&lt;br /&gt;
|7,825&lt;br /&gt;
|28,561&lt;br /&gt;
|29&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|13&lt;br /&gt;
|14&lt;br /&gt;
|9,855&lt;br /&gt;
|38,416&lt;br /&gt;
|38&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|14&lt;br /&gt;
|15&lt;br /&gt;
|12,209&lt;br /&gt;
|50,625&lt;br /&gt;
|51&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|16&lt;br /&gt;
|14,911&lt;br /&gt;
|65,536&lt;br /&gt;
|66&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|17&lt;br /&gt;
|17,985&lt;br /&gt;
|83,521&lt;br /&gt;
|84&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|17&lt;br /&gt;
|18&lt;br /&gt;
|21,455&lt;br /&gt;
|104,976&lt;br /&gt;
|105&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|18&lt;br /&gt;
|19&lt;br /&gt;
|25,345&lt;br /&gt;
|130,321&lt;br /&gt;
|130&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|19&lt;br /&gt;
|20&lt;br /&gt;
|29,679&lt;br /&gt;
|160,000&lt;br /&gt;
|160&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|20&lt;br /&gt;
|21&lt;br /&gt;
|34,481&lt;br /&gt;
|194,481&lt;br /&gt;
|194&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|21&lt;br /&gt;
|22&lt;br /&gt;
|39,775&lt;br /&gt;
|234,256&lt;br /&gt;
|234&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|22&lt;br /&gt;
|23&lt;br /&gt;
|45,585&lt;br /&gt;
|279,841&lt;br /&gt;
|280&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|23&lt;br /&gt;
|24&lt;br /&gt;
|51,935&lt;br /&gt;
|331,776&lt;br /&gt;
|332&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|24&lt;br /&gt;
|25&lt;br /&gt;
|58,849&lt;br /&gt;
|390,625&lt;br /&gt;
|391&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|25&lt;br /&gt;
|26&lt;br /&gt;
|66,351&lt;br /&gt;
|456,976&lt;br /&gt;
|457&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|26&lt;br /&gt;
|27&lt;br /&gt;
|74,465&lt;br /&gt;
|531,441&lt;br /&gt;
|531&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|27&lt;br /&gt;
|28&lt;br /&gt;
|83,215&lt;br /&gt;
|614,656&lt;br /&gt;
|615&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|28&lt;br /&gt;
|29&lt;br /&gt;
|92,625&lt;br /&gt;
|707,281&lt;br /&gt;
|707&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|29&lt;br /&gt;
|30&lt;br /&gt;
|102,719&lt;br /&gt;
|810,000&lt;br /&gt;
|810&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|30&lt;br /&gt;
|31&lt;br /&gt;
|113,521&lt;br /&gt;
|923,521&lt;br /&gt;
|924&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|31&lt;br /&gt;
|32&lt;br /&gt;
|125,055&lt;br /&gt;
|1,048,576&lt;br /&gt;
|1,049&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|32&lt;br /&gt;
|33&lt;br /&gt;
|137,345&lt;br /&gt;
|1,185,921&lt;br /&gt;
|1,186&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|33&lt;br /&gt;
|34&lt;br /&gt;
|150,415&lt;br /&gt;
|1,336,336&lt;br /&gt;
|1,336&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|34&lt;br /&gt;
|35&lt;br /&gt;
|164,289&lt;br /&gt;
|1,500,625&lt;br /&gt;
|1,501&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|35&lt;br /&gt;
|36&lt;br /&gt;
|178,991&lt;br /&gt;
|1,679,616&lt;br /&gt;
|1,680&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|36&lt;br /&gt;
|37&lt;br /&gt;
|194,545&lt;br /&gt;
|1,874,161&lt;br /&gt;
|1,874&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|37&lt;br /&gt;
|38&lt;br /&gt;
|210,975&lt;br /&gt;
|2,085,136&lt;br /&gt;
|2,085&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|38&lt;br /&gt;
|39&lt;br /&gt;
|228,305&lt;br /&gt;
|2,313,441&lt;br /&gt;
|2,313&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|39&lt;br /&gt;
|40&lt;br /&gt;
|246,559&lt;br /&gt;
|2,560,000&lt;br /&gt;
|2,560&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|40&lt;br /&gt;
|41&lt;br /&gt;
|265,761&lt;br /&gt;
|2,825,761&lt;br /&gt;
|2,826&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|41&lt;br /&gt;
|42&lt;br /&gt;
|285,935&lt;br /&gt;
|3,111,696&lt;br /&gt;
|3,112&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|42&lt;br /&gt;
|43&lt;br /&gt;
|307,105&lt;br /&gt;
|3,418,801&lt;br /&gt;
|3,419&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|43&lt;br /&gt;
|44&lt;br /&gt;
|329,295&lt;br /&gt;
|3,748,096&lt;br /&gt;
|3,748&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|44&lt;br /&gt;
|45&lt;br /&gt;
|352,529&lt;br /&gt;
|4,100,625&lt;br /&gt;
|4,101&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|45&lt;br /&gt;
|46&lt;br /&gt;
|376,831&lt;br /&gt;
|4,477,456&lt;br /&gt;
|4,477&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|46&lt;br /&gt;
|47&lt;br /&gt;
|402,225&lt;br /&gt;
|4,879,681&lt;br /&gt;
|4,880&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|47&lt;br /&gt;
|48&lt;br /&gt;
|428,735&lt;br /&gt;
|5,308,416&lt;br /&gt;
|5,308&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|48&lt;br /&gt;
|49&lt;br /&gt;
|456,385&lt;br /&gt;
|5,764,801&lt;br /&gt;
|5,765&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|49&lt;br /&gt;
|50&lt;br /&gt;
|485,199&lt;br /&gt;
|6,250,000&lt;br /&gt;
|6,250&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|50&lt;br /&gt;
|51&lt;br /&gt;
|515,201&lt;br /&gt;
|6,765,201&lt;br /&gt;
|6,765&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|51&lt;br /&gt;
|52&lt;br /&gt;
|546,415&lt;br /&gt;
|7,311,616&lt;br /&gt;
|7,312&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|52&lt;br /&gt;
|53&lt;br /&gt;
|578,865&lt;br /&gt;
|7,890,481&lt;br /&gt;
|7,890&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|53&lt;br /&gt;
|54&lt;br /&gt;
|612,575&lt;br /&gt;
|8,503,056&lt;br /&gt;
|8,503&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|54&lt;br /&gt;
|55&lt;br /&gt;
|647,569&lt;br /&gt;
|9,150,625&lt;br /&gt;
|9,151&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|55&lt;br /&gt;
|56&lt;br /&gt;
|683,871&lt;br /&gt;
|9,834,496&lt;br /&gt;
|9,834&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|56&lt;br /&gt;
|57&lt;br /&gt;
|721,505&lt;br /&gt;
|10,556,001&lt;br /&gt;
|10,556&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|57&lt;br /&gt;
|58&lt;br /&gt;
|760,495&lt;br /&gt;
|11,316,496&lt;br /&gt;
|11,316&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|58&lt;br /&gt;
|59&lt;br /&gt;
|800,865&lt;br /&gt;
|12,117,361&lt;br /&gt;
|12,117&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|59&lt;br /&gt;
|60&lt;br /&gt;
|842,639&lt;br /&gt;
|12,960,000&lt;br /&gt;
|12,960&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|60&lt;br /&gt;
|61&lt;br /&gt;
|885,841&lt;br /&gt;
|13,845,841&lt;br /&gt;
|13,845&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|61&lt;br /&gt;
|62&lt;br /&gt;
|930,495&lt;br /&gt;
|14,776,336&lt;br /&gt;
|14,776&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|62&lt;br /&gt;
|63&lt;br /&gt;
|976,625&lt;br /&gt;
|15,752,961&lt;br /&gt;
|15,753&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|63&lt;br /&gt;
|64&lt;br /&gt;
|1,024,255&lt;br /&gt;
|16,777,216&lt;br /&gt;
|16,777&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|64&lt;br /&gt;
|65&lt;br /&gt;
|1,073,409&lt;br /&gt;
|17,850,625&lt;br /&gt;
|17,851&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|65&lt;br /&gt;
|66&lt;br /&gt;
|1,124,111&lt;br /&gt;
|18,974,736&lt;br /&gt;
|18,975&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|66&lt;br /&gt;
|67&lt;br /&gt;
|1,176,385&lt;br /&gt;
|20,151,121&lt;br /&gt;
|20,151&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|67&lt;br /&gt;
|68&lt;br /&gt;
|1,230,255&lt;br /&gt;
|21,381,376&lt;br /&gt;
|21,381&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|68&lt;br /&gt;
|69&lt;br /&gt;
|1,285,745&lt;br /&gt;
|22,667,121&lt;br /&gt;
|22,667&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|69&lt;br /&gt;
|70&lt;br /&gt;
|1,342,879&lt;br /&gt;
|24,010,000&lt;br /&gt;
|24,010&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|70&lt;br /&gt;
|71&lt;br /&gt;
|1,401,681&lt;br /&gt;
|25,411,681&lt;br /&gt;
|25,412&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|71&lt;br /&gt;
|72&lt;br /&gt;
|1,462,175&lt;br /&gt;
|26,873,856&lt;br /&gt;
|26,874&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|72&lt;br /&gt;
|73&lt;br /&gt;
|1,524,385&lt;br /&gt;
|28,398,241&lt;br /&gt;
|28,398&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|73&lt;br /&gt;
|74&lt;br /&gt;
|1,588,335&lt;br /&gt;
|29,986,576&lt;br /&gt;
|29,987&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|74&lt;br /&gt;
|75&lt;br /&gt;
|1,654,049&lt;br /&gt;
|31,640,625&lt;br /&gt;
|31,641&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|75&lt;br /&gt;
|76&lt;br /&gt;
|1,721,551&lt;br /&gt;
|33,362,176&lt;br /&gt;
|33,362&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|76&lt;br /&gt;
|77&lt;br /&gt;
|1,790,865&lt;br /&gt;
|35,153,041&lt;br /&gt;
|35,153&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|77&lt;br /&gt;
|78&lt;br /&gt;
|1,862,015&lt;br /&gt;
|37,015,056&lt;br /&gt;
|37,015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|78&lt;br /&gt;
|79&lt;br /&gt;
|1,935,025&lt;br /&gt;
|38,950,081&lt;br /&gt;
|38,950&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|79&lt;br /&gt;
|80&lt;br /&gt;
|2,009,919&lt;br /&gt;
|40,960,000&lt;br /&gt;
|40,960&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|80&lt;br /&gt;
|81&lt;br /&gt;
|2,086,721&lt;br /&gt;
|43,046,721&lt;br /&gt;
|43,047&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|81&lt;br /&gt;
|82&lt;br /&gt;
|2,165,455&lt;br /&gt;
|45,212,176&lt;br /&gt;
|45,212&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|82&lt;br /&gt;
|83&lt;br /&gt;
|2,246,145&lt;br /&gt;
|47,458,321&lt;br /&gt;
|47,458&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|83&lt;br /&gt;
|84&lt;br /&gt;
|2,328,815&lt;br /&gt;
|49,787,136&lt;br /&gt;
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|84&lt;br /&gt;
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|2,772,705&lt;br /&gt;
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|2,867,759&lt;br /&gt;
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|2,964,961&lt;br /&gt;
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|5,109,265&lt;br /&gt;
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|5,251,839&lt;br /&gt;
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|111&lt;br /&gt;
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|5,544,895&lt;br /&gt;
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|113&lt;br /&gt;
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|5,848,655&lt;br /&gt;
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|115&lt;br /&gt;
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|6,163,311&lt;br /&gt;
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|6,324,785&lt;br /&gt;
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|6,656,145&lt;br /&gt;
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|6,826,079&lt;br /&gt;
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|7,174,575&lt;br /&gt;
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|7,353,185&lt;br /&gt;
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|7,534,735&lt;br /&gt;
|236,421,376&lt;br /&gt;
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|&lt;br /&gt;
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|124&lt;br /&gt;
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|7,719,249&lt;br /&gt;
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|125&lt;br /&gt;
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|7,906,751&lt;br /&gt;
|252,047,376&lt;br /&gt;
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|126&lt;br /&gt;
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|8,097,265&lt;br /&gt;
|260,144,641&lt;br /&gt;
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|127&lt;br /&gt;
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|8,290,815&lt;br /&gt;
|268,435,456&lt;br /&gt;
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|128&lt;br /&gt;
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|8,487,425&lt;br /&gt;
|276,922,881&lt;br /&gt;
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|&lt;br /&gt;
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|129&lt;br /&gt;
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|8,687,119&lt;br /&gt;
|285,610,000&lt;br /&gt;
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|130&lt;br /&gt;
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|8,889,921&lt;br /&gt;
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|&lt;br /&gt;
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|131&lt;br /&gt;
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|9,095,855&lt;br /&gt;
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|132&lt;br /&gt;
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|9,304,945&lt;br /&gt;
|312,900,721&lt;br /&gt;
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|&lt;br /&gt;
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|9,517,215&lt;br /&gt;
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|&lt;br /&gt;
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|134&lt;br /&gt;
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|9,732,689&lt;br /&gt;
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|&lt;br /&gt;
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|135&lt;br /&gt;
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|342,102,016&lt;br /&gt;
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|10,398,575&lt;br /&gt;
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|10,858,959&lt;br /&gt;
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|11,332,735&lt;br /&gt;
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|11,574,705&lt;br /&gt;
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|143&lt;br /&gt;
|144&lt;br /&gt;
|11,820,095&lt;br /&gt;
|429,981,696&lt;br /&gt;
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|144&lt;br /&gt;
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|12,068,929&lt;br /&gt;
|442,050,625&lt;br /&gt;
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|&lt;br /&gt;
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|12,321,231&lt;br /&gt;
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|146&lt;br /&gt;
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|12,577,025&lt;br /&gt;
|466,948,881&lt;br /&gt;
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|147&lt;br /&gt;
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|12,836,335&lt;br /&gt;
|479,785,216&lt;br /&gt;
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|13,635,601&lt;br /&gt;
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|152&lt;br /&gt;
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|14,186,465&lt;br /&gt;
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|14,467,375&lt;br /&gt;
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|14,751,969&lt;br /&gt;
|577,200,625&lt;br /&gt;
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|15,040,271&lt;br /&gt;
|592,240,896&lt;br /&gt;
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|156&lt;br /&gt;
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|15,332,305&lt;br /&gt;
|607,573,201&lt;br /&gt;
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|157&lt;br /&gt;
|158&lt;br /&gt;
|15,628,095&lt;br /&gt;
|623,201,296&lt;br /&gt;
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|&lt;br /&gt;
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|158&lt;br /&gt;
|159&lt;br /&gt;
|15,927,665&lt;br /&gt;
|639,128,961&lt;br /&gt;
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|159&lt;br /&gt;
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|16,231,039&lt;br /&gt;
|655,360,000&lt;br /&gt;
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|16,538,241&lt;br /&gt;
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|16,849,295&lt;br /&gt;
|688,747,536&lt;br /&gt;
|688,748&lt;br /&gt;
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|162&lt;br /&gt;
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|17,164,225&lt;br /&gt;
|705,911,761&lt;br /&gt;
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|&lt;br /&gt;
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|163&lt;br /&gt;
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|17,483,055&lt;br /&gt;
|723,394,816&lt;br /&gt;
|723,395&lt;br /&gt;
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|164&lt;br /&gt;
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|17,805,809&lt;br /&gt;
|741,200,625&lt;br /&gt;
|741,201&lt;br /&gt;
|&lt;br /&gt;
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|165&lt;br /&gt;
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|18,132,511&lt;br /&gt;
|759,333,136&lt;br /&gt;
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|166&lt;br /&gt;
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|18,463,185&lt;br /&gt;
|777,796,321&lt;br /&gt;
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|167&lt;br /&gt;
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|18,797,855&lt;br /&gt;
|796,594,176&lt;br /&gt;
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|168&lt;br /&gt;
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|19,136,545&lt;br /&gt;
|815,730,721&lt;br /&gt;
|815,731&lt;br /&gt;
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|-&lt;br /&gt;
|169&lt;br /&gt;
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|835,210,000&lt;br /&gt;
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|&lt;br /&gt;
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|170&lt;br /&gt;
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|19,826,081&lt;br /&gt;
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|171&lt;br /&gt;
|172&lt;br /&gt;
|20,176,975&lt;br /&gt;
|875,213,056&lt;br /&gt;
|855,036&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|172&lt;br /&gt;
|173&lt;br /&gt;
|20,531,985&lt;br /&gt;
|895,745,041&lt;br /&gt;
|895,745&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|173&lt;br /&gt;
|174&lt;br /&gt;
|20,891,135&lt;br /&gt;
|916,636,176&lt;br /&gt;
|916,636&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|174&lt;br /&gt;
|175&lt;br /&gt;
|21,254,449&lt;br /&gt;
|937,890,625&lt;br /&gt;
|937,891&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|175&lt;br /&gt;
|176&lt;br /&gt;
|21,621,951&lt;br /&gt;
|959,512,576&lt;br /&gt;
|959,513&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|176&lt;br /&gt;
|177&lt;br /&gt;
|21,993,665&lt;br /&gt;
|981,506,241&lt;br /&gt;
|981,506&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|177&lt;br /&gt;
|178&lt;br /&gt;
|22,369,615&lt;br /&gt;
|1,003,875,856&lt;br /&gt;
|1,003,876&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|178&lt;br /&gt;
|179&lt;br /&gt;
|22,749,825&lt;br /&gt;
|1,026,625,681&lt;br /&gt;
|1,026,626&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|179&lt;br /&gt;
|180&lt;br /&gt;
|23,134,319&lt;br /&gt;
|1,049,760,000&lt;br /&gt;
|1,049,760&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|180&lt;br /&gt;
|181&lt;br /&gt;
|23,523,121&lt;br /&gt;
|1,073,283,121&lt;br /&gt;
|1,073,283&lt;br /&gt;
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|-&lt;br /&gt;
|181&lt;br /&gt;
|182&lt;br /&gt;
|23,916,255&lt;br /&gt;
|1,097,199,376&lt;br /&gt;
|1,097,199&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|182&lt;br /&gt;
|183&lt;br /&gt;
|24,313,745&lt;br /&gt;
|1,121,513,121&lt;br /&gt;
|1,121,513&lt;br /&gt;
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|-&lt;br /&gt;
|183&lt;br /&gt;
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|24,715,615&lt;br /&gt;
|1,146,228,736&lt;br /&gt;
|1,146,229&lt;br /&gt;
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|-&lt;br /&gt;
|184&lt;br /&gt;
|185&lt;br /&gt;
|25,121,889&lt;br /&gt;
|1,171,350,625&lt;br /&gt;
|1,171,351&lt;br /&gt;
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|-&lt;br /&gt;
|185&lt;br /&gt;
|186&lt;br /&gt;
|25,532,591&lt;br /&gt;
|1,196,883,216&lt;br /&gt;
|1,196,883&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|186&lt;br /&gt;
|187&lt;br /&gt;
|25,947,745&lt;br /&gt;
|1,222,830,961&lt;br /&gt;
|1,222,831&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|187&lt;br /&gt;
|188&lt;br /&gt;
|26,367,375&lt;br /&gt;
|1,249,198,336&lt;br /&gt;
|1,249,198&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|188&lt;br /&gt;
|189&lt;br /&gt;
|26,791,505&lt;br /&gt;
|1,275,989,841&lt;br /&gt;
|1,275,990&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|189&lt;br /&gt;
|190&lt;br /&gt;
|27,220,159&lt;br /&gt;
|1,303,210,000&lt;br /&gt;
|1,303,210&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|190&lt;br /&gt;
|191&lt;br /&gt;
|27,653,361&lt;br /&gt;
|1,330,863,361&lt;br /&gt;
|1,330,863&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|191&lt;br /&gt;
|192&lt;br /&gt;
|28,091,135&lt;br /&gt;
|1,358,954,496&lt;br /&gt;
|1,358,954&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|192&lt;br /&gt;
|193&lt;br /&gt;
|28,533,505&lt;br /&gt;
|1,387,488,001&lt;br /&gt;
|1,387,488&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|193&lt;br /&gt;
|194&lt;br /&gt;
|28,980,495&lt;br /&gt;
|1,416,468,496&lt;br /&gt;
|1,416,468&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|194&lt;br /&gt;
|195&lt;br /&gt;
|29,432,129&lt;br /&gt;
|1,445,900,625&lt;br /&gt;
|1,445,901&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|195&lt;br /&gt;
|196&lt;br /&gt;
|29,888,431&lt;br /&gt;
|1,475,789,056&lt;br /&gt;
|1,475,789&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|196&lt;br /&gt;
|197&lt;br /&gt;
|30,349,425&lt;br /&gt;
|1,506,138,481&lt;br /&gt;
|1,506,138&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|197&lt;br /&gt;
|198&lt;br /&gt;
|30,815,135&lt;br /&gt;
|1,536,953,616&lt;br /&gt;
|1,536,954&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|198&lt;br /&gt;
|199&lt;br /&gt;
|31,285,585&lt;br /&gt;
|1,568,239,201&lt;br /&gt;
|1,568,239&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|199&lt;br /&gt;
|200&lt;br /&gt;
|31,760,799&lt;br /&gt;
|1,600,000,000&lt;br /&gt;
|1,600,000&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Randaagulf</name></author>
	</entry>
	<entry>
		<id>https://wiki.astoniaresurgence.com/mediawiki/index.php?title=Grimroot&amp;diff=1416</id>
		<title>Grimroot</title>
		<link rel="alternate" type="text/html" href="https://wiki.astoniaresurgence.com/mediawiki/index.php?title=Grimroot&amp;diff=1416"/>
		<updated>2024-01-08T07:01:35Z</updated>

		<summary type="html">&lt;p&gt;Randaagulf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Grimroot2.jpg|center|thumb]]&lt;br /&gt;
Grimroot is accessed by obtaining the 4 key pieces in the level 80 mines at 2k GU per piece.&lt;br /&gt;
&lt;br /&gt;
== Quests ==&lt;/div&gt;</summary>
		<author><name>Randaagulf</name></author>
	</entry>
	<entry>
		<id>https://wiki.astoniaresurgence.com/mediawiki/index.php?title=File:Grimroot2.jpg&amp;diff=1415</id>
		<title>File:Grimroot2.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.astoniaresurgence.com/mediawiki/index.php?title=File:Grimroot2.jpg&amp;diff=1415"/>
		<updated>2024-01-08T07:00:04Z</updated>

		<summary type="html">&lt;p&gt;Randaagulf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Old Unfinished Grim Map&lt;/div&gt;</summary>
		<author><name>Randaagulf</name></author>
	</entry>
	<entry>
		<id>https://wiki.astoniaresurgence.com/mediawiki/index.php?title=Main_Page&amp;diff=1413</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.astoniaresurgence.com/mediawiki/index.php?title=Main_Page&amp;diff=1413"/>
		<updated>2023-12-20T21:23:15Z</updated>

		<summary type="html">&lt;p&gt;Randaagulf: linked IU to IU page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;strong&amp;gt;Welcome to the Astonia Resurgence Wiki! We also have a [https://discord.gg/ryHu9qVGZx Discord]!&amp;lt;/strong&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Areas&lt;br /&gt;
!&lt;br /&gt;
![[Guide|Guides]]&lt;br /&gt;
!&lt;br /&gt;
![[Clans]]&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|[[Cameron]]&lt;br /&gt;
|[[Pentagram Quest]]&lt;br /&gt;
|&lt;br /&gt;
|[[Character Creation]]&lt;br /&gt;
|&lt;br /&gt;
|[[Spawner (Clan)|Spawner]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Aston]]&lt;br /&gt;
|[[Labyrinth]]&lt;br /&gt;
|&lt;br /&gt;
|[[Mechanics]]&lt;br /&gt;
|&lt;br /&gt;
|[[Starting a Clan]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Swamps]]&lt;br /&gt;
|[[Ice Army Caves]]&lt;br /&gt;
|&lt;br /&gt;
|[[Classes]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Exkordon Forest]]&lt;br /&gt;
|[[Rodney's Warped World]]&lt;br /&gt;
|&lt;br /&gt;
|[[Mage guide]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Exkordon]]&lt;br /&gt;
|[[Aston Sewers]]&lt;br /&gt;
|&lt;br /&gt;
|[[Warrior guide]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Brannington Forest]]&lt;br /&gt;
|[[Jobbington]]&lt;br /&gt;
|&lt;br /&gt;
|[[Seyan guide]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Brannington|Brannington Town]]&lt;br /&gt;
|[[Long Tunnels]]&lt;br /&gt;
|&lt;br /&gt;
|[[Speed Break Points]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Arkhata]]&lt;br /&gt;
|[[Random Dungeons]]&lt;br /&gt;
|&lt;br /&gt;
|[[Professions]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Caligar]]&lt;br /&gt;
|Bone Tower&lt;br /&gt;
|&lt;br /&gt;
|[[Gear]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Nomad Plains]]&lt;br /&gt;
|[[Earth Underground]]&lt;br /&gt;
|&lt;br /&gt;
|[[Potions]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Grimroot]]&lt;br /&gt;
|[[Fire Underground]]&lt;br /&gt;
|&lt;br /&gt;
|[[Military Ranks]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Teufelheim&lt;br /&gt;
|[[Ice Underground]]&lt;br /&gt;
|&lt;br /&gt;
|[[Yedney]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Ice Palace]]&lt;br /&gt;
|&lt;br /&gt;
|[[Donation Shop]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Mines]]&lt;br /&gt;
|&lt;br /&gt;
|[[Commands]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
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|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== How do I create a page? ==&lt;br /&gt;
If you search, using the search box in the top right, for a page that doesn't exist, then you will be provided with a link to create the new page.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Consult the [https://www.mediawiki.org/wiki/Special:MyLanguage/Help:Contents User's Guide] for information on using the wiki software.&lt;/div&gt;</summary>
		<author><name>Randaagulf</name></author>
	</entry>
	<entry>
		<id>https://wiki.astoniaresurgence.com/mediawiki/index.php?title=Ice_Underground&amp;diff=1412</id>
		<title>Ice Underground</title>
		<link rel="alternate" type="text/html" href="https://wiki.astoniaresurgence.com/mediawiki/index.php?title=Ice_Underground&amp;diff=1412"/>
		<updated>2023-12-20T21:21:24Z</updated>

		<summary type="html">&lt;p&gt;Randaagulf: Created page with &amp;quot;Ice Underground P1&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:IU1.gif|thumb|Ice Underground P1]]&lt;/div&gt;</summary>
		<author><name>Randaagulf</name></author>
	</entry>
	<entry>
		<id>https://wiki.astoniaresurgence.com/mediawiki/index.php?title=File:IU1.gif&amp;diff=1411</id>
		<title>File:IU1.gif</title>
		<link rel="alternate" type="text/html" href="https://wiki.astoniaresurgence.com/mediawiki/index.php?title=File:IU1.gif&amp;diff=1411"/>
		<updated>2023-12-20T21:20:34Z</updated>

		<summary type="html">&lt;p&gt;Randaagulf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;IU Map&lt;/div&gt;</summary>
		<author><name>Randaagulf</name></author>
	</entry>
	<entry>
		<id>https://wiki.astoniaresurgence.com/mediawiki/index.php?title=Arkhata&amp;diff=1410</id>
		<title>Arkhata</title>
		<link rel="alternate" type="text/html" href="https://wiki.astoniaresurgence.com/mediawiki/index.php?title=Arkhata&amp;diff=1410"/>
		<updated>2023-12-18T01:14:09Z</updated>

		<summary type="html">&lt;p&gt;Randaagulf: /* The Book Eater */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(Page Under Development) [[File:Arkhata.gif|thumb|Map from EncyclopediaAstonica|750x750px]]'''&amp;lt;big&amp;gt;For levels 45-60; many quests have a minimal level to access.&amp;lt;/big&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
   &lt;br /&gt;
Before the turmoil of the Demon invasion, Emperor Seyan IV built a secret fortress in the mountains. There, away from everything else, a city was built within the fortress. A city with a rich landscape and enough resources to be self-sufficient for ages to come.   &lt;br /&gt;
&lt;br /&gt;
Only the family of his High Councilor, the hand selected guards of Arkata, and some workers were to know of it. The city was to be a stronghold in times of peril. When the demons attacked the city of Aston and murdered the emperor, the current High Councilor Regnior brought those around him through the mountain pass and into the fortress of Arkhata.  &lt;br /&gt;
&lt;br /&gt;
The gate was drawn shut and all contact with the outside world lost, and knowledge of the city was lost.  &lt;br /&gt;
&lt;br /&gt;
== Quests ==&lt;br /&gt;
&lt;br /&gt;
===Finding Arkhata===&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| '''&amp;lt;u&amp;gt;Finding Arkhata&amp;lt;/u&amp;gt;'''&lt;br /&gt;
|-&lt;br /&gt;
| Requirements: Level 45&lt;br /&gt;
&lt;br /&gt;
Finishing Unlocks: Rammy's Crown&lt;br /&gt;
&lt;br /&gt;
Story:&lt;br /&gt;
&lt;br /&gt;
On reaching level 45, the Guard next to the teleporter in Brannington will speak to you. His cousin, a scout, has returned from the mountains above the mines rambling about meeting someone up there. That it is a strange place usually best avoided. Where demons still roam the land freely and men normally dare not go. After some discussion with the Count, the task of checking these rumors falls to you.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Walkthrough:&lt;br /&gt;
&lt;br /&gt;
Protip: When being told to report back to Bran at the end of this quest, make sure you go into town and find the teleporter to do so, so that you have an easy way back.&lt;br /&gt;
&lt;br /&gt;
The guard next to the teleporter will give you the quest. Exit the front of the city and head towards the entrance to the mines. Instead of going into the mines, circle around between the mines and the home of the wizard you killed earlier for the Brannington Family Jewels quest. The entrance to the mountains is at (76,250). Be prepared, while the next area is accessible at level 45, the Rock Demons (lvl 50) you have to kill are significantly stronger than their level would lead you to believe.&lt;br /&gt;
&lt;br /&gt;
Make your way through the rocky terrain until you see a very small bridge angled to the south-west. Cross the bridge and continue making your way to the building. The North-west corner of the building extends out into the mountain area and there is a fake wall at (218,141). Go through into the fortress. Inside there are many Young Guards who will attack you on sight. Make your way through (using the map at the bottom of the page) until you reach a room with two guards that are level 51 instead of 50. In this room at (182,45) is another false wall. Go through this area to exit out into Arkhata proper. Note: The whole area is infested with Harpies and Wolves.&lt;br /&gt;
&lt;br /&gt;
From exiting the secret wall travel North-West. You are headed to a wooden building inhabited by a guard named &amp;quot;Rammy&amp;quot; (door is at (98,69). Talk to Rammy, who will tell you to go report back to the guard in Bran.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Rammy's Crown===&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| '''&amp;lt;u&amp;gt;Rammy's Crown&amp;lt;/u&amp;gt;'''&lt;br /&gt;
|-&lt;br /&gt;
| Requirements: Level 45; Finding Arkhata&lt;br /&gt;
&lt;br /&gt;
Finishing Unlocks: Ishtar's Bracelet&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Story:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Returning to Rammy after speaking to the guard in Bran, you find that he has been robbed by a gang of bandits! They took his most precious item, his crown! Rammy tells you that the gang traveled south, past the fortress and if you return it he will reward you!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Walkthrough:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Protip: Collect &amp;quot;The Ceremonial Pot&amp;quot; quest before you go do this, as the entrance for that quest is in the back of the bandit hideout.&lt;br /&gt;
&lt;br /&gt;
Head south, killing the Harpies and Wolves that bother you on the way. Go until you reach (204,184). The building has a sign out front that says to be careful because there are bandits ahead. Inside are two level 58 bandit warriors. Go straight through the next two rooms, run into a level 61 Guard, collect the first key. Open the door directly south-west with the first key, inside are two guards, one of which has key 2. Continue through the stronghold, the bandits become level 60. There is one additional key to collect and you can enter the last room with multiple bandits and the level 65 bandit boss. Kill the boss, collect the crown and take it back to Rammy. If you picked up the quest The Ceremonial Pot, it's time to do that before you venture back.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===The Ceremonial Pot===&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| '''&amp;lt;u&amp;gt;The Ceremonial Pot&amp;lt;/u&amp;gt;'''&lt;br /&gt;
|-&lt;br /&gt;
| Requirements: Level 48,&lt;br /&gt;
&lt;br /&gt;
Finishing Unlocks: A one time use infravision potion!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Story:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Pot Maker, by order of the monk Thai Pan, created a magical iron pot. The pot was blessed with holy water from a spring in the mountains outside the fortress. The pot is quite valuable as it can hold water in temperatures well below freezing and still have the water stay liquid. This magical pot was STOLEN. The monk Thai Pan has said he can sense the pots magic south of his temple and suggests we begin the search in that direction.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Walkthrough:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Protip: Make sure you are doing this quest at the same time as Rammy's Crown, as the quest entrance is in the back of the location you need to go to for Rammy's Crown&lt;br /&gt;
&lt;br /&gt;
Return to the bandit hideout you infiltrated during the Rammy's Crown quest. In the large room with the table, where the level 61 guard holds key 1, move to the back wall. There is a hidden entrance through the wall at (247,191).&lt;br /&gt;
&lt;br /&gt;
The metal door beyond this will take you to an icy area full of level 56 seekers (big spooky eye demons). These are spell-casters that have high spell damage for their level, come prepared with high immunity. The room itself looks open, but actually has several invisible walls that turn the room into a maze. Consider going in stealth so you do not agro them all at once, as they can fireball across the walls and you have to navigate the maze to get to each of them. . Luckily, there is only one way through and no turns to get lost on, so you can easily beat this maze just by ctrl+clicking the seeker ahead of you to run forward and melee it to auto-path through much of the maze.&lt;br /&gt;
&lt;br /&gt;
Keep moving forward until you encounter the one level 55 seeker, who will have a key on their body that you will need to open the door at the end of the maze. Inside the door is a level 66 Warlock that has the pot you need. Despite the higher level, it is less of a threat than the 56 seekers. Kill the Warlock and take the potion back to the Pot Maker to finish.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Ishtar's Bracelet===&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| '''&amp;lt;u&amp;gt;Ishtar's Bracelet&amp;lt;/u&amp;gt;'''&lt;br /&gt;
|-&lt;br /&gt;
| Requirements: Rammy's Crown&lt;br /&gt;
&lt;br /&gt;
Finishing Unlocks:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Story:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Rammy sends you to assist his friend Jaz, who owns a house with his wife in the city. Jaz explored an old house and was attacked by a large number of Knogers. He had to run for his life, and when he did, he lost his bracelet. The bracelet was a family heirloom that bears the insignia of Ishtar. Obviously they want you to go reacquire it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Walkthrough:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===The Lost Secrets===&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| '''&amp;lt;u&amp;gt;The Lost Secrets&amp;lt;/u&amp;gt;'''&lt;br /&gt;
|-&lt;br /&gt;
| Requirements: Level 49&lt;br /&gt;
&lt;br /&gt;
Finishing Unlocks: The ability to collect Buddha statues for negs&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Story:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Visiting the monk Thai Pan gets you a nice cup of green tea. Afterwards the monk tells you a story of how the ruins on the shore nearby used to be a sanctuary for scholars of his order. This order became corrupt as their research was focused through the lens of green instead of the will to do good. They discovered ancient secrets, these secrets corrupted their minds and caused them to become zombies. Thai Pan says the place has a strange shrine you should investigate.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Walkthrough:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Think of this as the zombies from Aston all over again. Instead of skulls, you will collect grey scrolls. Use the grey scrolls on the holy pool you find until you get a red scroll. Return the red scroll to Thai Pan. There is also a chance you receive a Buddha Statue. You can turn those into Thai Pan when you have negs and he will erase some of your negs. You can continue to do this as long and as many times as you want for your negs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Queen Fiona's Ring===&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| '''&amp;lt;u&amp;gt;Queen Fiona's Ring&amp;lt;/u&amp;gt;'''&lt;br /&gt;
|-&lt;br /&gt;
| Requirements:&lt;br /&gt;
&lt;br /&gt;
Finishing Unlocks:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Story:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Walkthrough:&amp;lt;/u&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===A Shopkeeper's Fright===&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| '''&amp;lt;u&amp;gt;A Shopkeeper's Fright&amp;lt;/u&amp;gt;'''&lt;br /&gt;
|-&lt;br /&gt;
| Requirements: Queen Fiona's Ring&lt;br /&gt;
&lt;br /&gt;
Finishing Unlocks: The Monk's Request&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Story:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ramin (building south of Emralda) is a direct ancestor of the High Counsellor Regnior who brought the people to Arkhata. As such they are in charge of the civil life of the city. They let you know that one of the traders reports a strange hole appearing in their bedroom out of nowhere and since Rammy does not have any soldiers from the military section of Arkhata to spare, it falls on you to explore the hole and destroy any dangers within.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Walkthrough:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Head over to the three Traders and find Jessy. Enter the door next to him to go into his bedroom. Bring some potions and be prepared to move quickly, this quest is unique. When you enter the hole you will find skeletons. The trick to this quest is all skeletons must be dead -at the same time- for the quest to trigger as complete.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===The Monk's Request===&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| '''&amp;lt;u&amp;gt;The Monk's Request&amp;lt;/u&amp;gt;'''&lt;br /&gt;
|-&lt;br /&gt;
| Requirements: A Shopkeeper's Fright&lt;br /&gt;
&lt;br /&gt;
Finishing Unlocks: The Book Eater&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Story:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After speaking to Ramin at the end of &amp;quot;A Shopkeeper's Fright&amp;quot; he will tell you that the monks inside of the library need assistance. Johnatan will let you know that while the monks were fast asleep, they believe a monster broke into the library and stole the three pieces of a key. The books in the library are old and have untold secrets, so the monks each hold a piece of a key to the cages of books. Johnatan offers to share some of the knowledge if you can return the parts of the key. It seems a small group of monsters has decided to work together to steal the key. They say nothing as you recover it, but the monks thank you and share some knowledge (exp) for finding it. Afterwards, they refer you to Tracy who needs more help. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Walkthrough:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Speak to Ramin after &amp;quot;A Shopkeeper's Fright&amp;quot;. Go into the library, see Gregor, then Johan, then finally Johnatan. Simply go south, past Thai Pan. Near the middle of the map is a steel fence. Walk through the gate and up the path to the front door. The first room is five level 62 skeletons. The second room is five level 62 bandits. Then five level 61 elder Vampires. Then a room with one of each from before. Finally a room with a 67 skeleton lord, 67 bandit lord, and 69 vampire lord. Each has a key piece on them. Return each key part to the monk listed in the desc of the item and see Johnatan for your reward. Afterwards see Tracy for The Book Eater.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===The Book Eater===&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| '''&amp;lt;u&amp;gt;The Book Eater&amp;lt;/u&amp;gt;'''&lt;br /&gt;
|-&lt;br /&gt;
| Requirements: The Monk's Request&lt;br /&gt;
&lt;br /&gt;
Finishing Unlocks: Entrance Passes&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Story:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After assisting the monks, you have gained some trust with Tracy. Tracy tells you the library has a basement level where some valuble books are kept, but that there is a problem with &amp;quot;Book Eaters&amp;quot; a particularly annoying monster that are gobbling up the books. There is a teleport system in place meant to confuse intruders but somehow the monster has made it through, Tracy wants you to kill the largest for a reward.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Walkthrough:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The quest is actually pretty simply. The southern part of the room, by Johnatan, at (21,69) is a wall you can pass through into a small office. There is a hole in the corner, go down the hole and forward through the false walls. Each room has 3 teleports, by shift+clicking them you can read the description. The correct teleports have a lowercase t &amp;quot;A teleporter door&amp;quot; and the incorrect are T &amp;quot;A Teleporter door.&amp;quot; Go through 4 correct teleports to confront the level 75 Huge Bookeater. Return to Tracy when you are done. &lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===A Kidnapped Student===&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| '''&amp;lt;u&amp;gt;A Kidnapped Student&amp;lt;/u&amp;gt;'''&lt;br /&gt;
|-&lt;br /&gt;
| Requirements:&lt;br /&gt;
&lt;br /&gt;
Finishing Unlocks:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Story:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Entrance Passes===&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| '''&amp;lt;u&amp;gt;Entrance Passes&amp;lt;/u&amp;gt;'''&lt;br /&gt;
|-&lt;br /&gt;
| Requirements:&lt;br /&gt;
&lt;br /&gt;
Finishing Unlocks:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Story:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===The Traitors===&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| '''&amp;lt;u&amp;gt;The Traitors&amp;lt;/u&amp;gt;'''&lt;br /&gt;
|-&lt;br /&gt;
| Requirements:&lt;br /&gt;
&lt;br /&gt;
Finishing Unlocks:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Story:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===The Mysterious Language===&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| '''&amp;lt;u&amp;gt;The Mysterious Languaget&amp;lt;/u&amp;gt;'''&lt;br /&gt;
|-&lt;br /&gt;
| Requirements:&lt;br /&gt;
&lt;br /&gt;
Finishing Unlocks:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Story:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===The Blue Harpy===&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| '''&amp;lt;u&amp;gt;The Blue Harpy&amp;lt;/u&amp;gt;'''&lt;br /&gt;
|-&lt;br /&gt;
| Requirements:&lt;br /&gt;
&lt;br /&gt;
Finishing Unlocks:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Story:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
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|}&lt;br /&gt;
&lt;br /&gt;
===The Source===&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| '''&amp;lt;u&amp;gt;The Source&amp;lt;/u&amp;gt;'''&lt;br /&gt;
|-&lt;br /&gt;
| Requirements:&lt;br /&gt;
&lt;br /&gt;
Finishing Unlocks:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Story:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Randaagulf</name></author>
	</entry>
	<entry>
		<id>https://wiki.astoniaresurgence.com/mediawiki/index.php?title=Arkhata&amp;diff=1409</id>
		<title>Arkhata</title>
		<link rel="alternate" type="text/html" href="https://wiki.astoniaresurgence.com/mediawiki/index.php?title=Arkhata&amp;diff=1409"/>
		<updated>2023-12-18T01:06:16Z</updated>

		<summary type="html">&lt;p&gt;Randaagulf: /* The Monk's Request */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(Page Under Development) [[File:Arkhata.gif|thumb|Map from EncyclopediaAstonica|750x750px]]'''&amp;lt;big&amp;gt;For levels 45-60; many quests have a minimal level to access.&amp;lt;/big&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
   &lt;br /&gt;
Before the turmoil of the Demon invasion, Emperor Seyan IV built a secret fortress in the mountains. There, away from everything else, a city was built within the fortress. A city with a rich landscape and enough resources to be self-sufficient for ages to come.   &lt;br /&gt;
&lt;br /&gt;
Only the family of his High Councilor, the hand selected guards of Arkata, and some workers were to know of it. The city was to be a stronghold in times of peril. When the demons attacked the city of Aston and murdered the emperor, the current High Councilor Regnior brought those around him through the mountain pass and into the fortress of Arkhata.  &lt;br /&gt;
&lt;br /&gt;
The gate was drawn shut and all contact with the outside world lost, and knowledge of the city was lost.  &lt;br /&gt;
&lt;br /&gt;
== Quests ==&lt;br /&gt;
&lt;br /&gt;
===Finding Arkhata===&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| '''&amp;lt;u&amp;gt;Finding Arkhata&amp;lt;/u&amp;gt;'''&lt;br /&gt;
|-&lt;br /&gt;
| Requirements: Level 45&lt;br /&gt;
&lt;br /&gt;
Finishing Unlocks: Rammy's Crown&lt;br /&gt;
&lt;br /&gt;
Story:&lt;br /&gt;
&lt;br /&gt;
On reaching level 45, the Guard next to the teleporter in Brannington will speak to you. His cousin, a scout, has returned from the mountains above the mines rambling about meeting someone up there. That it is a strange place usually best avoided. Where demons still roam the land freely and men normally dare not go. After some discussion with the Count, the task of checking these rumors falls to you.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Walkthrough:&lt;br /&gt;
&lt;br /&gt;
Protip: When being told to report back to Bran at the end of this quest, make sure you go into town and find the teleporter to do so, so that you have an easy way back.&lt;br /&gt;
&lt;br /&gt;
The guard next to the teleporter will give you the quest. Exit the front of the city and head towards the entrance to the mines. Instead of going into the mines, circle around between the mines and the home of the wizard you killed earlier for the Brannington Family Jewels quest. The entrance to the mountains is at (76,250). Be prepared, while the next area is accessible at level 45, the Rock Demons (lvl 50) you have to kill are significantly stronger than their level would lead you to believe.&lt;br /&gt;
&lt;br /&gt;
Make your way through the rocky terrain until you see a very small bridge angled to the south-west. Cross the bridge and continue making your way to the building. The North-west corner of the building extends out into the mountain area and there is a fake wall at (218,141). Go through into the fortress. Inside there are many Young Guards who will attack you on sight. Make your way through (using the map at the bottom of the page) until you reach a room with two guards that are level 51 instead of 50. In this room at (182,45) is another false wall. Go through this area to exit out into Arkhata proper. Note: The whole area is infested with Harpies and Wolves.&lt;br /&gt;
&lt;br /&gt;
From exiting the secret wall travel North-West. You are headed to a wooden building inhabited by a guard named &amp;quot;Rammy&amp;quot; (door is at (98,69). Talk to Rammy, who will tell you to go report back to the guard in Bran.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Rammy's Crown===&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| '''&amp;lt;u&amp;gt;Rammy's Crown&amp;lt;/u&amp;gt;'''&lt;br /&gt;
|-&lt;br /&gt;
| Requirements: Level 45; Finding Arkhata&lt;br /&gt;
&lt;br /&gt;
Finishing Unlocks: Ishtar's Bracelet&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Story:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Returning to Rammy after speaking to the guard in Bran, you find that he has been robbed by a gang of bandits! They took his most precious item, his crown! Rammy tells you that the gang traveled south, past the fortress and if you return it he will reward you!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Walkthrough:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Protip: Collect &amp;quot;The Ceremonial Pot&amp;quot; quest before you go do this, as the entrance for that quest is in the back of the bandit hideout.&lt;br /&gt;
&lt;br /&gt;
Head south, killing the Harpies and Wolves that bother you on the way. Go until you reach (204,184). The building has a sign out front that says to be careful because there are bandits ahead. Inside are two level 58 bandit warriors. Go straight through the next two rooms, run into a level 61 Guard, collect the first key. Open the door directly south-west with the first key, inside are two guards, one of which has key 2. Continue through the stronghold, the bandits become level 60. There is one additional key to collect and you can enter the last room with multiple bandits and the level 65 bandit boss. Kill the boss, collect the crown and take it back to Rammy. If you picked up the quest The Ceremonial Pot, it's time to do that before you venture back.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===The Ceremonial Pot===&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| '''&amp;lt;u&amp;gt;The Ceremonial Pot&amp;lt;/u&amp;gt;'''&lt;br /&gt;
|-&lt;br /&gt;
| Requirements: Level 48,&lt;br /&gt;
&lt;br /&gt;
Finishing Unlocks: A one time use infravision potion!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Story:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Pot Maker, by order of the monk Thai Pan, created a magical iron pot. The pot was blessed with holy water from a spring in the mountains outside the fortress. The pot is quite valuable as it can hold water in temperatures well below freezing and still have the water stay liquid. This magical pot was STOLEN. The monk Thai Pan has said he can sense the pots magic south of his temple and suggests we begin the search in that direction.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Walkthrough:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Protip: Make sure you are doing this quest at the same time as Rammy's Crown, as the quest entrance is in the back of the location you need to go to for Rammy's Crown&lt;br /&gt;
&lt;br /&gt;
Return to the bandit hideout you infiltrated during the Rammy's Crown quest. In the large room with the table, where the level 61 guard holds key 1, move to the back wall. There is a hidden entrance through the wall at (247,191).&lt;br /&gt;
&lt;br /&gt;
The metal door beyond this will take you to an icy area full of level 56 seekers (big spooky eye demons). These are spell-casters that have high spell damage for their level, come prepared with high immunity. The room itself looks open, but actually has several invisible walls that turn the room into a maze. Consider going in stealth so you do not agro them all at once, as they can fireball across the walls and you have to navigate the maze to get to each of them. . Luckily, there is only one way through and no turns to get lost on, so you can easily beat this maze just by ctrl+clicking the seeker ahead of you to run forward and melee it to auto-path through much of the maze.&lt;br /&gt;
&lt;br /&gt;
Keep moving forward until you encounter the one level 55 seeker, who will have a key on their body that you will need to open the door at the end of the maze. Inside the door is a level 66 Warlock that has the pot you need. Despite the higher level, it is less of a threat than the 56 seekers. Kill the Warlock and take the potion back to the Pot Maker to finish.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Ishtar's Bracelet===&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| '''&amp;lt;u&amp;gt;Ishtar's Bracelet&amp;lt;/u&amp;gt;'''&lt;br /&gt;
|-&lt;br /&gt;
| Requirements: Rammy's Crown&lt;br /&gt;
&lt;br /&gt;
Finishing Unlocks:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Story:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Rammy sends you to assist his friend Jaz, who owns a house with his wife in the city. Jaz explored an old house and was attacked by a large number of Knogers. He had to run for his life, and when he did, he lost his bracelet. The bracelet was a family heirloom that bears the insignia of Ishtar. Obviously they want you to go reacquire it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Walkthrough:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===The Lost Secrets===&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| '''&amp;lt;u&amp;gt;The Lost Secrets&amp;lt;/u&amp;gt;'''&lt;br /&gt;
|-&lt;br /&gt;
| Requirements: Level 49&lt;br /&gt;
&lt;br /&gt;
Finishing Unlocks: The ability to collect Buddha statues for negs&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Story:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Visiting the monk Thai Pan gets you a nice cup of green tea. Afterwards the monk tells you a story of how the ruins on the shore nearby used to be a sanctuary for scholars of his order. This order became corrupt as their research was focused through the lens of green instead of the will to do good. They discovered ancient secrets, these secrets corrupted their minds and caused them to become zombies. Thai Pan says the place has a strange shrine you should investigate.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Walkthrough:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Think of this as the zombies from Aston all over again. Instead of skulls, you will collect grey scrolls. Use the grey scrolls on the holy pool you find until you get a red scroll. Return the red scroll to Thai Pan. There is also a chance you receive a Buddha Statue. You can turn those into Thai Pan when you have negs and he will erase some of your negs. You can continue to do this as long and as many times as you want for your negs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Queen Fiona's Ring===&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| '''&amp;lt;u&amp;gt;Queen Fiona's Ring&amp;lt;/u&amp;gt;'''&lt;br /&gt;
|-&lt;br /&gt;
| Requirements:&lt;br /&gt;
&lt;br /&gt;
Finishing Unlocks:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Story:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Walkthrough:&amp;lt;/u&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===A Shopkeeper's Fright===&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| '''&amp;lt;u&amp;gt;A Shopkeeper's Fright&amp;lt;/u&amp;gt;'''&lt;br /&gt;
|-&lt;br /&gt;
| Requirements: Queen Fiona's Ring&lt;br /&gt;
&lt;br /&gt;
Finishing Unlocks: The Monk's Request&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Story:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ramin (building south of Emralda) is a direct ancestor of the High Counsellor Regnior who brought the people to Arkhata. As such they are in charge of the civil life of the city. They let you know that one of the traders reports a strange hole appearing in their bedroom out of nowhere and since Rammy does not have any soldiers from the military section of Arkhata to spare, it falls on you to explore the hole and destroy any dangers within.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Walkthrough:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Head over to the three Traders and find Jessy. Enter the door next to him to go into his bedroom. Bring some potions and be prepared to move quickly, this quest is unique. When you enter the hole you will find skeletons. The trick to this quest is all skeletons must be dead -at the same time- for the quest to trigger as complete.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===The Monk's Request===&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| '''&amp;lt;u&amp;gt;The Monk's Request&amp;lt;/u&amp;gt;'''&lt;br /&gt;
|-&lt;br /&gt;
| Requirements: A Shopkeeper's Fright&lt;br /&gt;
&lt;br /&gt;
Finishing Unlocks: The Book Eater&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Story:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After speaking to Ramin at the end of &amp;quot;A Shopkeeper's Fright&amp;quot; he will tell you that the monks inside of the library need assistance. Johnatan will let you know that while the monks were fast asleep, they believe a monster broke into the library and stole the three pieces of a key. The books in the library are old and have untold secrets, so the monks each hold a piece of a key to the cages of books. Johnatan offers to share some of the knowledge if you can return the parts of the key. It seems a small group of monsters has decided to work together to steal the key. They say nothing as you recover it, but the monks thank you and share some knowledge (exp) for finding it. Afterwards, they refer you to Tracy who needs more help. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Walkthrough:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Speak to Ramin after &amp;quot;A Shopkeeper's Fright&amp;quot;. Go into the library, see Gregor, then Johan, then finally Johnatan. Simply go south, past Thai Pan. Near the middle of the map is a steel fence. Walk through the gate and up the path to the front door. The first room is five level 62 skeletons. The second room is five level 62 bandits. Then five level 61 elder Vampires. Then a room with one of each from before. Finally a room with a 67 skeleton lord, 67 bandit lord, and 69 vampire lord. Each has a key piece on them. Return each key part to the monk listed in the desc of the item and see Johnatan for your reward. Afterwards see Tracy for The Book Eater.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===The Book Eater===&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| '''&amp;lt;u&amp;gt;The Book Eater&amp;lt;/u&amp;gt;'''&lt;br /&gt;
|-&lt;br /&gt;
| Requirements:&lt;br /&gt;
&lt;br /&gt;
Finishing Unlocks:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Story:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===A Kidnapped Student===&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| '''&amp;lt;u&amp;gt;A Kidnapped Student&amp;lt;/u&amp;gt;'''&lt;br /&gt;
|-&lt;br /&gt;
| Requirements:&lt;br /&gt;
&lt;br /&gt;
Finishing Unlocks:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Story:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Entrance Passes===&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| '''&amp;lt;u&amp;gt;Entrance Passes&amp;lt;/u&amp;gt;'''&lt;br /&gt;
|-&lt;br /&gt;
| Requirements:&lt;br /&gt;
&lt;br /&gt;
Finishing Unlocks:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Story:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===The Traitors===&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| '''&amp;lt;u&amp;gt;The Traitors&amp;lt;/u&amp;gt;'''&lt;br /&gt;
|-&lt;br /&gt;
| Requirements:&lt;br /&gt;
&lt;br /&gt;
Finishing Unlocks:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Story:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===The Mysterious Language===&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| '''&amp;lt;u&amp;gt;The Mysterious Languaget&amp;lt;/u&amp;gt;'''&lt;br /&gt;
|-&lt;br /&gt;
| Requirements:&lt;br /&gt;
&lt;br /&gt;
Finishing Unlocks:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Story:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===The Blue Harpy===&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| '''&amp;lt;u&amp;gt;The Blue Harpy&amp;lt;/u&amp;gt;'''&lt;br /&gt;
|-&lt;br /&gt;
| Requirements:&lt;br /&gt;
&lt;br /&gt;
Finishing Unlocks:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Story:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===The Source===&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| '''&amp;lt;u&amp;gt;The Source&amp;lt;/u&amp;gt;'''&lt;br /&gt;
|-&lt;br /&gt;
| Requirements:&lt;br /&gt;
&lt;br /&gt;
Finishing Unlocks:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Story:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Randaagulf</name></author>
	</entry>
	<entry>
		<id>https://wiki.astoniaresurgence.com/mediawiki/index.php?title=File:Swamps.gif&amp;diff=1408</id>
		<title>File:Swamps.gif</title>
		<link rel="alternate" type="text/html" href="https://wiki.astoniaresurgence.com/mediawiki/index.php?title=File:Swamps.gif&amp;diff=1408"/>
		<updated>2023-12-17T18:32:32Z</updated>

		<summary type="html">&lt;p&gt;Randaagulf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Waybackmachine'd encyclopeda astonica maps!&lt;/div&gt;</summary>
		<author><name>Randaagulf</name></author>
	</entry>
	<entry>
		<id>https://wiki.astoniaresurgence.com/mediawiki/index.php?title=Cameron&amp;diff=1407</id>
		<title>Cameron</title>
		<link rel="alternate" type="text/html" href="https://wiki.astoniaresurgence.com/mediawiki/index.php?title=Cameron&amp;diff=1407"/>
		<updated>2023-12-16T09:54:49Z</updated>

		<summary type="html">&lt;p&gt;Randaagulf: small change to map size&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Cameron.png|City of Cameron|thumb|1000x1000px]]Cameron is the starting area for new players. It features a settlement, a forest and access to [[Aston]].&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
&lt;br /&gt;
* [[Thieves Hideout]]&lt;br /&gt;
* [[1st Skeleton Ruins]]&lt;br /&gt;
* [[2nd Skeleton Ruins]]&lt;br /&gt;
* [[3rd Skeleton Ruins]]&lt;br /&gt;
* [[4th Skeleton Ruins]]&lt;br /&gt;
* [[5th Skeleton Ruins]]&lt;br /&gt;
* [[Robbers Outpost]]&lt;br /&gt;
* [[The Order of the Mages]]&lt;br /&gt;
* [[The Brotherhood of the Knights]]&lt;br /&gt;
* [[Thieves Guild]]&lt;br /&gt;
* [[Starter Gear Shrine|Starter Gear Exchange Shrine]]&lt;br /&gt;
* [[6th Skeleton Ruins]]&lt;br /&gt;
* [[Loisan's House]]&lt;br /&gt;
&lt;br /&gt;
== Quests ==&lt;br /&gt;
&lt;br /&gt;
* [[Lydia's Potion]]&lt;br /&gt;
* [[Find the Magic Item]]&lt;br /&gt;
* [[The Second Skull]]&lt;br /&gt;
* [[The Third Skull]]&lt;br /&gt;
* [[Kill the Foul Magician]]&lt;br /&gt;
* [[A Fool's Request]]&lt;br /&gt;
* [[Mages Gone Berserk]]&lt;br /&gt;
* [[The Recipe for Happiness]]&lt;br /&gt;
* [[Knightly Troubles]]&lt;br /&gt;
* [[The Unwanted Tenants]]&lt;br /&gt;
* [[Bear Hunt]]&lt;br /&gt;
&lt;br /&gt;
== NPCs ==&lt;br /&gt;
&lt;br /&gt;
=== Merchants ===&lt;br /&gt;
&lt;br /&gt;
* [[Fred]]&lt;br /&gt;
* [[Egbert]]&lt;br /&gt;
* [[Dolf]]&lt;br /&gt;
&lt;br /&gt;
=== Quest Givers ===&lt;br /&gt;
&lt;br /&gt;
* [[Lydia]]&lt;br /&gt;
* [[Gwendylon]]&lt;br /&gt;
* [[Nook]]&lt;br /&gt;
* [[Guiwynn]]&lt;br /&gt;
* [[Logain]]&lt;br /&gt;
* [[Reskin]]&lt;br /&gt;
* [[Yoakin]]&lt;br /&gt;
&lt;br /&gt;
=== Others ===&lt;br /&gt;
&lt;br /&gt;
* [[James]]&lt;br /&gt;
* [[Talaman]]&lt;br /&gt;
* [[Terion]]&lt;br /&gt;
&lt;br /&gt;
== Map ==&lt;br /&gt;
[[File:Cameron 3D v2.jpg|none|thumb|Cameron]]&lt;/div&gt;</summary>
		<author><name>Randaagulf</name></author>
	</entry>
	<entry>
		<id>https://wiki.astoniaresurgence.com/mediawiki/index.php?title=Cameron&amp;diff=1406</id>
		<title>Cameron</title>
		<link rel="alternate" type="text/html" href="https://wiki.astoniaresurgence.com/mediawiki/index.php?title=Cameron&amp;diff=1406"/>
		<updated>2023-12-16T09:38:49Z</updated>

		<summary type="html">&lt;p&gt;Randaagulf: Moved Large Map&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Cameron.png|City of Cameron|thumb|1186x1186px]]Cameron is the starting area for new players. It features a settlement, a forest and access to [[Aston]].&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
&lt;br /&gt;
* [[Thieves Hideout]]&lt;br /&gt;
* [[1st Skeleton Ruins]]&lt;br /&gt;
* [[2nd Skeleton Ruins]]&lt;br /&gt;
* [[3rd Skeleton Ruins]]&lt;br /&gt;
* [[4th Skeleton Ruins]]&lt;br /&gt;
* [[5th Skeleton Ruins]]&lt;br /&gt;
* [[Robbers Outpost]]&lt;br /&gt;
* [[The Order of the Mages]]&lt;br /&gt;
* [[The Brotherhood of the Knights]]&lt;br /&gt;
* [[Thieves Guild]]&lt;br /&gt;
* [[Starter Gear Shrine|Starter Gear Exchange Shrine]]&lt;br /&gt;
* [[6th Skeleton Ruins]]&lt;br /&gt;
* [[Loisan's House]]&lt;br /&gt;
&lt;br /&gt;
== Quests ==&lt;br /&gt;
&lt;br /&gt;
* [[Lydia's Potion]]&lt;br /&gt;
* [[Find the Magic Item]]&lt;br /&gt;
* [[The Second Skull]]&lt;br /&gt;
* [[The Third Skull]]&lt;br /&gt;
* [[Kill the Foul Magician]]&lt;br /&gt;
* [[A Fool's Request]]&lt;br /&gt;
* [[Mages Gone Berserk]]&lt;br /&gt;
* [[The Recipe for Happiness]]&lt;br /&gt;
* [[Knightly Troubles]]&lt;br /&gt;
* [[The Unwanted Tenants]]&lt;br /&gt;
* [[Bear Hunt]]&lt;br /&gt;
&lt;br /&gt;
== NPCs ==&lt;br /&gt;
&lt;br /&gt;
=== Merchants ===&lt;br /&gt;
&lt;br /&gt;
* [[Fred]]&lt;br /&gt;
* [[Egbert]]&lt;br /&gt;
* [[Dolf]]&lt;br /&gt;
&lt;br /&gt;
=== Quest Givers ===&lt;br /&gt;
&lt;br /&gt;
* [[Lydia]]&lt;br /&gt;
* [[Gwendylon]]&lt;br /&gt;
* [[Nook]]&lt;br /&gt;
* [[Guiwynn]]&lt;br /&gt;
* [[Logain]]&lt;br /&gt;
* [[Reskin]]&lt;br /&gt;
* [[Yoakin]]&lt;br /&gt;
&lt;br /&gt;
=== Others ===&lt;br /&gt;
&lt;br /&gt;
* [[James]]&lt;br /&gt;
* [[Talaman]]&lt;br /&gt;
* [[Terion]]&lt;br /&gt;
&lt;br /&gt;
== Map ==&lt;br /&gt;
[[File:Cameron 3D v2.jpg|none|thumb|Cameron]]&lt;/div&gt;</summary>
		<author><name>Randaagulf</name></author>
	</entry>
	<entry>
		<id>https://wiki.astoniaresurgence.com/mediawiki/index.php?title=Arkhata&amp;diff=1405</id>
		<title>Arkhata</title>
		<link rel="alternate" type="text/html" href="https://wiki.astoniaresurgence.com/mediawiki/index.php?title=Arkhata&amp;diff=1405"/>
		<updated>2023-12-16T09:27:38Z</updated>

		<summary type="html">&lt;p&gt;Randaagulf: /* Story */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(Page Under Development) [[File:Arkhata.gif|thumb|Map from EncyclopediaAstonica|750x750px]]'''&amp;lt;big&amp;gt;For levels 45-60; many quests have a minimal level to access.&amp;lt;/big&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
   &lt;br /&gt;
Before the turmoil of the Demon invasion, Emperor Seyan IV built a secret fortress in the mountains. There, away from everything else, a city was built within the fortress. A city with a rich landscape and enough resources to be self-sufficient for ages to come.   &lt;br /&gt;
&lt;br /&gt;
Only the family of his High Councilor, the hand selected guards of Arkata, and some workers were to know of it. The city was to be a stronghold in times of peril. When the demons attacked the city of Aston and murdered the emperor, the current High Councilor Regnior brought those around him through the mountain pass and into the fortress of Arkhata.  &lt;br /&gt;
&lt;br /&gt;
The gate was drawn shut and all contact with the outside world lost, and knowledge of the city was lost.  &lt;br /&gt;
&lt;br /&gt;
== Quests ==&lt;br /&gt;
&lt;br /&gt;
===Finding Arkhata===&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| '''&amp;lt;u&amp;gt;Finding Arkhata&amp;lt;/u&amp;gt;'''&lt;br /&gt;
|-&lt;br /&gt;
| Requirements: Level 45&lt;br /&gt;
&lt;br /&gt;
Finishing Unlocks: Rammy's Crown&lt;br /&gt;
&lt;br /&gt;
Story:&lt;br /&gt;
&lt;br /&gt;
On reaching level 45, the Guard next to the teleporter in Brannington will speak to you. His cousin, a scout, has returned from the mountains above the mines rambling about meeting someone up there. That it is a strange place usually best avoided. Where demons still roam the land freely and men normally dare not go. After some discussion with the Count, the task of checking these rumors falls to you.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Walkthrough:&lt;br /&gt;
&lt;br /&gt;
Protip: When being told to report back to Bran at the end of this quest, make sure you go into town and find the teleporter to do so, so that you have an easy way back.&lt;br /&gt;
&lt;br /&gt;
The guard next to the teleporter will give you the quest. Exit the front of the city and head towards the entrance to the mines. Instead of going into the mines, circle around between the mines and the home of the wizard you killed earlier for the Brannington Family Jewels quest. The entrance to the mountains is at (76,250). Be prepared, while the next area is accessible at level 45, the Rock Demons (lvl 50) you have to kill are significantly stronger than their level would lead you to believe.&lt;br /&gt;
&lt;br /&gt;
Make your way through the rocky terrain until you see a very small bridge angled to the south-west. Cross the bridge and continue making your way to the building. The North-west corner of the building extends out into the mountain area and there is a fake wall at (218,141). Go through into the fortress. Inside there are many Young Guards who will attack you on sight. Make your way through (using the map at the bottom of the page) until you reach a room with two guards that are level 51 instead of 50. In this room at (182,45) is another false wall. Go through this area to exit out into Arkhata proper. Note: The whole area is infested with Harpies and Wolves.&lt;br /&gt;
&lt;br /&gt;
From exiting the secret wall travel North-West. You are headed to a wooden building inhabited by a guard named &amp;quot;Rammy&amp;quot; (door is at (98,69). Talk to Rammy, who will tell you to go report back to the guard in Bran.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Rammy's Crown===&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| '''&amp;lt;u&amp;gt;Rammy's Crown&amp;lt;/u&amp;gt;'''&lt;br /&gt;
|-&lt;br /&gt;
| Requirements: Level 45; Finding Arkhata&lt;br /&gt;
&lt;br /&gt;
Finishing Unlocks: Ishtar's Bracelet&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Story:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Returning to Rammy after speaking to the guard in Bran, you find that he has been robbed by a gang of bandits! They took his most precious item, his crown! Rammy tells you that the gang traveled south, past the fortress and if you return it he will reward you!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Walkthrough:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Protip: Collect &amp;quot;The Ceremonial Pot&amp;quot; quest before you go do this, as the entrance for that quest is in the back of the bandit hideout.&lt;br /&gt;
&lt;br /&gt;
Head south, killing the Harpies and Wolves that bother you on the way. Go until you reach (204,184). The building has a sign out front that says to be careful because there are bandits ahead. Inside are two level 58 bandit warriors. Go straight through the next two rooms, run into a level 61 Guard, collect the first key. Open the door directly south-west with the first key, inside are two guards, one of which has key 2. Continue through the stronghold, the bandits become level 60. There is one additional key to collect and you can enter the last room with multiple bandits and the level 65 bandit boss. Kill the boss, collect the crown and take it back to Rammy. If you picked up the quest The Ceremonial Pot, it's time to do that before you venture back.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===The Ceremonial Pot===&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| '''&amp;lt;u&amp;gt;The Ceremonial Pot&amp;lt;/u&amp;gt;'''&lt;br /&gt;
|-&lt;br /&gt;
| Requirements: Level 48,&lt;br /&gt;
&lt;br /&gt;
Finishing Unlocks: A one time use infravision potion!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Story:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Pot Maker, by order of the monk Thai Pan, created a magical iron pot. The pot was blessed with holy water from a spring in the mountains outside the fortress. The pot is quite valuable as it can hold water in temperatures well below freezing and still have the water stay liquid. This magical pot was STOLEN. The monk Thai Pan has said he can sense the pots magic south of his temple and suggests we begin the search in that direction.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Walkthrough:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Protip: Make sure you are doing this quest at the same time as Rammy's Crown, as the quest entrance is in the back of the location you need to go to for Rammy's Crown&lt;br /&gt;
&lt;br /&gt;
Return to the bandit hideout you infiltrated during the Rammy's Crown quest. In the large room with the table, where the level 61 guard holds key 1, move to the back wall. There is a hidden entrance through the wall at (247,191).&lt;br /&gt;
&lt;br /&gt;
The metal door beyond this will take you to an icy area full of level 56 seekers (big spooky eye demons). These are spell-casters that have high spell damage for their level, come prepared with high immunity. The room itself looks open, but actually has several invisible walls that turn the room into a maze. Consider going in stealth so you do not agro them all at once, as they can fireball across the walls and you have to navigate the maze to get to each of them. . Luckily, there is only one way through and no turns to get lost on, so you can easily beat this maze just by ctrl+clicking the seeker ahead of you to run forward and melee it to auto-path through much of the maze.&lt;br /&gt;
&lt;br /&gt;
Keep moving forward until you encounter the one level 55 seeker, who will have a key on their body that you will need to open the door at the end of the maze. Inside the door is a level 66 Warlock that has the pot you need. Despite the higher level, it is less of a threat than the 56 seekers. Kill the Warlock and take the potion back to the Pot Maker to finish.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Ishtar's Bracelet===&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| '''&amp;lt;u&amp;gt;Ishtar's Bracelet&amp;lt;/u&amp;gt;'''&lt;br /&gt;
|-&lt;br /&gt;
| Requirements: Rammy's Crown&lt;br /&gt;
&lt;br /&gt;
Finishing Unlocks:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Story:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Rammy sends you to assist his friend Jaz, who owns a house with his wife in the city. Jaz explored an old house and was attacked by a large number of Knogers. He had to run for his life, and when he did, he lost his bracelet. The bracelet was a family heirloom that bears the insignia of Ishtar. Obviously they want you to go reacquire it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Walkthrough:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===The Lost Secrets===&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| '''&amp;lt;u&amp;gt;The Lost Secrets&amp;lt;/u&amp;gt;'''&lt;br /&gt;
|-&lt;br /&gt;
| Requirements: Level 49&lt;br /&gt;
&lt;br /&gt;
Finishing Unlocks: The ability to collect Buddha statues for negs&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Story:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Visiting the monk Thai Pan gets you a nice cup of green tea. Afterwards the monk tells you a story of how the ruins on the shore nearby used to be a sanctuary for scholars of his order. This order became corrupt as their research was focused through the lens of green instead of the will to do good. They discovered ancient secrets, these secrets corrupted their minds and caused them to become zombies. Thai Pan says the place has a strange shrine you should investigate.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Walkthrough:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Think of this as the zombies from Aston all over again. Instead of skulls, you will collect grey scrolls. Use the grey scrolls on the holy pool you find until you get a red scroll. Return the red scroll to Thai Pan. There is also a chance you receive a Buddha Statue. You can turn those into Thai Pan when you have negs and he will erase some of your negs. You can continue to do this as long and as many times as you want for your negs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Queen Fiona's Ring===&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| '''&amp;lt;u&amp;gt;Queen Fiona's Ring&amp;lt;/u&amp;gt;'''&lt;br /&gt;
|-&lt;br /&gt;
| Requirements:&lt;br /&gt;
&lt;br /&gt;
Finishing Unlocks:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Story:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Walkthrough:&amp;lt;/u&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===A Shopkeeper's Fright===&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| '''&amp;lt;u&amp;gt;A Shopkeeper's Fright&amp;lt;/u&amp;gt;'''&lt;br /&gt;
|-&lt;br /&gt;
| Requirements: Queen Fiona's Ring&lt;br /&gt;
&lt;br /&gt;
Finishing Unlocks: The Monk's Request&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Story:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ramin (building south of Emralda) is a direct ancestor of the High Counsellor Regnior who brought the people to Arkhata. As such they are in charge of the civil life of the city. They let you know that one of the traders reports a strange hole appearing in their bedroom out of nowhere and since Rammy does not have any soldiers from the military section of Arkhata to spare, it falls on you to explore the hole and destroy any dangers within.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Walkthrough:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Head over to the three Traders and find Jessy. Enter the door next to him to go into his bedroom. Bring some potions and be prepared to move quickly, this quest is unique. When you enter the hole you will find skeletons. The trick to this quest is all skeletons must be dead -at the same time- for the quest to trigger as complete.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===The Monk's Request===&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| '''&amp;lt;u&amp;gt;The Monk's Request&amp;lt;/u&amp;gt;'''&lt;br /&gt;
|-&lt;br /&gt;
| Requirements:&lt;br /&gt;
&lt;br /&gt;
Finishing Unlocks:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Story:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===The Book Eater===&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| '''&amp;lt;u&amp;gt;The Book Eater&amp;lt;/u&amp;gt;'''&lt;br /&gt;
|-&lt;br /&gt;
| Requirements:&lt;br /&gt;
&lt;br /&gt;
Finishing Unlocks:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Story:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===A Kidnapped Student===&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| '''&amp;lt;u&amp;gt;A Kidnapped Student&amp;lt;/u&amp;gt;'''&lt;br /&gt;
|-&lt;br /&gt;
| Requirements:&lt;br /&gt;
&lt;br /&gt;
Finishing Unlocks:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Story:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Entrance Passes===&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| '''&amp;lt;u&amp;gt;Entrance Passes&amp;lt;/u&amp;gt;'''&lt;br /&gt;
|-&lt;br /&gt;
| Requirements:&lt;br /&gt;
&lt;br /&gt;
Finishing Unlocks:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Story:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===The Traitors===&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| '''&amp;lt;u&amp;gt;The Traitors&amp;lt;/u&amp;gt;'''&lt;br /&gt;
|-&lt;br /&gt;
| Requirements:&lt;br /&gt;
&lt;br /&gt;
Finishing Unlocks:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Story:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===The Mysterious Language===&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| '''&amp;lt;u&amp;gt;The Mysterious Languaget&amp;lt;/u&amp;gt;'''&lt;br /&gt;
|-&lt;br /&gt;
| Requirements:&lt;br /&gt;
&lt;br /&gt;
Finishing Unlocks:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Story:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===The Blue Harpy===&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| '''&amp;lt;u&amp;gt;The Blue Harpy&amp;lt;/u&amp;gt;'''&lt;br /&gt;
|-&lt;br /&gt;
| Requirements:&lt;br /&gt;
&lt;br /&gt;
Finishing Unlocks:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Story:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===The Source===&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| '''&amp;lt;u&amp;gt;The Source&amp;lt;/u&amp;gt;'''&lt;br /&gt;
|-&lt;br /&gt;
| Requirements:&lt;br /&gt;
&lt;br /&gt;
Finishing Unlocks:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Story:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Randaagulf</name></author>
	</entry>
	<entry>
		<id>https://wiki.astoniaresurgence.com/mediawiki/index.php?title=Arkhata&amp;diff=1404</id>
		<title>Arkhata</title>
		<link rel="alternate" type="text/html" href="https://wiki.astoniaresurgence.com/mediawiki/index.php?title=Arkhata&amp;diff=1404"/>
		<updated>2023-12-16T09:27:26Z</updated>

		<summary type="html">&lt;p&gt;Randaagulf: /* Story */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(Page Under Development) [[File:Arkhata.gif|thumb|Map from EncyclopediaAstonica|750x750px]]'''&amp;lt;big&amp;gt;For levels 45-60; many quests have a minimal level to access.&amp;lt;/big&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
Before the turmoil of the Demon invasion, Emperor Seyan IV built a secret fortress in the mountains. There, away from everything else, a city was built within the fortress. A city with a rich landscape and enough resources to be self-sufficient for ages to come.   &lt;br /&gt;
&lt;br /&gt;
Only the family of his High Councilor, the hand selected guards of Arkata, and some workers were to know of it. The city was to be a stronghold in times of peril. When the demons attacked the city of Aston and murdered the emperor, the current High Councilor Regnior brought those around him through the mountain pass and into the fortress of Arkhata.  &lt;br /&gt;
&lt;br /&gt;
The gate was drawn shut and all contact with the outside world lost, and knowledge of the city was lost.  &lt;br /&gt;
&lt;br /&gt;
== Quests ==&lt;br /&gt;
&lt;br /&gt;
===Finding Arkhata===&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| '''&amp;lt;u&amp;gt;Finding Arkhata&amp;lt;/u&amp;gt;'''&lt;br /&gt;
|-&lt;br /&gt;
| Requirements: Level 45&lt;br /&gt;
&lt;br /&gt;
Finishing Unlocks: Rammy's Crown&lt;br /&gt;
&lt;br /&gt;
Story:&lt;br /&gt;
&lt;br /&gt;
On reaching level 45, the Guard next to the teleporter in Brannington will speak to you. His cousin, a scout, has returned from the mountains above the mines rambling about meeting someone up there. That it is a strange place usually best avoided. Where demons still roam the land freely and men normally dare not go. After some discussion with the Count, the task of checking these rumors falls to you.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Walkthrough:&lt;br /&gt;
&lt;br /&gt;
Protip: When being told to report back to Bran at the end of this quest, make sure you go into town and find the teleporter to do so, so that you have an easy way back.&lt;br /&gt;
&lt;br /&gt;
The guard next to the teleporter will give you the quest. Exit the front of the city and head towards the entrance to the mines. Instead of going into the mines, circle around between the mines and the home of the wizard you killed earlier for the Brannington Family Jewels quest. The entrance to the mountains is at (76,250). Be prepared, while the next area is accessible at level 45, the Rock Demons (lvl 50) you have to kill are significantly stronger than their level would lead you to believe.&lt;br /&gt;
&lt;br /&gt;
Make your way through the rocky terrain until you see a very small bridge angled to the south-west. Cross the bridge and continue making your way to the building. The North-west corner of the building extends out into the mountain area and there is a fake wall at (218,141). Go through into the fortress. Inside there are many Young Guards who will attack you on sight. Make your way through (using the map at the bottom of the page) until you reach a room with two guards that are level 51 instead of 50. In this room at (182,45) is another false wall. Go through this area to exit out into Arkhata proper. Note: The whole area is infested with Harpies and Wolves.&lt;br /&gt;
&lt;br /&gt;
From exiting the secret wall travel North-West. You are headed to a wooden building inhabited by a guard named &amp;quot;Rammy&amp;quot; (door is at (98,69). Talk to Rammy, who will tell you to go report back to the guard in Bran.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Rammy's Crown===&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| '''&amp;lt;u&amp;gt;Rammy's Crown&amp;lt;/u&amp;gt;'''&lt;br /&gt;
|-&lt;br /&gt;
| Requirements: Level 45; Finding Arkhata&lt;br /&gt;
&lt;br /&gt;
Finishing Unlocks: Ishtar's Bracelet&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Story:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Returning to Rammy after speaking to the guard in Bran, you find that he has been robbed by a gang of bandits! They took his most precious item, his crown! Rammy tells you that the gang traveled south, past the fortress and if you return it he will reward you!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Walkthrough:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Protip: Collect &amp;quot;The Ceremonial Pot&amp;quot; quest before you go do this, as the entrance for that quest is in the back of the bandit hideout.&lt;br /&gt;
&lt;br /&gt;
Head south, killing the Harpies and Wolves that bother you on the way. Go until you reach (204,184). The building has a sign out front that says to be careful because there are bandits ahead. Inside are two level 58 bandit warriors. Go straight through the next two rooms, run into a level 61 Guard, collect the first key. Open the door directly south-west with the first key, inside are two guards, one of which has key 2. Continue through the stronghold, the bandits become level 60. There is one additional key to collect and you can enter the last room with multiple bandits and the level 65 bandit boss. Kill the boss, collect the crown and take it back to Rammy. If you picked up the quest The Ceremonial Pot, it's time to do that before you venture back.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===The Ceremonial Pot===&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| '''&amp;lt;u&amp;gt;The Ceremonial Pot&amp;lt;/u&amp;gt;'''&lt;br /&gt;
|-&lt;br /&gt;
| Requirements: Level 48,&lt;br /&gt;
&lt;br /&gt;
Finishing Unlocks: A one time use infravision potion!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Story:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Pot Maker, by order of the monk Thai Pan, created a magical iron pot. The pot was blessed with holy water from a spring in the mountains outside the fortress. The pot is quite valuable as it can hold water in temperatures well below freezing and still have the water stay liquid. This magical pot was STOLEN. The monk Thai Pan has said he can sense the pots magic south of his temple and suggests we begin the search in that direction.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Walkthrough:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Protip: Make sure you are doing this quest at the same time as Rammy's Crown, as the quest entrance is in the back of the location you need to go to for Rammy's Crown&lt;br /&gt;
&lt;br /&gt;
Return to the bandit hideout you infiltrated during the Rammy's Crown quest. In the large room with the table, where the level 61 guard holds key 1, move to the back wall. There is a hidden entrance through the wall at (247,191).&lt;br /&gt;
&lt;br /&gt;
The metal door beyond this will take you to an icy area full of level 56 seekers (big spooky eye demons). These are spell-casters that have high spell damage for their level, come prepared with high immunity. The room itself looks open, but actually has several invisible walls that turn the room into a maze. Consider going in stealth so you do not agro them all at once, as they can fireball across the walls and you have to navigate the maze to get to each of them. . Luckily, there is only one way through and no turns to get lost on, so you can easily beat this maze just by ctrl+clicking the seeker ahead of you to run forward and melee it to auto-path through much of the maze.&lt;br /&gt;
&lt;br /&gt;
Keep moving forward until you encounter the one level 55 seeker, who will have a key on their body that you will need to open the door at the end of the maze. Inside the door is a level 66 Warlock that has the pot you need. Despite the higher level, it is less of a threat than the 56 seekers. Kill the Warlock and take the potion back to the Pot Maker to finish.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Ishtar's Bracelet===&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| '''&amp;lt;u&amp;gt;Ishtar's Bracelet&amp;lt;/u&amp;gt;'''&lt;br /&gt;
|-&lt;br /&gt;
| Requirements: Rammy's Crown&lt;br /&gt;
&lt;br /&gt;
Finishing Unlocks:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Story:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Rammy sends you to assist his friend Jaz, who owns a house with his wife in the city. Jaz explored an old house and was attacked by a large number of Knogers. He had to run for his life, and when he did, he lost his bracelet. The bracelet was a family heirloom that bears the insignia of Ishtar. Obviously they want you to go reacquire it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Walkthrough:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===The Lost Secrets===&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| '''&amp;lt;u&amp;gt;The Lost Secrets&amp;lt;/u&amp;gt;'''&lt;br /&gt;
|-&lt;br /&gt;
| Requirements: Level 49&lt;br /&gt;
&lt;br /&gt;
Finishing Unlocks: The ability to collect Buddha statues for negs&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Story:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Visiting the monk Thai Pan gets you a nice cup of green tea. Afterwards the monk tells you a story of how the ruins on the shore nearby used to be a sanctuary for scholars of his order. This order became corrupt as their research was focused through the lens of green instead of the will to do good. They discovered ancient secrets, these secrets corrupted their minds and caused them to become zombies. Thai Pan says the place has a strange shrine you should investigate.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Walkthrough:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Think of this as the zombies from Aston all over again. Instead of skulls, you will collect grey scrolls. Use the grey scrolls on the holy pool you find until you get a red scroll. Return the red scroll to Thai Pan. There is also a chance you receive a Buddha Statue. You can turn those into Thai Pan when you have negs and he will erase some of your negs. You can continue to do this as long and as many times as you want for your negs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Queen Fiona's Ring===&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| '''&amp;lt;u&amp;gt;Queen Fiona's Ring&amp;lt;/u&amp;gt;'''&lt;br /&gt;
|-&lt;br /&gt;
| Requirements:&lt;br /&gt;
&lt;br /&gt;
Finishing Unlocks:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Story:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Walkthrough:&amp;lt;/u&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===A Shopkeeper's Fright===&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| '''&amp;lt;u&amp;gt;A Shopkeeper's Fright&amp;lt;/u&amp;gt;'''&lt;br /&gt;
|-&lt;br /&gt;
| Requirements: Queen Fiona's Ring&lt;br /&gt;
&lt;br /&gt;
Finishing Unlocks: The Monk's Request&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Story:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ramin (building south of Emralda) is a direct ancestor of the High Counsellor Regnior who brought the people to Arkhata. As such they are in charge of the civil life of the city. They let you know that one of the traders reports a strange hole appearing in their bedroom out of nowhere and since Rammy does not have any soldiers from the military section of Arkhata to spare, it falls on you to explore the hole and destroy any dangers within.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Walkthrough:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Head over to the three Traders and find Jessy. Enter the door next to him to go into his bedroom. Bring some potions and be prepared to move quickly, this quest is unique. When you enter the hole you will find skeletons. The trick to this quest is all skeletons must be dead -at the same time- for the quest to trigger as complete.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===The Monk's Request===&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| '''&amp;lt;u&amp;gt;The Monk's Request&amp;lt;/u&amp;gt;'''&lt;br /&gt;
|-&lt;br /&gt;
| Requirements:&lt;br /&gt;
&lt;br /&gt;
Finishing Unlocks:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Story:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===The Book Eater===&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| '''&amp;lt;u&amp;gt;The Book Eater&amp;lt;/u&amp;gt;'''&lt;br /&gt;
|-&lt;br /&gt;
| Requirements:&lt;br /&gt;
&lt;br /&gt;
Finishing Unlocks:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Story:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===A Kidnapped Student===&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| '''&amp;lt;u&amp;gt;A Kidnapped Student&amp;lt;/u&amp;gt;'''&lt;br /&gt;
|-&lt;br /&gt;
| Requirements:&lt;br /&gt;
&lt;br /&gt;
Finishing Unlocks:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Story:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Entrance Passes===&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| '''&amp;lt;u&amp;gt;Entrance Passes&amp;lt;/u&amp;gt;'''&lt;br /&gt;
|-&lt;br /&gt;
| Requirements:&lt;br /&gt;
&lt;br /&gt;
Finishing Unlocks:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Story:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===The Traitors===&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| '''&amp;lt;u&amp;gt;The Traitors&amp;lt;/u&amp;gt;'''&lt;br /&gt;
|-&lt;br /&gt;
| Requirements:&lt;br /&gt;
&lt;br /&gt;
Finishing Unlocks:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Story:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===The Mysterious Language===&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| '''&amp;lt;u&amp;gt;The Mysterious Languaget&amp;lt;/u&amp;gt;'''&lt;br /&gt;
|-&lt;br /&gt;
| Requirements:&lt;br /&gt;
&lt;br /&gt;
Finishing Unlocks:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Story:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===The Blue Harpy===&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| '''&amp;lt;u&amp;gt;The Blue Harpy&amp;lt;/u&amp;gt;'''&lt;br /&gt;
|-&lt;br /&gt;
| Requirements:&lt;br /&gt;
&lt;br /&gt;
Finishing Unlocks:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Story:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===The Source===&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| '''&amp;lt;u&amp;gt;The Source&amp;lt;/u&amp;gt;'''&lt;br /&gt;
|-&lt;br /&gt;
| Requirements:&lt;br /&gt;
&lt;br /&gt;
Finishing Unlocks:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Story:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Randaagulf</name></author>
	</entry>
	<entry>
		<id>https://wiki.astoniaresurgence.com/mediawiki/index.php?title=Arkhata&amp;diff=1403</id>
		<title>Arkhata</title>
		<link rel="alternate" type="text/html" href="https://wiki.astoniaresurgence.com/mediawiki/index.php?title=Arkhata&amp;diff=1403"/>
		<updated>2023-12-16T09:26:56Z</updated>

		<summary type="html">&lt;p&gt;Randaagulf: Made map larger&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(Page Under Development) [[File:Arkhata.gif|thumb|Map from EncyclopediaAstonica|750x750px]]'''&amp;lt;big&amp;gt;For levels 45-60; many quests have a minimal level to access.&amp;lt;/big&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
Before the turmoil of the Demon invasion, Emperor Seyan IV built a secret fortress in the mountains. There, away from everything else, a city was built within the fortress. A city with a rich landscape and enough resources to be self-sufficient for ages to come. Only the family of his High Councilor, the hand selected guards of Arkata, and some workers were to know of it. The city was to be a stronghold in times of peril. When the demons attacked the city of Aston and murdered the emperor, the current High Councilor Regnior brought those around him through the mountain pass and into the fortress of Arkhata.The gate was drawn shut and all contact with the outside world lost, and knowledge of the city was lost.  &lt;br /&gt;
&lt;br /&gt;
== Quests ==&lt;br /&gt;
&lt;br /&gt;
===Finding Arkhata===&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| '''&amp;lt;u&amp;gt;Finding Arkhata&amp;lt;/u&amp;gt;'''&lt;br /&gt;
|-&lt;br /&gt;
| Requirements: Level 45&lt;br /&gt;
&lt;br /&gt;
Finishing Unlocks: Rammy's Crown&lt;br /&gt;
&lt;br /&gt;
Story:&lt;br /&gt;
&lt;br /&gt;
On reaching level 45, the Guard next to the teleporter in Brannington will speak to you. His cousin, a scout, has returned from the mountains above the mines rambling about meeting someone up there. That it is a strange place usually best avoided. Where demons still roam the land freely and men normally dare not go. After some discussion with the Count, the task of checking these rumors falls to you.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Walkthrough:&lt;br /&gt;
&lt;br /&gt;
Protip: When being told to report back to Bran at the end of this quest, make sure you go into town and find the teleporter to do so, so that you have an easy way back.&lt;br /&gt;
&lt;br /&gt;
The guard next to the teleporter will give you the quest. Exit the front of the city and head towards the entrance to the mines. Instead of going into the mines, circle around between the mines and the home of the wizard you killed earlier for the Brannington Family Jewels quest. The entrance to the mountains is at (76,250). Be prepared, while the next area is accessible at level 45, the Rock Demons (lvl 50) you have to kill are significantly stronger than their level would lead you to believe.&lt;br /&gt;
&lt;br /&gt;
Make your way through the rocky terrain until you see a very small bridge angled to the south-west. Cross the bridge and continue making your way to the building. The North-west corner of the building extends out into the mountain area and there is a fake wall at (218,141). Go through into the fortress. Inside there are many Young Guards who will attack you on sight. Make your way through (using the map at the bottom of the page) until you reach a room with two guards that are level 51 instead of 50. In this room at (182,45) is another false wall. Go through this area to exit out into Arkhata proper. Note: The whole area is infested with Harpies and Wolves.&lt;br /&gt;
&lt;br /&gt;
From exiting the secret wall travel North-West. You are headed to a wooden building inhabited by a guard named &amp;quot;Rammy&amp;quot; (door is at (98,69). Talk to Rammy, who will tell you to go report back to the guard in Bran.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Rammy's Crown===&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| '''&amp;lt;u&amp;gt;Rammy's Crown&amp;lt;/u&amp;gt;'''&lt;br /&gt;
|-&lt;br /&gt;
| Requirements: Level 45; Finding Arkhata&lt;br /&gt;
&lt;br /&gt;
Finishing Unlocks: Ishtar's Bracelet&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Story:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Returning to Rammy after speaking to the guard in Bran, you find that he has been robbed by a gang of bandits! They took his most precious item, his crown! Rammy tells you that the gang traveled south, past the fortress and if you return it he will reward you!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Walkthrough:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Protip: Collect &amp;quot;The Ceremonial Pot&amp;quot; quest before you go do this, as the entrance for that quest is in the back of the bandit hideout.&lt;br /&gt;
&lt;br /&gt;
Head south, killing the Harpies and Wolves that bother you on the way. Go until you reach (204,184). The building has a sign out front that says to be careful because there are bandits ahead. Inside are two level 58 bandit warriors. Go straight through the next two rooms, run into a level 61 Guard, collect the first key. Open the door directly south-west with the first key, inside are two guards, one of which has key 2. Continue through the stronghold, the bandits become level 60. There is one additional key to collect and you can enter the last room with multiple bandits and the level 65 bandit boss. Kill the boss, collect the crown and take it back to Rammy. If you picked up the quest The Ceremonial Pot, it's time to do that before you venture back.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===The Ceremonial Pot===&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| '''&amp;lt;u&amp;gt;The Ceremonial Pot&amp;lt;/u&amp;gt;'''&lt;br /&gt;
|-&lt;br /&gt;
| Requirements: Level 48,&lt;br /&gt;
&lt;br /&gt;
Finishing Unlocks: A one time use infravision potion!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Story:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Pot Maker, by order of the monk Thai Pan, created a magical iron pot. The pot was blessed with holy water from a spring in the mountains outside the fortress. The pot is quite valuable as it can hold water in temperatures well below freezing and still have the water stay liquid. This magical pot was STOLEN. The monk Thai Pan has said he can sense the pots magic south of his temple and suggests we begin the search in that direction.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Walkthrough:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Protip: Make sure you are doing this quest at the same time as Rammy's Crown, as the quest entrance is in the back of the location you need to go to for Rammy's Crown&lt;br /&gt;
&lt;br /&gt;
Return to the bandit hideout you infiltrated during the Rammy's Crown quest. In the large room with the table, where the level 61 guard holds key 1, move to the back wall. There is a hidden entrance through the wall at (247,191).&lt;br /&gt;
&lt;br /&gt;
The metal door beyond this will take you to an icy area full of level 56 seekers (big spooky eye demons). These are spell-casters that have high spell damage for their level, come prepared with high immunity. The room itself looks open, but actually has several invisible walls that turn the room into a maze. Consider going in stealth so you do not agro them all at once, as they can fireball across the walls and you have to navigate the maze to get to each of them. . Luckily, there is only one way through and no turns to get lost on, so you can easily beat this maze just by ctrl+clicking the seeker ahead of you to run forward and melee it to auto-path through much of the maze.&lt;br /&gt;
&lt;br /&gt;
Keep moving forward until you encounter the one level 55 seeker, who will have a key on their body that you will need to open the door at the end of the maze. Inside the door is a level 66 Warlock that has the pot you need. Despite the higher level, it is less of a threat than the 56 seekers. Kill the Warlock and take the potion back to the Pot Maker to finish.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Ishtar's Bracelet===&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| '''&amp;lt;u&amp;gt;Ishtar's Bracelet&amp;lt;/u&amp;gt;'''&lt;br /&gt;
|-&lt;br /&gt;
| Requirements: Rammy's Crown&lt;br /&gt;
&lt;br /&gt;
Finishing Unlocks:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Story:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Rammy sends you to assist his friend Jaz, who owns a house with his wife in the city. Jaz explored an old house and was attacked by a large number of Knogers. He had to run for his life, and when he did, he lost his bracelet. The bracelet was a family heirloom that bears the insignia of Ishtar. Obviously they want you to go reacquire it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Walkthrough:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===The Lost Secrets===&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| '''&amp;lt;u&amp;gt;The Lost Secrets&amp;lt;/u&amp;gt;'''&lt;br /&gt;
|-&lt;br /&gt;
| Requirements: Level 49&lt;br /&gt;
&lt;br /&gt;
Finishing Unlocks: The ability to collect Buddha statues for negs&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Story:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Visiting the monk Thai Pan gets you a nice cup of green tea. Afterwards the monk tells you a story of how the ruins on the shore nearby used to be a sanctuary for scholars of his order. This order became corrupt as their research was focused through the lens of green instead of the will to do good. They discovered ancient secrets, these secrets corrupted their minds and caused them to become zombies. Thai Pan says the place has a strange shrine you should investigate.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Walkthrough:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Think of this as the zombies from Aston all over again. Instead of skulls, you will collect grey scrolls. Use the grey scrolls on the holy pool you find until you get a red scroll. Return the red scroll to Thai Pan. There is also a chance you receive a Buddha Statue. You can turn those into Thai Pan when you have negs and he will erase some of your negs. You can continue to do this as long and as many times as you want for your negs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Queen Fiona's Ring===&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| '''&amp;lt;u&amp;gt;Queen Fiona's Ring&amp;lt;/u&amp;gt;'''&lt;br /&gt;
|-&lt;br /&gt;
| Requirements:&lt;br /&gt;
&lt;br /&gt;
Finishing Unlocks:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Story:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Walkthrough:&amp;lt;/u&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===A Shopkeeper's Fright===&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| '''&amp;lt;u&amp;gt;A Shopkeeper's Fright&amp;lt;/u&amp;gt;'''&lt;br /&gt;
|-&lt;br /&gt;
| Requirements: Queen Fiona's Ring&lt;br /&gt;
&lt;br /&gt;
Finishing Unlocks: The Monk's Request&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Story:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ramin (building south of Emralda) is a direct ancestor of the High Counsellor Regnior who brought the people to Arkhata. As such they are in charge of the civil life of the city. They let you know that one of the traders reports a strange hole appearing in their bedroom out of nowhere and since Rammy does not have any soldiers from the military section of Arkhata to spare, it falls on you to explore the hole and destroy any dangers within.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Walkthrough:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Head over to the three Traders and find Jessy. Enter the door next to him to go into his bedroom. Bring some potions and be prepared to move quickly, this quest is unique. When you enter the hole you will find skeletons. The trick to this quest is all skeletons must be dead -at the same time- for the quest to trigger as complete.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===The Monk's Request===&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| '''&amp;lt;u&amp;gt;The Monk's Request&amp;lt;/u&amp;gt;'''&lt;br /&gt;
|-&lt;br /&gt;
| Requirements:&lt;br /&gt;
&lt;br /&gt;
Finishing Unlocks:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Story:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===The Book Eater===&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| '''&amp;lt;u&amp;gt;The Book Eater&amp;lt;/u&amp;gt;'''&lt;br /&gt;
|-&lt;br /&gt;
| Requirements:&lt;br /&gt;
&lt;br /&gt;
Finishing Unlocks:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Story:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===A Kidnapped Student===&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| '''&amp;lt;u&amp;gt;A Kidnapped Student&amp;lt;/u&amp;gt;'''&lt;br /&gt;
|-&lt;br /&gt;
| Requirements:&lt;br /&gt;
&lt;br /&gt;
Finishing Unlocks:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Story:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Entrance Passes===&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| '''&amp;lt;u&amp;gt;Entrance Passes&amp;lt;/u&amp;gt;'''&lt;br /&gt;
|-&lt;br /&gt;
| Requirements:&lt;br /&gt;
&lt;br /&gt;
Finishing Unlocks:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Story:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===The Traitors===&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| '''&amp;lt;u&amp;gt;The Traitors&amp;lt;/u&amp;gt;'''&lt;br /&gt;
|-&lt;br /&gt;
| Requirements:&lt;br /&gt;
&lt;br /&gt;
Finishing Unlocks:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Story:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===The Mysterious Language===&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| '''&amp;lt;u&amp;gt;The Mysterious Languaget&amp;lt;/u&amp;gt;'''&lt;br /&gt;
|-&lt;br /&gt;
| Requirements:&lt;br /&gt;
&lt;br /&gt;
Finishing Unlocks:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Story:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===The Blue Harpy===&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| '''&amp;lt;u&amp;gt;The Blue Harpy&amp;lt;/u&amp;gt;'''&lt;br /&gt;
|-&lt;br /&gt;
| Requirements:&lt;br /&gt;
&lt;br /&gt;
Finishing Unlocks:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Story:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===The Source===&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| '''&amp;lt;u&amp;gt;The Source&amp;lt;/u&amp;gt;'''&lt;br /&gt;
|-&lt;br /&gt;
| Requirements:&lt;br /&gt;
&lt;br /&gt;
Finishing Unlocks:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Story:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Randaagulf</name></author>
	</entry>
	<entry>
		<id>https://wiki.astoniaresurgence.com/mediawiki/index.php?title=Template_test&amp;diff=1402</id>
		<title>Template test</title>
		<link rel="alternate" type="text/html" href="https://wiki.astoniaresurgence.com/mediawiki/index.php?title=Template_test&amp;diff=1402"/>
		<updated>2023-12-16T09:26:05Z</updated>

		<summary type="html">&lt;p&gt;Randaagulf: Emptying my tests&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page exists as a way to test wiki templates without drastically damaging other pages and needing to fight back and forth through the version history.&lt;br /&gt;
&lt;br /&gt;
Do whatever you need to do here, when you are done, please leave it back as this plain text. &lt;br /&gt;
&lt;br /&gt;
If you are in the middle of testing and do not want your work destroyed, please leave a message at the top of the page.&lt;/div&gt;</summary>
		<author><name>Randaagulf</name></author>
	</entry>
</feed>