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	<updated>2026-05-07T17:11:57Z</updated>
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	<entry>
		<id>https://wiki.astoniaresurgence.com/mediawiki/index.php?title=Random_Dungeons&amp;diff=1495</id>
		<title>Random Dungeons</title>
		<link rel="alternate" type="text/html" href="https://wiki.astoniaresurgence.com/mediawiki/index.php?title=Random_Dungeons&amp;diff=1495"/>
		<updated>2024-05-16T05:38:51Z</updated>

		<summary type="html">&lt;p&gt;Shamus: more  typos&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Story==&lt;br /&gt;
&lt;br /&gt;
The Random Dungeons were created by the Wizard of Yendor. He spent his life trying to imitate the Labyrinths that Ishtar created. Before his death he transferred all his magical energies into the shrines that he hid in his dungeons.&lt;br /&gt;
&lt;br /&gt;
Now that the Wizard of Yendor has died, the apprentice takes care of the Random Dungeons.&lt;br /&gt;
&lt;br /&gt;
==Objectives==&lt;br /&gt;
&lt;br /&gt;
The objective of the Random Dungeons is to touch all the Continuity Shrines in numerical order, from 10 to 99. Continuity Shrines give experience based on the dungeon level. Some dungeons have additional shrines with various uses.&lt;br /&gt;
&lt;br /&gt;
To use the Shrines you need a Jewel of Yendor from a Dark Skeleton from that dungeons level.&lt;br /&gt;
&lt;br /&gt;
You have 30 minutes to find the shrines before the dungeon collapses. If the dungeon collapses you get ejected back to the Apprentice unharmed. The dungeons have completely random layouts and are occupied by Dark Skeletons, Gas Traps, and Trap Doors.&lt;br /&gt;
Dark Skeletons levels are equal to the dungeons level and they function like Warriors. They use War Cry and get Rage at level 30.&amp;lt;br /&amp;gt;&lt;br /&gt;
Gas traps are located along walls and do damage to the player. If the player is careless they can easily be killed or be severely weakened directly before a fight.&amp;lt;br /&amp;gt;&lt;br /&gt;
Trap doors are located on the floor and block passage. Walking onto a trap door makes the player jump back unharmed. To pass over a trap door the player needs to use a steel bar on it. Steel bars can be acquired from piles of bones that are randomly placed in the dungeons.&lt;br /&gt;
&lt;br /&gt;
The create an random dungeon you have to say 'create #' to the Apprentice. For example, create 10.&amp;lt;br /&amp;gt;You can also enter other peoples dungeons as long you are within three levels or the person that created the dungeon. For example, if a level 15 creates a dungeon, levels 12-18 can join him. To enter a dungeon find out the number by saying 'list', then, once you've got the number, say 'enter #'.&amp;lt;br /&amp;gt;You can only have one dungeon open at a time so if you need to destroy a dungeon say 'destroy #'. Destroying dungeons is also a good way to eject other people who came into the dungeon with you without them having to use recall scrolls and also to eject player bodies for easy access.&lt;br /&gt;
&lt;br /&gt;
==Shrines==&lt;br /&gt;
===Continuity===&lt;br /&gt;
&lt;br /&gt;
Continuity Shrines are the main objective in the Random Dungeons. Every dungeon contains one and you need to get them all in numerical order. You cannot skip these, you &amp;lt;u&amp;gt;Must&amp;lt;/u&amp;gt; go in order, if you miss one the shrine will say &amp;quot;You must first visit my younger brother.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The amount of experience that a Continuity Shrine gives is based on the following formula:&amp;lt;br /&amp;gt;(((RDlevel+1)^4)-(RDlevel^4))/6 rounded down.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Bravery===&lt;br /&gt;
&lt;br /&gt;
The Bravery Shrine gives a large amount of experience as long as the player has used the Death Shrine.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Bribery===&lt;br /&gt;
&lt;br /&gt;
Bribery Shrines take gold in return for experience. The more gold you have the more experience you get up to the max listed in the Random Dungeon List.&lt;br /&gt;
&lt;br /&gt;
The amount of experience that a Bribery Shrine gives is based on the following formula:&amp;lt;br /&amp;gt;(((RDlevel+1)^4)-(RDlevel^4))/3 rounded down.&lt;br /&gt;
&lt;br /&gt;
If you don't have enough gold when you touch the Bribery shrine it will take all the gold you have and give you 25 times the amount of gold you had in experience.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Death===&lt;br /&gt;
&lt;br /&gt;
The Death Shrine removes all saves and kills the players. The purpose of this is to allow the player to use the Bravery Shrine. It also adds the title &amp;quot;The Brave&amp;quot; in the players description.&lt;br /&gt;
&lt;br /&gt;
It's best to use the Death Shrine as soon as possible as negative experience is easier to work off at lower levels. It's recommended that you use the L.O.E shrine before using the Death Shrine.&lt;br /&gt;
&lt;br /&gt;
Using the Death Shrine will enable you to use the Braveness Shrine, which gives you a lot of experience.&lt;br /&gt;
&lt;br /&gt;
===Indecisiveness===&lt;br /&gt;
&lt;br /&gt;
Indecisiveness Shrines reduce all your stats by three so that you can re-allocate your experience.&lt;br /&gt;
&lt;br /&gt;
WARNING: Using this shrine with negative experience can cause problems.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Jobless===&lt;br /&gt;
&lt;br /&gt;
Jobless Shrines remove your professions so that you can pick other professions. They do not remove Profession stats and give experience back for them, nor do they give back gold spent on professions.&amp;lt;/p&amp;gt;&amp;lt;p style=&amp;quot;font-style: normal; &amp;quot;&amp;gt;Jobless shrines are located at: 20, 45, 61, 82, 97 and 115&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Kindness===&lt;br /&gt;
&lt;br /&gt;
The Kindness Shrine instantly removes playerkiller status when used. Does nothing if the player doesn't have playerkiller status.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Living on the Edge===&lt;br /&gt;
The Living on the Edge Shrine takes all of the players saves in return for experience, each save gives more experience. It will give experience for every save the player has right up to the maximum of ten.&amp;lt;br /&amp;gt;If the player gains a level from the shrine then the save they will be given will also be taken but the player will not receive any experience for that save.&lt;br /&gt;
&lt;br /&gt;
The amount of experience the Living on the Edge shrine gives is based on the following formula:&amp;lt;br /&amp;gt;(((RD+1)^4)-(RD^4))/6*(saves*0.2+2) rounded down.&lt;br /&gt;
&lt;br /&gt;
Simply, a Living on the Edge shrine gives four times the experience of a Continuity Shrine from the same dungeon but gives 5% less experience for each missing save. So 100% experience with ten saves, 80% with six saves and only 55% with one save.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Security===&lt;br /&gt;
The Security Shrine gives the player a save up to a maximum of six. If the player only has six or more saves the shrine won't do anything.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Vitality===&lt;br /&gt;
Vitality Shrines give +5 base Hitpoints for Warriors/Seyans and +5 base Mana for Mages. It will only increase your stat up to a max of 115 for Warrior/Mage or 100 for Seyan. Therefore it is best to use this shrine if you are at 110 hp/mana for Warrior/Mage, or 95 hp for a Seyan. Being Softcore or Hardcore does not matter. As the shrine does give you experience, it will not work if you have /nolevel or /noexp set&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Welding===&lt;br /&gt;
Welding Shrines move one stat on a random piece of equiped gear to another piece of equiped gear. A stat cannot be transferred to gear that already has that stat. To make sure that the weld happens between the two pieces of equipment that you want, you should make sure you only have those two equipped. Even then you cannot control what stat is moved unless you use a process called force welding.&lt;br /&gt;
&lt;br /&gt;
To force weld you need to utilize [[orbs]]. If, for example, you have a +5 Lightning ring and a +7 Magic Shield belt and you want to weld the +5 Lightning onto the belt you would use a Magic Shield orb on the ring so it becomes and +5 Lightning, +1 Magic Shield ring. This prevents the +7 Magic Shield from the belt from being able to be transferred to the ring. This leaves the only possible result being for the +5 Lightning to move over to the belt.&lt;br /&gt;
&lt;br /&gt;
Another example would be if you had a +10 Attack/Parry amulet and a +10 Immunity cape and you want to transfer the Immunity over to the amulet. You would need to put an Attack orb and a Parry orb onto the cape so that neither the Attack or Parry stats on the amulet can transfer over to the cape, leaving the only possible move is for the Immunity to transfer over to the amulet.&lt;br /&gt;
&lt;br /&gt;
Welding shrines are located at: 18, 27, 32, 46, 52, 62, 72, 81, 98, 100, 110, 120 and 130&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Experience Caps ==&lt;br /&gt;
If you do a Random Dungeon at higher than +5 your level you will incur an experience cap. How it works is if you do go higher than +5, you'll get the experience equal to if the dungeon was +5 your level.&lt;br /&gt;
&lt;br /&gt;
For example:&lt;br /&gt;
&lt;br /&gt;
A level 75 does Random Dungeon 99. Normally when they hit the Continuity Shrine they would get 656,733 experience because the formula for Continuity Shrines is (((RD level+1)^4)-(RD level^4))/6 rounded down, so in this case it would be (((99+1)^4)-(99^4))/6 rounded down = 656,733.&lt;br /&gt;
&lt;br /&gt;
Instead, because they are capped down to +5 the players level, it would be (((80+1)^4)-(80^4))/6 rounded down = 347,786.&lt;br /&gt;
&lt;br /&gt;
The same is also true for Bravery Shrines.&lt;br /&gt;
&lt;br /&gt;
== Random Dungeon List ==&lt;br /&gt;
If you click on '''Quest log''' in the top right corner of the UI and then click the back arrow in the quest log, you can see which Random Dungeons you have completed. &lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+The Random Dungeons of the Wizard of Yendor&lt;br /&gt;
!Level&lt;br /&gt;
![[Continuity (Shrine)|Continuity]] Experience&lt;br /&gt;
!Special Shrine&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|773&lt;br /&gt;
|[[Security (Shrine)|Security]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|11&lt;br /&gt;
|1015&lt;br /&gt;
|[[Indecisiveness (Shrine)|Indecisiveness]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|12&lt;br /&gt;
|1304&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|13&lt;br /&gt;
|1642&lt;br /&gt;
|[[Living on the Edge (Shrine)|Living on the Edge]]&lt;br /&gt;
|6570 xp&lt;br /&gt;
|-&lt;br /&gt;
|14&lt;br /&gt;
|2034&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|2485&lt;br /&gt;
|[[Bribes (Shrine)|Bribes]]&lt;br /&gt;
|4970 xp 198.81g&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|2997&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|17&lt;br /&gt;
|3575&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|18&lt;br /&gt;
|4224&lt;br /&gt;
|[[Welding (Shrine)|Welding]]&lt;br /&gt;
|min lvl 13&lt;br /&gt;
|-&lt;br /&gt;
|19&lt;br /&gt;
|4946&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|20&lt;br /&gt;
|5746&lt;br /&gt;
|[[Jobless (Shrine)|Jobless]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|21&lt;br /&gt;
|6629&lt;br /&gt;
|[[Kindness (Shrine)|Kindness]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|22&lt;br /&gt;
|7597&lt;br /&gt;
|[[Bribes (Shrine)|Bribes]]&lt;br /&gt;
|15195 xp 607.80g&lt;br /&gt;
|-&lt;br /&gt;
|23&lt;br /&gt;
|8655&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|24&lt;br /&gt;
|9808&lt;br /&gt;
|[[Indecisiveness (Shrine)|Indecisiveness]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|25&lt;br /&gt;
|11058&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|26&lt;br /&gt;
|12410&lt;br /&gt;
|[[Living on the Edge (Shrine)|Living on the Edge]]&lt;br /&gt;
|49643 xp&lt;br /&gt;
|-&lt;br /&gt;
|27&lt;br /&gt;
|13869&lt;br /&gt;
|[[Welding (Shrine)|Welding]]&lt;br /&gt;
|min lvl 20&lt;br /&gt;
|-&lt;br /&gt;
|28&lt;br /&gt;
|15437&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|29&lt;br /&gt;
|17119&lt;br /&gt;
|[[Security (Shrine)|Security]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|30&lt;br /&gt;
|18920&lt;br /&gt;
|[[Vitality (Shrine)|Vitality]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|31&lt;br /&gt;
|20842&lt;br /&gt;
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|-&lt;br /&gt;
|32&lt;br /&gt;
|22890&lt;br /&gt;
|[[Welding (Shrine)|Welding]]&lt;br /&gt;
|min lvl 24&lt;br /&gt;
|-&lt;br /&gt;
|33&lt;br /&gt;
|25069&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|34&lt;br /&gt;
|27381&lt;br /&gt;
|[[Bribes (Shrine)|Bribes]]&lt;br /&gt;
|54763 xp 2190.52g&lt;br /&gt;
|-&lt;br /&gt;
|35&lt;br /&gt;
|29831&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|36&lt;br /&gt;
|32424&lt;br /&gt;
|[[Living on the Edge (Shrine)|Living on the Edge]]&lt;br /&gt;
|129696 xp&lt;br /&gt;
|-&lt;br /&gt;
|37&lt;br /&gt;
|35162&lt;br /&gt;
|[[Death (Shrine)|Death]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|38&lt;br /&gt;
|38050&lt;br /&gt;
|[[Indecisiveness (Shrine)|Indecisiveness]]&lt;br /&gt;
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|-&lt;br /&gt;
|39&lt;br /&gt;
|41093&lt;br /&gt;
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|47655&lt;br /&gt;
|[[Security (Shrine)|Security]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|42&lt;br /&gt;
|51184&lt;br /&gt;
|[[Living on the Edge (Shrine)|Living on the Edge]]&lt;br /&gt;
|204736 xp&lt;br /&gt;
|-&lt;br /&gt;
|43&lt;br /&gt;
|54882&lt;br /&gt;
|[[Indecisiveness (Shrine)|Indecisiveness]]&lt;br /&gt;
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|58754&lt;br /&gt;
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|62805&lt;br /&gt;
|[[Jobless (Shrine)|Jobless]]&lt;br /&gt;
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|46&lt;br /&gt;
|67037&lt;br /&gt;
|[[Welding (Shrine)|Welding]]&lt;br /&gt;
|min lvl 36&lt;br /&gt;
|-&lt;br /&gt;
|47&lt;br /&gt;
|71455&lt;br /&gt;
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|-&lt;br /&gt;
|48&lt;br /&gt;
|76064&lt;br /&gt;
|[[Bribes (Shrine)|Bribes]]&lt;br /&gt;
|152128 xp 6085.13g&lt;br /&gt;
|-&lt;br /&gt;
|49&lt;br /&gt;
|80866&lt;br /&gt;
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|51&lt;br /&gt;
|91069&lt;br /&gt;
|[[Braveness (Shrine)|Braveness]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|52&lt;br /&gt;
|96477&lt;br /&gt;
|[[Welding (Shrine)|Welding]]&lt;br /&gt;
|min lvl 40&lt;br /&gt;
|-&lt;br /&gt;
|53&lt;br /&gt;
|102095&lt;br /&gt;
|&lt;br /&gt;
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|54&lt;br /&gt;
|107928&lt;br /&gt;
|[[Bribes (Shrine)|Bribes]]&lt;br /&gt;
|215856 xp 8634.25g&lt;br /&gt;
|-&lt;br /&gt;
|55&lt;br /&gt;
|113978&lt;br /&gt;
|[[Kindness (Shrine)|Kindness]]&lt;br /&gt;
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|56&lt;br /&gt;
|120250&lt;br /&gt;
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|126749&lt;br /&gt;
|[[Indecisiveness (Shrine)|Indecisiveness]]&lt;br /&gt;
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|-&lt;br /&gt;
|58&lt;br /&gt;
|133477&lt;br /&gt;
|[[Security (Shrine)|Security]]&lt;br /&gt;
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|-&lt;br /&gt;
|59&lt;br /&gt;
|140439&lt;br /&gt;
|[[Living on the Edge (Shrine)|Living on the Edge]]&lt;br /&gt;
|561759 xp&lt;br /&gt;
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|60&lt;br /&gt;
|147640&lt;br /&gt;
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|61&lt;br /&gt;
|155082&lt;br /&gt;
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|-&lt;br /&gt;
|62&lt;br /&gt;
|162770&lt;br /&gt;
|[[Welding (Shrine)|Welding]]&lt;br /&gt;
|min lvl 48&lt;br /&gt;
|-&lt;br /&gt;
|63&lt;br /&gt;
|170709&lt;br /&gt;
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|64&lt;br /&gt;
|178901&lt;br /&gt;
|[[Indecisiveness (Shrine)|Indecisiveness]]&lt;br /&gt;
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|-&lt;br /&gt;
|65&lt;br /&gt;
|187351&lt;br /&gt;
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|&lt;br /&gt;
|-&lt;br /&gt;
|66&lt;br /&gt;
|196064&lt;br /&gt;
|[[Living on the Edge (Shrine)|Living on the Edge]]&lt;br /&gt;
|784256 xp&lt;br /&gt;
|-&lt;br /&gt;
|67&lt;br /&gt;
|205042&lt;br /&gt;
|[[Bribes (Shrine)|Bribes]]&lt;br /&gt;
|410085 xp 16403.40g&lt;br /&gt;
|-&lt;br /&gt;
|68&lt;br /&gt;
|214290&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|69&lt;br /&gt;
|223813&lt;br /&gt;
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|233613&lt;br /&gt;
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|72&lt;br /&gt;
|254064&lt;br /&gt;
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|-&lt;br /&gt;
|73&lt;br /&gt;
|264722&lt;br /&gt;
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|275674&lt;br /&gt;
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|1102699 xp&lt;br /&gt;
|-&lt;br /&gt;
|75&lt;br /&gt;
|286925&lt;br /&gt;
|[[Security (Shrine)|Security]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|76&lt;br /&gt;
|298477&lt;br /&gt;
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|77&lt;br /&gt;
|310335&lt;br /&gt;
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|&lt;br /&gt;
|-&lt;br /&gt;
|78&lt;br /&gt;
|322504&lt;br /&gt;
|[[Bribes (Shrine)|Bribes]]&lt;br /&gt;
|645008 xp 25800.33g&lt;br /&gt;
|-&lt;br /&gt;
|79&lt;br /&gt;
|334986&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
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|80&lt;br /&gt;
|347786&lt;br /&gt;
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|-&lt;br /&gt;
|81&lt;br /&gt;
|360909&lt;br /&gt;
|[[Welding (Shrine)|Welding]]&lt;br /&gt;
|min lvl 64&lt;br /&gt;
|-&lt;br /&gt;
|82&lt;br /&gt;
|374357&lt;br /&gt;
|[[Jobless (Shrine)|Jobless]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|83&lt;br /&gt;
|388135&lt;br /&gt;
|[[Indecisiveness (Shrine)|Indecisiveness]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|84&lt;br /&gt;
|402248&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
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|85&lt;br /&gt;
|416698&lt;br /&gt;
|[[Security (Shrine)|Security]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|86&lt;br /&gt;
|431490&lt;br /&gt;
|[[Bribes (Shrine)|Bribes]]&lt;br /&gt;
|862981 xp 34519.27g&lt;br /&gt;
|-&lt;br /&gt;
|87&lt;br /&gt;
|446629&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|88&lt;br /&gt;
|462117&lt;br /&gt;
|[[Living on the Edge (Shrine)|Living on the Edge]]&lt;br /&gt;
|1848470 xp&lt;br /&gt;
|-&lt;br /&gt;
|89&lt;br /&gt;
|477959&lt;br /&gt;
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|91&lt;br /&gt;
|510722&lt;br /&gt;
|[[Living on the Edge (Shrine)|Living on the Edge]]&lt;br /&gt;
|2042890 xp&lt;br /&gt;
|-&lt;br /&gt;
|92&lt;br /&gt;
|527650&lt;br /&gt;
|&lt;br /&gt;
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|-&lt;br /&gt;
|93&lt;br /&gt;
|544949&lt;br /&gt;
|[[Bribes (Shrine)|Bribes]]&lt;br /&gt;
|1089898 xp 43595.93g&lt;br /&gt;
|-&lt;br /&gt;
|94&lt;br /&gt;
|562621&lt;br /&gt;
|[[Security (Shrine)|Security]]&lt;br /&gt;
|&lt;br /&gt;
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|95&lt;br /&gt;
|580671&lt;br /&gt;
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|96&lt;br /&gt;
|599104&lt;br /&gt;
|[[Indecisiveness (Shrine)|Indecisiveness]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|97&lt;br /&gt;
|617922&lt;br /&gt;
|[[Jobless (Shrine)|Jobless]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|98&lt;br /&gt;
|637130&lt;br /&gt;
|[[Welding (Shrine)|Welding]]&lt;br /&gt;
|min lvl 77&lt;br /&gt;
|-&lt;br /&gt;
|99&lt;br /&gt;
|656733&lt;br /&gt;
|&lt;br /&gt;
|wizard of yendor&lt;br /&gt;
|-&lt;br /&gt;
|100&lt;br /&gt;
|676733&lt;br /&gt;
|[[Welding (Shrine)|Welding]]&lt;br /&gt;
|min lvl 79&lt;br /&gt;
|-&lt;br /&gt;
|101&lt;br /&gt;
|697135&lt;br /&gt;
|[[Bribes (Shrine)|Bribes]]&lt;br /&gt;
|1394271 xp 55770.87g&lt;br /&gt;
|-&lt;br /&gt;
|102&lt;br /&gt;
|717944&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|103&lt;br /&gt;
|739162&lt;br /&gt;
|[[Living on the Edge (Shrine)|Living on the Edge]]&lt;br /&gt;
|2956650 xp&lt;br /&gt;
|-&lt;br /&gt;
|104&lt;br /&gt;
|760794&lt;br /&gt;
|&lt;br /&gt;
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|105&lt;br /&gt;
|782845&lt;br /&gt;
|[[Kindness (Shrine)|Kindness]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|106&lt;br /&gt;
|805317&lt;br /&gt;
|[[Indecisiveness (Shrine)|Indecisiveness]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|107&lt;br /&gt;
|828215&lt;br /&gt;
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|110&lt;br /&gt;
|899506&lt;br /&gt;
|[[Welding (Shrine)|Welding]]&lt;br /&gt;
|min lvl 87&lt;br /&gt;
|-&lt;br /&gt;
|111&lt;br /&gt;
|924149&lt;br /&gt;
|[[Bribes (Shrine)|Bribes]]&lt;br /&gt;
|1848298 xp 73931.93g&lt;br /&gt;
|-&lt;br /&gt;
|112&lt;br /&gt;
|949237&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|113&lt;br /&gt;
|974775&lt;br /&gt;
|[[Living on the Edge (Shrine)|Living on the Edge]]&lt;br /&gt;
|3899103 xp&lt;br /&gt;
|-&lt;br /&gt;
|114&lt;br /&gt;
|1000768&lt;br /&gt;
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|-&lt;br /&gt;
|115&lt;br /&gt;
|1027218&lt;br /&gt;
|[[Jobless (Shrine)|Jobless]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|116&lt;br /&gt;
|1054130&lt;br /&gt;
|[[Indecisiveness (Shrine)|Indecisiveness]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|117&lt;br /&gt;
|1081509&lt;br /&gt;
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|1137679&lt;br /&gt;
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|-&lt;br /&gt;
|120&lt;br /&gt;
|1166480&lt;br /&gt;
|[[Welding (Shrine)|Welding]]&lt;br /&gt;
|min lvl 95&lt;br /&gt;
|-&lt;br /&gt;
|121&lt;br /&gt;
|1195762&lt;br /&gt;
|[[Bribes (Shrine)|Bribes]]&lt;br /&gt;
|2391525 xp 95661.00g&lt;br /&gt;
|-&lt;br /&gt;
|122&lt;br /&gt;
|1225530&lt;br /&gt;
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|&lt;br /&gt;
|-&lt;br /&gt;
|123&lt;br /&gt;
|1255789&lt;br /&gt;
|[[Living on the Edge (Shrine)|Living on the Edge]]&lt;br /&gt;
|5023156 xp&lt;br /&gt;
|-&lt;br /&gt;
|124&lt;br /&gt;
|1286541&lt;br /&gt;
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|130&lt;br /&gt;
|1481653&lt;br /&gt;
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|min lvl 103&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Shrines]]&lt;/div&gt;</summary>
		<author><name>Shamus</name></author>
	</entry>
	<entry>
		<id>https://wiki.astoniaresurgence.com/mediawiki/index.php?title=Random_Dungeons&amp;diff=1494</id>
		<title>Random Dungeons</title>
		<link rel="alternate" type="text/html" href="https://wiki.astoniaresurgence.com/mediawiki/index.php?title=Random_Dungeons&amp;diff=1494"/>
		<updated>2024-05-16T05:36:02Z</updated>

		<summary type="html">&lt;p&gt;Shamus: typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Story==&lt;br /&gt;
&lt;br /&gt;
The Random Dungeons were created by the Wizard of Yendor. He spent his life trying to imitate the Labyrinths that Ishtar created. Before his death he transferred all his magical energies into the shrines that he hid in his dungeons.&lt;br /&gt;
&lt;br /&gt;
Now that the Wizard of Yendor has died, the apprentice takes care of the Random Dungeons.&lt;br /&gt;
&lt;br /&gt;
==Objectives==&lt;br /&gt;
&lt;br /&gt;
The objective of the Random Dungeons is to touch all the Continuity Shrines in numerical order, from 10 to 99. Continuity Shrines give experience based on the dungeon level. Some dungeons have additional shrines with various uses.&lt;br /&gt;
&lt;br /&gt;
To use the Shrines you need a Jewel of Yendor from a Dark Skeleton from that dungeons level.&lt;br /&gt;
&lt;br /&gt;
You have 30 minutes to find the shrines before the dungeon collapses. If the dungeon collapses you get ejected back to the Apprentice unharmed. The dungeons have completely random layouts and are occupied by Dark Skeletons, Gas Traps, and Trap Doors.&lt;br /&gt;
Dark Skeletons levels are equal to the dungeons level and they function like Warriors. They use War Cry and get Rage at level 30.&amp;lt;br /&amp;gt;&lt;br /&gt;
Gas traps are located along walls and do damage to the player. If the player is careless they can easily be killed or be severely weakened directly before a fight.&amp;lt;br /&amp;gt;&lt;br /&gt;
Trap doors are located on the floor and block passage. Walking onto a trap door makes the player jump back unharmed. To pass over a trap door the player needs to use a steel bar on it. Steel bars can be acquired from piles of bones that are randomly placed in the dungeons.&lt;br /&gt;
&lt;br /&gt;
The create an random dungeon you have to say 'create #' to the Apprentice. For example, create 10.&amp;lt;br /&amp;gt;You can also enter other peoples dungeons as long you are within three levels or the person that created the dungeon. For example, if a level 15 creates a dungeon, levels 12-18 can join him. To enter a dungeon find out the number by saying 'list', then, once you've got the number, say 'enter #'.&amp;lt;br /&amp;gt;You can only have one dungeon open at a time so if you need to destroy a dungeon say 'destroy #'. Destroying dungeons is also a good way to eject other people who came into the dungeon with you without them having to use recall scrolls and also to eject player bodies for easy access.&lt;br /&gt;
&lt;br /&gt;
==Shrines==&lt;br /&gt;
===Continuity===&lt;br /&gt;
&lt;br /&gt;
Continuity Shrines are the main objective in the Random Dungeons. Every dungeon contains one and you need to get them all in numerical order. You cannot skip these, you &amp;lt;u&amp;gt;Must&amp;lt;/u&amp;gt; go in order, if you miss one the shrine will say &amp;quot;You must first visit my younger brother.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The amount of experience that a Continuity Shrine gives is based on the following formula:&amp;lt;br /&amp;gt;(((RDlevel+1)^4)-(RDlevel^4))/6 rounded down.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Bravery===&lt;br /&gt;
&lt;br /&gt;
The Bravery Shrine gives a large amount of experience as long as the player has used the Death Shrine.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Bribery===&lt;br /&gt;
&lt;br /&gt;
Bribery Shrines take gold in return for experience. The more gold you have the more experience you get up to the max listed in the Random Dungeon List.&lt;br /&gt;
&lt;br /&gt;
The amount of experience that a Bribery Shrine gives is based on the following formula:&amp;lt;br /&amp;gt;(((RDlevel+1)^4)-(RDlevel^4))/3 rounded down.&lt;br /&gt;
&lt;br /&gt;
If you don't have enough gold when you touch the Bribery shrine it will take all the gold you have and give you 25 times the amount of gold you had in experience.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Death===&lt;br /&gt;
&lt;br /&gt;
The Death Shrine removes all saves and kills the players. The purpose of this is to allow the player to use the Bravery Shrine. It also adds the title &amp;quot;The Brave&amp;quot; in the players description.&lt;br /&gt;
&lt;br /&gt;
It's best to use the Death Shrine as soon as possible as negative experience is easier to work off at lower levels. It's recommended that you use the L.O.E shrine before using the Death Shrine.&lt;br /&gt;
&lt;br /&gt;
Using the Death Shrine will enable you to use the Braveness Shrine, which gives you a lot of experience.&lt;br /&gt;
&lt;br /&gt;
===Indecisiveness===&lt;br /&gt;
&lt;br /&gt;
Indecisiveness Shrines reduce all your stats by three so that you can re-allocate your experience.&lt;br /&gt;
&lt;br /&gt;
WARNING: Using this shrine with negative experience can cause problems.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Jobless===&lt;br /&gt;
&lt;br /&gt;
Jobless Shrines remove your professions so that you can pick other professions. They do not remove Profession stats and give experience back for them, nor do they give back gold spent on professions.&amp;lt;/p&amp;gt;&amp;lt;p style=&amp;quot;font-style: normal; &amp;quot;&amp;gt;Jobless shrines are located at: 20, 45, 61, 82, 97 and 115&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Kindness===&lt;br /&gt;
&lt;br /&gt;
The Kindness Shrine instantly removes playerkiller status when used. Does nothing if the player doesn't have playerkiller status.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Living on the Edge===&lt;br /&gt;
The Living on the Edge Shrine takes all of the players saves in return for experience, each save gives more experience. It will give experience for every save the player has right up to the maximum of ten.&amp;lt;br /&amp;gt;If the player gains a level from the shrine then the save they will be given will also be taken but the player will not receive any experience for that save.&lt;br /&gt;
&lt;br /&gt;
The amount of experience the Living on the Edge shrine gives is based on the following formula:&amp;lt;br /&amp;gt;(((RD+1)^4)-(RD^4))/6*(saves*0.2+2) rounded down.&lt;br /&gt;
&lt;br /&gt;
Simply, a Living on the Edge shrine gives four times the experience of a Continuity Shrine from the same dungeon but gives 5% less experience for each missing save. So 100% experience with ten saves, 80% with six saves and only 55% with one save.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Security===&lt;br /&gt;
The Security Shrine gives the player a save up to a maximum of six. If the player only has six or more saves the shrine won't do anything.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Vitality===&lt;br /&gt;
Vitality Shrines give +5 base Hitpoints for Warriors and Seyans and +5 base Mana for Mages. It will only increase your stat up to a max of 115 for warrior/mage or 100 for seyan. Therefore it is best to use this shrine if you are at 110 hp/mana for warrior/mage, or 95 hp for a seyan. Being Softcore or Hardocre does matter. As the shrine does give you experience, it will not work if you have /nolevel or /noexp set&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Welding===&lt;br /&gt;
Welding Shrines move one stat on a random piece of equiped gear to another piece of equiped gear. A stat cannot be transferred to gear that already has that stat. To make sure that the weld happens between the two pieces of equipment that you want, you should make sure you only have those two equipped. Even then you cannot control what stat is moved unless you use a process called force welding.&lt;br /&gt;
&lt;br /&gt;
To force weld you need to utilize [[orbs]]. If, for example, you have a +5 Lightning ring and a +7 Magic Shield belt and you want to weld the +5 Lightning onto the belt you would use a Magic Shield orb on the ring so it becomes and +5 Lightning, +1 Magic Shield ring. This prevents the +7 Magic Shield from the belt from being able to be transferred to the ring. This leaves the only possible result being for the +5 Lightning to move over to the belt.&lt;br /&gt;
&lt;br /&gt;
Another example would be if you had a +10 Attack/Parry amulet and a +10 Immunity cape and you want to transfer the Immunity over to the amulet. You would need to put an Attack orb and a Parry orb onto the cape so that neither the Attack or Parry stats on the amulet can transfer over to the cape, leaving the only possible move is for the Immunity to transfer over to the amulet.&lt;br /&gt;
&lt;br /&gt;
Welding shrines are located at: 18, 27, 32, 46, 52, 62, 72, 81, 98, 100, 110, 120 and 130&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Experience Caps ==&lt;br /&gt;
If you do a Random Dungeon at higher than +5 your level you will incur an experience cap. How it works is if you do go higher than +5, you'll get the experience equal to if the dungeon was +5 your level.&lt;br /&gt;
&lt;br /&gt;
For example:&lt;br /&gt;
&lt;br /&gt;
A level 75 does Random Dungeon 99. Normally when they hit the Continuity Shrine they would get 656,733 experience because the formula for Continuity Shrines is (((RD level+1)^4)-(RD level^4))/6 rounded down, so in this case it would be (((99+1)^4)-(99^4))/6 rounded down = 656,733.&lt;br /&gt;
&lt;br /&gt;
Instead, because they are capped down to +5 the players level, it would be (((80+1)^4)-(80^4))/6 rounded down = 347,786.&lt;br /&gt;
&lt;br /&gt;
The same is also true for Bravery Shrines.&lt;br /&gt;
&lt;br /&gt;
== Random Dungeon List ==&lt;br /&gt;
If you click on '''Quest log''' in the top right corner of the UI and then click the back arrow in the quest log, you can see which Random Dungeons you have completed. &lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+The Random Dungeons of the Wizard of Yendor&lt;br /&gt;
!Level&lt;br /&gt;
![[Continuity (Shrine)|Continuity]] Experience&lt;br /&gt;
!Special Shrine&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|773&lt;br /&gt;
|[[Security (Shrine)|Security]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|11&lt;br /&gt;
|1015&lt;br /&gt;
|[[Indecisiveness (Shrine)|Indecisiveness]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|12&lt;br /&gt;
|1304&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|13&lt;br /&gt;
|1642&lt;br /&gt;
|[[Living on the Edge (Shrine)|Living on the Edge]]&lt;br /&gt;
|6570 xp&lt;br /&gt;
|-&lt;br /&gt;
|14&lt;br /&gt;
|2034&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|2485&lt;br /&gt;
|[[Bribes (Shrine)|Bribes]]&lt;br /&gt;
|4970 xp 198.81g&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|2997&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|17&lt;br /&gt;
|3575&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|18&lt;br /&gt;
|4224&lt;br /&gt;
|[[Welding (Shrine)|Welding]]&lt;br /&gt;
|min lvl 13&lt;br /&gt;
|-&lt;br /&gt;
|19&lt;br /&gt;
|4946&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|20&lt;br /&gt;
|5746&lt;br /&gt;
|[[Jobless (Shrine)|Jobless]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|21&lt;br /&gt;
|6629&lt;br /&gt;
|[[Kindness (Shrine)|Kindness]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|22&lt;br /&gt;
|7597&lt;br /&gt;
|[[Bribes (Shrine)|Bribes]]&lt;br /&gt;
|15195 xp 607.80g&lt;br /&gt;
|-&lt;br /&gt;
|23&lt;br /&gt;
|8655&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|24&lt;br /&gt;
|9808&lt;br /&gt;
|[[Indecisiveness (Shrine)|Indecisiveness]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|25&lt;br /&gt;
|11058&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|26&lt;br /&gt;
|12410&lt;br /&gt;
|[[Living on the Edge (Shrine)|Living on the Edge]]&lt;br /&gt;
|49643 xp&lt;br /&gt;
|-&lt;br /&gt;
|27&lt;br /&gt;
|13869&lt;br /&gt;
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&lt;br /&gt;
[[Category:Shrines]]&lt;/div&gt;</summary>
		<author><name>Shamus</name></author>
	</entry>
	<entry>
		<id>https://wiki.astoniaresurgence.com/mediawiki/index.php?title=Random_Dungeons&amp;diff=1493</id>
		<title>Random Dungeons</title>
		<link rel="alternate" type="text/html" href="https://wiki.astoniaresurgence.com/mediawiki/index.php?title=Random_Dungeons&amp;diff=1493"/>
		<updated>2024-05-16T05:35:31Z</updated>

		<summary type="html">&lt;p&gt;Shamus: Updated Vitality shrine to how it actually works&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Story==&lt;br /&gt;
&lt;br /&gt;
The Random Dungeons were created by the Wizard of Yendor. He spent his life trying to imitate the Labyrinths that Ishtar created. Before his death he transferred all his magical energies into the shrines that he hid in his dungeons.&lt;br /&gt;
&lt;br /&gt;
Now that the Wizard of Yendor has died, the apprentice takes care of the Random Dungeons.&lt;br /&gt;
&lt;br /&gt;
==Objectives==&lt;br /&gt;
&lt;br /&gt;
The objective of the Random Dungeons is to touch all the Continuity Shrines in numerical order, from 10 to 99. Continuity Shrines give experience based on the dungeon level. Some dungeons have additional shrines with various uses.&lt;br /&gt;
&lt;br /&gt;
To use the Shrines you need a Jewel of Yendor from a Dark Skeleton from that dungeons level.&lt;br /&gt;
&lt;br /&gt;
You have 30 minutes to find the shrines before the dungeon collapses. If the dungeon collapses you get ejected back to the Apprentice unharmed. The dungeons have completely random layouts and are occupied by Dark Skeletons, Gas Traps, and Trap Doors.&lt;br /&gt;
Dark Skeletons levels are equal to the dungeons level and they function like Warriors. They use War Cry and get Rage at level 30.&amp;lt;br /&amp;gt;&lt;br /&gt;
Gas traps are located along walls and do damage to the player. If the player is careless they can easily be killed or be severely weakened directly before a fight.&amp;lt;br /&amp;gt;&lt;br /&gt;
Trap doors are located on the floor and block passage. Walking onto a trap door makes the player jump back unharmed. To pass over a trap door the player needs to use a steel bar on it. Steel bars can be acquired from piles of bones that are randomly placed in the dungeons.&lt;br /&gt;
&lt;br /&gt;
The create an random dungeon you have to say 'create #' to the Apprentice. For example, create 10.&amp;lt;br /&amp;gt;You can also enter other peoples dungeons as long you are within three levels or the person that created the dungeon. For example, if a level 15 creates a dungeon, levels 12-18 can join him. To enter a dungeon find out the number by saying 'list', then, once you've got the number, say 'enter #'.&amp;lt;br /&amp;gt;You can only have one dungeon open at a time so if you need to destroy a dungeon say 'destroy #'. Destroying dungeons is also a good way to eject other people who came into the dungeon with you without them having to use recall scrolls and also to eject player bodies for easy access.&lt;br /&gt;
&lt;br /&gt;
==Shrines==&lt;br /&gt;
===Continuity===&lt;br /&gt;
&lt;br /&gt;
Continuity Shrines are the main objective in the Random Dungeons. Every dungeon contains one and you need to get them all in numerical order. You cannot skip these, you &amp;lt;u&amp;gt;Must&amp;lt;/u&amp;gt; go in order, if you miss one the shrine will say &amp;quot;You must first visit my younger brother.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The amount of experience that a Continuity Shrine gives is based on the following formula:&amp;lt;br /&amp;gt;(((RDlevel+1)^4)-(RDlevel^4))/6 rounded down.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Bravery===&lt;br /&gt;
&lt;br /&gt;
The Bravery Shrine gives a large amount of experience as long as the player has used the Death Shrine.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Bribery===&lt;br /&gt;
&lt;br /&gt;
Bribery Shrines take gold in return for experience. The more gold you have the more experience you get up to the max listed in the Random Dungeon List.&lt;br /&gt;
&lt;br /&gt;
The amount of experience that a Bribery Shrine gives is based on the following formula:&amp;lt;br /&amp;gt;(((RDlevel+1)^4)-(RDlevel^4))/3 rounded down.&lt;br /&gt;
&lt;br /&gt;
If you don't have enough gold when you touch the Bribery shrine it will take all the gold you have and give you 25 times the amount of gold you had in experience.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Death===&lt;br /&gt;
&lt;br /&gt;
The Death Shrine removes all saves and kills the players. The purpose of this is to allow the player to use the Bravery Shrine. It also adds the title &amp;quot;The Brave&amp;quot; in the players description.&lt;br /&gt;
&lt;br /&gt;
It's best to use the Death Shrine as soon as possible as negative experience is easier to work off at lower levels. It's recommended that you use the L.O.E shrine before using the Death Shrine.&lt;br /&gt;
&lt;br /&gt;
Using the Death Shrine will enable you to use the Braveness Shrine, which gives you a lot of experience.&lt;br /&gt;
&lt;br /&gt;
===Indecisiveness===&lt;br /&gt;
&lt;br /&gt;
Indecisiveness Shrines reduce all your stats by three so that you can re-allocate your experience.&lt;br /&gt;
&lt;br /&gt;
WARNING: Using this shrine with negative experience can cause problems.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Jobless===&lt;br /&gt;
&lt;br /&gt;
Jobless Shrines remove your professions so that you can pick other professions. They do not remove Profession stats and give experience back for them, nor do they give back gold spent on professions.&amp;lt;/p&amp;gt;&amp;lt;p style=&amp;quot;font-style: normal; &amp;quot;&amp;gt;Jobless shrines are located at: 20, 45, 61, 82, 97 and 115&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Kindness===&lt;br /&gt;
&lt;br /&gt;
The Kindness Shrine instantly removes playerkiller status when used. Does nothing if the player doesn't have playerkiller status.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Living on the Edge===&lt;br /&gt;
The Living on the Edge Shrine takes all of the players saves in return for experience, each save gives more experience. It will give experience for every save the player has right up to the maximum of ten.&amp;lt;br /&amp;gt;If the player gains a level from the shrine then the save they will be given will also be taken but the player will not receive any experience for that save.&lt;br /&gt;
&lt;br /&gt;
The amount of experience the Living on the Edge shrine gives is based on the following formula:&amp;lt;br /&amp;gt;(((RD+1)^4)-(RD^4))/6*(saves*0.2+2) rounded down.&lt;br /&gt;
&lt;br /&gt;
Simply, a Living on the Edge shrine gives four times the experience of a Continuity Shrine from the same dungeon but gives 5% less experience for each missing save. So 100% experience with ten saves, 80% with six saves and only 55% with one save.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Security===&lt;br /&gt;
The Security Shrine gives the player a save up to a maximum of six. If the player only has six or more saves the shrine won't do anything.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Vitality===&lt;br /&gt;
Vitality Shrines give +5 base Hitpoints for Warriors and Seyans and +5 base Mana for Mages. It will only increase your stat to 115 for warrior/mag or 100 for seyan. Therefore it is best to use this shrine if you are at 110 hp/mana for warrior/mage, or 95 hp for a seyan. Being Softcore or Hardocre does matter. As the shrine does give you experience, it will not work if you have /nolevel or /noexp set&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Welding===&lt;br /&gt;
Welding Shrines move one stat on a random piece of equiped gear to another piece of equiped gear. A stat cannot be transferred to gear that already has that stat. To make sure that the weld happens between the two pieces of equipment that you want, you should make sure you only have those two equipped. Even then you cannot control what stat is moved unless you use a process called force welding.&lt;br /&gt;
&lt;br /&gt;
To force weld you need to utilize [[orbs]]. If, for example, you have a +5 Lightning ring and a +7 Magic Shield belt and you want to weld the +5 Lightning onto the belt you would use a Magic Shield orb on the ring so it becomes and +5 Lightning, +1 Magic Shield ring. This prevents the +7 Magic Shield from the belt from being able to be transferred to the ring. This leaves the only possible result being for the +5 Lightning to move over to the belt.&lt;br /&gt;
&lt;br /&gt;
Another example would be if you had a +10 Attack/Parry amulet and a +10 Immunity cape and you want to transfer the Immunity over to the amulet. You would need to put an Attack orb and a Parry orb onto the cape so that neither the Attack or Parry stats on the amulet can transfer over to the cape, leaving the only possible move is for the Immunity to transfer over to the amulet.&lt;br /&gt;
&lt;br /&gt;
Welding shrines are located at: 18, 27, 32, 46, 52, 62, 72, 81, 98, 100, 110, 120 and 130&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Experience Caps ==&lt;br /&gt;
If you do a Random Dungeon at higher than +5 your level you will incur an experience cap. How it works is if you do go higher than +5, you'll get the experience equal to if the dungeon was +5 your level.&lt;br /&gt;
&lt;br /&gt;
For example:&lt;br /&gt;
&lt;br /&gt;
A level 75 does Random Dungeon 99. Normally when they hit the Continuity Shrine they would get 656,733 experience because the formula for Continuity Shrines is (((RD level+1)^4)-(RD level^4))/6 rounded down, so in this case it would be (((99+1)^4)-(99^4))/6 rounded down = 656,733.&lt;br /&gt;
&lt;br /&gt;
Instead, because they are capped down to +5 the players level, it would be (((80+1)^4)-(80^4))/6 rounded down = 347,786.&lt;br /&gt;
&lt;br /&gt;
The same is also true for Bravery Shrines.&lt;br /&gt;
&lt;br /&gt;
== Random Dungeon List ==&lt;br /&gt;
If you click on '''Quest log''' in the top right corner of the UI and then click the back arrow in the quest log, you can see which Random Dungeons you have completed. &lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+The Random Dungeons of the Wizard of Yendor&lt;br /&gt;
!Level&lt;br /&gt;
![[Continuity (Shrine)|Continuity]] Experience&lt;br /&gt;
!Special Shrine&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|773&lt;br /&gt;
|[[Security (Shrine)|Security]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|11&lt;br /&gt;
|1015&lt;br /&gt;
|[[Indecisiveness (Shrine)|Indecisiveness]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|12&lt;br /&gt;
|1304&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|13&lt;br /&gt;
|1642&lt;br /&gt;
|[[Living on the Edge (Shrine)|Living on the Edge]]&lt;br /&gt;
|6570 xp&lt;br /&gt;
|-&lt;br /&gt;
|14&lt;br /&gt;
|2034&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|2485&lt;br /&gt;
|[[Bribes (Shrine)|Bribes]]&lt;br /&gt;
|4970 xp 198.81g&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|2997&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|17&lt;br /&gt;
|3575&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|18&lt;br /&gt;
|4224&lt;br /&gt;
|[[Welding (Shrine)|Welding]]&lt;br /&gt;
|min lvl 13&lt;br /&gt;
|-&lt;br /&gt;
|19&lt;br /&gt;
|4946&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|20&lt;br /&gt;
|5746&lt;br /&gt;
|[[Jobless (Shrine)|Jobless]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|21&lt;br /&gt;
|6629&lt;br /&gt;
|[[Kindness (Shrine)|Kindness]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|22&lt;br /&gt;
|7597&lt;br /&gt;
|[[Bribes (Shrine)|Bribes]]&lt;br /&gt;
|15195 xp 607.80g&lt;br /&gt;
|-&lt;br /&gt;
|23&lt;br /&gt;
|8655&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|24&lt;br /&gt;
|9808&lt;br /&gt;
|[[Indecisiveness (Shrine)|Indecisiveness]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|25&lt;br /&gt;
|11058&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|26&lt;br /&gt;
|12410&lt;br /&gt;
|[[Living on the Edge (Shrine)|Living on the Edge]]&lt;br /&gt;
|49643 xp&lt;br /&gt;
|-&lt;br /&gt;
|27&lt;br /&gt;
|13869&lt;br /&gt;
|[[Welding (Shrine)|Welding]]&lt;br /&gt;
|min lvl 20&lt;br /&gt;
|-&lt;br /&gt;
|28&lt;br /&gt;
|15437&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|29&lt;br /&gt;
|17119&lt;br /&gt;
|[[Security (Shrine)|Security]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|30&lt;br /&gt;
|18920&lt;br /&gt;
|[[Vitality (Shrine)|Vitality]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|31&lt;br /&gt;
|20842&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|32&lt;br /&gt;
|22890&lt;br /&gt;
|[[Welding (Shrine)|Welding]]&lt;br /&gt;
|min lvl 24&lt;br /&gt;
|-&lt;br /&gt;
|33&lt;br /&gt;
|25069&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|34&lt;br /&gt;
|27381&lt;br /&gt;
|[[Bribes (Shrine)|Bribes]]&lt;br /&gt;
|54763 xp 2190.52g&lt;br /&gt;
|-&lt;br /&gt;
|35&lt;br /&gt;
|29831&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|36&lt;br /&gt;
|32424&lt;br /&gt;
|[[Living on the Edge (Shrine)|Living on the Edge]]&lt;br /&gt;
|129696 xp&lt;br /&gt;
|-&lt;br /&gt;
|37&lt;br /&gt;
|35162&lt;br /&gt;
|[[Death (Shrine)|Death]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|38&lt;br /&gt;
|38050&lt;br /&gt;
|[[Indecisiveness (Shrine)|Indecisiveness]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|39&lt;br /&gt;
|41093&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|40&lt;br /&gt;
|44293&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|41&lt;br /&gt;
|47655&lt;br /&gt;
|[[Security (Shrine)|Security]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|42&lt;br /&gt;
|51184&lt;br /&gt;
|[[Living on the Edge (Shrine)|Living on the Edge]]&lt;br /&gt;
|204736 xp&lt;br /&gt;
|-&lt;br /&gt;
|43&lt;br /&gt;
|54882&lt;br /&gt;
|[[Indecisiveness (Shrine)|Indecisiveness]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|44&lt;br /&gt;
|58754&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|45&lt;br /&gt;
|62805&lt;br /&gt;
|[[Jobless (Shrine)|Jobless]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|46&lt;br /&gt;
|67037&lt;br /&gt;
|[[Welding (Shrine)|Welding]]&lt;br /&gt;
|min lvl 36&lt;br /&gt;
|-&lt;br /&gt;
|47&lt;br /&gt;
|71455&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|48&lt;br /&gt;
|76064&lt;br /&gt;
|[[Bribes (Shrine)|Bribes]]&lt;br /&gt;
|152128 xp 6085.13g&lt;br /&gt;
|-&lt;br /&gt;
|49&lt;br /&gt;
|80866&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|50&lt;br /&gt;
|85866&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|51&lt;br /&gt;
|91069&lt;br /&gt;
|[[Braveness (Shrine)|Braveness]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|52&lt;br /&gt;
|96477&lt;br /&gt;
|[[Welding (Shrine)|Welding]]&lt;br /&gt;
|min lvl 40&lt;br /&gt;
|-&lt;br /&gt;
|53&lt;br /&gt;
|102095&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|54&lt;br /&gt;
|107928&lt;br /&gt;
|[[Bribes (Shrine)|Bribes]]&lt;br /&gt;
|215856 xp 8634.25g&lt;br /&gt;
|-&lt;br /&gt;
|55&lt;br /&gt;
|113978&lt;br /&gt;
|[[Kindness (Shrine)|Kindness]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|56&lt;br /&gt;
|120250&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|57&lt;br /&gt;
|126749&lt;br /&gt;
|[[Indecisiveness (Shrine)|Indecisiveness]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|58&lt;br /&gt;
|133477&lt;br /&gt;
|[[Security (Shrine)|Security]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|59&lt;br /&gt;
|140439&lt;br /&gt;
|[[Living on the Edge (Shrine)|Living on the Edge]]&lt;br /&gt;
|561759 xp&lt;br /&gt;
|-&lt;br /&gt;
|60&lt;br /&gt;
|147640&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|61&lt;br /&gt;
|155082&lt;br /&gt;
|[[Jobless (Shrine)|Jobless]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|62&lt;br /&gt;
|162770&lt;br /&gt;
|[[Welding (Shrine)|Welding]]&lt;br /&gt;
|min lvl 48&lt;br /&gt;
|-&lt;br /&gt;
|63&lt;br /&gt;
|170709&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|64&lt;br /&gt;
|178901&lt;br /&gt;
|[[Indecisiveness (Shrine)|Indecisiveness]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|65&lt;br /&gt;
|187351&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|66&lt;br /&gt;
|196064&lt;br /&gt;
|[[Living on the Edge (Shrine)|Living on the Edge]]&lt;br /&gt;
|784256 xp&lt;br /&gt;
|-&lt;br /&gt;
|67&lt;br /&gt;
|205042&lt;br /&gt;
|[[Bribes (Shrine)|Bribes]]&lt;br /&gt;
|410085 xp 16403.40g&lt;br /&gt;
|-&lt;br /&gt;
|68&lt;br /&gt;
|214290&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|69&lt;br /&gt;
|223813&lt;br /&gt;
|[[Security (Shrine)|Security]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|70&lt;br /&gt;
|233613&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|71&lt;br /&gt;
|243695&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|72&lt;br /&gt;
|254064&lt;br /&gt;
|[[Welding (Shrine)|Welding]]&lt;br /&gt;
|min lvl 56&lt;br /&gt;
|-&lt;br /&gt;
|73&lt;br /&gt;
|264722&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|74&lt;br /&gt;
|275674&lt;br /&gt;
|[[Living on the Edge (Shrine)|Living on the Edge]]&lt;br /&gt;
|1102699 xp&lt;br /&gt;
|-&lt;br /&gt;
|75&lt;br /&gt;
|286925&lt;br /&gt;
|[[Security (Shrine)|Security]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|76&lt;br /&gt;
|298477&lt;br /&gt;
|[[Indecisiveness (Shrine)|Indecisiveness]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|77&lt;br /&gt;
|310335&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|78&lt;br /&gt;
|322504&lt;br /&gt;
|[[Bribes (Shrine)|Bribes]]&lt;br /&gt;
|645008 xp 25800.33g&lt;br /&gt;
|-&lt;br /&gt;
|79&lt;br /&gt;
|334986&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|80&lt;br /&gt;
|347786&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|81&lt;br /&gt;
|360909&lt;br /&gt;
|[[Welding (Shrine)|Welding]]&lt;br /&gt;
|min lvl 64&lt;br /&gt;
|-&lt;br /&gt;
|82&lt;br /&gt;
|374357&lt;br /&gt;
|[[Jobless (Shrine)|Jobless]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|83&lt;br /&gt;
|388135&lt;br /&gt;
|[[Indecisiveness (Shrine)|Indecisiveness]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|84&lt;br /&gt;
|402248&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|85&lt;br /&gt;
|416698&lt;br /&gt;
|[[Security (Shrine)|Security]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|86&lt;br /&gt;
|431490&lt;br /&gt;
|[[Bribes (Shrine)|Bribes]]&lt;br /&gt;
|862981 xp 34519.27g&lt;br /&gt;
|-&lt;br /&gt;
|87&lt;br /&gt;
|446629&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|88&lt;br /&gt;
|462117&lt;br /&gt;
|[[Living on the Edge (Shrine)|Living on the Edge]]&lt;br /&gt;
|1848470 xp&lt;br /&gt;
|-&lt;br /&gt;
|89&lt;br /&gt;
|477959&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|90&lt;br /&gt;
|494160&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|91&lt;br /&gt;
|510722&lt;br /&gt;
|[[Living on the Edge (Shrine)|Living on the Edge]]&lt;br /&gt;
|2042890 xp&lt;br /&gt;
|-&lt;br /&gt;
|92&lt;br /&gt;
|527650&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|93&lt;br /&gt;
|544949&lt;br /&gt;
|[[Bribes (Shrine)|Bribes]]&lt;br /&gt;
|1089898 xp 43595.93g&lt;br /&gt;
|-&lt;br /&gt;
|94&lt;br /&gt;
|562621&lt;br /&gt;
|[[Security (Shrine)|Security]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|95&lt;br /&gt;
|580671&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|96&lt;br /&gt;
|599104&lt;br /&gt;
|[[Indecisiveness (Shrine)|Indecisiveness]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|97&lt;br /&gt;
|617922&lt;br /&gt;
|[[Jobless (Shrine)|Jobless]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|98&lt;br /&gt;
|637130&lt;br /&gt;
|[[Welding (Shrine)|Welding]]&lt;br /&gt;
|min lvl 77&lt;br /&gt;
|-&lt;br /&gt;
|99&lt;br /&gt;
|656733&lt;br /&gt;
|&lt;br /&gt;
|wizard of yendor&lt;br /&gt;
|-&lt;br /&gt;
|100&lt;br /&gt;
|676733&lt;br /&gt;
|[[Welding (Shrine)|Welding]]&lt;br /&gt;
|min lvl 79&lt;br /&gt;
|-&lt;br /&gt;
|101&lt;br /&gt;
|697135&lt;br /&gt;
|[[Bribes (Shrine)|Bribes]]&lt;br /&gt;
|1394271 xp 55770.87g&lt;br /&gt;
|-&lt;br /&gt;
|102&lt;br /&gt;
|717944&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|103&lt;br /&gt;
|739162&lt;br /&gt;
|[[Living on the Edge (Shrine)|Living on the Edge]]&lt;br /&gt;
|2956650 xp&lt;br /&gt;
|-&lt;br /&gt;
|104&lt;br /&gt;
|760794&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|105&lt;br /&gt;
|782845&lt;br /&gt;
|[[Kindness (Shrine)|Kindness]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|106&lt;br /&gt;
|805317&lt;br /&gt;
|[[Indecisiveness (Shrine)|Indecisiveness]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|107&lt;br /&gt;
|828215&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|108&lt;br /&gt;
|851544&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|109&lt;br /&gt;
|875306&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|110&lt;br /&gt;
|899506&lt;br /&gt;
|[[Welding (Shrine)|Welding]]&lt;br /&gt;
|min lvl 87&lt;br /&gt;
|-&lt;br /&gt;
|111&lt;br /&gt;
|924149&lt;br /&gt;
|[[Bribes (Shrine)|Bribes]]&lt;br /&gt;
|1848298 xp 73931.93g&lt;br /&gt;
|-&lt;br /&gt;
|112&lt;br /&gt;
|949237&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|113&lt;br /&gt;
|974775&lt;br /&gt;
|[[Living on the Edge (Shrine)|Living on the Edge]]&lt;br /&gt;
|3899103 xp&lt;br /&gt;
|-&lt;br /&gt;
|114&lt;br /&gt;
|1000768&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|115&lt;br /&gt;
|1027218&lt;br /&gt;
|[[Jobless (Shrine)|Jobless]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|116&lt;br /&gt;
|1054130&lt;br /&gt;
|[[Indecisiveness (Shrine)|Indecisiveness]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|117&lt;br /&gt;
|1081509&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|118&lt;br /&gt;
|1109357&lt;br /&gt;
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|&lt;br /&gt;
|-&lt;br /&gt;
|119&lt;br /&gt;
|1137679&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|120&lt;br /&gt;
|1166480&lt;br /&gt;
|[[Welding (Shrine)|Welding]]&lt;br /&gt;
|min lvl 95&lt;br /&gt;
|-&lt;br /&gt;
|121&lt;br /&gt;
|1195762&lt;br /&gt;
|[[Bribes (Shrine)|Bribes]]&lt;br /&gt;
|2391525 xp 95661.00g&lt;br /&gt;
|-&lt;br /&gt;
|122&lt;br /&gt;
|1225530&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|123&lt;br /&gt;
|1255789&lt;br /&gt;
|[[Living on the Edge (Shrine)|Living on the Edge]]&lt;br /&gt;
|5023156 xp&lt;br /&gt;
|-&lt;br /&gt;
|124&lt;br /&gt;
|1286541&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|125&lt;br /&gt;
|1317791&lt;br /&gt;
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|-&lt;br /&gt;
|126&lt;br /&gt;
|1349544&lt;br /&gt;
|[[Indecisiveness (Shrine)|Indecisiveness]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|127&lt;br /&gt;
|1381802&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|128&lt;br /&gt;
|1414570&lt;br /&gt;
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|&lt;br /&gt;
|-&lt;br /&gt;
|129&lt;br /&gt;
|1447853&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|130&lt;br /&gt;
|1481653&lt;br /&gt;
|[[Welding (Shrine)|Welding]]&lt;br /&gt;
|min lvl 103&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Shrines]]&lt;/div&gt;</summary>
		<author><name>Shamus</name></author>
	</entry>
	<entry>
		<id>https://wiki.astoniaresurgence.com/mediawiki/index.php?title=Color_Codes&amp;diff=1492</id>
		<title>Color Codes</title>
		<link rel="alternate" type="text/html" href="https://wiki.astoniaresurgence.com/mediawiki/index.php?title=Color_Codes&amp;diff=1492"/>
		<updated>2024-05-15T01:52:45Z</updated>

		<summary type="html">&lt;p&gt;Shamus: meta&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Notice: Any color you can make in Astonia can be made via RGB 1-31. The long, randomly spammed numbers, just get converted to these numbers. &lt;br /&gt;
&lt;br /&gt;
== Changing your color. ==&lt;br /&gt;
Each type of character has three color zones which can be changed independently. &lt;br /&gt;
&lt;br /&gt;
You can use the command /col1 (or /col2 or /col3) to bring up the interface to change these colors via slider. You can adjust your colors on the sliders to get a feel for how mixing colors works. You can also use the green buttons at the bottom to change the zone you are adjusting. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can also enter '''&amp;lt;u&amp;gt;Color Codes.&amp;lt;/u&amp;gt; To enter a color code, type &amp;quot;/ col1 # # #&amp;quot;.''' &amp;lt;u&amp;gt;The space between the / and col1 is required&amp;lt;/u&amp;gt;. By doing this you can input a specific set of numbers to get the exact color you want. &lt;br /&gt;
&lt;br /&gt;
=== Resetting Colors ===&lt;br /&gt;
You can use the &amp;quot;/ col1&amp;quot; and &amp;quot;/ col2&amp;quot; and &amp;quot;/ col3&amp;quot; without entering a number to reset you to default. This will LOOK weird, until you change areas, and which it will swap back to the defaults. [[File:Colorslider.png|thumb|The slider produced from /col1]]&lt;br /&gt;
&lt;br /&gt;
== How they work. ==&lt;br /&gt;
Colors in Astonia 3 are on a Red-Green-Blue (RGB) scale of values from 1 up to 31. &lt;br /&gt;
&lt;br /&gt;
When you enter a color code, you enter it to be the red value, the green value, and the blue value. &lt;br /&gt;
&lt;br /&gt;
Knowing this, its easy to understand why 31 31 31 is pure white, and 1 1 1 is pure black. You can make 31 1 1 to have the most pure red, 1 31 1 to be the most pure green, and 1 1 31 to be the most pure blue. From there, it's just like mixing paint. &lt;br /&gt;
&lt;br /&gt;
=== Shiny Colors (Colors with Alpha) ===&lt;br /&gt;
Alpha is made by overflowing the values in the slider. To do this accurately, simply add 31 to the first value. If you have, for example, 15 15 15 (a grey) and you want it to be a shiny grey, simply add 31 to the first number and enter it as 46 15 15 for the same color, but with alpha. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A few examples have been provided below. A good way to practice is to see if you can convert these to RGB 1-31 color codes. They -all- can be perfectly matched, if you're practiced. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Community Provided Colors&lt;br /&gt;
!Color&lt;br /&gt;
!R&lt;br /&gt;
!G&lt;br /&gt;
!B&lt;br /&gt;
|-&lt;br /&gt;
|Gold&lt;br /&gt;
|40&lt;br /&gt;
|40&lt;br /&gt;
|40000000&lt;br /&gt;
|-&lt;br /&gt;
|Royal Blue&lt;br /&gt;
|32&lt;br /&gt;
|1&lt;br /&gt;
|21&lt;br /&gt;
|-&lt;br /&gt;
|Shiny Blue&lt;br /&gt;
|32&lt;br /&gt;
|1&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
|Shiny Red&lt;br /&gt;
|5777777777&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Pure White&lt;br /&gt;
|62&lt;br /&gt;
|62&lt;br /&gt;
|62&lt;br /&gt;
|-&lt;br /&gt;
|Pure Black&lt;br /&gt;
|32&lt;br /&gt;
|32&lt;br /&gt;
|32&lt;br /&gt;
|-&lt;br /&gt;
|Silver Seyan Cape&lt;br /&gt;
|111&lt;br /&gt;
|111&lt;br /&gt;
|112&lt;br /&gt;
|-&lt;br /&gt;
|Bright Neon Red&lt;br /&gt;
|62&lt;br /&gt;
|32&lt;br /&gt;
|32&lt;br /&gt;
|-&lt;br /&gt;
|Kawasaki Green&lt;br /&gt;
|32&lt;br /&gt;
|62&lt;br /&gt;
|32&lt;br /&gt;
|-&lt;br /&gt;
|Ultra Deep Blue&lt;br /&gt;
|32&lt;br /&gt;
|32&lt;br /&gt;
|62&lt;br /&gt;
|-&lt;br /&gt;
|Blood Red&lt;br /&gt;
|47&lt;br /&gt;
|32&lt;br /&gt;
|32&lt;br /&gt;
|-&lt;br /&gt;
|Super Saiyan God Pink&lt;br /&gt;
|56&lt;br /&gt;
|31&lt;br /&gt;
|49&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Shamus</name></author>
	</entry>
	<entry>
		<id>https://wiki.astoniaresurgence.com/mediawiki/index.php?title=Color_Codes&amp;diff=1491</id>
		<title>Color Codes</title>
		<link rel="alternate" type="text/html" href="https://wiki.astoniaresurgence.com/mediawiki/index.php?title=Color_Codes&amp;diff=1491"/>
		<updated>2024-05-15T01:52:28Z</updated>

		<summary type="html">&lt;p&gt;Shamus: meta&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;meta name=&amp;quot;colour&amp;quot; content=&amp;quot;colour, colours&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Notice: Any color you can make in Astonia can be made via RGB 1-31. The long, randomly spammed numbers, just get converted to these numbers. &lt;br /&gt;
&lt;br /&gt;
== Changing your color. ==&lt;br /&gt;
Each type of character has three color zones which can be changed independently. &lt;br /&gt;
&lt;br /&gt;
You can use the command /col1 (or /col2 or /col3) to bring up the interface to change these colors via slider. You can adjust your colors on the sliders to get a feel for how mixing colors works. You can also use the green buttons at the bottom to change the zone you are adjusting. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can also enter '''&amp;lt;u&amp;gt;Color Codes.&amp;lt;/u&amp;gt; To enter a color code, type &amp;quot;/ col1 # # #&amp;quot;.''' &amp;lt;u&amp;gt;The space between the / and col1 is required&amp;lt;/u&amp;gt;. By doing this you can input a specific set of numbers to get the exact color you want. &lt;br /&gt;
&lt;br /&gt;
=== Resetting Colors ===&lt;br /&gt;
You can use the &amp;quot;/ col1&amp;quot; and &amp;quot;/ col2&amp;quot; and &amp;quot;/ col3&amp;quot; without entering a number to reset you to default. This will LOOK weird, until you change areas, and which it will swap back to the defaults. [[File:Colorslider.png|thumb|The slider produced from /col1]]&lt;br /&gt;
&lt;br /&gt;
== How they work. ==&lt;br /&gt;
Colors in Astonia 3 are on a Red-Green-Blue (RGB) scale of values from 1 up to 31. &lt;br /&gt;
&lt;br /&gt;
When you enter a color code, you enter it to be the red value, the green value, and the blue value. &lt;br /&gt;
&lt;br /&gt;
Knowing this, its easy to understand why 31 31 31 is pure white, and 1 1 1 is pure black. You can make 31 1 1 to have the most pure red, 1 31 1 to be the most pure green, and 1 1 31 to be the most pure blue. From there, it's just like mixing paint. &lt;br /&gt;
&lt;br /&gt;
=== Shiny Colors (Colors with Alpha) ===&lt;br /&gt;
Alpha is made by overflowing the values in the slider. To do this accurately, simply add 31 to the first value. If you have, for example, 15 15 15 (a grey) and you want it to be a shiny grey, simply add 31 to the first number and enter it as 46 15 15 for the same color, but with alpha. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A few examples have been provided below. A good way to practice is to see if you can convert these to RGB 1-31 color codes. They -all- can be perfectly matched, if you're practiced. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Community Provided Colors&lt;br /&gt;
!Color&lt;br /&gt;
!R&lt;br /&gt;
!G&lt;br /&gt;
!B&lt;br /&gt;
|-&lt;br /&gt;
|Gold&lt;br /&gt;
|40&lt;br /&gt;
|40&lt;br /&gt;
|40000000&lt;br /&gt;
|-&lt;br /&gt;
|Royal Blue&lt;br /&gt;
|32&lt;br /&gt;
|1&lt;br /&gt;
|21&lt;br /&gt;
|-&lt;br /&gt;
|Shiny Blue&lt;br /&gt;
|32&lt;br /&gt;
|1&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
|Shiny Red&lt;br /&gt;
|5777777777&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Pure White&lt;br /&gt;
|62&lt;br /&gt;
|62&lt;br /&gt;
|62&lt;br /&gt;
|-&lt;br /&gt;
|Pure Black&lt;br /&gt;
|32&lt;br /&gt;
|32&lt;br /&gt;
|32&lt;br /&gt;
|-&lt;br /&gt;
|Silver Seyan Cape&lt;br /&gt;
|111&lt;br /&gt;
|111&lt;br /&gt;
|112&lt;br /&gt;
|-&lt;br /&gt;
|Bright Neon Red&lt;br /&gt;
|62&lt;br /&gt;
|32&lt;br /&gt;
|32&lt;br /&gt;
|-&lt;br /&gt;
|Kawasaki Green&lt;br /&gt;
|32&lt;br /&gt;
|62&lt;br /&gt;
|32&lt;br /&gt;
|-&lt;br /&gt;
|Ultra Deep Blue&lt;br /&gt;
|32&lt;br /&gt;
|32&lt;br /&gt;
|62&lt;br /&gt;
|-&lt;br /&gt;
|Blood Red&lt;br /&gt;
|47&lt;br /&gt;
|32&lt;br /&gt;
|32&lt;br /&gt;
|-&lt;br /&gt;
|Super Saiyan God Pink&lt;br /&gt;
|56&lt;br /&gt;
|31&lt;br /&gt;
|49&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Shamus</name></author>
	</entry>
	<entry>
		<id>https://wiki.astoniaresurgence.com/mediawiki/index.php?title=Spawner_(Clan)&amp;diff=1418</id>
		<title>Spawner (Clan)</title>
		<link rel="alternate" type="text/html" href="https://wiki.astoniaresurgence.com/mediawiki/index.php?title=Spawner_(Clan)&amp;diff=1418"/>
		<updated>2024-01-09T01:10:35Z</updated>

		<summary type="html">&lt;p&gt;Shamus: Moved spawn time column to 2nd from left, higher priority&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Clan Jewels|Clan Jewel]] Spawners are located throughout Astonia and are fought over by Clans. Players can enter a clan spawner if their character's level is &amp;lt;= 10 of the spawner. For example, for the level 40 spawner a level 38 character can enter, but not a character level 29 or 41. Characters level 90+ enter any spawner equal to or above their level.  &lt;br /&gt;
&lt;br /&gt;
The Spawner area itself is an arena, you can fight other people and clans and deaths are not real. The Clan Jewels are spawned on a pedestal that has a timer. There is an announcement in the Clan chat channel when a Jewel is an hour from spawning and then counts down with announcements for 30, 10, 5, 2 and 1 minute remaining. Afterwards there are announcements for 30, 10, and 5 seconds remaining in the Area chat channel for the Spawner Area. &lt;br /&gt;
&lt;br /&gt;
The main objective is to capture the clan jewel, fighting other clans for it. If another character is on 1 of the 8 tiles around the pedestal then you cannot grab the jewel. This includes anyone from your own clan, or allied clan. &lt;br /&gt;
&lt;br /&gt;
You can also use the command /spawn to see a list of when all the Clan Jewels will spawn.&lt;br /&gt;
&lt;br /&gt;
The easy way to get to get to a Clan Jewel Spawner is to go to the door to the right of the Clanmaster in Aston. From there talk to [[Solomon]] and say spawn #, where # = spawner level. You will receive 40 large combo potions upon being teleported. After being teleported, there is a 90 second cooldown on Solomon teleporting you again, regardless of whether you 'died' or not.  &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+Clan Jewel Spawners&lt;br /&gt;
!Max Level&lt;br /&gt;
!Jewel Spawn Time&lt;br /&gt;
(Average, hrs)&lt;br /&gt;
!Location&lt;br /&gt;
!Co-ordinates&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|24&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|12&lt;br /&gt;
|[[1st Skeleton Ruins]]&lt;br /&gt;
|161,154&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|16&lt;br /&gt;
|&lt;br /&gt;
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|16&lt;br /&gt;
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|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Shamus</name></author>
	</entry>
	<entry>
		<id>https://wiki.astoniaresurgence.com/mediawiki/index.php?title=Spawner_(Clan)&amp;diff=1417</id>
		<title>Spawner (Clan)</title>
		<link rel="alternate" type="text/html" href="https://wiki.astoniaresurgence.com/mediawiki/index.php?title=Spawner_(Clan)&amp;diff=1417"/>
		<updated>2024-01-09T01:09:00Z</updated>

		<summary type="html">&lt;p&gt;Shamus: Added spawn time averages&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Clan Jewels|Clan Jewel]] Spawners are located throughout Astonia and are fought over by Clans. Players can enter a clan spawner if their character's level is &amp;lt;= 10 of the spawner. For example, for the level 40 spawner a level 38 character can enter, but not a character level 29 or 41. Characters level 90+ enter any spawner equal to or above their level.  &lt;br /&gt;
&lt;br /&gt;
The Spawner area itself is an arena, you can fight other people and clans and deaths are not real. The Clan Jewels are spawned on a pedestal that has a timer. There is an announcement in the Clan chat channel when a Jewel is an hour from spawning and then counts down with announcements for 30, 10, 5, 2 and 1 minute remaining. Afterwards there are announcements for 30, 10, and 5 seconds remaining in the Area chat channel for the Spawner Area. &lt;br /&gt;
&lt;br /&gt;
The main objective is to capture the clan jewel, fighting other clans for it. If another character is on 1 of the 8 tiles around the pedestal then you cannot grab the jewel. This includes anyone from your own clan, or allied clan. &lt;br /&gt;
&lt;br /&gt;
You can also use the command /spawn to see a list of when all the Clan Jewels will spawn.&lt;br /&gt;
&lt;br /&gt;
The easy way to get to get to a Clan Jewel Spawner is to go to the door to the right of the Clanmaster in Aston. From there talk to [[Solomon]] and say spawn #, where # = spawner level. You will receive 40 large combo potions upon being teleported. After being teleported, there is a 90 second cooldown on Solomon teleporting you again, regardless of whether you 'died' or not.  &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+Clan Jewel Spawners&lt;br /&gt;
!Max Level&lt;br /&gt;
!Location&lt;br /&gt;
!Co-ordinates&lt;br /&gt;
!Jewel Spawn Time&lt;br /&gt;
(Average, hrs)&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|24&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|[[1st Skeleton Ruins]]&lt;br /&gt;
|161,154&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
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|}&lt;/div&gt;</summary>
		<author><name>Shamus</name></author>
	</entry>
	<entry>
		<id>https://wiki.astoniaresurgence.com/mediawiki/index.php?title=Ruby&amp;diff=1414</id>
		<title>Ruby</title>
		<link rel="alternate" type="text/html" href="https://wiki.astoniaresurgence.com/mediawiki/index.php?title=Ruby&amp;diff=1414"/>
		<updated>2023-12-23T09:01:44Z</updated>

		<summary type="html">&lt;p&gt;Shamus: Updated ruby co-ordinates&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[File:Ruby.jpg]]&lt;br /&gt;
&lt;br /&gt;
A normally rude woman, if you help her out she will return the favor.&lt;br /&gt;
==Ruby's Weapons==&lt;br /&gt;
If you do favors for Ruby she will return the favor by giving you a weapon from her home in [[Aston]] at (162,214). The weapon will be based on your highest weapon stat. You also get a choice of two stats. The first being a choice between Pulse, Tactics and your highest weapon stat. The second being a choice between Wisdom, Intuition, Agility and Strength.&lt;br /&gt;
&lt;br /&gt;
When you encounter Ruby in one of her various locations she will ask for a favor. Make sure that your responses to her are polite. The more favors you do for her the higher stats will be on the weapon up to the maximum that you can equip for your level. After you have done at least two favors for her, visit her in her house in [[Aston]] to pick your weapon. If you don't like the weapon she offers you, you can choose not to accept it and work on doing more favors for her.&lt;br /&gt;
==Locations List==&lt;br /&gt;
You can see which Ruby Quests you have completed by typing /ruby in chat.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
!Location&lt;br /&gt;
!Co-ords&lt;br /&gt;
!What she wants&lt;br /&gt;
!Stat + gain*&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|[[Mines]]: Level 10&lt;br /&gt;
|190,250&lt;br /&gt;
|A Torch&lt;br /&gt;
| +2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|[[Zombies|Zombie III]]: Gold Shrine&lt;br /&gt;
|94,111&lt;br /&gt;
|A Gold Skull&lt;br /&gt;
| +3&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|[[Swamps|Swamp]]: Left Path&lt;br /&gt;
|&lt;br /&gt;
|A Swamp Beast Head&lt;br /&gt;
| +2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|[[Earth Underground]]: Zalina Entrance&lt;br /&gt;
|94,11&lt;br /&gt;
|An Orange Crystal&lt;br /&gt;
| +1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|[[Exkordon Forest]]: Skeleton Ruin&lt;br /&gt;
|140,220&lt;br /&gt;
|A Spade&lt;br /&gt;
| +1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Fire Ungerground: Station 20&lt;br /&gt;
|219,112&lt;br /&gt;
|A Big Red Crystal&lt;br /&gt;
| +2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|[[Aston Sewers]]: 13/14/15/16 Junction&lt;br /&gt;
|69,192&lt;br /&gt;
|Ghestroz, Hangot and Ivnan mushrooms&lt;br /&gt;
| +3&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|[[Exkordon]]: Robbers&lt;br /&gt;
|95,49&lt;br /&gt;
|The Governor's favourite pie; Strawberry.&lt;br /&gt;
| +1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Ice Underground: Ice 5 Maze&lt;br /&gt;
|140,47&lt;br /&gt;
|A Fire Scroll&lt;br /&gt;
| +2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Ice Underground: Ice Palace&lt;br /&gt;
|130,58&lt;br /&gt;
|One of Islena's Rings&lt;br /&gt;
| +4&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Shamus</name></author>
	</entry>
	<entry>
		<id>https://wiki.astoniaresurgence.com/mediawiki/index.php?title=Speed_Break_Points&amp;diff=1377</id>
		<title>Speed Break Points</title>
		<link rel="alternate" type="text/html" href="https://wiki.astoniaresurgence.com/mediawiki/index.php?title=Speed_Break_Points&amp;diff=1377"/>
		<updated>2023-12-13T00:09:25Z</updated>

		<summary type="html">&lt;p&gt;Shamus: Updated table&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Legend ===&lt;br /&gt;
&lt;br /&gt;
* Move 1 = Walking directly up/down/left/right in relation to screen&lt;br /&gt;
* Move 2 = Walking diagonally (same direction as melee swings)&lt;br /&gt;
* Cast 1 = Bless Someone / Heal Someone / Fireball / Lightning Ball&lt;br /&gt;
* Cast 2 = Bless Self / Heal Self / Freeze / Pulse / Firering / Lightning Flash / Magic Shield / Warcry&lt;br /&gt;
&lt;br /&gt;
=== Speed Breaks ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Fast&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Normal&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Stealth&lt;br /&gt;
|-&lt;br /&gt;
!Ticks&lt;br /&gt;
!Cast 1&lt;br /&gt;
!Cast 2&lt;br /&gt;
Move 1&lt;br /&gt;
&lt;br /&gt;
Melee&lt;br /&gt;
!Move 2&lt;br /&gt;
Use&lt;br /&gt;
!Cast 1&lt;br /&gt;
!Cast 2&lt;br /&gt;
Move 1&lt;br /&gt;
&lt;br /&gt;
Melee&lt;br /&gt;
!Move 2&lt;br /&gt;
Use&lt;br /&gt;
!Cast 1&lt;br /&gt;
!Cast  2&lt;br /&gt;
Move 1&lt;br /&gt;
&lt;br /&gt;
Melee&lt;br /&gt;
!Move 2&lt;br /&gt;
Use&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|354&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|434&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|514&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|180&lt;br /&gt;
| -&lt;br /&gt;
|410&lt;br /&gt;
|260&lt;br /&gt;
| -&lt;br /&gt;
|490&lt;br /&gt;
|340&lt;br /&gt;
| -&lt;br /&gt;
|570&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|66&lt;br /&gt;
| -&lt;br /&gt;
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|6&lt;br /&gt;
| -13&lt;br /&gt;
|476&lt;br /&gt;
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|-&lt;br /&gt;
|7&lt;br /&gt;
| -53&lt;br /&gt;
|354&lt;br /&gt;
|66&lt;br /&gt;
|2&lt;br /&gt;
|434&lt;br /&gt;
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|226&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
| -85&lt;br /&gt;
|258&lt;br /&gt;
|2&lt;br /&gt;
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|338&lt;br /&gt;
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|34&lt;br /&gt;
|418&lt;br /&gt;
|162&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
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|180&lt;br /&gt;
| -34&lt;br /&gt;
| -58&lt;br /&gt;
|260&lt;br /&gt;
|30&lt;br /&gt;
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|340&lt;br /&gt;
|110&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
| -131&lt;br /&gt;
|118&lt;br /&gt;
| -62&lt;br /&gt;
| -78&lt;br /&gt;
|198&lt;br /&gt;
| -9&lt;br /&gt;
| -25&lt;br /&gt;
|278&lt;br /&gt;
|68&lt;br /&gt;
|-&lt;br /&gt;
|11&lt;br /&gt;
| -149&lt;br /&gt;
|66&lt;br /&gt;
| -85&lt;br /&gt;
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|146&lt;br /&gt;
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|226&lt;br /&gt;
|34&lt;br /&gt;
|-&lt;br /&gt;
|12&lt;br /&gt;
| -165&lt;br /&gt;
|20&lt;br /&gt;
| -105&lt;br /&gt;
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|100&lt;br /&gt;
| -51&lt;br /&gt;
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|180&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|13&lt;br /&gt;
| -177&lt;br /&gt;
| -13&lt;br /&gt;
| -122&lt;br /&gt;
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|62&lt;br /&gt;
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|142&lt;br /&gt;
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|-&lt;br /&gt;
|14&lt;br /&gt;
| -187&lt;br /&gt;
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| -137&lt;br /&gt;
| -134&lt;br /&gt;
|30&lt;br /&gt;
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|110&lt;br /&gt;
| -30&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
| -197&lt;br /&gt;
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| -149&lt;br /&gt;
| -143&lt;br /&gt;
|2&lt;br /&gt;
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| -90&lt;br /&gt;
|82&lt;br /&gt;
| -42&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
| -206&lt;br /&gt;
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| -161&lt;br /&gt;
| -153&lt;br /&gt;
| -17&lt;br /&gt;
| -107&lt;br /&gt;
| -99&lt;br /&gt;
|56&lt;br /&gt;
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|-&lt;br /&gt;
|17&lt;br /&gt;
| -213&lt;br /&gt;
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| -170&lt;br /&gt;
| -159&lt;br /&gt;
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| -106&lt;br /&gt;
|34&lt;br /&gt;
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|-&lt;br /&gt;
|18&lt;br /&gt;
| -221&lt;br /&gt;
| -99&lt;br /&gt;
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|12&lt;br /&gt;
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|19&lt;br /&gt;
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|-&lt;br /&gt;
|20&lt;br /&gt;
| -231&lt;br /&gt;
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| -149&lt;br /&gt;
| -213&lt;br /&gt;
| -191&lt;br /&gt;
| -95&lt;br /&gt;
| -159&lt;br /&gt;
| -138&lt;br /&gt;
| -42&lt;br /&gt;
| -106&lt;br /&gt;
|-&lt;br /&gt;
|24&lt;br /&gt;
| -249&lt;br /&gt;
| -157&lt;br /&gt;
| -218&lt;br /&gt;
| -195&lt;br /&gt;
| -103&lt;br /&gt;
| -165&lt;br /&gt;
| -142&lt;br /&gt;
| -50&lt;br /&gt;
| -111&lt;br /&gt;
|-&lt;br /&gt;
|25&lt;br /&gt;
| -253&lt;br /&gt;
| -165&lt;br /&gt;
| -223&lt;br /&gt;
| -199&lt;br /&gt;
| -111&lt;br /&gt;
| -170&lt;br /&gt;
| -146&lt;br /&gt;
| -58&lt;br /&gt;
| -117&lt;br /&gt;
|-&lt;br /&gt;
|26&lt;br /&gt;
| -257&lt;br /&gt;
| -170&lt;br /&gt;
| -227&lt;br /&gt;
| -203&lt;br /&gt;
| -117&lt;br /&gt;
| -174&lt;br /&gt;
| -150&lt;br /&gt;
| -63&lt;br /&gt;
| -121&lt;br /&gt;
|-&lt;br /&gt;
|27&lt;br /&gt;
| -259&lt;br /&gt;
| -177&lt;br /&gt;
| -231&lt;br /&gt;
| -206&lt;br /&gt;
| -123&lt;br /&gt;
| -178&lt;br /&gt;
| -153&lt;br /&gt;
| -70&lt;br /&gt;
| -125&lt;br /&gt;
|-&lt;br /&gt;
|28&lt;br /&gt;
| -262&lt;br /&gt;
| -182&lt;br /&gt;
| -235&lt;br /&gt;
| -209&lt;br /&gt;
| -129&lt;br /&gt;
| -182&lt;br /&gt;
| -155&lt;br /&gt;
| -75&lt;br /&gt;
| -129&lt;br /&gt;
|-&lt;br /&gt;
|29&lt;br /&gt;
| -&lt;br /&gt;
| -187&lt;br /&gt;
| -239&lt;br /&gt;
| -&lt;br /&gt;
| -134&lt;br /&gt;
| -186&lt;br /&gt;
| -&lt;br /&gt;
| -81&lt;br /&gt;
| -133&lt;br /&gt;
|-&lt;br /&gt;
|30&lt;br /&gt;
| -&lt;br /&gt;
| -193&lt;br /&gt;
| -242&lt;br /&gt;
| -&lt;br /&gt;
| -139&lt;br /&gt;
| -189&lt;br /&gt;
| -&lt;br /&gt;
| -86&lt;br /&gt;
| -135&lt;br /&gt;
|-&lt;br /&gt;
|31&lt;br /&gt;
| -&lt;br /&gt;
| -197&lt;br /&gt;
| -245&lt;br /&gt;
| -&lt;br /&gt;
| -143&lt;br /&gt;
| -191&lt;br /&gt;
| -&lt;br /&gt;
| -90&lt;br /&gt;
| -138&lt;br /&gt;
|-&lt;br /&gt;
|32&lt;br /&gt;
| -&lt;br /&gt;
| -202&lt;br /&gt;
| -249&lt;br /&gt;
| -&lt;br /&gt;
| -149&lt;br /&gt;
| -195&lt;br /&gt;
| -&lt;br /&gt;
| -95&lt;br /&gt;
| -142&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Shamus</name></author>
	</entry>
	<entry>
		<id>https://wiki.astoniaresurgence.com/mediawiki/index.php?title=Speed_Break_Points&amp;diff=1376</id>
		<title>Speed Break Points</title>
		<link rel="alternate" type="text/html" href="https://wiki.astoniaresurgence.com/mediawiki/index.php?title=Speed_Break_Points&amp;diff=1376"/>
		<updated>2023-12-13T00:08:42Z</updated>

		<summary type="html">&lt;p&gt;Shamus: Table doesn't need to be sortable&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Legend ===&lt;br /&gt;
&lt;br /&gt;
* Move 1 = Walking directly up/down/left/right in relation to screen&lt;br /&gt;
* Move 2 = Walking diagonally (same direction as melee swings)&lt;br /&gt;
* Cast 1 = Bless Someone / Heal Someone / Fireball / Lightning Ball&lt;br /&gt;
* Cast 2 = Bless Self / Heal Self / Freeze / Pulse / Firering / Lightning Flash / Magic Shield / Warcry&lt;br /&gt;
&lt;br /&gt;
=== Speed Breaks ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Fast&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Normal&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Stealth&lt;br /&gt;
|-&lt;br /&gt;
!Ticks&lt;br /&gt;
!Cast 1&lt;br /&gt;
!Cast 2&lt;br /&gt;
Move 1&lt;br /&gt;
Melee&lt;br /&gt;
!Move 2&lt;br /&gt;
Use&lt;br /&gt;
!Cast 1&lt;br /&gt;
!Cast 2&lt;br /&gt;
Move 1&lt;br /&gt;
Melee&lt;br /&gt;
!Move 2&lt;br /&gt;
Use&lt;br /&gt;
!Cast 1&lt;br /&gt;
!Cast  2&lt;br /&gt;
Move 1&lt;br /&gt;
Melee&lt;br /&gt;
!Move 2&lt;br /&gt;
Use&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|354&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|434&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|514&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|180&lt;br /&gt;
| -&lt;br /&gt;
|410&lt;br /&gt;
|260&lt;br /&gt;
| -&lt;br /&gt;
|490&lt;br /&gt;
|340&lt;br /&gt;
| -&lt;br /&gt;
|570&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|66&lt;br /&gt;
| -&lt;br /&gt;
|258&lt;br /&gt;
|146&lt;br /&gt;
| -&lt;br /&gt;
|338&lt;br /&gt;
|226&lt;br /&gt;
| -&lt;br /&gt;
|418&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
| -13&lt;br /&gt;
|476&lt;br /&gt;
|148&lt;br /&gt;
|62&lt;br /&gt;
|556&lt;br /&gt;
|228&lt;br /&gt;
|142&lt;br /&gt;
|636&lt;br /&gt;
|308&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
| -53&lt;br /&gt;
|354&lt;br /&gt;
|66&lt;br /&gt;
|2&lt;br /&gt;
|434&lt;br /&gt;
|146&lt;br /&gt;
|82&lt;br /&gt;
|514&lt;br /&gt;
|226&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
| -85&lt;br /&gt;
|258&lt;br /&gt;
|2&lt;br /&gt;
| -31&lt;br /&gt;
|338&lt;br /&gt;
|82&lt;br /&gt;
|34&lt;br /&gt;
|418&lt;br /&gt;
|162&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
| -111&lt;br /&gt;
|180&lt;br /&gt;
| -34&lt;br /&gt;
| -58&lt;br /&gt;
|260&lt;br /&gt;
|30&lt;br /&gt;
| -5&lt;br /&gt;
|340&lt;br /&gt;
|110&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
| -131&lt;br /&gt;
|118&lt;br /&gt;
| -62&lt;br /&gt;
| -78&lt;br /&gt;
|198&lt;br /&gt;
| -9&lt;br /&gt;
| -25&lt;br /&gt;
|278&lt;br /&gt;
|68&lt;br /&gt;
|-&lt;br /&gt;
|11&lt;br /&gt;
| -149&lt;br /&gt;
|66&lt;br /&gt;
| -85&lt;br /&gt;
| -95&lt;br /&gt;
|146&lt;br /&gt;
| -31&lt;br /&gt;
| -42&lt;br /&gt;
|226&lt;br /&gt;
|34&lt;br /&gt;
|-&lt;br /&gt;
|12&lt;br /&gt;
| -165&lt;br /&gt;
|20&lt;br /&gt;
| -105&lt;br /&gt;
| -111&lt;br /&gt;
|100&lt;br /&gt;
| -51&lt;br /&gt;
| -58&lt;br /&gt;
|180&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|13&lt;br /&gt;
| -177&lt;br /&gt;
| -13&lt;br /&gt;
| -122&lt;br /&gt;
| -123&lt;br /&gt;
|62&lt;br /&gt;
| -69&lt;br /&gt;
| -70&lt;br /&gt;
|142&lt;br /&gt;
| -15&lt;br /&gt;
|-&lt;br /&gt;
|14&lt;br /&gt;
| -187&lt;br /&gt;
| -34&lt;br /&gt;
| -137&lt;br /&gt;
| -134&lt;br /&gt;
|30&lt;br /&gt;
| -83&lt;br /&gt;
| -81&lt;br /&gt;
|110&lt;br /&gt;
| -30&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
| -197&lt;br /&gt;
| -53&lt;br /&gt;
| -149&lt;br /&gt;
| -143&lt;br /&gt;
|2&lt;br /&gt;
| -95&lt;br /&gt;
| -90&lt;br /&gt;
|82&lt;br /&gt;
| -42&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
| -206&lt;br /&gt;
| -70&lt;br /&gt;
| -161&lt;br /&gt;
| -153&lt;br /&gt;
| -17&lt;br /&gt;
| -107&lt;br /&gt;
| -99&lt;br /&gt;
|56&lt;br /&gt;
| -54&lt;br /&gt;
|-&lt;br /&gt;
|17&lt;br /&gt;
| -213&lt;br /&gt;
| -85&lt;br /&gt;
| -170&lt;br /&gt;
| -159&lt;br /&gt;
| -31&lt;br /&gt;
| -117&lt;br /&gt;
| -106&lt;br /&gt;
|34&lt;br /&gt;
| -63&lt;br /&gt;
|-&lt;br /&gt;
|18&lt;br /&gt;
| -221&lt;br /&gt;
| -99&lt;br /&gt;
| -179&lt;br /&gt;
| -167&lt;br /&gt;
| -46&lt;br /&gt;
| -126&lt;br /&gt;
| -114&lt;br /&gt;
|12&lt;br /&gt;
| -73&lt;br /&gt;
|-&lt;br /&gt;
|19&lt;br /&gt;
| -226&lt;br /&gt;
| -111&lt;br /&gt;
| -187&lt;br /&gt;
| -173&lt;br /&gt;
| -58&lt;br /&gt;
| -134&lt;br /&gt;
| -119&lt;br /&gt;
| -5&lt;br /&gt;
| -81&lt;br /&gt;
|-&lt;br /&gt;
|20&lt;br /&gt;
| -231&lt;br /&gt;
| -122&lt;br /&gt;
| -195&lt;br /&gt;
| -178&lt;br /&gt;
| -69&lt;br /&gt;
| -142&lt;br /&gt;
| -125&lt;br /&gt;
| -15&lt;br /&gt;
| -89&lt;br /&gt;
|-&lt;br /&gt;
|21&lt;br /&gt;
| -237&lt;br /&gt;
| -131&lt;br /&gt;
| -202&lt;br /&gt;
| -183&lt;br /&gt;
| -78&lt;br /&gt;
| -149&lt;br /&gt;
| -130&lt;br /&gt;
| -25&lt;br /&gt;
| -95&lt;br /&gt;
|-&lt;br /&gt;
|22&lt;br /&gt;
| -241&lt;br /&gt;
| -141&lt;br /&gt;
| -207&lt;br /&gt;
| -187&lt;br /&gt;
| -87&lt;br /&gt;
| -154&lt;br /&gt;
| -134&lt;br /&gt;
| -34&lt;br /&gt;
| -101&lt;br /&gt;
|-&lt;br /&gt;
|23&lt;br /&gt;
| -245&lt;br /&gt;
| -149&lt;br /&gt;
| -213&lt;br /&gt;
| -191&lt;br /&gt;
| -95&lt;br /&gt;
| -159&lt;br /&gt;
| -138&lt;br /&gt;
| -42&lt;br /&gt;
| -106&lt;br /&gt;
|-&lt;br /&gt;
|24&lt;br /&gt;
| -249&lt;br /&gt;
| -157&lt;br /&gt;
| -218&lt;br /&gt;
| -195&lt;br /&gt;
| -103&lt;br /&gt;
| -165&lt;br /&gt;
| -142&lt;br /&gt;
| -50&lt;br /&gt;
| -111&lt;br /&gt;
|-&lt;br /&gt;
|25&lt;br /&gt;
| -253&lt;br /&gt;
| -165&lt;br /&gt;
| -223&lt;br /&gt;
| -199&lt;br /&gt;
| -111&lt;br /&gt;
| -170&lt;br /&gt;
| -146&lt;br /&gt;
| -58&lt;br /&gt;
| -117&lt;br /&gt;
|-&lt;br /&gt;
|26&lt;br /&gt;
| -257&lt;br /&gt;
| -170&lt;br /&gt;
| -227&lt;br /&gt;
| -203&lt;br /&gt;
| -117&lt;br /&gt;
| -174&lt;br /&gt;
| -150&lt;br /&gt;
| -63&lt;br /&gt;
| -121&lt;br /&gt;
|-&lt;br /&gt;
|27&lt;br /&gt;
| -259&lt;br /&gt;
| -177&lt;br /&gt;
| -231&lt;br /&gt;
| -206&lt;br /&gt;
| -123&lt;br /&gt;
| -178&lt;br /&gt;
| -153&lt;br /&gt;
| -70&lt;br /&gt;
| -125&lt;br /&gt;
|-&lt;br /&gt;
|28&lt;br /&gt;
| -262&lt;br /&gt;
| -182&lt;br /&gt;
| -235&lt;br /&gt;
| -209&lt;br /&gt;
| -129&lt;br /&gt;
| -182&lt;br /&gt;
| -155&lt;br /&gt;
| -75&lt;br /&gt;
| -129&lt;br /&gt;
|-&lt;br /&gt;
|29&lt;br /&gt;
| -&lt;br /&gt;
| -187&lt;br /&gt;
| -239&lt;br /&gt;
| -&lt;br /&gt;
| -134&lt;br /&gt;
| -186&lt;br /&gt;
| -&lt;br /&gt;
| -81&lt;br /&gt;
| -133&lt;br /&gt;
|-&lt;br /&gt;
|30&lt;br /&gt;
| -&lt;br /&gt;
| -193&lt;br /&gt;
| -242&lt;br /&gt;
| -&lt;br /&gt;
| -139&lt;br /&gt;
| -189&lt;br /&gt;
| -&lt;br /&gt;
| -86&lt;br /&gt;
| -135&lt;br /&gt;
|-&lt;br /&gt;
|31&lt;br /&gt;
| -&lt;br /&gt;
| -197&lt;br /&gt;
| -245&lt;br /&gt;
| -&lt;br /&gt;
| -143&lt;br /&gt;
| -191&lt;br /&gt;
| -&lt;br /&gt;
| -90&lt;br /&gt;
| -138&lt;br /&gt;
|-&lt;br /&gt;
|32&lt;br /&gt;
| -&lt;br /&gt;
| -202&lt;br /&gt;
| -249&lt;br /&gt;
| -&lt;br /&gt;
| -149&lt;br /&gt;
| -195&lt;br /&gt;
| -&lt;br /&gt;
| -95&lt;br /&gt;
| -142&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Shamus</name></author>
	</entry>
	<entry>
		<id>https://wiki.astoniaresurgence.com/mediawiki/index.php?title=Speed_Break_Points&amp;diff=1375</id>
		<title>Speed Break Points</title>
		<link rel="alternate" type="text/html" href="https://wiki.astoniaresurgence.com/mediawiki/index.php?title=Speed_Break_Points&amp;diff=1375"/>
		<updated>2023-12-13T00:04:54Z</updated>

		<summary type="html">&lt;p&gt;Shamus: Added table with legend&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Legend ===&lt;br /&gt;
&lt;br /&gt;
* Move 1 = Walking directly up/down/left/right in relation to screen&lt;br /&gt;
* Move 2 = Walking diagonally (same direction as melee swings)&lt;br /&gt;
* Cast 1 = Bless Someone / Heal Someone / Fireball / Lightning Ball&lt;br /&gt;
* Cast 2 = Bless Self / Heal Self / Freeze / Pulse / Firering / Lightning Flash / Magic Shield / Warcry&lt;br /&gt;
&lt;br /&gt;
=== Speed Breaks ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Fast&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Normal&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Stealth&lt;br /&gt;
|-&lt;br /&gt;
!Ticks&lt;br /&gt;
!Cast 1&lt;br /&gt;
!Cast 2&lt;br /&gt;
Move 1&lt;br /&gt;
Melee&lt;br /&gt;
!Move 2&lt;br /&gt;
Use&lt;br /&gt;
!Cast 1&lt;br /&gt;
!Cast 2&lt;br /&gt;
Move 1&lt;br /&gt;
Melee&lt;br /&gt;
!Move 2&lt;br /&gt;
Use&lt;br /&gt;
!Cast 1&lt;br /&gt;
!Cast  2&lt;br /&gt;
Move 1&lt;br /&gt;
Melee&lt;br /&gt;
!Move 2&lt;br /&gt;
Use&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|354&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|434&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|514&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|180&lt;br /&gt;
| -&lt;br /&gt;
|410&lt;br /&gt;
|260&lt;br /&gt;
| -&lt;br /&gt;
|490&lt;br /&gt;
|340&lt;br /&gt;
| -&lt;br /&gt;
|570&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|66&lt;br /&gt;
| -&lt;br /&gt;
|258&lt;br /&gt;
|146&lt;br /&gt;
| -&lt;br /&gt;
|338&lt;br /&gt;
|226&lt;br /&gt;
| -&lt;br /&gt;
|418&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
| -13&lt;br /&gt;
|476&lt;br /&gt;
|148&lt;br /&gt;
|62&lt;br /&gt;
|556&lt;br /&gt;
|228&lt;br /&gt;
|142&lt;br /&gt;
|636&lt;br /&gt;
|308&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
| -53&lt;br /&gt;
|354&lt;br /&gt;
|66&lt;br /&gt;
|2&lt;br /&gt;
|434&lt;br /&gt;
|146&lt;br /&gt;
|82&lt;br /&gt;
|514&lt;br /&gt;
|226&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
| -85&lt;br /&gt;
|258&lt;br /&gt;
|2&lt;br /&gt;
| -31&lt;br /&gt;
|338&lt;br /&gt;
|82&lt;br /&gt;
|34&lt;br /&gt;
|418&lt;br /&gt;
|162&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
| -111&lt;br /&gt;
|180&lt;br /&gt;
| -34&lt;br /&gt;
| -58&lt;br /&gt;
|260&lt;br /&gt;
|30&lt;br /&gt;
| -5&lt;br /&gt;
|340&lt;br /&gt;
|110&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
| -131&lt;br /&gt;
|118&lt;br /&gt;
| -62&lt;br /&gt;
| -78&lt;br /&gt;
|198&lt;br /&gt;
| -9&lt;br /&gt;
| -25&lt;br /&gt;
|278&lt;br /&gt;
|68&lt;br /&gt;
|-&lt;br /&gt;
|11&lt;br /&gt;
| -149&lt;br /&gt;
|66&lt;br /&gt;
| -85&lt;br /&gt;
| -95&lt;br /&gt;
|146&lt;br /&gt;
| -31&lt;br /&gt;
| -42&lt;br /&gt;
|226&lt;br /&gt;
|34&lt;br /&gt;
|-&lt;br /&gt;
|12&lt;br /&gt;
| -165&lt;br /&gt;
|20&lt;br /&gt;
| -105&lt;br /&gt;
| -111&lt;br /&gt;
|100&lt;br /&gt;
| -51&lt;br /&gt;
| -58&lt;br /&gt;
|180&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|13&lt;br /&gt;
| -177&lt;br /&gt;
| -13&lt;br /&gt;
| -122&lt;br /&gt;
| -123&lt;br /&gt;
|62&lt;br /&gt;
| -69&lt;br /&gt;
| -70&lt;br /&gt;
|142&lt;br /&gt;
| -15&lt;br /&gt;
|-&lt;br /&gt;
|14&lt;br /&gt;
| -187&lt;br /&gt;
| -34&lt;br /&gt;
| -137&lt;br /&gt;
| -134&lt;br /&gt;
|30&lt;br /&gt;
| -83&lt;br /&gt;
| -81&lt;br /&gt;
|110&lt;br /&gt;
| -30&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
| -197&lt;br /&gt;
| -53&lt;br /&gt;
| -149&lt;br /&gt;
| -143&lt;br /&gt;
|2&lt;br /&gt;
| -95&lt;br /&gt;
| -90&lt;br /&gt;
|82&lt;br /&gt;
| -42&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
| -206&lt;br /&gt;
| -70&lt;br /&gt;
| -161&lt;br /&gt;
| -153&lt;br /&gt;
| -17&lt;br /&gt;
| -107&lt;br /&gt;
| -99&lt;br /&gt;
|56&lt;br /&gt;
| -54&lt;br /&gt;
|-&lt;br /&gt;
|17&lt;br /&gt;
| -213&lt;br /&gt;
| -85&lt;br /&gt;
| -170&lt;br /&gt;
| -159&lt;br /&gt;
| -31&lt;br /&gt;
| -117&lt;br /&gt;
| -106&lt;br /&gt;
|34&lt;br /&gt;
| -63&lt;br /&gt;
|-&lt;br /&gt;
|18&lt;br /&gt;
| -221&lt;br /&gt;
| -99&lt;br /&gt;
| -179&lt;br /&gt;
| -167&lt;br /&gt;
| -46&lt;br /&gt;
| -126&lt;br /&gt;
| -114&lt;br /&gt;
|12&lt;br /&gt;
| -73&lt;br /&gt;
|-&lt;br /&gt;
|19&lt;br /&gt;
| -226&lt;br /&gt;
| -111&lt;br /&gt;
| -187&lt;br /&gt;
| -173&lt;br /&gt;
| -58&lt;br /&gt;
| -134&lt;br /&gt;
| -119&lt;br /&gt;
| -5&lt;br /&gt;
| -81&lt;br /&gt;
|-&lt;br /&gt;
|20&lt;br /&gt;
| -231&lt;br /&gt;
| -122&lt;br /&gt;
| -195&lt;br /&gt;
| -178&lt;br /&gt;
| -69&lt;br /&gt;
| -142&lt;br /&gt;
| -125&lt;br /&gt;
| -15&lt;br /&gt;
| -89&lt;br /&gt;
|-&lt;br /&gt;
|21&lt;br /&gt;
| -237&lt;br /&gt;
| -131&lt;br /&gt;
| -202&lt;br /&gt;
| -183&lt;br /&gt;
| -78&lt;br /&gt;
| -149&lt;br /&gt;
| -130&lt;br /&gt;
| -25&lt;br /&gt;
| -95&lt;br /&gt;
|-&lt;br /&gt;
|22&lt;br /&gt;
| -241&lt;br /&gt;
| -141&lt;br /&gt;
| -207&lt;br /&gt;
| -187&lt;br /&gt;
| -87&lt;br /&gt;
| -154&lt;br /&gt;
| -134&lt;br /&gt;
| -34&lt;br /&gt;
| -101&lt;br /&gt;
|-&lt;br /&gt;
|23&lt;br /&gt;
| -245&lt;br /&gt;
| -149&lt;br /&gt;
| -213&lt;br /&gt;
| -191&lt;br /&gt;
| -95&lt;br /&gt;
| -159&lt;br /&gt;
| -138&lt;br /&gt;
| -42&lt;br /&gt;
| -106&lt;br /&gt;
|-&lt;br /&gt;
|24&lt;br /&gt;
| -249&lt;br /&gt;
| -157&lt;br /&gt;
| -218&lt;br /&gt;
| -195&lt;br /&gt;
| -103&lt;br /&gt;
| -165&lt;br /&gt;
| -142&lt;br /&gt;
| -50&lt;br /&gt;
| -111&lt;br /&gt;
|-&lt;br /&gt;
|25&lt;br /&gt;
| -253&lt;br /&gt;
| -165&lt;br /&gt;
| -223&lt;br /&gt;
| -199&lt;br /&gt;
| -111&lt;br /&gt;
| -170&lt;br /&gt;
| -146&lt;br /&gt;
| -58&lt;br /&gt;
| -117&lt;br /&gt;
|-&lt;br /&gt;
|26&lt;br /&gt;
| -257&lt;br /&gt;
| -170&lt;br /&gt;
| -227&lt;br /&gt;
| -203&lt;br /&gt;
| -117&lt;br /&gt;
| -174&lt;br /&gt;
| -150&lt;br /&gt;
| -63&lt;br /&gt;
| -121&lt;br /&gt;
|-&lt;br /&gt;
|27&lt;br /&gt;
| -259&lt;br /&gt;
| -177&lt;br /&gt;
| -231&lt;br /&gt;
| -206&lt;br /&gt;
| -123&lt;br /&gt;
| -178&lt;br /&gt;
| -153&lt;br /&gt;
| -70&lt;br /&gt;
| -125&lt;br /&gt;
|-&lt;br /&gt;
|28&lt;br /&gt;
| -262&lt;br /&gt;
| -182&lt;br /&gt;
| -235&lt;br /&gt;
| -209&lt;br /&gt;
| -129&lt;br /&gt;
| -182&lt;br /&gt;
| -155&lt;br /&gt;
| -75&lt;br /&gt;
| -129&lt;br /&gt;
|-&lt;br /&gt;
|29&lt;br /&gt;
| -&lt;br /&gt;
| -187&lt;br /&gt;
| -239&lt;br /&gt;
| -&lt;br /&gt;
| -134&lt;br /&gt;
| -186&lt;br /&gt;
| -&lt;br /&gt;
| -81&lt;br /&gt;
| -133&lt;br /&gt;
|-&lt;br /&gt;
|30&lt;br /&gt;
| -&lt;br /&gt;
| -193&lt;br /&gt;
| -242&lt;br /&gt;
| -&lt;br /&gt;
| -139&lt;br /&gt;
| -189&lt;br /&gt;
| -&lt;br /&gt;
| -86&lt;br /&gt;
| -135&lt;br /&gt;
|-&lt;br /&gt;
|31&lt;br /&gt;
| -&lt;br /&gt;
| -197&lt;br /&gt;
| -245&lt;br /&gt;
| -&lt;br /&gt;
| -143&lt;br /&gt;
| -191&lt;br /&gt;
| -&lt;br /&gt;
| -90&lt;br /&gt;
| -138&lt;br /&gt;
|-&lt;br /&gt;
|32&lt;br /&gt;
| -&lt;br /&gt;
| -202&lt;br /&gt;
| -249&lt;br /&gt;
| -&lt;br /&gt;
| -149&lt;br /&gt;
| -195&lt;br /&gt;
| -&lt;br /&gt;
| -95&lt;br /&gt;
| -142&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Shamus</name></author>
	</entry>
	<entry>
		<id>https://wiki.astoniaresurgence.com/mediawiki/index.php?title=Mage_guide&amp;diff=1343</id>
		<title>Mage guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.astoniaresurgence.com/mediawiki/index.php?title=Mage_guide&amp;diff=1343"/>
		<updated>2023-12-08T06:16:49Z</updated>

		<summary type="html">&lt;p&gt;Shamus: messed up warning&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Disclaimer READ THIS ===&lt;br /&gt;
'''Know that build guidelines are meant to be generic. A catch-all build that specializes in absolutely nothing but can work at any part of the game. Your build -absolutely- should deviate from this based on your own needs and gea'''r.&lt;br /&gt;
&lt;br /&gt;
Most generic builds will have lightning, magic shield, and immunity equal. This is a good GENERAL rule, but your SPECIFIC situation and play should change that.&lt;br /&gt;
&lt;br /&gt;
== Generic Builds for Generic Purposes ==&lt;br /&gt;
The below mage builds offer input on how to build a pretty balanced mage at various stages of progression at low levels. Know that the amount &amp;quot;based on level&amp;quot; scales over time, you don't keep things at that forever, which is why multiple levels of build have been offered below. These beginning builds should give you a generic idea of how to raise your mage, and as you reach certain specializations, you can ask the community for ideas for that specific thing based on what you need. There are more &amp;quot;optimal&amp;quot; builds, and even more optimal &amp;quot;balance&amp;quot; builds, these are by no means meant to be perfect spawners and you should not use them as such. These are for the people who really don't know how to build an alt. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+General Guidelines for Various Levels&lt;br /&gt;
!Skill&lt;br /&gt;
!Based on Level&lt;br /&gt;
!Base at 15&lt;br /&gt;
!Base at 30&lt;br /&gt;
!Base at 45&lt;br /&gt;
|-&lt;br /&gt;
|Health Points&lt;br /&gt;
|As needed; typically -10 level&lt;br /&gt;
|10&lt;br /&gt;
|20&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|Endurance&lt;br /&gt;
|As desired for fast mode&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|Mana&lt;br /&gt;
| -5 of Level&lt;br /&gt;
|15&lt;br /&gt;
|33 (for arching)&lt;br /&gt;
|33&lt;br /&gt;
|-&lt;br /&gt;
|Wisdom&lt;br /&gt;
| +10 of level&lt;br /&gt;
|24&lt;br /&gt;
|40&lt;br /&gt;
|60&lt;br /&gt;
|-&lt;br /&gt;
|Int&lt;br /&gt;
| +15 of level&lt;br /&gt;
|28&lt;br /&gt;
|45&lt;br /&gt;
|65&lt;br /&gt;
|-&lt;br /&gt;
|Agility&lt;br /&gt;
| -10 level&lt;br /&gt;
|10&lt;br /&gt;
|20&lt;br /&gt;
|35&lt;br /&gt;
|-&lt;br /&gt;
|Strength&lt;br /&gt;
| -5 level&lt;br /&gt;
|15&lt;br /&gt;
|25&lt;br /&gt;
|40&lt;br /&gt;
|-&lt;br /&gt;
|Weapon (dagger OR staff)&lt;br /&gt;
|Equal to level, level in groups of 10&lt;br /&gt;
|10&lt;br /&gt;
|30&lt;br /&gt;
|40&lt;br /&gt;
|-&lt;br /&gt;
|Bless&lt;br /&gt;
| -5 level&lt;br /&gt;
|5&lt;br /&gt;
|25&lt;br /&gt;
|35&lt;br /&gt;
|-&lt;br /&gt;
|Heal**&lt;br /&gt;
|None&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Freeze*&lt;br /&gt;
|None&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Magic Shield&lt;br /&gt;
| +15 of level&lt;br /&gt;
|22&lt;br /&gt;
|45&lt;br /&gt;
|70&lt;br /&gt;
|-&lt;br /&gt;
|Lightning Or Fire&lt;br /&gt;
| +15 of level&lt;br /&gt;
|22&lt;br /&gt;
|45&lt;br /&gt;
|70&lt;br /&gt;
|-&lt;br /&gt;
|Pulse&lt;br /&gt;
| -5 of level&lt;br /&gt;
|10&lt;br /&gt;
|25&lt;br /&gt;
|45&lt;br /&gt;
|-&lt;br /&gt;
|Duration  (Arch Mage Only)&lt;br /&gt;
| -5 level is fine, this is mostly quality of life&lt;br /&gt;
|0&lt;br /&gt;
|25&lt;br /&gt;
|35&lt;br /&gt;
|-&lt;br /&gt;
|Bartering&lt;br /&gt;
|None&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Perception&lt;br /&gt;
|None&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Stealth&lt;br /&gt;
|None&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Meditate&lt;br /&gt;
|As needed, keep very low&lt;br /&gt;
|4&lt;br /&gt;
|10&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|Immunity&lt;br /&gt;
| +15 of level&lt;br /&gt;
|22&lt;br /&gt;
|45&lt;br /&gt;
|70&lt;br /&gt;
|-&lt;br /&gt;
|Profession Points (20+)&lt;br /&gt;
|As wanted for profession&lt;br /&gt;
|0&lt;br /&gt;
|24&lt;br /&gt;
|30&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Freeze becomes more valuable when you do content that requires it. Examples being Ice Pents.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt;At some point raising heal and the other offensive spell (either fire or lightning, whichever you didnt pick) costs almost ZERO experience, the mods from these spells will give you armor value and there is some merit in raising them.&lt;br /&gt;
&lt;br /&gt;
== +20 Mage Set ==&lt;br /&gt;
&lt;br /&gt;
Mage sets for +20 gear come down to player preference and what the set is for. Below is a loose pve example for planning purposes only. This assumes your going to [[Supermax|Past The Max (PTM)]] LMI, Intuition and Pulse.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Count&lt;br /&gt;
!Stat&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|Lightning or Fire&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|Magic Sheild&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|Immunity&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|Intuition&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|Pulse&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Wisdom&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Mana&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|Flex Slots&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This would lead you with the following&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Count&lt;br /&gt;
!Set&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|LMI&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Int/Wis/Str&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Mana/Pulse/XXX&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|Int/Pulse/XXX&lt;br /&gt;
|}&lt;br /&gt;
To effectively pulse the 118 hell demons, you need about 165 base pulse and four +20 pulse items. Three +20 freeze items would also assist and you can drop the mana for an additional two +20 bless items and do two weapons items.  Use a stat calc to ensure you don't over bless your self by adding the bless items depending on what level you plan to play to.&lt;/div&gt;</summary>
		<author><name>Shamus</name></author>
	</entry>
	<entry>
		<id>https://wiki.astoniaresurgence.com/mediawiki/index.php?title=Mage_guide&amp;diff=1342</id>
		<title>Mage guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.astoniaresurgence.com/mediawiki/index.php?title=Mage_guide&amp;diff=1342"/>
		<updated>2023-12-08T06:15:15Z</updated>

		<summary type="html">&lt;p&gt;Shamus: Undo revision 1340 by Shamus (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Disclaimer READ THIS ===&lt;br /&gt;
{{warning|1=&lt;br /&gt;
'''Know that build guidelines are meant to be generic. A catch-all build that specializes in absolutely nothing but can work at any part of the game. Your build -absolutely- should deviate from this based on your own needs and gea'''r.}} &lt;br /&gt;
&lt;br /&gt;
Most generic builds will have lightning, magic shield, and immunity equal. This is a good GENERAL rule, but your SPECIFIC situation and play should change that.&lt;br /&gt;
&lt;br /&gt;
== Generic Builds for Generic Purposes ==&lt;br /&gt;
The below mage builds offer input on how to build a pretty balanced mage at various stages of progression at low levels. Know that the amount &amp;quot;based on level&amp;quot; scales over time, you don't keep things at that forever, which is why multiple levels of build have been offered below. These beginning builds should give you a generic idea of how to raise your mage, and as you reach certain specializations, you can ask the community for ideas for that specific thing based on what you need. There are more &amp;quot;optimal&amp;quot; builds, and even more optimal &amp;quot;balance&amp;quot; builds, these are by no means meant to be perfect spawners and you should not use them as such. These are for the people who really don't know how to build an alt. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+General Guidelines for Various Levels&lt;br /&gt;
!Skill&lt;br /&gt;
!Based on Level&lt;br /&gt;
!Base at 15&lt;br /&gt;
!Base at 30&lt;br /&gt;
!Base at 45&lt;br /&gt;
|-&lt;br /&gt;
|Health Points&lt;br /&gt;
|As needed; typically -10 level&lt;br /&gt;
|10&lt;br /&gt;
|20&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|Endurance&lt;br /&gt;
|As desired for fast mode&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|Mana&lt;br /&gt;
| -5 of Level&lt;br /&gt;
|15&lt;br /&gt;
|33 (for arching)&lt;br /&gt;
|33&lt;br /&gt;
|-&lt;br /&gt;
|Wisdom&lt;br /&gt;
| +10 of level&lt;br /&gt;
|24&lt;br /&gt;
|40&lt;br /&gt;
|60&lt;br /&gt;
|-&lt;br /&gt;
|Int&lt;br /&gt;
| +15 of level&lt;br /&gt;
|28&lt;br /&gt;
|45&lt;br /&gt;
|65&lt;br /&gt;
|-&lt;br /&gt;
|Agility&lt;br /&gt;
| -10 level&lt;br /&gt;
|10&lt;br /&gt;
|20&lt;br /&gt;
|35&lt;br /&gt;
|-&lt;br /&gt;
|Strength&lt;br /&gt;
| -5 level&lt;br /&gt;
|15&lt;br /&gt;
|25&lt;br /&gt;
|40&lt;br /&gt;
|-&lt;br /&gt;
|Weapon (dagger OR staff)&lt;br /&gt;
|Equal to level, level in groups of 10&lt;br /&gt;
|10&lt;br /&gt;
|30&lt;br /&gt;
|40&lt;br /&gt;
|-&lt;br /&gt;
|Bless&lt;br /&gt;
| -5 level&lt;br /&gt;
|5&lt;br /&gt;
|25&lt;br /&gt;
|35&lt;br /&gt;
|-&lt;br /&gt;
|Heal**&lt;br /&gt;
|None&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Freeze*&lt;br /&gt;
|None&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Magic Shield&lt;br /&gt;
| +15 of level&lt;br /&gt;
|22&lt;br /&gt;
|45&lt;br /&gt;
|70&lt;br /&gt;
|-&lt;br /&gt;
|Lightning Or Fire&lt;br /&gt;
| +15 of level&lt;br /&gt;
|22&lt;br /&gt;
|45&lt;br /&gt;
|70&lt;br /&gt;
|-&lt;br /&gt;
|Pulse&lt;br /&gt;
| -5 of level&lt;br /&gt;
|10&lt;br /&gt;
|25&lt;br /&gt;
|45&lt;br /&gt;
|-&lt;br /&gt;
|Duration  (Arch Mage Only)&lt;br /&gt;
| -5 level is fine, this is mostly quality of life&lt;br /&gt;
|0&lt;br /&gt;
|25&lt;br /&gt;
|35&lt;br /&gt;
|-&lt;br /&gt;
|Bartering&lt;br /&gt;
|None&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Perception&lt;br /&gt;
|None&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Stealth&lt;br /&gt;
|None&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Meditate&lt;br /&gt;
|As needed, keep very low&lt;br /&gt;
|4&lt;br /&gt;
|10&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|Immunity&lt;br /&gt;
| +15 of level&lt;br /&gt;
|22&lt;br /&gt;
|45&lt;br /&gt;
|70&lt;br /&gt;
|-&lt;br /&gt;
|Profession Points (20+)&lt;br /&gt;
|As wanted for profession&lt;br /&gt;
|0&lt;br /&gt;
|24&lt;br /&gt;
|30&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Freeze becomes more valuable when you do content that requires it. Examples being Ice Pents.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt;At some point raising heal and the other offensive spell (either fire or lightning, whichever you didnt pick) costs almost ZERO experience, the mods from these spells will give you armor value and there is some merit in raising them.&lt;br /&gt;
&lt;br /&gt;
== +20 Mage Set ==&lt;br /&gt;
&lt;br /&gt;
Mage sets for +20 gear come down to player preference and what the set is for. Below is a loose pve example for planning purposes only. This assumes your going to [[Supermax|Past The Max (PTM)]] LMI, Intuition and Pulse.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Count&lt;br /&gt;
!Stat&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|Lightning or Fire&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|Magic Sheild&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|Immunity&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|Intuition&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|Pulse&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Wisdom&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Mana&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|Flex Slots&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This would lead you with the following&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Count&lt;br /&gt;
!Set&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|LMI&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Int/Wis/Str&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Mana/Pulse/XXX&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|Int/Pulse/XXX&lt;br /&gt;
|}&lt;br /&gt;
To effectively pulse the 118 hell demons, you need about 165 base pulse and four +20 pulse items. Three +20 freeze items would also assist and you can drop the mana for an additional two +20 bless items and do two weapons items.  Use a stat calc to ensure you don't over bless your self by adding the bless items depending on what level you plan to play to.&lt;/div&gt;</summary>
		<author><name>Shamus</name></author>
	</entry>
	<entry>
		<id>https://wiki.astoniaresurgence.com/mediawiki/index.php?title=Template:Warning&amp;diff=1341</id>
		<title>Template:Warning</title>
		<link rel="alternate" type="text/html" href="https://wiki.astoniaresurgence.com/mediawiki/index.php?title=Template:Warning&amp;diff=1341"/>
		<updated>2023-12-08T06:13:53Z</updated>

		<summary type="html">&lt;p&gt;Shamus: Created page with &amp;quot;&amp;lt;languages/&amp;gt; &amp;lt;onlyinclude&amp;gt;{{#if: {{{msg|{{{1|}}}}}}|&amp;lt;table class=&amp;quot;warning-message&amp;quot; style=&amp;quot;background-color: #fee7e6; border: 1px #d33 solid; box-sizing: border-box; margin: 0.5em 0; padding: 0.5em;&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;white-space: nowrap; vertical-align: top;&amp;quot;&amp;gt;}}&amp;lt;span style=&amp;quot;position: relative; top: -2px;&amp;quot;&amp;gt;link=&amp;lt;/span&amp;gt; '''&amp;lt;translate&amp;gt;&amp;lt;!--T:2--&amp;gt; Warning:&amp;lt;/translate&amp;gt;''' {{#if: {{{msg...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages/&amp;gt;&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#if: {{{msg|{{{1|}}}}}}|&amp;lt;table class=&amp;quot;warning-message&amp;quot; style=&amp;quot;background-color: #fee7e6; border: 1px #d33 solid; box-sizing: border-box; margin: 0.5em 0; padding: 0.5em;&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;white-space: nowrap; vertical-align: top;&amp;quot;&amp;gt;}}&amp;lt;span style=&amp;quot;position: relative; top: -2px;&amp;quot;&amp;gt;[[File:OOjs_UI_icon_notice-destructive.svg|18px|alt=&amp;lt;translate&amp;gt;&amp;lt;!--T:1--&amp;gt; Warning&amp;lt;/translate&amp;gt;|link=]]&amp;lt;/span&amp;gt; '''&amp;lt;translate&amp;gt;&amp;lt;!--T:2--&amp;gt; Warning:&amp;lt;/translate&amp;gt;''' {{#if: {{{msg|{{{1|}}}}}}|&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;padding-{{dir|{{pagelang}}|right|left}}: 0.5em vertical-align: top;&amp;quot;&amp;gt;{{{msg|{{{1|}}}}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{{Documentation|content=&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;/div&gt;</summary>
		<author><name>Shamus</name></author>
	</entry>
	<entry>
		<id>https://wiki.astoniaresurgence.com/mediawiki/index.php?title=Mage_guide&amp;diff=1340</id>
		<title>Mage guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.astoniaresurgence.com/mediawiki/index.php?title=Mage_guide&amp;diff=1340"/>
		<updated>2023-12-08T06:08:15Z</updated>

		<summary type="html">&lt;p&gt;Shamus: /* Disclaimer READ THIS */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Disclaimer READ THIS ===&lt;br /&gt;
{{warning|1='''Know that build guidelines are meant to be generic. A catch-all build that specializes in absolutely nothing but can work at any part of the game. Your build -absolutely- should deviate from this based on your own needs and gea'''r.}} &lt;br /&gt;
&lt;br /&gt;
Most generic builds will have lightning, magic shield, and immunity equal. This is a good GENERAL rule, but your SPECIFIC situation and play should change that.&lt;br /&gt;
&lt;br /&gt;
== Generic Builds for Generic Purposes ==&lt;br /&gt;
The below mage builds offer input on how to build a pretty balanced mage at various stages of progression at low levels. Know that the amount &amp;quot;based on level&amp;quot; scales over time, you don't keep things at that forever, which is why multiple levels of build have been offered below. These beginning builds should give you a generic idea of how to raise your mage, and as you reach certain specializations, you can ask the community for ideas for that specific thing based on what you need. There are more &amp;quot;optimal&amp;quot; builds, and even more optimal &amp;quot;balance&amp;quot; builds, these are by no means meant to be perfect spawners and you should not use them as such. These are for the people who really don't know how to build an alt. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+General Guidelines for Various Levels&lt;br /&gt;
!Skill&lt;br /&gt;
!Based on Level&lt;br /&gt;
!Base at 15&lt;br /&gt;
!Base at 30&lt;br /&gt;
!Base at 45&lt;br /&gt;
|-&lt;br /&gt;
|Health Points&lt;br /&gt;
|As needed; typically -10 level&lt;br /&gt;
|10&lt;br /&gt;
|20&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|Endurance&lt;br /&gt;
|As desired for fast mode&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|Mana&lt;br /&gt;
| -5 of Level&lt;br /&gt;
|15&lt;br /&gt;
|33 (for arching)&lt;br /&gt;
|33&lt;br /&gt;
|-&lt;br /&gt;
|Wisdom&lt;br /&gt;
| +10 of level&lt;br /&gt;
|24&lt;br /&gt;
|40&lt;br /&gt;
|60&lt;br /&gt;
|-&lt;br /&gt;
|Int&lt;br /&gt;
| +15 of level&lt;br /&gt;
|28&lt;br /&gt;
|45&lt;br /&gt;
|65&lt;br /&gt;
|-&lt;br /&gt;
|Agility&lt;br /&gt;
| -10 level&lt;br /&gt;
|10&lt;br /&gt;
|20&lt;br /&gt;
|35&lt;br /&gt;
|-&lt;br /&gt;
|Strength&lt;br /&gt;
| -5 level&lt;br /&gt;
|15&lt;br /&gt;
|25&lt;br /&gt;
|40&lt;br /&gt;
|-&lt;br /&gt;
|Weapon (dagger OR staff)&lt;br /&gt;
|Equal to level, level in groups of 10&lt;br /&gt;
|10&lt;br /&gt;
|30&lt;br /&gt;
|40&lt;br /&gt;
|-&lt;br /&gt;
|Bless&lt;br /&gt;
| -5 level&lt;br /&gt;
|5&lt;br /&gt;
|25&lt;br /&gt;
|35&lt;br /&gt;
|-&lt;br /&gt;
|Heal**&lt;br /&gt;
|None&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Freeze*&lt;br /&gt;
|None&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Magic Shield&lt;br /&gt;
| +15 of level&lt;br /&gt;
|22&lt;br /&gt;
|45&lt;br /&gt;
|70&lt;br /&gt;
|-&lt;br /&gt;
|Lightning Or Fire&lt;br /&gt;
| +15 of level&lt;br /&gt;
|22&lt;br /&gt;
|45&lt;br /&gt;
|70&lt;br /&gt;
|-&lt;br /&gt;
|Pulse&lt;br /&gt;
| -5 of level&lt;br /&gt;
|10&lt;br /&gt;
|25&lt;br /&gt;
|45&lt;br /&gt;
|-&lt;br /&gt;
|Duration  (Arch Mage Only)&lt;br /&gt;
| -5 level is fine, this is mostly quality of life&lt;br /&gt;
|0&lt;br /&gt;
|25&lt;br /&gt;
|35&lt;br /&gt;
|-&lt;br /&gt;
|Bartering&lt;br /&gt;
|None&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Perception&lt;br /&gt;
|None&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Stealth&lt;br /&gt;
|None&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Meditate&lt;br /&gt;
|As needed, keep very low&lt;br /&gt;
|4&lt;br /&gt;
|10&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|Immunity&lt;br /&gt;
| +15 of level&lt;br /&gt;
|22&lt;br /&gt;
|45&lt;br /&gt;
|70&lt;br /&gt;
|-&lt;br /&gt;
|Profession Points (20+)&lt;br /&gt;
|As wanted for profession&lt;br /&gt;
|0&lt;br /&gt;
|24&lt;br /&gt;
|30&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Freeze becomes more valuable when you do content that requires it. Examples being Ice Pents.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt;At some point raising heal and the other offensive spell (either fire or lightning, whichever you didnt pick) costs almost ZERO experience, the mods from these spells will give you armor value and there is some merit in raising them.&lt;br /&gt;
&lt;br /&gt;
== +20 Mage Set ==&lt;br /&gt;
&lt;br /&gt;
Mage sets for +20 gear come down to player preference and what the set is for. Below is a loose pve example for planning purposes only. This assumes your going to [[Supermax|Past The Max (PTM)]] LMI, Intuition and Pulse.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Count&lt;br /&gt;
!Stat&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|Lightning or Fire&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|Magic Sheild&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|Immunity&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|Intuition&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|Pulse&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Wisdom&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Mana&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|Flex Slots&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This would lead you with the following&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Count&lt;br /&gt;
!Set&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|LMI&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Int/Wis/Str&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Mana/Pulse/XXX&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|Int/Pulse/XXX&lt;br /&gt;
|}&lt;br /&gt;
To effectively pulse the 118 hell demons, you need about 165 base pulse and four +20 pulse items. Three +20 freeze items would also assist and you can drop the mana for an additional two +20 bless items and do two weapons items.  Use a stat calc to ensure you don't over bless your self by adding the bless items depending on what level you plan to play to.&lt;/div&gt;</summary>
		<author><name>Shamus</name></author>
	</entry>
	<entry>
		<id>https://wiki.astoniaresurgence.com/mediawiki/index.php?title=Mage_guide&amp;diff=1339</id>
		<title>Mage guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.astoniaresurgence.com/mediawiki/index.php?title=Mage_guide&amp;diff=1339"/>
		<updated>2023-12-08T06:07:52Z</updated>

		<summary type="html">&lt;p&gt;Shamus: /* Disclaimer READ THIS: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Disclaimer READ THIS ===&lt;br /&gt;
{{warning|1=&lt;br /&gt;
'''Know that build guidelines are meant to be generic. A catch-all build that specializes in absolutely nothing but can work at any part of the game. Your build -absolutely- should deviate from this based on your own needs and gea'''r.}} &lt;br /&gt;
&lt;br /&gt;
Most generic builds will have lightning, magic shield, and immunity equal. This is a good GENERAL rule, but your SPECIFIC situation and play should change that.&lt;br /&gt;
&lt;br /&gt;
== Generic Builds for Generic Purposes ==&lt;br /&gt;
The below mage builds offer input on how to build a pretty balanced mage at various stages of progression at low levels. Know that the amount &amp;quot;based on level&amp;quot; scales over time, you don't keep things at that forever, which is why multiple levels of build have been offered below. These beginning builds should give you a generic idea of how to raise your mage, and as you reach certain specializations, you can ask the community for ideas for that specific thing based on what you need. There are more &amp;quot;optimal&amp;quot; builds, and even more optimal &amp;quot;balance&amp;quot; builds, these are by no means meant to be perfect spawners and you should not use them as such. These are for the people who really don't know how to build an alt. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+General Guidelines for Various Levels&lt;br /&gt;
!Skill&lt;br /&gt;
!Based on Level&lt;br /&gt;
!Base at 15&lt;br /&gt;
!Base at 30&lt;br /&gt;
!Base at 45&lt;br /&gt;
|-&lt;br /&gt;
|Health Points&lt;br /&gt;
|As needed; typically -10 level&lt;br /&gt;
|10&lt;br /&gt;
|20&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|Endurance&lt;br /&gt;
|As desired for fast mode&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|Mana&lt;br /&gt;
| -5 of Level&lt;br /&gt;
|15&lt;br /&gt;
|33 (for arching)&lt;br /&gt;
|33&lt;br /&gt;
|-&lt;br /&gt;
|Wisdom&lt;br /&gt;
| +10 of level&lt;br /&gt;
|24&lt;br /&gt;
|40&lt;br /&gt;
|60&lt;br /&gt;
|-&lt;br /&gt;
|Int&lt;br /&gt;
| +15 of level&lt;br /&gt;
|28&lt;br /&gt;
|45&lt;br /&gt;
|65&lt;br /&gt;
|-&lt;br /&gt;
|Agility&lt;br /&gt;
| -10 level&lt;br /&gt;
|10&lt;br /&gt;
|20&lt;br /&gt;
|35&lt;br /&gt;
|-&lt;br /&gt;
|Strength&lt;br /&gt;
| -5 level&lt;br /&gt;
|15&lt;br /&gt;
|25&lt;br /&gt;
|40&lt;br /&gt;
|-&lt;br /&gt;
|Weapon (dagger OR staff)&lt;br /&gt;
|Equal to level, level in groups of 10&lt;br /&gt;
|10&lt;br /&gt;
|30&lt;br /&gt;
|40&lt;br /&gt;
|-&lt;br /&gt;
|Bless&lt;br /&gt;
| -5 level&lt;br /&gt;
|5&lt;br /&gt;
|25&lt;br /&gt;
|35&lt;br /&gt;
|-&lt;br /&gt;
|Heal**&lt;br /&gt;
|None&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Freeze*&lt;br /&gt;
|None&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Magic Shield&lt;br /&gt;
| +15 of level&lt;br /&gt;
|22&lt;br /&gt;
|45&lt;br /&gt;
|70&lt;br /&gt;
|-&lt;br /&gt;
|Lightning Or Fire&lt;br /&gt;
| +15 of level&lt;br /&gt;
|22&lt;br /&gt;
|45&lt;br /&gt;
|70&lt;br /&gt;
|-&lt;br /&gt;
|Pulse&lt;br /&gt;
| -5 of level&lt;br /&gt;
|10&lt;br /&gt;
|25&lt;br /&gt;
|45&lt;br /&gt;
|-&lt;br /&gt;
|Duration  (Arch Mage Only)&lt;br /&gt;
| -5 level is fine, this is mostly quality of life&lt;br /&gt;
|0&lt;br /&gt;
|25&lt;br /&gt;
|35&lt;br /&gt;
|-&lt;br /&gt;
|Bartering&lt;br /&gt;
|None&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Perception&lt;br /&gt;
|None&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Stealth&lt;br /&gt;
|None&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Meditate&lt;br /&gt;
|As needed, keep very low&lt;br /&gt;
|4&lt;br /&gt;
|10&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|Immunity&lt;br /&gt;
| +15 of level&lt;br /&gt;
|22&lt;br /&gt;
|45&lt;br /&gt;
|70&lt;br /&gt;
|-&lt;br /&gt;
|Profession Points (20+)&lt;br /&gt;
|As wanted for profession&lt;br /&gt;
|0&lt;br /&gt;
|24&lt;br /&gt;
|30&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Freeze becomes more valuable when you do content that requires it. Examples being Ice Pents.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt;At some point raising heal and the other offensive spell (either fire or lightning, whichever you didnt pick) costs almost ZERO experience, the mods from these spells will give you armor value and there is some merit in raising them.&lt;br /&gt;
&lt;br /&gt;
== +20 Mage Set ==&lt;br /&gt;
&lt;br /&gt;
Mage sets for +20 gear come down to player preference and what the set is for. Below is a loose pve example for planning purposes only. This assumes your going to [[Supermax|Past The Max (PTM)]] LMI, Intuition and Pulse.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Count&lt;br /&gt;
!Stat&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|Lightning or Fire&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|Magic Sheild&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|Immunity&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|Intuition&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|Pulse&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Wisdom&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Mana&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|Flex Slots&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This would lead you with the following&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Count&lt;br /&gt;
!Set&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|LMI&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Int/Wis/Str&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Mana/Pulse/XXX&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|Int/Pulse/XXX&lt;br /&gt;
|}&lt;br /&gt;
To effectively pulse the 118 hell demons, you need about 165 base pulse and four +20 pulse items. Three +20 freeze items would also assist and you can drop the mana for an additional two +20 bless items and do two weapons items.  Use a stat calc to ensure you don't over bless your self by adding the bless items depending on what level you plan to play to.&lt;/div&gt;</summary>
		<author><name>Shamus</name></author>
	</entry>
	<entry>
		<id>https://wiki.astoniaresurgence.com/mediawiki/index.php?title=Gear&amp;diff=1332</id>
		<title>Gear</title>
		<link rel="alternate" type="text/html" href="https://wiki.astoniaresurgence.com/mediawiki/index.php?title=Gear&amp;diff=1332"/>
		<updated>2023-12-08T03:44:32Z</updated>

		<summary type="html">&lt;p&gt;Shamus: Spelling fixes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Gear is simply a term for any item a character can or could potentially equip. Gear a character currently has equip can be seen at the top of your screen. &lt;br /&gt;
&lt;br /&gt;
== &amp;lt;u&amp;gt;A little About Gear&amp;lt;/u&amp;gt; ==&lt;br /&gt;
Excluding the torch slot, there are 11 slots for equitable items that make up the gear on a character. (Ring 1, Weapon, Ring 2, Amulet, Helm/Hat, Cape, Chest/Vest, Belt, Sleeves/Bracers, Leggings/Pants, and Boots)&lt;br /&gt;
&lt;br /&gt;
Gear can have stats on it which help add to the modifiers of your abilities, giving you higher overall stats. There is a limit to what you can get, this is called the max, or maxing a stat. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gear is also limited by level, and as the power of your gear goes up, so does the minimum level to be able to wear it (See table below)&lt;br /&gt;
&lt;br /&gt;
=== Gear Bonus Min Level Chart ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Stat Bonus&lt;br /&gt;
!Min Level&lt;br /&gt;
!Stat Bonus&lt;br /&gt;
!Min Level&lt;br /&gt;
|-&lt;br /&gt;
| +1&lt;br /&gt;
|1&lt;br /&gt;
| +11&lt;br /&gt;
|33 Arch&lt;br /&gt;
|-&lt;br /&gt;
| +2&lt;br /&gt;
|3&lt;br /&gt;
| +12&lt;br /&gt;
|36 Arch&lt;br /&gt;
|-&lt;br /&gt;
| +3&lt;br /&gt;
|5&lt;br /&gt;
| +13&lt;br /&gt;
|40 Arch&lt;br /&gt;
|-&lt;br /&gt;
| +4&lt;br /&gt;
|10&lt;br /&gt;
| +14&lt;br /&gt;
|43 Arch&lt;br /&gt;
|-&lt;br /&gt;
| +5&lt;br /&gt;
|15&lt;br /&gt;
| +15&lt;br /&gt;
|46 Arch&lt;br /&gt;
|-&lt;br /&gt;
| +6&lt;br /&gt;
|17&lt;br /&gt;
| +16&lt;br /&gt;
|50 Arch&lt;br /&gt;
|-&lt;br /&gt;
| +7&lt;br /&gt;
|20&lt;br /&gt;
| +17&lt;br /&gt;
|53 Arch&lt;br /&gt;
|-&lt;br /&gt;
| +8&lt;br /&gt;
|23&lt;br /&gt;
| +18&lt;br /&gt;
|56 Arch&lt;br /&gt;
|-&lt;br /&gt;
| +9&lt;br /&gt;
|26&lt;br /&gt;
| +19&lt;br /&gt;
|60 Arch&lt;br /&gt;
|-&lt;br /&gt;
| +10&lt;br /&gt;
|30 Arch&lt;br /&gt;
| +20&lt;br /&gt;
|63 Arch&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== '''How Gear Works''' ==&lt;br /&gt;
&lt;br /&gt;
=== The Differences Between Classes: ===&lt;br /&gt;
'''Usable Gear:'''&lt;br /&gt;
&lt;br /&gt;
Weapons for warriors/seyans include: Hand-to-hand, Dagger, Sword, Two-handed&lt;br /&gt;
&lt;br /&gt;
Weapons for Mages instead includes: Hand-to-hand, Dagger, Staff. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Warriors and Seyans have &amp;quot;Armor Skill&amp;quot; as a skill, which lets them raise the skill and wear armor of increasing levels&lt;br /&gt;
&lt;br /&gt;
Mages may only wear cloth armor&lt;br /&gt;
&lt;br /&gt;
==== &amp;quot;Maxing&amp;quot; A Stat ====&lt;br /&gt;
Maxing a stat is the term for when the gear you have on can no longer add additional modifiers to your stat. In the simplest form, this is done via just a single stat. In reality, getting the most you can out of a single stat also includes the attributes which modify them and making sure they are also &amp;quot;maxed&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For Mages and Warriors, you can get an additional 50% of the base of a stat as a bonus through gear until it is maxed and you get no more. For Seyans you can get 72.5%. Both of these numbers round down to the nearest whole number&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Worked example:&lt;br /&gt;
&lt;br /&gt;
You have 100 base immunity. &lt;br /&gt;
&lt;br /&gt;
For a Mage and a Warrior, you can get an addititonal +50 from gear until you are maxed&lt;br /&gt;
&lt;br /&gt;
For a Seyan, you can get an additional 72 from gear until you are maxed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
After that point, you will need to raise your base until you can get more from gear.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Note that this math on paper makes it look like Seyans are always going to be 22.5% better than Mages and Warriors. While they -are- better most of the time, Seyan skills cost more exp to level, and as such the gap is not quite that wid&lt;br /&gt;
&lt;br /&gt;
== Acquiring Gear ==&lt;br /&gt;
Gear and be acquired as a random drop from enemies.  Enemies generally drop gear with one stat, but can drop gear with up to three stats on them, called dual's or tri's&lt;br /&gt;
&lt;br /&gt;
-The stat on each drop is randomized, but limited to the selections on the tables at the bottom of the page.      &lt;br /&gt;
&lt;br /&gt;
-Dual stat and Tri stat gear drops are much less common than Single stat drops.&lt;br /&gt;
&lt;br /&gt;
-Additionally, you can make your own custom stat gear through [https://wiki.astoniaresurgence.com/w/Random_Dungeons#Welding Welding] and [[Orbs]]. &lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;[[Aston Sewers]]:&amp;lt;/u&amp;gt; ===&lt;br /&gt;
When you first enter the sewers, a random &amp;lt;u&amp;gt;ring or amulet&amp;lt;/u&amp;gt; appropriate for your class is spawned in a grate on the ground in an area appropriate for your level.&lt;br /&gt;
&lt;br /&gt;
-For all classes, the amulet will be immunity&lt;br /&gt;
&lt;br /&gt;
-Rings can be &amp;quot;offensive&amp;quot; or &amp;quot;defensive&amp;quot;&lt;br /&gt;
&lt;br /&gt;
-For Mages, defensive rings are Magic Shield, offensive rings are either Lightning or Fire, whichever is higher on your character&lt;br /&gt;
&lt;br /&gt;
-For Warriors and Seyans, defensive rings are Magic Shield, offensive rings are attack. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Lf/fire Seyans can get lightning/fire rings, if their spell is higher than their attack&lt;br /&gt;
&lt;br /&gt;
See: [[Aston Sewers]] for more info&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;[[Ruby]]:&amp;lt;/u&amp;gt; ===&lt;br /&gt;
Ruby has a number of small mini-quests around Astonia, completing any two of them will allow you to visit her in her home in Aston and get a &amp;lt;u&amp;gt;two-stat weapon.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This weapon will always be for whichever weapon skill you have leveled the highest.&lt;br /&gt;
&lt;br /&gt;
The bonus on the weapon will be decided by how many, and which, favors you do for her. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;After you obtain a weapon, all finished Ruby quests reset and you can repeat the process. &lt;br /&gt;
&lt;br /&gt;
See: [[Ruby]] for more&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Early Gear from Chests:&amp;lt;/u&amp;gt; ===&lt;br /&gt;
The following are available only once per character. These are considered quest items and can not be enhanced.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible&amp;quot;&lt;br /&gt;
!Item&lt;br /&gt;
!Stat One&lt;br /&gt;
!Stat Two&lt;br /&gt;
!Stat Three&lt;br /&gt;
!Location&lt;br /&gt;
|-&lt;br /&gt;
|Cape of the newbie&lt;br /&gt;
|Intuition +2&lt;br /&gt;
|Wisdom +2&lt;br /&gt;
|Mana +2&lt;br /&gt;
|[[The Third Skull]] quest&lt;br /&gt;
|-&lt;br /&gt;
|Cape of the newbie&lt;br /&gt;
|Intuition +2&lt;br /&gt;
|Strength +2&lt;br /&gt;
|Hit Points +2&lt;br /&gt;
|[[The Third Skull]] quest&lt;br /&gt;
|-&lt;br /&gt;
|Trousers of the newbie&lt;br /&gt;
|Magic Shield +2&lt;br /&gt;
|Immunity +2&lt;br /&gt;
|&lt;br /&gt;
|[[4th Skeleton Ruins]]&lt;br /&gt;
|-&lt;br /&gt;
|Leggings of the newbie&lt;br /&gt;
|Parry +2&lt;br /&gt;
|Immunity +2&lt;br /&gt;
|&lt;br /&gt;
|[[4th Skeleton Ruins]]&lt;br /&gt;
|-&lt;br /&gt;
|Bracelet of the newbie&lt;br /&gt;
|Lightning +2&lt;br /&gt;
|Fire +2&lt;br /&gt;
|Pulse +2&lt;br /&gt;
|[[Robbers Outpost]]&lt;br /&gt;
|-&lt;br /&gt;
|Sleeves of the newbie&lt;br /&gt;
|Attachk +2&lt;br /&gt;
|Endurance +2&lt;br /&gt;
|War Cry +2&lt;br /&gt;
|[[Robbers Outpost]]&lt;br /&gt;
|-&lt;br /&gt;
|Gloves of the newbie&lt;br /&gt;
|Hand to Hand +2&lt;br /&gt;
|Parry +2&lt;br /&gt;
|Immunity +2&lt;br /&gt;
|[[5th Skeleton Ruins]]&lt;br /&gt;
|-&lt;br /&gt;
|Gloves of the newbie&lt;br /&gt;
|Hand to Hand +2&lt;br /&gt;
|Magic Shield +2&lt;br /&gt;
|Immunity +2&lt;br /&gt;
|[[5th Skeleton Ruins]]&lt;br /&gt;
|-&lt;br /&gt;
|Dagger of the newbie&lt;br /&gt;
|Dagger +2&lt;br /&gt;
|Parry +2&lt;br /&gt;
|Immunity +2&lt;br /&gt;
|[[5th Skeleton Ruins]]&lt;br /&gt;
|-&lt;br /&gt;
|Dagger of the newbie&lt;br /&gt;
|Dagger +2&lt;br /&gt;
|Magic Shield +2&lt;br /&gt;
|Immunity +2&lt;br /&gt;
|[[5th Skeleton Ruins]]&lt;br /&gt;
|-&lt;br /&gt;
|Staff of the newbie&lt;br /&gt;
|Staff +2&lt;br /&gt;
|Magic Shield +2&lt;br /&gt;
|Immunity +2&lt;br /&gt;
|[[5th Skeleton Ruins]]&lt;br /&gt;
|-&lt;br /&gt;
|Two-Handed Sword of the newbie&lt;br /&gt;
|Two-Handed +2&lt;br /&gt;
|Parry +2&lt;br /&gt;
|Immunity +2&lt;br /&gt;
|[[5th Skeleton Ruins]]&lt;br /&gt;
|-&lt;br /&gt;
|Sword of the newbie&lt;br /&gt;
|Sword +2&lt;br /&gt;
|Parry +2&lt;br /&gt;
|Immunity +2&lt;br /&gt;
|[[5th Skeleton Ruins]]&lt;br /&gt;
|-&lt;br /&gt;
|Hat of the newbie&lt;br /&gt;
|Intuition +2&lt;br /&gt;
|Wisdom +2&lt;br /&gt;
|Mana +2&lt;br /&gt;
|[[The Order of the Mages]]&lt;br /&gt;
|-&lt;br /&gt;
|Helmet of the newbie&lt;br /&gt;
|Intuition +2&lt;br /&gt;
|Strength +2&lt;br /&gt;
|Hit Points +2&lt;br /&gt;
|[[The Order of the Mages]]&lt;br /&gt;
|-&lt;br /&gt;
|Armor of the newbie&lt;br /&gt;
|Two-Handed +2&lt;br /&gt;
|Attack +2&lt;br /&gt;
|Tactics +2&lt;br /&gt;
|[[The Brotherhood of the Knights]]&lt;br /&gt;
|-&lt;br /&gt;
|Armor of the newbie&lt;br /&gt;
|Sword +2&lt;br /&gt;
|Attack +2&lt;br /&gt;
|Tactics +2&lt;br /&gt;
|[[The Brotherhood of the Knights]]&lt;br /&gt;
|-&lt;br /&gt;
|Armor of the newbie&lt;br /&gt;
|Dagger +2&lt;br /&gt;
|Attack +2&lt;br /&gt;
|Tactics +2&lt;br /&gt;
|[[The Brotherhood of the Knights]]&lt;br /&gt;
|-&lt;br /&gt;
|Vest of the Newbie&lt;br /&gt;
|Lightning +2&lt;br /&gt;
|Fire +2&lt;br /&gt;
|Bless +2&lt;br /&gt;
|[[The Brotherhood of the Knights]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
You can get the following items from other quest areas. These items can be enhanced with SU and GU, orbed, welded and some can be traded. &lt;br /&gt;
&lt;br /&gt;
These do respawn, with various respawn rates.  &lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible&amp;quot;&lt;br /&gt;
!Item&lt;br /&gt;
!Stat One&lt;br /&gt;
!Stat Two&lt;br /&gt;
!Stat Three&lt;br /&gt;
!Location&lt;br /&gt;
|-&lt;br /&gt;
|Ring of Minor Defense&lt;br /&gt;
|Parry +2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[The Order of the Mages]]&lt;br /&gt;
|-&lt;br /&gt;
|Ring of Minor Shield&lt;br /&gt;
|Magic Shield +2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[The Order of the Mages]]&lt;br /&gt;
|-&lt;br /&gt;
|Ring of Minor Sword Fighting&lt;br /&gt;
|Sword +3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Zombies|Zombies 1]]&lt;br /&gt;
|-&lt;br /&gt;
|Minor Ring of Fire&lt;br /&gt;
|Fire +3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Zombies|Zombies 1]]&lt;br /&gt;
|-&lt;br /&gt;
|Minor Ring of Minor Offense&lt;br /&gt;
|Attack +3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Zombies|Zombies 1]]&lt;br /&gt;
|-&lt;br /&gt;
|Minor Ring of Lightning&lt;br /&gt;
|Lightning +3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Zombies|Zombies 2]]&lt;br /&gt;
|-&lt;br /&gt;
|A Blue Cape&lt;br /&gt;
|Two-Handed +1&lt;br /&gt;
|Attack +1&lt;br /&gt;
|Parry +1&lt;br /&gt;
|[[Zombies|Zombies 3]]&lt;br /&gt;
|-&lt;br /&gt;
|A Brown Cape&lt;br /&gt;
|Magic Shield +1&lt;br /&gt;
|Lightning +1&lt;br /&gt;
|Fire +1&lt;br /&gt;
|[[Zombies|Zombies 3]]&lt;br /&gt;
|-&lt;br /&gt;
|A Belt of Fairly Weak Immunity*&lt;br /&gt;
|Immunity +4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Creepers]]&lt;br /&gt;
|-&lt;br /&gt;
|Belt of the Hunter*&lt;br /&gt;
|Perception +15&lt;br /&gt;
|Stealth +15&lt;br /&gt;
|Speed Skill +15&lt;br /&gt;
|[[Brannington Forest]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Can not be traded.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== '''Gear Stat Combination Names''' ==&lt;br /&gt;
&lt;br /&gt;
=== Singles ===&lt;br /&gt;
All single drops are simply named  &amp;quot;Item... of Skill&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Where the item is the name of the item that dropped (examples: Vest of..., Pants of..., Sword of... ) &lt;br /&gt;
&lt;br /&gt;
And skill is simply the name of that skill in game.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;The exception is Speed Skill, items that drop with Speed Skill will simply be Item of Speed&lt;br /&gt;
&lt;br /&gt;
=== Duals ===&lt;br /&gt;
Here is a list of all the duals that can be found in game.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Name&lt;br /&gt;
!Stat 1&lt;br /&gt;
!Stat 2&lt;br /&gt;
|-&lt;br /&gt;
|Thief&lt;br /&gt;
|Stealth&lt;br /&gt;
|Endurance&lt;br /&gt;
|-&lt;br /&gt;
|Vision&lt;br /&gt;
|Perception&lt;br /&gt;
|Intuition&lt;br /&gt;
|-&lt;br /&gt;
|Wounded&lt;br /&gt;
|Heal&lt;br /&gt;
|Regenerate&lt;br /&gt;
|-&lt;br /&gt;
|Sorcery&lt;br /&gt;
|Mana&lt;br /&gt;
|Duration&lt;br /&gt;
|-&lt;br /&gt;
|Fighting&lt;br /&gt;
|Attack&lt;br /&gt;
|Parry&lt;br /&gt;
|-&lt;br /&gt;
|Magic&lt;br /&gt;
|Lightning&lt;br /&gt;
|Magic Shield&lt;br /&gt;
|-&lt;br /&gt;
|Berserk&lt;br /&gt;
|Attack&lt;br /&gt;
|Rage&lt;br /&gt;
|-&lt;br /&gt;
|One Handed Offence&lt;br /&gt;
|Attack&lt;br /&gt;
|Sword&lt;br /&gt;
|-&lt;br /&gt;
|One Handed Defense&lt;br /&gt;
|Parry&lt;br /&gt;
|Sword&lt;br /&gt;
|-&lt;br /&gt;
|Two Handed Offense&lt;br /&gt;
|Attack&lt;br /&gt;
|Two-Handed&lt;br /&gt;
|-&lt;br /&gt;
|Two Handed Defense&lt;br /&gt;
|Parry&lt;br /&gt;
|Two-Handed&lt;br /&gt;
|-&lt;br /&gt;
|Tactical Offense&lt;br /&gt;
|Attack &lt;br /&gt;
|Tactics&lt;br /&gt;
|-&lt;br /&gt;
|Tactical Defense&lt;br /&gt;
|Parry&lt;br /&gt;
|Tactics&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Tri's ===&lt;br /&gt;
Here is a list of all the tri's that can be found in game.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Name&lt;br /&gt;
!Stat 1&lt;br /&gt;
!Stat 2&lt;br /&gt;
!Stat 3&lt;br /&gt;
|-&lt;br /&gt;
|Eccentric&lt;br /&gt;
|Body Control&lt;br /&gt;
|Bless&lt;br /&gt;
|Speed Skill&lt;br /&gt;
|-&lt;br /&gt;
|Magical Offense&lt;br /&gt;
|Lightning&lt;br /&gt;
|Fireball&lt;br /&gt;
|Pulse&lt;br /&gt;
|-&lt;br /&gt;
|Magical Defense&lt;br /&gt;
|Magic Shield&lt;br /&gt;
|Freeze&lt;br /&gt;
|Heal&lt;br /&gt;
|-&lt;br /&gt;
|Warrior&lt;br /&gt;
|Attack&lt;br /&gt;
|Parry&lt;br /&gt;
|Immunity&lt;br /&gt;
|-&lt;br /&gt;
|Mage&lt;br /&gt;
|Flash&lt;br /&gt;
|Magic Shield&lt;br /&gt;
|Immunity&lt;br /&gt;
|-&lt;br /&gt;
|Tactician&lt;br /&gt;
|Attack&lt;br /&gt;
|Parry&lt;br /&gt;
|Tactics&lt;br /&gt;
|-&lt;br /&gt;
|Seyan'Du&lt;br /&gt;
|Attack&lt;br /&gt;
|Parry&lt;br /&gt;
|Bless&lt;br /&gt;
|-&lt;br /&gt;
|Arch-Warrior&lt;br /&gt;
|Attack&lt;br /&gt;
|Parry&lt;br /&gt;
|Rage&lt;br /&gt;
|-&lt;br /&gt;
|Arch-Mage&lt;br /&gt;
|Flash&lt;br /&gt;
|Magic Shield&lt;br /&gt;
|Duration&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Shamus</name></author>
	</entry>
	<entry>
		<id>https://wiki.astoniaresurgence.com/mediawiki/index.php?title=Gear&amp;diff=1331</id>
		<title>Gear</title>
		<link rel="alternate" type="text/html" href="https://wiki.astoniaresurgence.com/mediawiki/index.php?title=Gear&amp;diff=1331"/>
		<updated>2023-12-08T03:18:22Z</updated>

		<summary type="html">&lt;p&gt;Shamus: Plusses, stand out more than the numbers in min level column&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Gear is simply a term for any item a character can or could potentially equip. Gear a character currently has equip can be seen at the top of your screen. &lt;br /&gt;
&lt;br /&gt;
== &amp;lt;u&amp;gt;A little About Gear&amp;lt;/u&amp;gt; ==&lt;br /&gt;
Excluding the torch slot, there are 11 slots for equitable items that make up the gear on a character. (Ring 1, Weapon, Ring 2, Amulet, Helm/Hat, Cape, Chest/Vest, Belt, Sleeves/Bracers, Leggings/Pants, and Boots)&lt;br /&gt;
&lt;br /&gt;
Gear can have stats on it which help add to the modifiers of your abilities, giving you higher overall stats. There is a limit to what you can get, this is called the max, or maxing a stat. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gear is also limited by level, and as the power of your gear goes up, so does the minimum level to be able to wear it (See table below)&lt;br /&gt;
&lt;br /&gt;
=== Gear Bonus Min Level Chart ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Stat Bonus&lt;br /&gt;
!Min Level&lt;br /&gt;
!Stat Bonus&lt;br /&gt;
!Min Level&lt;br /&gt;
|-&lt;br /&gt;
| +1&lt;br /&gt;
|1&lt;br /&gt;
| +11&lt;br /&gt;
|33 Arch&lt;br /&gt;
|-&lt;br /&gt;
| +2&lt;br /&gt;
|3&lt;br /&gt;
| +12&lt;br /&gt;
|36 Arch&lt;br /&gt;
|-&lt;br /&gt;
| +3&lt;br /&gt;
|5&lt;br /&gt;
| +13&lt;br /&gt;
|40 Arch&lt;br /&gt;
|-&lt;br /&gt;
| +4&lt;br /&gt;
|10&lt;br /&gt;
| +14&lt;br /&gt;
|43 Arch&lt;br /&gt;
|-&lt;br /&gt;
| +5&lt;br /&gt;
|15&lt;br /&gt;
| +15&lt;br /&gt;
|46 Arch&lt;br /&gt;
|-&lt;br /&gt;
| +6&lt;br /&gt;
|17&lt;br /&gt;
| +16&lt;br /&gt;
|50 Arch&lt;br /&gt;
|-&lt;br /&gt;
| +7&lt;br /&gt;
|20&lt;br /&gt;
| +17&lt;br /&gt;
|53 Arch&lt;br /&gt;
|-&lt;br /&gt;
| +8&lt;br /&gt;
|23&lt;br /&gt;
| +18&lt;br /&gt;
|56 Arch&lt;br /&gt;
|-&lt;br /&gt;
| +9&lt;br /&gt;
|26&lt;br /&gt;
| +19&lt;br /&gt;
|60 Arch&lt;br /&gt;
|-&lt;br /&gt;
| +10&lt;br /&gt;
|30 Arch&lt;br /&gt;
| +20&lt;br /&gt;
|63 Arch&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== '''How Gear Works''' ==&lt;br /&gt;
&lt;br /&gt;
=== The Differences Between Classes: ===&lt;br /&gt;
'''Usable Gear:'''&lt;br /&gt;
&lt;br /&gt;
Weapons for warriors/seyans include: Hand-to-hand, Dagger, Sword, Two-handed&lt;br /&gt;
&lt;br /&gt;
Weapons for Mages instead includes: Hand-to-hand, Dagger, Staff. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Warriors and Seyans have &amp;quot;Armor Skill&amp;quot; as a skill, which lets them raise the skill and wear armor of increasing levels&lt;br /&gt;
&lt;br /&gt;
Mages may only wear cloth armor&lt;br /&gt;
&lt;br /&gt;
==== &amp;quot;Maxing&amp;quot; A Stat ====&lt;br /&gt;
Maxing a stat is the term for when the gear you have on can no longer add additional modifiers to your stat. In the simplest form, this is done via just a single stat. In reality, getting the most you can out of a single stat also includes the attributes which modify them and making sure they are also &amp;quot;maxed&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For Mages and Warriors, you can get an additional 50% of the base of a stat as a bonus through gear until it is maxed and you get no more. For Seyans you can get 72.5%. Both of these numbers round down to the nearest whole number&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Worked example:&lt;br /&gt;
&lt;br /&gt;
You have 100 base immunity. &lt;br /&gt;
&lt;br /&gt;
For a Mage and a Warrior, you can get an addititonal +50 from gear until you are maxed&lt;br /&gt;
&lt;br /&gt;
For a Seyan, you can get an additional 72 from gear until you are maxed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
After that point, you will need to raise your base until you can get more from gear.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Note that this math on paper makes it look like Seyans are always going to be 22.5% better than Mages and Warriors. While they -are- better most of the time, Seyan skills cost more exp to level, and as such the gap is not quite that wid&lt;br /&gt;
&lt;br /&gt;
== Acquiring Gear ==&lt;br /&gt;
Gear and be acquired as a random drop from enemies.  Enemies generally drop gear with one stat, but can drop gear with up to three stats on them, called dual's or tri's&lt;br /&gt;
&lt;br /&gt;
-The stat on each drop is randomized, but limited to the selections on the tables at the bottom of the page.      &lt;br /&gt;
&lt;br /&gt;
-Dual stat and Tri stat gear drops are much less common than Single stat drops.&lt;br /&gt;
&lt;br /&gt;
-Additionally, you can make your own custom stat gear through [https://wiki.astoniaresurgence.com/w/Random_Dungeons#Welding Welding] and [[Orbs]]. &lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;[[Aston Sewers]]:&amp;lt;/u&amp;gt; ===&lt;br /&gt;
When you first enter the sewers, a random &amp;lt;u&amp;gt;ring or amulet&amp;lt;/u&amp;gt; appropriate for your class is spawned in a grate on the ground in an area appropriate for your level.&lt;br /&gt;
&lt;br /&gt;
-For all classes, the amulet will be immunity&lt;br /&gt;
&lt;br /&gt;
-Rings can be &amp;quot;offensive&amp;quot; or &amp;quot;defensive&amp;quot;&lt;br /&gt;
&lt;br /&gt;
-For Mages, defensive rings are Magic Shield, offensive rings are either Lightning or Fire, whichever is higher on your character&lt;br /&gt;
&lt;br /&gt;
-For Warriors and Seyans, defensive rings are Magic Shield, offensive rings are attack. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Lf/fire Seyans can get lightning/fire rings, if their spell is higher than their attack&lt;br /&gt;
&lt;br /&gt;
See: [[Aston Sewers]] for more info&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;[[Ruby]]:&amp;lt;/u&amp;gt; ===&lt;br /&gt;
Ruby has a number of small mini-quests around Astonia, completing any two of them will allow you to visit her in her home in Aston and get a &amp;lt;u&amp;gt;two-stat weapon.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This weapon will always be for whichever weapon skill you have leveled the highest.&lt;br /&gt;
&lt;br /&gt;
The bonus on the weapon will be decided by how many, and which, favors you do for her. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;After you obtain a weapon, all finished Ruby quests reset and you can repeat the process. &lt;br /&gt;
&lt;br /&gt;
See: [[Ruby]] for more&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Early Gear from Chests:&amp;lt;/u&amp;gt; ===&lt;br /&gt;
The following are available only once per character. These are considered quest items and can not be enhanced.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible&amp;quot;&lt;br /&gt;
!Item&lt;br /&gt;
!Stat One&lt;br /&gt;
!Stat Two&lt;br /&gt;
!State Three&lt;br /&gt;
!Location&lt;br /&gt;
|-&lt;br /&gt;
|Cape of the newbie&lt;br /&gt;
|Intuition +2&lt;br /&gt;
|Wisdom +2&lt;br /&gt;
|Mana +2&lt;br /&gt;
|[[The Third Skull]] quest&lt;br /&gt;
|-&lt;br /&gt;
|Cape of the newbie&lt;br /&gt;
|Intuition +2&lt;br /&gt;
|Strength +2&lt;br /&gt;
|Hit Points +2&lt;br /&gt;
|[[The Third Skull]] quest&lt;br /&gt;
|-&lt;br /&gt;
|Trousers of the newbie&lt;br /&gt;
|Magic Shield +2&lt;br /&gt;
|Immunity +2&lt;br /&gt;
|&lt;br /&gt;
|[[4th Skeleton Ruins]]&lt;br /&gt;
|-&lt;br /&gt;
|Leggings of the newbie&lt;br /&gt;
|Parry +2&lt;br /&gt;
|Immunity +2&lt;br /&gt;
|&lt;br /&gt;
|[[4th Skeleton Ruins]]&lt;br /&gt;
|-&lt;br /&gt;
|Bracelet of the newbie&lt;br /&gt;
|Lightning +2&lt;br /&gt;
|Fire +2&lt;br /&gt;
|Pulse +2&lt;br /&gt;
|[[Robbers Outpost]]&lt;br /&gt;
|-&lt;br /&gt;
|Sleeves of the newbie&lt;br /&gt;
|Attachk +2&lt;br /&gt;
|Endurance +2&lt;br /&gt;
|War Cry +2&lt;br /&gt;
|[[Robbers Outpost]]&lt;br /&gt;
|-&lt;br /&gt;
|Gloves of the newbie&lt;br /&gt;
|Hand to Hand +2&lt;br /&gt;
|Parry +2&lt;br /&gt;
|Immunity +2&lt;br /&gt;
|[[5th Skeleton Ruins]]&lt;br /&gt;
|-&lt;br /&gt;
|Gloves of the newbie&lt;br /&gt;
|Hand to Hand +2&lt;br /&gt;
|Magic Shield +2&lt;br /&gt;
|Immunity +2&lt;br /&gt;
|[[5th Skeleton Ruins]]&lt;br /&gt;
|-&lt;br /&gt;
|Dagger of the newbie&lt;br /&gt;
|Dagger +2&lt;br /&gt;
|Parry +2&lt;br /&gt;
|Immunity +2&lt;br /&gt;
|[[5th Skeleton Ruins]]&lt;br /&gt;
|-&lt;br /&gt;
|Dagger of the newbie&lt;br /&gt;
|Dagger +2&lt;br /&gt;
|Magic Shield +2&lt;br /&gt;
|Immunity +2&lt;br /&gt;
|[[5th Skeleton Ruins]]&lt;br /&gt;
|-&lt;br /&gt;
|Staff of the newbie&lt;br /&gt;
|Staff +2&lt;br /&gt;
|Magic Shield +2&lt;br /&gt;
|Immunity +2&lt;br /&gt;
|[[5th Skeleton Ruins]]&lt;br /&gt;
|-&lt;br /&gt;
|Two-Handed Sword of the newbie&lt;br /&gt;
|Two-Handed +2&lt;br /&gt;
|Parry +2&lt;br /&gt;
|Immunity +2&lt;br /&gt;
|[[5th Skeleton Ruins]]&lt;br /&gt;
|-&lt;br /&gt;
|Sword of the newbie&lt;br /&gt;
|Sword +2&lt;br /&gt;
|Parry +2&lt;br /&gt;
|Immunity +2&lt;br /&gt;
|[[5th Skeleton Ruins]]&lt;br /&gt;
|-&lt;br /&gt;
|Hat of the newbie&lt;br /&gt;
|Intuition +2&lt;br /&gt;
|Wisdom +2&lt;br /&gt;
|Mana +2&lt;br /&gt;
|[[The Order of the Mages]]&lt;br /&gt;
|-&lt;br /&gt;
|Helmet of the newbie&lt;br /&gt;
|Intuition +2&lt;br /&gt;
|Strength +2&lt;br /&gt;
|Hit Points +2&lt;br /&gt;
|[[The Order of the Mages]]&lt;br /&gt;
|-&lt;br /&gt;
|Armor of the newbie&lt;br /&gt;
|Two-Handed +2&lt;br /&gt;
|Attack +2&lt;br /&gt;
|Tactics +2&lt;br /&gt;
|[[The Brotherhood of the Knights]]&lt;br /&gt;
|-&lt;br /&gt;
|Armor of the newbie&lt;br /&gt;
|Sword +2&lt;br /&gt;
|Attack +2&lt;br /&gt;
|Tactics +2&lt;br /&gt;
|[[The Brotherhood of the Knights]]&lt;br /&gt;
|-&lt;br /&gt;
|Armor of the newbie&lt;br /&gt;
|Dagger +2&lt;br /&gt;
|Attack +2&lt;br /&gt;
|Tactics +2&lt;br /&gt;
|[[The Brotherhood of the Knights]]&lt;br /&gt;
|-&lt;br /&gt;
|Vest of the Newbie&lt;br /&gt;
|Lightning +2&lt;br /&gt;
|Fire +2&lt;br /&gt;
|Bless +2&lt;br /&gt;
|[[The Brotherhood of the Knights]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
You can get the following items from other quest areas. These items can be enhanced with SU and GU, orbed, welded and some can be traded. &lt;br /&gt;
&lt;br /&gt;
These do respawn, with various respawn rates.  &lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible&amp;quot;&lt;br /&gt;
!Item&lt;br /&gt;
!Stat One&lt;br /&gt;
!Stat Two&lt;br /&gt;
!State Three&lt;br /&gt;
!Location&lt;br /&gt;
|-&lt;br /&gt;
|Ring of Minor Defense&lt;br /&gt;
|Parry +2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[The Order of the Mages]]&lt;br /&gt;
|-&lt;br /&gt;
|Ring of Minor Shield&lt;br /&gt;
|Magic Shield +2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[The Order of the Mages]]&lt;br /&gt;
|-&lt;br /&gt;
|Ring of Minor Sword Fighting&lt;br /&gt;
|Sword +3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Zombies|Zombies 1]]&lt;br /&gt;
|-&lt;br /&gt;
|Minor Ring of Fire&lt;br /&gt;
|Fire +3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Zombies|Zombies 1]]&lt;br /&gt;
|-&lt;br /&gt;
|Minor Ring of Minor Offense&lt;br /&gt;
|Attack +3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Zombies|Zombies 1]]&lt;br /&gt;
|-&lt;br /&gt;
|Minor Ring of Lightning&lt;br /&gt;
|Lightning +3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Zombies|Zombies 2]]&lt;br /&gt;
|-&lt;br /&gt;
|A Blue Cape&lt;br /&gt;
|Two-Handed +1&lt;br /&gt;
|Attack +1&lt;br /&gt;
|Parry +1&lt;br /&gt;
|[[Zombies|Zombies 3]]&lt;br /&gt;
|-&lt;br /&gt;
|A Brown Cape&lt;br /&gt;
|Magic Shield +1&lt;br /&gt;
|Lightning +1&lt;br /&gt;
|Fire +1&lt;br /&gt;
|[[Zombies|Zombies 3]]&lt;br /&gt;
|-&lt;br /&gt;
|A Belt of Fairly Weak Immunity*&lt;br /&gt;
|Immunity +4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Creepers]]&lt;br /&gt;
|-&lt;br /&gt;
|Belt of the Hunter*&lt;br /&gt;
|Perception +15&lt;br /&gt;
|Stealth +15&lt;br /&gt;
|Speed Skill +15&lt;br /&gt;
|[[Brannington Forest]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Can not be traded.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== '''Gear Stat Combination Names''' ==&lt;br /&gt;
&lt;br /&gt;
=== Singles ===&lt;br /&gt;
All single drops are simply named  &amp;quot;Item... of Skill&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Where the item is the name of the item that dropped (examples: Vest of..., Pants of..., Sword of... ) &lt;br /&gt;
&lt;br /&gt;
And skill is simply the name of that skill in game.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;The exception is Speed Skill, items that drop with Speed Skill will simply be Item of Speed&lt;br /&gt;
&lt;br /&gt;
=== Duals ===&lt;br /&gt;
Here is a list of all the duals that can be found in game.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Name&lt;br /&gt;
!Stat 1&lt;br /&gt;
!Stat 2&lt;br /&gt;
|-&lt;br /&gt;
|Thief&lt;br /&gt;
|Stealth&lt;br /&gt;
|Endurance&lt;br /&gt;
|-&lt;br /&gt;
|Vision&lt;br /&gt;
|Perception&lt;br /&gt;
|Intuition&lt;br /&gt;
|-&lt;br /&gt;
|Wounded&lt;br /&gt;
|Heal&lt;br /&gt;
|Regenerate&lt;br /&gt;
|-&lt;br /&gt;
|Sorcery&lt;br /&gt;
|Mana&lt;br /&gt;
|Duration&lt;br /&gt;
|-&lt;br /&gt;
|Fighting&lt;br /&gt;
|Attack&lt;br /&gt;
|Parry&lt;br /&gt;
|-&lt;br /&gt;
|Magic&lt;br /&gt;
|Flash&lt;br /&gt;
|Magic Shield&lt;br /&gt;
|-&lt;br /&gt;
|Berserk&lt;br /&gt;
|Attack&lt;br /&gt;
|Rage&lt;br /&gt;
|-&lt;br /&gt;
|One Handed Offence&lt;br /&gt;
|Attack&lt;br /&gt;
|Sword&lt;br /&gt;
|-&lt;br /&gt;
|One Handed Defense&lt;br /&gt;
|Parry&lt;br /&gt;
|Sword&lt;br /&gt;
|-&lt;br /&gt;
|Two Handed Offense&lt;br /&gt;
|Attack&lt;br /&gt;
|Two-Handed&lt;br /&gt;
|-&lt;br /&gt;
|Two Handed Defense&lt;br /&gt;
|Parry&lt;br /&gt;
|Two-Handed&lt;br /&gt;
|-&lt;br /&gt;
|Tactical Offense&lt;br /&gt;
|Attack &lt;br /&gt;
|Tactics&lt;br /&gt;
|-&lt;br /&gt;
|Tactical Defense&lt;br /&gt;
|Parry&lt;br /&gt;
|Tactics&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Tri's ===&lt;br /&gt;
Here is a list of all the tri's that can be found in game.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Name&lt;br /&gt;
!Stat 1&lt;br /&gt;
!Stat 2&lt;br /&gt;
!Stat 3&lt;br /&gt;
|-&lt;br /&gt;
|Eccentric&lt;br /&gt;
|Body Control&lt;br /&gt;
|Bless&lt;br /&gt;
|Speed Skill&lt;br /&gt;
|-&lt;br /&gt;
|Magical Offense&lt;br /&gt;
|Flash&lt;br /&gt;
|Fireball&lt;br /&gt;
|Pulse&lt;br /&gt;
|-&lt;br /&gt;
|Magical Defense&lt;br /&gt;
|Magic Shield&lt;br /&gt;
|Freeze&lt;br /&gt;
|Heal&lt;br /&gt;
|-&lt;br /&gt;
|Warrior&lt;br /&gt;
|Attack&lt;br /&gt;
|Parry&lt;br /&gt;
|Immunity&lt;br /&gt;
|-&lt;br /&gt;
|Mage&lt;br /&gt;
|Flash&lt;br /&gt;
|Magic Shield&lt;br /&gt;
|Immunity&lt;br /&gt;
|-&lt;br /&gt;
|Tactician&lt;br /&gt;
|Attack&lt;br /&gt;
|Parry&lt;br /&gt;
|Tactics&lt;br /&gt;
|-&lt;br /&gt;
|Seyan'Du&lt;br /&gt;
|Attack&lt;br /&gt;
|Parry&lt;br /&gt;
|Bless&lt;br /&gt;
|-&lt;br /&gt;
|Arch--Warrior&lt;br /&gt;
|Attack&lt;br /&gt;
|Parry&lt;br /&gt;
|Rage&lt;br /&gt;
|-&lt;br /&gt;
|Arch-Mage&lt;br /&gt;
|Flash&lt;br /&gt;
|Magic Shield&lt;br /&gt;
|Duration&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Shamus</name></author>
	</entry>
	<entry>
		<id>https://wiki.astoniaresurgence.com/mediawiki/index.php?title=Warrior_guide&amp;diff=1319</id>
		<title>Warrior guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.astoniaresurgence.com/mediawiki/index.php?title=Warrior_guide&amp;diff=1319"/>
		<updated>2023-11-28T07:46:44Z</updated>

		<summary type="html">&lt;p&gt;Shamus: Added &amp;quot;General Guide&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== General Guide ==&lt;br /&gt;
Get 10 base weapon skill every 7 levels. This means 10 sword at level 7, 20 sword at level 14, 30 sword at level 21, 40 sword at level 28, etc. &lt;br /&gt;
&lt;br /&gt;
Keep your Immunity close to sword or around -5 of your sword. &lt;br /&gt;
&lt;br /&gt;
Attack/parry should be roughly -2 to -5 for your immunity.&lt;br /&gt;
&lt;br /&gt;
Your Intuition/Agility/Strength will be about -5 your attack/parry. &lt;br /&gt;
&lt;br /&gt;
HP should be about your level. &lt;br /&gt;
&lt;br /&gt;
You should keep your endurance enough to use Warcry 2 times.&lt;br /&gt;
&lt;br /&gt;
Keep Tactics -5 to -10 your Int/Agi/Str.&lt;br /&gt;
&lt;br /&gt;
Keep Body Control -5 to -10 Tactics. &lt;br /&gt;
&lt;br /&gt;
Surround Hit leave to last and raise as desired to take down enemies on side easier. It's not really 'needed' until much later in the game. &lt;br /&gt;
&lt;br /&gt;
== Understanding stats to get ==&lt;br /&gt;
It all comes down to understanding the math behind the skills and what they do.&lt;br /&gt;
&lt;br /&gt;
It's hard to just advise people what to raise as you can have a variety of different stat builds with a very similar outcome based on what people have raised, that is the glory that is Astonia.&lt;br /&gt;
&lt;br /&gt;
The bit you need to consider for example, is take the main 3 skills for warrior that affect their offense and defence values.&lt;br /&gt;
&lt;br /&gt;
1 sword mod = 1 off/Def value&lt;br /&gt;
1 attack mod = 2 off value&lt;br /&gt;
2 parry mod = 2 Def value&lt;br /&gt;
2.67 tactics = 1 off/Def value (I think this is right might be 2.75 I did add figure to a page on there)&lt;br /&gt;
&lt;br /&gt;
So it's a balance between each new base costing more exp to raise, Vs what you get in return.&lt;br /&gt;
&lt;br /&gt;
So on a priority basis&lt;br /&gt;
&lt;br /&gt;
If you can get 3 tac mod for less exp than 1 swd mod, then you should.&lt;br /&gt;
&lt;br /&gt;
If you can get 2 swd mod, for less exp than you can get 1 att and 1 parry mod, you should&lt;br /&gt;
&lt;br /&gt;
And so forth&lt;br /&gt;
&lt;br /&gt;
Same works for int, agil, Str&lt;br /&gt;
&lt;br /&gt;
Every 5 mod of these equals 1 of all the skills , so swd att par tac bc ss sh WC &lt;br /&gt;
&lt;br /&gt;
So ignoring the non essential skills. If you can get 5 int or agil or Str mod for less than raising 1 swd att par tac mod. You should&lt;br /&gt;
&lt;br /&gt;
== Armor Skill ==&lt;br /&gt;
Level armor skill about 10 levels at a time and keep close to your level. Example level 30 warrior equals level 30 armor skill. Can do less with better gear.&lt;br /&gt;
&lt;br /&gt;
== Speed Break Points ==&lt;br /&gt;
Walking Speed Break: 33/66/148/258/354/410&lt;br /&gt;
&lt;br /&gt;
Fast Speed Break: 66/180/354&lt;/div&gt;</summary>
		<author><name>Shamus</name></author>
	</entry>
	<entry>
		<id>https://wiki.astoniaresurgence.com/mediawiki/index.php?title=Potions&amp;diff=1318</id>
		<title>Potions</title>
		<link rel="alternate" type="text/html" href="https://wiki.astoniaresurgence.com/mediawiki/index.php?title=Potions&amp;diff=1318"/>
		<updated>2023-11-24T04:07:07Z</updated>

		<summary type="html">&lt;p&gt;Shamus: Meditrate -&amp;gt; Meditate&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are tour types of potions Health Potion, Mana Potion, Combo Potion, which is a health and mana potion combined, and finally stat potions. The below information is on making stat potions.&lt;br /&gt;
&lt;br /&gt;
* Flowers are used to determine the effect of a potion.&lt;br /&gt;
* Mushrooms and stones determine its strength.&lt;br /&gt;
* Berries determine its duration. The longer the duration, the weaker the potion.&lt;br /&gt;
* The strength of a potion can be increased by making potions during the full moon, equinox and solstice. &lt;br /&gt;
** The [[Professions|Profession]] Alchemist otherwise know an an alch, greatly increases that strength of a potion depending on how many PPS are spent. At 50 PPS a master alch is capable of making make solstice potions all the time and gets a 16 points bonus. &lt;br /&gt;
&lt;br /&gt;
== Ingredients ==&lt;br /&gt;
=== Flowers ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!LOCATION&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; |FLOWERS&lt;br /&gt;
Flowers... they determine the effect of a Potion&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |'''BERRIES'''&lt;br /&gt;
Determine duration (Real Time) &amp;amp; have a negative effect on power. A potion can only use 1 berry.&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
![[File:Adygalah.gif]]&lt;br /&gt;
Adygalah&lt;br /&gt;
![[File:Bhalkissa.gif]]&lt;br /&gt;
Bhalkissa&lt;br /&gt;
![[File:Chrysado.gif]]&lt;br /&gt;
Chrysado&lt;br /&gt;
![[File:Domari.gif]]&lt;br /&gt;
Domari&lt;br /&gt;
![[File:Elithah.gif]]&lt;br /&gt;
Elithah&lt;br /&gt;
![[File:Firuba.gif]]&lt;br /&gt;
Firuba&lt;br /&gt;
![[File:Ghethiye.gif]]&lt;br /&gt;
Ghethiye&lt;br /&gt;
![[File:Azmey.gif]]&lt;br /&gt;
Azmey&lt;br /&gt;
+60 min&lt;br /&gt;
![[File:Beelough.gif]]&lt;br /&gt;
Beelough&lt;br /&gt;
+10 min&lt;br /&gt;
![[File:Ciuba.gif]]&lt;br /&gt;
Ciuba&lt;br /&gt;
+20 min&lt;br /&gt;
![[File:Dyelshi.gif]]&lt;br /&gt;
Dyelshi&lt;br /&gt;
+30 min&lt;br /&gt;
|-&lt;br /&gt;
!Moonie Park&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|1&lt;br /&gt;
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|0&lt;br /&gt;
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!Aston&lt;br /&gt;
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!Aston Park&lt;br /&gt;
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!Aston Entrance&lt;br /&gt;
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!Cameron Forest&lt;br /&gt;
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!Cameron&lt;br /&gt;
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!Exkordon&lt;br /&gt;
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!Brannington City&lt;br /&gt;
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!Nomad Plains&lt;br /&gt;
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=== Mushrooms ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Akond&lt;br /&gt;
|[[File:Akond.gif]]&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Skellie 1 &amp;amp; 6&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |4 in each area&lt;br /&gt;
|-&lt;br /&gt;
!Barun&lt;br /&gt;
|[[File:Barun.gif]]&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Aston Sewers 1 &amp;amp; 2&lt;br /&gt;
Sell to Reskin 20&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |4 in each area.&lt;br /&gt;
|-&lt;br /&gt;
!Chylmoth&lt;br /&gt;
|[[File:Chylmoth.gif]]&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Aston Sewers 3 &amp;amp; 4&lt;br /&gt;
Sell to Reskin 37.5&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |4 in each area.&lt;br /&gt;
|-&lt;br /&gt;
!Dizul&lt;br /&gt;
|[[File:Dizul.gif]]&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Aston Sewers 5 &amp;amp; 6&lt;br /&gt;
Sell to Reskin 60g&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |4 in each area.&lt;br /&gt;
|-&lt;br /&gt;
!Edyak&lt;br /&gt;
|[[File:Edyak.gif]]&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Aston Sewers 7 &amp;amp; 8&lt;br /&gt;
Sell to Reskin 100g&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |4 in each area.&lt;br /&gt;
|-&lt;br /&gt;
!Forud&lt;br /&gt;
|[[File:Forud.gif]]&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Aston Sewers 9 &amp;amp; 10&lt;br /&gt;
Sell to Reskin 135g&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |4 in each area.&lt;br /&gt;
|-&lt;br /&gt;
!Ghestroz&lt;br /&gt;
|[[File:Ghestroz.gif]]&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Aston Sewers 11 &amp;amp; 12&lt;br /&gt;
Sell to Reskin 175g&lt;br /&gt;
|4 in each area.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |Ruby wants 1 each of these last 3 down in the Aston Sewers&lt;br /&gt;
|-&lt;br /&gt;
!Hangot&lt;br /&gt;
|[[File:Hangot.gif]]&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Aston Sewers 13 &amp;amp; 14 + Brannington Sewers&lt;br /&gt;
Sell to Reskin 225g&lt;br /&gt;
|4 in each area.&lt;br /&gt;
|-&lt;br /&gt;
!Ivan&lt;br /&gt;
|[[File:Ivnan.gif]]&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Aston Sewers 15 &amp;amp; 16 + Brannington Sewers&lt;br /&gt;
Sell to Reskin 325g&lt;br /&gt;
|4 in each area.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Stones ==&lt;br /&gt;
Any potion (pot) can have a stone added to it for extra power.&lt;br /&gt;
&lt;br /&gt;
Earth, Fire and Ice stones add +1 and makes the potion Arch use only.  Hell stones adds +2 and makes potion expensive.&lt;br /&gt;
&lt;br /&gt;
== Recipes == &lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;margin:left; width: 50%;&amp;quot;&lt;br /&gt;
|+ 1 Flower recipes&lt;br /&gt;
!Flower!!Stat #1&lt;br /&gt;
|-&lt;br /&gt;
|A||Wisdom&lt;br /&gt;
|-&lt;br /&gt;
|B||Intuition&lt;br /&gt;
|-&lt;br /&gt;
|C||Agility&lt;br /&gt;
|-&lt;br /&gt;
|D||Strength&lt;br /&gt;
|-&lt;br /&gt;
|E||Health Points&lt;br /&gt;
|-&lt;br /&gt;
|F||Mana&lt;br /&gt;
|-&lt;br /&gt;
|G||Endurance&lt;br /&gt;
|}&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;  style=&amp;quot;margin:left; width: 50%;&amp;quot;&lt;br /&gt;
|+2 Flower recipes&lt;br /&gt;
!Flowers!!Stat #1!!Stat #2&lt;br /&gt;
|-&lt;br /&gt;
|AA||Wisdom||&lt;br /&gt;
|-&lt;br /&gt;
|AB||Wisdom||Intuition&lt;br /&gt;
|-&lt;br /&gt;
|AC||Wisdom||Agility&lt;br /&gt;
|-&lt;br /&gt;
|AD||Wisdom||Strength&lt;br /&gt;
|-&lt;br /&gt;
|AE||Wisdom||Health Points&lt;br /&gt;
|-&lt;br /&gt;
|AF||Wisdom||Mana&lt;br /&gt;
|-&lt;br /&gt;
|AG||Wisdom||Endurance&lt;br /&gt;
|-&lt;br /&gt;
| BB||Intuition||&lt;br /&gt;
|-&lt;br /&gt;
|BC||Intuition||Agility&lt;br /&gt;
|-&lt;br /&gt;
|BD||Intuition||Strength&lt;br /&gt;
|-&lt;br /&gt;
|BE||Intuition||Health Points&lt;br /&gt;
|-&lt;br /&gt;
|BF||Intuition||Mana&lt;br /&gt;
|-&lt;br /&gt;
|BG||Intuition||Endurance&lt;br /&gt;
|-&lt;br /&gt;
|CC||Agility||&lt;br /&gt;
|-&lt;br /&gt;
|CD||Agility||Strength&lt;br /&gt;
|-&lt;br /&gt;
|CE||Agility||Health Points&lt;br /&gt;
|-&lt;br /&gt;
|CF||Agility||Mana&lt;br /&gt;
|-&lt;br /&gt;
|CG||Agility||Endurance&lt;br /&gt;
|-&lt;br /&gt;
|DD||Strength||&lt;br /&gt;
|-&lt;br /&gt;
|DE||Strength||Health Points&lt;br /&gt;
|-&lt;br /&gt;
|DF||Strength||Mana&lt;br /&gt;
|-&lt;br /&gt;
|DG||Strength||Endurance&lt;br /&gt;
|-&lt;br /&gt;
|EE||Health Points||&lt;br /&gt;
|-&lt;br /&gt;
|EF||Health Points||Mana&lt;br /&gt;
|-&lt;br /&gt;
|EG||Health Points||Endurance&lt;br /&gt;
|-&lt;br /&gt;
|FF||Mana||&lt;br /&gt;
|-&lt;br /&gt;
|FG||Mana||Endurance&lt;br /&gt;
|-&lt;br /&gt;
| GG||Endurance||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;margin:left; width: 50%;&amp;quot;&lt;br /&gt;
|+3 Flower recipes&lt;br /&gt;
!Flowers!!Stat #1!!Stat #2||Stat #3&lt;br /&gt;
|-&lt;br /&gt;
|AAA||Wisdom|| ||&lt;br /&gt;
|-&lt;br /&gt;
| AAB||Wisdom||Intuition||&lt;br /&gt;
|-&lt;br /&gt;
|AAC||Wisdom||Agility||&lt;br /&gt;
|-&lt;br /&gt;
|AAD||Wisdom||Strength||&lt;br /&gt;
|-&lt;br /&gt;
| AAE||Wisdom||Hitpoints||&lt;br /&gt;
|-&lt;br /&gt;
|AAF||Wisdom||Mana||&lt;br /&gt;
|-&lt;br /&gt;
| AAG||Wisdom||Endurance||&lt;br /&gt;
|-&lt;br /&gt;
|ABB|| colspan=&amp;quot;3&amp;quot; |Bartering&lt;br /&gt;
|-&lt;br /&gt;
|ABC||Tactics|| ||&lt;br /&gt;
|-&lt;br /&gt;
|ABD||Wisdom||Intuition||Strength&lt;br /&gt;
|-&lt;br /&gt;
| ABE||Heal|| ||&lt;br /&gt;
|-&lt;br /&gt;
|ABF||Bless|| ||&lt;br /&gt;
|-&lt;br /&gt;
|ABG||Wisdom||Intuition||Endurance&lt;br /&gt;
|-&lt;br /&gt;
|ACC||Wisdom||Agility||&lt;br /&gt;
|-&lt;br /&gt;
|ACD||Parry|| ||&lt;br /&gt;
|-&lt;br /&gt;
|ACE||Wisdom||Agility||Hitpoints&lt;br /&gt;
|-&lt;br /&gt;
|ACF||Wisdom||Agility||Mana&lt;br /&gt;
|-&lt;br /&gt;
|ACG||Wisdom||Agility||Endurance&lt;br /&gt;
|-&lt;br /&gt;
|ADD||Wisdom||Strength||&lt;br /&gt;
|-&lt;br /&gt;
|ADE||Wisdom||Strength||Hitpoints&lt;br /&gt;
|-&lt;br /&gt;
|ADF||Wisdom||Strength||Mana&lt;br /&gt;
|-&lt;br /&gt;
|ADG||Wisdom||Strength||Endurance&lt;br /&gt;
|-&lt;br /&gt;
|AEE||Wisdom||Hitpoints||&lt;br /&gt;
|-&lt;br /&gt;
|AEF||Wisdom||Hitpoints||Mana&lt;br /&gt;
|-&lt;br /&gt;
|AEG||Wisdom||Hitpoints|| Endurance&lt;br /&gt;
|-&lt;br /&gt;
|AFF||Wisdom||Mana||&lt;br /&gt;
|-&lt;br /&gt;
|AFG||Wisdom||Mana||Endurance&lt;br /&gt;
|-&lt;br /&gt;
|AGG||Wisdom||Endurance||&lt;br /&gt;
|-&lt;br /&gt;
|BBB||Intuition|| ||&lt;br /&gt;
|-&lt;br /&gt;
|BBC||Stealth|| ||&lt;br /&gt;
|-&lt;br /&gt;
|BBD||Intuition||Strength||&lt;br /&gt;
|-&lt;br /&gt;
|BBE||Intuition||Hitpoints||&lt;br /&gt;
|-&lt;br /&gt;
|BBF||Intuition||Mana||&lt;br /&gt;
|-&lt;br /&gt;
|BBG|| Perception|| ||&lt;br /&gt;
|-&lt;br /&gt;
|BCC||Surround Hit|| ||&lt;br /&gt;
|-&lt;br /&gt;
|BCD||Attack|| ||&lt;br /&gt;
|-&lt;br /&gt;
|BCE||Intuition||Agility||Hitpoints&lt;br /&gt;
|-&lt;br /&gt;
|BCF||Intuition||Agility||Mana&lt;br /&gt;
|-&lt;br /&gt;
|BCG||Intuition||Agility||Endurance&lt;br /&gt;
|-&lt;br /&gt;
|BDD||Intuition||Strength||&lt;br /&gt;
|-&lt;br /&gt;
|BDE||Intuition||Strength||Hitpoints&lt;br /&gt;
|-&lt;br /&gt;
|BDF||Intuition||Strength||Mana&lt;br /&gt;
|-&lt;br /&gt;
|BDG||Warcry|| ||&lt;br /&gt;
|-&lt;br /&gt;
|BEE||Intuition||Hitpoints||&lt;br /&gt;
|-&lt;br /&gt;
|BEF||Lightning|| ||&lt;br /&gt;
|-&lt;br /&gt;
|BEG||Intuition||Hitpoints||Endurance&lt;br /&gt;
|-&lt;br /&gt;
|BFF||Intuition||Mana||&lt;br /&gt;
|-&lt;br /&gt;
|BFG||Intuition||Mana||Endurance &lt;br /&gt;
|-&lt;br /&gt;
|BGG||Intuition|| Endurance||&lt;br /&gt;
|-&lt;br /&gt;
|CCC||Agility|| ||&lt;br /&gt;
|-&lt;br /&gt;
|CCD||Sword|| ||&lt;br /&gt;
|-&lt;br /&gt;
|CCE||Body Control|| ||&lt;br /&gt;
|-&lt;br /&gt;
|CCF|| Meditate|| ||&lt;br /&gt;
|-&lt;br /&gt;
|CCG||Dagger|| ||&lt;br /&gt;
|-&lt;br /&gt;
|CDD||Agility||Strength||&lt;br /&gt;
|-&lt;br /&gt;
|CDE||Hand To Hand|| ||&lt;br /&gt;
|-&lt;br /&gt;
|CDF||Agility|| Strength||Mana&lt;br /&gt;
|-&lt;br /&gt;
|CDG||Staff|| ||&lt;br /&gt;
|-&lt;br /&gt;
|CEE||Regenerate|| ||&lt;br /&gt;
|-&lt;br /&gt;
|CEF||Agility||Hitpoints||Mana&lt;br /&gt;
|-&lt;br /&gt;
|CEG||Agility||Hitpoints||Endurance&lt;br /&gt;
|-&lt;br /&gt;
|CFF||Agility||Mana||&lt;br /&gt;
|-&lt;br /&gt;
|CFG||Freeze|| ||&lt;br /&gt;
|-&lt;br /&gt;
|CGG||Speed Skill|| ||&lt;br /&gt;
|-&lt;br /&gt;
|DDD||Strength|| ||&lt;br /&gt;
|-&lt;br /&gt;
|DDE||Rage|| ||&lt;br /&gt;
|-&lt;br /&gt;
|DDF||Immunity|| ||&lt;br /&gt;
|-&lt;br /&gt;
|DDG||Pulse|| ||&lt;br /&gt;
|-&lt;br /&gt;
|DEE||Strength||Hitpoints||&lt;br /&gt;
|-&lt;br /&gt;
|DEF||Fireball|| ||&lt;br /&gt;
|-&lt;br /&gt;
|DEG||Strength||Hitpoints||Endurance&lt;br /&gt;
|-&lt;br /&gt;
|DFF||Strength||Mana||&lt;br /&gt;
|-&lt;br /&gt;
|DFG||Strength||Mana||Endurance&lt;br /&gt;
|-&lt;br /&gt;
|DGG||Strength||Endurance||&lt;br /&gt;
|-&lt;br /&gt;
|EEE||Hitpoints|| ||&lt;br /&gt;
|-&lt;br /&gt;
|EEF||Magic Shield|| ||&lt;br /&gt;
|-&lt;br /&gt;
|EEG||Hitpoints||Endurance||&lt;br /&gt;
|-&lt;br /&gt;
|EFF||Duration|| ||&lt;br /&gt;
|-&lt;br /&gt;
|EFG||Hitpoints||Mana||Endurance &lt;br /&gt;
|-&lt;br /&gt;
|EGG||Hitpoints ||Endurance||&lt;br /&gt;
|-&lt;br /&gt;
|FFF||Mana || ||&lt;br /&gt;
|-&lt;br /&gt;
|FFG||Mana||Endurance||&lt;br /&gt;
|-&lt;br /&gt;
|FGG||Mana||Endurance||&lt;br /&gt;
|-&lt;br /&gt;
|GGG||Endurance|| ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;margin:left; width: 50%;&amp;quot;&lt;br /&gt;
|+4 Flower recipes&lt;br /&gt;
!'''Flowers'''&lt;br /&gt;
!'''Stat 1'''&lt;br /&gt;
!'''Stat 2'''&lt;br /&gt;
|-&lt;br /&gt;
|'''ABCD'''&lt;br /&gt;
|ATTACK&lt;br /&gt;
|PARRY&lt;br /&gt;
|-&lt;br /&gt;
|'''ABEF'''&lt;br /&gt;
|ATTACK&lt;br /&gt;
|IMMUNITY&lt;br /&gt;
|-&lt;br /&gt;
|'''ABFF'''&lt;br /&gt;
|BLESS&lt;br /&gt;
|DURATION&lt;br /&gt;
|-&lt;br /&gt;
|'''BBCG'''&lt;br /&gt;
|STEALTH&lt;br /&gt;
|PERCEPTION&lt;br /&gt;
|-&lt;br /&gt;
|'''BBDG'''&lt;br /&gt;
|WARCRY&lt;br /&gt;
|STEALTH&lt;br /&gt;
|-&lt;br /&gt;
|'''BBFG'''&lt;br /&gt;
|FREEZE&lt;br /&gt;
|STEALTH&lt;br /&gt;
|-&lt;br /&gt;
|'''BDEF'''&lt;br /&gt;
|LIGHTNING&lt;br /&gt;
|IMMUNITY&lt;br /&gt;
|-&lt;br /&gt;
|'''BDFG'''&lt;br /&gt;
|LIGHTNING&lt;br /&gt;
|PULSE&lt;br /&gt;
|-&lt;br /&gt;
|'''BDGG'''&lt;br /&gt;
|WARCRY&lt;br /&gt;
|ENDURANCE&lt;br /&gt;
|-&lt;br /&gt;
|'''BEEF'''&lt;br /&gt;
|LIGHTNING&lt;br /&gt;
|MAGICSHIELD&lt;br /&gt;
|-&lt;br /&gt;
|'''CCEE'''&lt;br /&gt;
|MEDITATE&lt;br /&gt;
|REGENERATE&lt;br /&gt;
|-&lt;br /&gt;
|'''CDDF'''&lt;br /&gt;
|STAFF&lt;br /&gt;
|FIRE&lt;br /&gt;
|-&lt;br /&gt;
|'''CDEF'''&lt;br /&gt;
|STAFF&lt;br /&gt;
|LIGHTNING&lt;br /&gt;
|-&lt;br /&gt;
|'''CDFF'''&lt;br /&gt;
|DAGGER&lt;br /&gt;
|MAGIC SHEILD&lt;br /&gt;
|-&lt;br /&gt;
|'''CDFG'''&lt;br /&gt;
|DAGGER&lt;br /&gt;
|FIRE&lt;br /&gt;
|-&lt;br /&gt;
|'''CEEF'''&lt;br /&gt;
|PARRY&lt;br /&gt;
|IMMUNITY&lt;br /&gt;
|-&lt;br /&gt;
|'''CEFF'''&lt;br /&gt;
|STAFF&lt;br /&gt;
|MAGIC SHEILD&lt;br /&gt;
|-&lt;br /&gt;
|'''CEFG'''&lt;br /&gt;
|DAGGER&lt;br /&gt;
|LIGHTNING&lt;br /&gt;
|-&lt;br /&gt;
|'''CFFG'''&lt;br /&gt;
|FREEZE&lt;br /&gt;
|DURATION&lt;br /&gt;
|-&lt;br /&gt;
|'''DDEF'''&lt;br /&gt;
|FIRE&lt;br /&gt;
|IMMUNITY&lt;br /&gt;
|-&lt;br /&gt;
|'''DDFG'''&lt;br /&gt;
|FIRE&lt;br /&gt;
|PULSE&lt;br /&gt;
|-&lt;br /&gt;
|'''DEEF'''&lt;br /&gt;
|MAGIC SHEILD&lt;br /&gt;
|IMMUNITY&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;margin:left; width: 50%;&amp;quot;&lt;br /&gt;
|+5 Flower recipes&lt;br /&gt;
!'''Flowers'''&lt;br /&gt;
!'''Stat 1'''&lt;br /&gt;
!'''Stat 2'''&lt;br /&gt;
!'''Stat 3'''&lt;br /&gt;
|-&lt;br /&gt;
|'''ABBEF'''&lt;br /&gt;
|SWORD&lt;br /&gt;
|ATTACK&lt;br /&gt;
|IMMUNITY&lt;br /&gt;
|-&lt;br /&gt;
|'''ABCCD'''&lt;br /&gt;
|SWORD&lt;br /&gt;
|ATTACK&lt;br /&gt;
|PARRY&lt;br /&gt;
|-&lt;br /&gt;
|'''ABCDD'''&lt;br /&gt;
|TWO HAND&lt;br /&gt;
|ATTACK&lt;br /&gt;
|PARRY&lt;br /&gt;
|-&lt;br /&gt;
|'''ABDEF'''&lt;br /&gt;
|TWO HAND&lt;br /&gt;
|ATTACK&lt;br /&gt;
|IMMUNITY&lt;br /&gt;
|-&lt;br /&gt;
|'''ACEEF'''&lt;br /&gt;
|SWORD&lt;br /&gt;
|PARRY&lt;br /&gt;
|IMMUNITY&lt;br /&gt;
|-&lt;br /&gt;
|'''ADEEF'''&lt;br /&gt;
|TWO HAND&lt;br /&gt;
|PARRY&lt;br /&gt;
|IMMUNITY&lt;br /&gt;
|-&lt;br /&gt;
|'''BDDFG'''&lt;br /&gt;
|LIGHTNING&lt;br /&gt;
|IMMUNITY&lt;br /&gt;
|PULSE&lt;br /&gt;
|-&lt;br /&gt;
|'''BDEEF'''&lt;br /&gt;
|LIGHTNING&lt;br /&gt;
|MAGIC SHEILD&lt;br /&gt;
|IMMUNITY&lt;br /&gt;
|-&lt;br /&gt;
|'''BEEFG'''&lt;br /&gt;
|LIGHTNING&lt;br /&gt;
|MAGIC SHEILD&lt;br /&gt;
|PULSE&lt;br /&gt;
|-&lt;br /&gt;
|'''CDDEF'''&lt;br /&gt;
|ATTACK&lt;br /&gt;
|PARRY&lt;br /&gt;
|IMMUNITY&lt;br /&gt;
|-&lt;br /&gt;
|'''DDDFG'''&lt;br /&gt;
|FIREBALL&lt;br /&gt;
|PULSE&lt;br /&gt;
|IMMUNITY&lt;br /&gt;
|-&lt;br /&gt;
|'''DDEEF'''&lt;br /&gt;
|FIREBALL&lt;br /&gt;
|MAGIC SHEILD&lt;br /&gt;
|IMMUNITY&lt;br /&gt;
|-&lt;br /&gt;
|'''DEEFG'''&lt;br /&gt;
|FIREBALL&lt;br /&gt;
|MAGIC SHEILD&lt;br /&gt;
|PULSE&lt;br /&gt;
|-&lt;br /&gt;
|'''EEEFF'''&lt;br /&gt;
|HIT POINTS&lt;br /&gt;
|MANA&lt;br /&gt;
|MAGIC SHIELD&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Shamus</name></author>
	</entry>
	<entry>
		<id>https://wiki.astoniaresurgence.com/mediawiki/index.php?title=Jobbington&amp;diff=1317</id>
		<title>Jobbington</title>
		<link rel="alternate" type="text/html" href="https://wiki.astoniaresurgence.com/mediawiki/index.php?title=Jobbington&amp;diff=1317"/>
		<updated>2023-11-07T12:28:16Z</updated>

		<summary type="html">&lt;p&gt;Shamus: Updated military experience rewards&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Description ==&lt;br /&gt;
Jobbington is an area where you can complete several jobs to earn brownie points. These brownie points can be exchanged for a variety of rewards.&lt;br /&gt;
&lt;br /&gt;
To get a job visit [[Mister Jones]] and say 'New Job'. He will give you a choice of three jobs, listed as 'Job Alpha', 'Job Beta' and 'Job Gamma'. The difficulty of the job affects the level of the enemies within it. You can change the difficulty by saying 'Increase' or 'Decrease' to [[Mister Jones]]. Be sure to increase or decrease the difficulty BEFORE asking for a new job, as once you have asked for a new job you will not be able to change the difficulty. If the difficulty is too hard after you have accepted a job, you can leave using a green recall gem. This will teleport you back to the bluesquare within the Jobbington entrance. Saying 'Fail' to [[Mister Jones]] will end the job and may result in the loss of some brownie points.&lt;br /&gt;
&lt;br /&gt;
Once you have chosen a job by saying the name of the job and then accepting it you will be teleported in to the map. The job objectives are listed in the bottom-right corner of your screen. Each job has its own layout (except two jobs which share the same map) and requires you to kill enemies and loot keys to progress to different parts of the area, some jobs also require looting items from chests and returning them to [[Mister Jones]].&lt;br /&gt;
&lt;br /&gt;
There are typically 4-5 different enemies within a job, the 'weak/young', the standard enemy, the 'master' and the 'boss'. The levels increase depending on the 'authority' of the enemy. The boss is typically the strongest in the map, although it may not be noticeable as most the enemies are within a similar level range.&lt;br /&gt;
&lt;br /&gt;
After completing the objectives within the map you will get a message saying 'You've finished the job. Good work, &amp;lt;Player&amp;gt;. Now talk to Mr. Jones for your reward.' After this you can use a green recall gem to take you back to the main Jobbington area. When you return to [[Mister Jones]] he will reward you with brownie points. The amount of brownie points you are rewarded depends on the job and its difficulty.&lt;br /&gt;
&lt;br /&gt;
== Commands ==&lt;br /&gt;
&lt;br /&gt;
* To buy a item say: &amp;quot;Ibuy&amp;quot;&lt;br /&gt;
* To get job offer say: &amp;quot;New Job&amp;quot;&lt;br /&gt;
* To raises the difficulty say: &amp;quot;Increase&amp;quot;&lt;br /&gt;
** Use this command '''BEFORE''' taking a new job.&lt;br /&gt;
* To lowers the difficulty say: &amp;quot;Decrease&amp;quot;&lt;br /&gt;
** Use this command '''BEFORE''' taking a new job.&lt;br /&gt;
* To see what you can get say: &amp;quot;Offer&amp;quot;&lt;br /&gt;
* To see special offer say: &amp;quot;Special Offer&amp;quot;&lt;br /&gt;
* To give up, or if you died, recalled or lagged out say: &amp;quot;Fail&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Rewards ==&lt;br /&gt;
Brownie points can be collected to exchange for rewards. To see what rewards you can get with your brownie points, say 'Offer' to Mister Jones. Saying 'Show &amp;lt;offercode&amp;gt;' will result in [[Mister Jones]] showing you a description of the reward. To accept the reward say 'ibuy &amp;lt;offercode&amp;gt;'. [[Mister Jones]] will then tell you how many brownie points you have left.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;8&amp;quot; |Jobbington Brownies Points Costs&lt;br /&gt;
|-&lt;br /&gt;
!Cost in Points&lt;br /&gt;
!What to say&lt;br /&gt;
!Item Names&lt;br /&gt;
!What you get&lt;br /&gt;
!Duration&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|GOLD1&lt;br /&gt;
|Money 1&lt;br /&gt;
|50g&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|100&lt;br /&gt;
|MEXP1&lt;br /&gt;
|Mil EXP 1&lt;br /&gt;
|2 Military experience points&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|100&lt;br /&gt;
|GOLD2&lt;br /&gt;
|Money 2&lt;br /&gt;
|500g&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|125&lt;br /&gt;
|CBPOT&lt;br /&gt;
|&lt;br /&gt;
|Huge Combo Pot&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|486&lt;br /&gt;
|LNROS&lt;br /&gt;
|Leonid's Ring of Skirmish&lt;br /&gt;
|ATT +8 &lt;br /&gt;
PARRY +8&lt;br /&gt;
&lt;br /&gt;
TACT +8&lt;br /&gt;
&lt;br /&gt;
IMM +8&lt;br /&gt;
&lt;br /&gt;
WC +8&lt;br /&gt;
|5 Mins Duration&lt;br /&gt;
|-&lt;br /&gt;
|486&lt;br /&gt;
|CRROS&lt;br /&gt;
|Carisah's Ring of Skirmish&lt;br /&gt;
|MS +8&lt;br /&gt;
LF +8&lt;br /&gt;
&lt;br /&gt;
FIRE +8&lt;br /&gt;
&lt;br /&gt;
IMM +8&lt;br /&gt;
&lt;br /&gt;
PULSE +8&lt;br /&gt;
|5 Mins Duration&lt;br /&gt;
|-&lt;br /&gt;
|500&lt;br /&gt;
|CTPOT&lt;br /&gt;
|&lt;br /&gt;
|Custom Stat Potion&lt;br /&gt;
|60 Mins Duration&lt;br /&gt;
|-&lt;br /&gt;
|937&lt;br /&gt;
|AZROS&lt;br /&gt;
|Arcazor's Ring of Skirmish&lt;br /&gt;
|ATT +12&lt;br /&gt;
PARRY +12&lt;br /&gt;
&lt;br /&gt;
TACT +12&lt;br /&gt;
&lt;br /&gt;
IMM +12&lt;br /&gt;
&lt;br /&gt;
WC +12&lt;br /&gt;
|5 Mins Duration&lt;br /&gt;
|-&lt;br /&gt;
|937&lt;br /&gt;
|WCROS&lt;br /&gt;
|Wicala's Ring of Skirmish&lt;br /&gt;
|MS +12&lt;br /&gt;
LF +12&lt;br /&gt;
&lt;br /&gt;
FIRE +12&lt;br /&gt;
&lt;br /&gt;
IMM +12&lt;br /&gt;
&lt;br /&gt;
PULSE +12&lt;br /&gt;
|5 Mins Duration&lt;br /&gt;
|-&lt;br /&gt;
|1,000&lt;br /&gt;
|MEXP2&lt;br /&gt;
|Mil EXP 2&lt;br /&gt;
|25 Military experience points&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1,000&lt;br /&gt;
|GOLD3&lt;br /&gt;
|Money 3&lt;br /&gt;
|5000g&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1250&lt;br /&gt;
|SCPOT&lt;br /&gt;
|Save Pot&lt;br /&gt;
|Gives 1 Save&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1,406&lt;br /&gt;
|LNROB&lt;br /&gt;
|Leonid's Ring of Battle&lt;br /&gt;
|ATT +8&lt;br /&gt;
PARRY +8&lt;br /&gt;
&lt;br /&gt;
TACT +8&lt;br /&gt;
&lt;br /&gt;
IMM +8&lt;br /&gt;
&lt;br /&gt;
WC +8&lt;br /&gt;
|30 Mins Duration&lt;br /&gt;
|-&lt;br /&gt;
|1,406&lt;br /&gt;
|CRROB&lt;br /&gt;
|Carisah's Ring of Battle&lt;br /&gt;
|MS +8&lt;br /&gt;
LF +8&lt;br /&gt;
&lt;br /&gt;
FIRE +8&lt;br /&gt;
&lt;br /&gt;
IMM +8&lt;br /&gt;
&lt;br /&gt;
PULSE +8&lt;br /&gt;
|30 Mins Duration&lt;br /&gt;
|-&lt;br /&gt;
|1,875&lt;br /&gt;
|FGPOT&lt;br /&gt;
|Forgetfullness Potion&lt;br /&gt;
|Removes professions and takes away 1/3rd of spent PP&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|2,812&lt;br /&gt;
|AZROB&lt;br /&gt;
|Arcazor's Ring of Battle&lt;br /&gt;
|ATT +12&lt;br /&gt;
PARRY +12&lt;br /&gt;
&lt;br /&gt;
TACT +12&lt;br /&gt;
&lt;br /&gt;
IMM +12&lt;br /&gt;
&lt;br /&gt;
WC +12&lt;br /&gt;
|30 Mins Duration&lt;br /&gt;
|-&lt;br /&gt;
|2,812&lt;br /&gt;
|WCROB&lt;br /&gt;
|Wicala's Ring of Battle&lt;br /&gt;
|MS +12&lt;br /&gt;
LF +12&lt;br /&gt;
&lt;br /&gt;
FIRE +12&lt;br /&gt;
&lt;br /&gt;
IMM +12&lt;br /&gt;
&lt;br /&gt;
PULSE +12&lt;br /&gt;
|30 Mins Duration&lt;br /&gt;
|-&lt;br /&gt;
|5,250&lt;br /&gt;
|RNORB&lt;br /&gt;
|Random Orb&lt;br /&gt;
|Random Orb&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|6,562&lt;br /&gt;
|LNROW&lt;br /&gt;
|Leonid's Ring of war&lt;br /&gt;
|ATT +8&lt;br /&gt;
PARRY +8&lt;br /&gt;
&lt;br /&gt;
TACT +8&lt;br /&gt;
&lt;br /&gt;
IMM +8&lt;br /&gt;
&lt;br /&gt;
WC +8&lt;br /&gt;
|3 hours duration&lt;br /&gt;
|-&lt;br /&gt;
|6,562&lt;br /&gt;
|CRROW&lt;br /&gt;
|Carisah's Ring of war&lt;br /&gt;
|MS +8&lt;br /&gt;
LF +8&lt;br /&gt;
&lt;br /&gt;
FIRE +8&lt;br /&gt;
&lt;br /&gt;
IMM +8&lt;br /&gt;
&lt;br /&gt;
PULSE +8&lt;br /&gt;
|3 hour duration&lt;br /&gt;
|-&lt;br /&gt;
|10,000&lt;br /&gt;
|GOLD4&lt;br /&gt;
|Money 4&lt;br /&gt;
|50,000G&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|10,000&lt;br /&gt;
|MEXP3&lt;br /&gt;
|Mil EXP 3&lt;br /&gt;
|250 Military experience points&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|13,124&lt;br /&gt;
|LNROS&lt;br /&gt;
|Arcazor's Ring of War&lt;br /&gt;
|ATT +12&lt;br /&gt;
PARRY +12&lt;br /&gt;
&lt;br /&gt;
TACT +12&lt;br /&gt;
&lt;br /&gt;
IMM +12&lt;br /&gt;
&lt;br /&gt;
WC +12&lt;br /&gt;
|3 hour duration&lt;br /&gt;
|-&lt;br /&gt;
|13,124&lt;br /&gt;
|CRROS&lt;br /&gt;
|Wicala's Ring of War&lt;br /&gt;
|MS +12&lt;br /&gt;
LF +12&lt;br /&gt;
&lt;br /&gt;
FIRE +12&lt;br /&gt;
&lt;br /&gt;
IMM +12&lt;br /&gt;
&lt;br /&gt;
PULSE +12&lt;br /&gt;
|3 hour duration&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Jobs ==&lt;br /&gt;
&lt;br /&gt;
=== Stolen Documents ===&lt;br /&gt;
&amp;quot;A bold thief named 'Sacewan' from the famous gang 'The Pickers' has stolen some vitally important documents from a friend of mine. Please retrieve the documents, and kill Sacewan and his whole gang.&amp;quot; - Mister Jones.&lt;br /&gt;
&lt;br /&gt;
Objectives:&lt;br /&gt;
&lt;br /&gt;
* Kill 6 Thief Apprentices&lt;br /&gt;
* Kill 10 Thiefs&lt;br /&gt;
* Kill 2 Thief Masters&lt;br /&gt;
* Kill 1 Sacewan&lt;br /&gt;
* Find Documents&lt;br /&gt;
&lt;br /&gt;
Note: There is a bug that occasionally causes 'Sacewan' to be named 'Thief Lord', this doesn't affect the job.&lt;br /&gt;
&lt;br /&gt;
=== Hide and Seek ===&lt;br /&gt;
&amp;quot;A wizard-friend of my boss has hidden a ring in a dungeon which my boss is to retrieve. Some kind of bet I heard. Go there, get the ring, and kill anything that comes into your way.&amp;quot; - Mister Jones.&lt;br /&gt;
&lt;br /&gt;
Objectives&lt;br /&gt;
&lt;br /&gt;
* Kill 4 Skeleton Weaklings&lt;br /&gt;
* Kill 16 Skeletons&lt;br /&gt;
* Kill 17 Skeleton Stronglings&lt;br /&gt;
* Kill 1 Skeleton Master&lt;br /&gt;
* Find Ring&lt;br /&gt;
&lt;br /&gt;
=== Graverobber ===&lt;br /&gt;
&amp;quot;This time I have a delicate mission for you. I have discovered the location of an ancient tomb in old writings, which is said to hold the 'Magical Spoon of Doom'. Please enter the tomb and retrieve the spoon.&amp;quot; - Mister Jones.&lt;br /&gt;
&lt;br /&gt;
Objectives&lt;br /&gt;
&lt;br /&gt;
* Kill 22 Zombie Slaves&lt;br /&gt;
* Kill 10 Zombies&lt;br /&gt;
* Kill 2 Zombie Masters&lt;br /&gt;
* Kill 1 Zombie Boss&lt;br /&gt;
* Find Spoon of Doom&lt;br /&gt;
&lt;br /&gt;
=== Swamp Beast Invasion ===&lt;br /&gt;
&amp;quot;A group of swamp beasts has invaded one of our outposts. Please free the outpost of their presence.&amp;quot; - Mister Jones.&lt;br /&gt;
&lt;br /&gt;
Objectives&lt;br /&gt;
&lt;br /&gt;
* Kill 7 Swamp Beast Younglings&lt;br /&gt;
* Kill 10 Swamp Beasts&lt;br /&gt;
* Kill 1 Swamp Beast Elder&lt;br /&gt;
* Kill 1 Beasty Boss&lt;br /&gt;
&lt;br /&gt;
=== Dispatch Ruffians ===&lt;br /&gt;
&amp;quot;A group of ruffians has taken camp in my superior's summer house. Please see to it that they leave. Be careful, their boss, one 'Gorinion', is said to be a powerful man.&amp;quot; - Mister Jones&lt;br /&gt;
&lt;br /&gt;
Objectives&lt;br /&gt;
&lt;br /&gt;
* Kill 6 Newbie Ruffians&lt;br /&gt;
* Kill 11 Ruffians&lt;br /&gt;
* Kill 1 Ruffian Bottomkicker&lt;br /&gt;
* Kill Gorinion&lt;br /&gt;
&lt;br /&gt;
=== Silence the Spy ===&lt;br /&gt;
&amp;quot;A spy has stolen an important secret from my boss. He's fled into the wilderness while his messengers are trying to find a buyer for the information. See to it the deal is never made.&amp;quot; - Mister Jones&lt;br /&gt;
&lt;br /&gt;
Objectives&lt;br /&gt;
&lt;br /&gt;
* Kill 7 Bodyguard Trainees&lt;br /&gt;
* Kill 9 Bodyguards&lt;br /&gt;
* Kill 2 Bodyguard Masters&lt;br /&gt;
* Kill 1 Spy&lt;br /&gt;
* Find Book&lt;br /&gt;
&lt;br /&gt;
=== Vampire Infection ===&lt;br /&gt;
&amp;quot;There have been rumours about a group of vampires in a town nearby. Please investigate the town's graveyard for any signs of vampires. Make all vampires you find 'see the light'.&amp;quot; - Mister Jones&lt;br /&gt;
&lt;br /&gt;
Objectives&lt;br /&gt;
&lt;br /&gt;
* Kill 22 Vampire Younglings&lt;br /&gt;
* Kill 10 Vampires&lt;br /&gt;
* Kill 2 Vampire Elders&lt;br /&gt;
* Kill 1 Vampire Master&lt;/div&gt;</summary>
		<author><name>Shamus</name></author>
	</entry>
	<entry>
		<id>https://wiki.astoniaresurgence.com/mediawiki/index.php?title=Clans&amp;diff=883</id>
		<title>Clans</title>
		<link rel="alternate" type="text/html" href="https://wiki.astoniaresurgence.com/mediawiki/index.php?title=Clans&amp;diff=883"/>
		<updated>2023-05-18T03:34:47Z</updated>

		<summary type="html">&lt;p&gt;Shamus: Added info re: bonuses&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The purposes of clans are to create mini communities where you can have more personal conversations in the clan channels and to create a fun large pvp environment by competing in [[Clan Spawners]]. Additionally, clans can enable Clan Bonuses which benefit members of the clan in various ways at the cost of Clan Jewels. &lt;br /&gt;
&lt;br /&gt;
== Channels ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Channel Number&lt;br /&gt;
!Channel Purpose&lt;br /&gt;
|-&lt;br /&gt;
|/c5&lt;br /&gt;
|Public channel for clan related matters&lt;br /&gt;
|-&lt;br /&gt;
|/c7&lt;br /&gt;
|Channel only visible to members of your clan&lt;br /&gt;
|-&lt;br /&gt;
|/c12&lt;br /&gt;
|Channel only visible to clan members and allied clans&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Join Clan ==&lt;br /&gt;
Go to the [[ClanMaster|Clan Master]] in [[Aston]] with a member that is at least Rank 2 in the clan (Recruiter) of the Clan you wish to join.&lt;br /&gt;
&lt;br /&gt;
Clan member with permission says '''accept: &amp;lt;player name&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
Joining member says '''join: &amp;lt;inviting players name&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
== Leave Clan ==&lt;br /&gt;
To leave a Clan, go to the [[ClanMaster]] in [[Aston]] and say: Leave!&lt;br /&gt;
&lt;br /&gt;
The exclamation mark is necessary to actually leave the clan. &lt;br /&gt;
&lt;br /&gt;
== Clan Hall ==&lt;br /&gt;
To reach a Clan Hall you go to any teleporter and then click the clan number that corresponds with your clan. If you don't know your clan number type /clan in game to bring up a list of all the clans and their clan number.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There is a [[Clerk]] in the Clan Hall that you give [[Clan Jewels]] to and allows you to set clan bonuses if you have sufficient rank. [[File:Clan Hall.jpg|none|thumb|879x879px|Clan Hall]]&lt;br /&gt;
&lt;br /&gt;
== Clan Bonuses ==&lt;br /&gt;
There are seven (7) clan bonuses you can get. Each bonus goes up to 20 and the higher the level the more [[Clan Jewels]] you must spend each week. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!'''Number'''&lt;br /&gt;
!'''Name'''&lt;br /&gt;
!'''Effect'''&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|Pentagram Quest&lt;br /&gt;
|You get more exp from solving the [[Pentagram Quest]]&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|Military Advisor&lt;br /&gt;
|Extra favor with Aston's Governor&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|Merchant&lt;br /&gt;
|Better prices when buying and selling from merchants&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Learning&lt;br /&gt;
|You get more exp depending on bonus level, up to 20%&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|Haste&lt;br /&gt;
|Enables you to move faster, increases your character's speed by Haste Level * 3&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|Special Drop Quantity&lt;br /&gt;
|Bonus chance of enemies dropping items&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|Special Drop Quality&lt;br /&gt;
|Increased rarity of items dropped by enemies&lt;br /&gt;
|}&lt;br /&gt;
You can activate bonuses by saying &amp;quot;set bonus &amp;lt;number&amp;gt; &amp;lt;level&amp;gt;&amp;quot; to the clan clerk. For example, to set Learning to 20 but turn off Haste bonuses, you wouuld say:&lt;br /&gt;
&lt;br /&gt;
set bonus 3 20&lt;br /&gt;
&lt;br /&gt;
set bonus 4 0&lt;br /&gt;
&lt;br /&gt;
== Maintenance ==&lt;br /&gt;
Clans have an upkeep of 5 jewels per real time week. Any additional bonuses that are enabled also cost additional clan jewels. &lt;br /&gt;
&lt;br /&gt;
If a clan has 2 bonuses turned on, both at level 20, these would cost 20 clan jewels each per week which would bring the total jewel cost per week for the clan to be 45.&lt;/div&gt;</summary>
		<author><name>Shamus</name></author>
	</entry>
	<entry>
		<id>https://wiki.astoniaresurgence.com/mediawiki/index.php?title=Clans&amp;diff=882</id>
		<title>Clans</title>
		<link rel="alternate" type="text/html" href="https://wiki.astoniaresurgence.com/mediawiki/index.php?title=Clans&amp;diff=882"/>
		<updated>2023-05-18T03:32:58Z</updated>

		<summary type="html">&lt;p&gt;Shamus: updated bonus table with header cells&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The purposes of clans are to create mini communities where you can have more personal conversations in the clan channels and to create a fun large pvp environment by competing in [[Clan Spawners]]. Additionally, clans can enable Clan Bonuses which benefit members of the clan in various ways at the cost of Clan Jewels. &lt;br /&gt;
&lt;br /&gt;
== Channels ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Channel Number&lt;br /&gt;
!Channel Purpose&lt;br /&gt;
|-&lt;br /&gt;
|/c5&lt;br /&gt;
|Public channel for clan related matters&lt;br /&gt;
|-&lt;br /&gt;
|/c7&lt;br /&gt;
|Channel only visible to members of your clan&lt;br /&gt;
|-&lt;br /&gt;
|/c12&lt;br /&gt;
|Channel only visible to clan members and allied clans&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Join Clan ==&lt;br /&gt;
Go to the [[ClanMaster|Clan Master]] in [[Aston]] with a member that is at least Rank 2 in the clan (Recruiter) of the Clan you wish to join.&lt;br /&gt;
&lt;br /&gt;
Clan member with permission says '''accept: &amp;lt;player name&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
Joining member says '''join: &amp;lt;inviting players name&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
== Leave Clan ==&lt;br /&gt;
To leave a Clan, go to the [[ClanMaster]] in [[Aston]] and say: Leave!&lt;br /&gt;
&lt;br /&gt;
The exclamation mark is necessary to actually leave the clan. &lt;br /&gt;
&lt;br /&gt;
== Clan Hall ==&lt;br /&gt;
To reach a Clan Hall you go to any teleporter and then click the clan number that corresponds with your clan. If you don't know your clan number type /clan in game to bring up a list of all the clans and their clan number.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There is a [[Clerk]] in the Clan Hall that you give [[Clan Jewels]] to and allows you to set clan bonuses if you have sufficient rank. [[File:Clan Hall.jpg|none|thumb|879x879px|Clan Hall]]&lt;br /&gt;
&lt;br /&gt;
== Clan Bonuses ==&lt;br /&gt;
There are seven (7) clan bonuses you can get. Each bonus goes up to 20 and the higher the level the more [[Clan Jewels]] you must spend each week.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!'''Number'''&lt;br /&gt;
!'''Name'''&lt;br /&gt;
!'''Effect'''&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|Pentagram Quest&lt;br /&gt;
|You get more exp from solving the [[Pentagram Quest]]&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|Military Advisor&lt;br /&gt;
|Extra favor with Aston's Governor&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|Merchant&lt;br /&gt;
|Better prices when buying and selling from merchants&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Learning&lt;br /&gt;
|You get more exp depending on bonus level, up to 20%&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|Haste&lt;br /&gt;
|Enables you to move faster, increases your character's speed by Haste Level * 3&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|Special Drop Quantity&lt;br /&gt;
|Bonus chance of enemies dropping items&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|Special Drop Quality&lt;br /&gt;
|Increased rarity of items dropped by enemies&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Maintenance ==&lt;br /&gt;
Clans have an upkeep of 5 jewels per real time week. Any additional bonuses that are enabled also cost additional clan jewels. &lt;br /&gt;
&lt;br /&gt;
If a clan has 2 bonuses turned on, both at level 20, these would cost 20 clan jewels each per week which would bring the total jewel cost per week for the clan to be 45.&lt;/div&gt;</summary>
		<author><name>Shamus</name></author>
	</entry>
	<entry>
		<id>https://wiki.astoniaresurgence.com/mediawiki/index.php?title=Clans&amp;diff=881</id>
		<title>Clans</title>
		<link rel="alternate" type="text/html" href="https://wiki.astoniaresurgence.com/mediawiki/index.php?title=Clans&amp;diff=881"/>
		<updated>2023-05-18T03:30:50Z</updated>

		<summary type="html">&lt;p&gt;Shamus: added some info on maintenance and bonuses&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The purposes of clans are to create mini communities where you can have more personal conversations in the clan channels and to create a fun large pvp environment by competing in [[Clan Spawners]]. Additionally, clans can enable Clan Bonuses which benefit members of the clan in various ways at the cost of Clan Jewels. &lt;br /&gt;
&lt;br /&gt;
== Channels ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Channel Number&lt;br /&gt;
!Channel Purpose&lt;br /&gt;
|-&lt;br /&gt;
|/c5&lt;br /&gt;
|Public channel for clan related matters&lt;br /&gt;
|-&lt;br /&gt;
|/c7&lt;br /&gt;
|Channel only visible to members of your clan&lt;br /&gt;
|-&lt;br /&gt;
|/c12&lt;br /&gt;
|Channel only visible to clan members and allied clans&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Join Clan ==&lt;br /&gt;
Go to the [[ClanMaster|Clan Master]] in [[Aston]] with a member that is at least Rank 2 in the clan (Recruiter) of the Clan you wish to join.&lt;br /&gt;
&lt;br /&gt;
Clan member with permission says '''accept: &amp;lt;player name&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
Joining member says '''join: &amp;lt;inviting players name&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
== Leave Clan ==&lt;br /&gt;
To leave a Clan, go to the [[ClanMaster]] in [[Aston]] and say: Leave!&lt;br /&gt;
&lt;br /&gt;
The exclamation mark is necessary to actually leave the clan. &lt;br /&gt;
&lt;br /&gt;
== Clan Hall ==&lt;br /&gt;
To reach a Clan Hall you go to any teleporter and then click the clan number that corresponds with your clan. If you don't know your clan number type /clan in game to bring up a list of all the clans and their clan number.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There is a [[Clerk]] in the Clan Hall that you give [[Clan Jewels]] to and allows you to set clan bonuses if you have sufficient rank. [[File:Clan Hall.jpg|none|thumb|879x879px|Clan Hall]]&lt;br /&gt;
&lt;br /&gt;
== Clan Bonuses ==&lt;br /&gt;
There are seven (7) clan bonuses you can get. Each bonus goes up to 20 and the higher the level the more [[Clan Jewels]] you must spend each week.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|'''Number'''&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Effect'''&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|Pentagram Quest&lt;br /&gt;
|You get more exp from solving the [[Pentagram Quest]]&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|Military Advisor&lt;br /&gt;
|Extra favor with Aston's Governor&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|Merchant&lt;br /&gt;
|Better prices when buying and selling from merchants&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Learning&lt;br /&gt;
|You get more exp depending on bonus level, up to 20%&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|Haste&lt;br /&gt;
|Enables you to move faster, increases your character's speed by Haste Level * 3&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|Special Drop Quantity&lt;br /&gt;
|Bonus chance of enemies dropping items&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|Special Drop Quality&lt;br /&gt;
|Increased rarity of items dropped by enemies&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Maintenance ==&lt;br /&gt;
Clans have an upkeep of 5 jewels per real time week. Any additional bonuses that are enabled also cost additional clan jewels. &lt;br /&gt;
&lt;br /&gt;
If a clan has 2 bonuses turned on, both at level 20, these would cost 20 clan jewels each per week which would bring the total jewel cost per week for the clan to be 45.&lt;/div&gt;</summary>
		<author><name>Shamus</name></author>
	</entry>
	<entry>
		<id>https://wiki.astoniaresurgence.com/mediawiki/index.php?title=Professions&amp;diff=762</id>
		<title>Professions</title>
		<link rel="alternate" type="text/html" href="https://wiki.astoniaresurgence.com/mediawiki/index.php?title=Professions&amp;diff=762"/>
		<updated>2023-05-16T10:54:24Z</updated>

		<summary type="html">&lt;p&gt;Shamus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Characters can learn from special Professions from Aston University. From level 20, characters gain profession points (PPS) by raising a skill called 'Profession'. The Profession skill maxes at 50 for unarched characters, and 100 for arched characters.&lt;br /&gt;
&lt;br /&gt;
Saying Teach will prompt the university teacher to tell players more about the costs of the profession. Characters can learn and improve Professions buy saying Learn and Improve to the relevent teacher, respectively.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|Profession&lt;br /&gt;
|Details&lt;br /&gt;
|PPS&lt;br /&gt;
(Learn)&lt;br /&gt;
|PPS&lt;br /&gt;
(Improve)&lt;br /&gt;
|PPS&lt;br /&gt;
(Max)&lt;br /&gt;
|Gold&lt;br /&gt;
(Learn)&lt;br /&gt;
|Gold&lt;br /&gt;
(Improve)&lt;br /&gt;
|Gold&lt;br /&gt;
(Max)&lt;br /&gt;
|-&lt;br /&gt;
|'''Alchemist'''&lt;br /&gt;
|Capable of making stronger potions depending on the level of PPS&lt;br /&gt;
&lt;br /&gt;
* PPS	Bonus&lt;br /&gt;
&lt;br /&gt;
* 10:	Capable of making full moon potions all the time&lt;br /&gt;
&lt;br /&gt;
* 20:	Capable of making equinox potions at full moon, gets 4 points bonus to all potions&lt;br /&gt;
&lt;br /&gt;
* 30:	Capable of making solstice potions at full moon, gets 8 points bonus&lt;br /&gt;
&lt;br /&gt;
* 40:	Capable of making equinox potions all the time, gets 12 points bonus&lt;br /&gt;
&lt;br /&gt;
* 50:	Capable of making make solstice potions all the time, gets 16 points bonus&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|50&lt;br /&gt;
|900g&lt;br /&gt;
|500g&lt;br /&gt;
|2,900g&lt;br /&gt;
|-&lt;br /&gt;
|'''Athlete'''&lt;br /&gt;
|Increases speed, has three times the effect of Speed Skill. Also reduces endurance cost of fast mode by up to 66%.&lt;br /&gt;
|6&lt;br /&gt;
|3&lt;br /&gt;
|30&lt;br /&gt;
|600g&lt;br /&gt;
|150g&lt;br /&gt;
|1,800g&lt;br /&gt;
|-&lt;br /&gt;
|'''Assassin'''&lt;br /&gt;
|Gets +1 to attack per PPS when attacking an enemy from the side/behind;&lt;br /&gt;
if attacking an idle enemy from behind, gets +3 to attack per PPS, +5 damage per PPS, and backstab&lt;br /&gt;
|10&lt;br /&gt;
|5&lt;br /&gt;
|50&lt;br /&gt;
|900g&lt;br /&gt;
|250g&lt;br /&gt;
|2,900g&lt;br /&gt;
|-&lt;br /&gt;
|'''Miner'''&lt;br /&gt;
|Increases probability to find silver/gold by 10% per PPS; reduced endurance cost (by PPS*4%)&lt;br /&gt;
|4&lt;br /&gt;
|2&lt;br /&gt;
|20&lt;br /&gt;
|400g&lt;br /&gt;
|100g&lt;br /&gt;
|1,200g&lt;br /&gt;
|-&lt;br /&gt;
|'''Thief'''&lt;br /&gt;
|Gets +2 to stealth and +0.5 perception for each PPS &lt;br /&gt;
Will remain invisible even when next to another character when walking or idle, at cost of endurance&lt;br /&gt;
A PK thief can steal from another PK within level limits&lt;br /&gt;
|6&lt;br /&gt;
|3&lt;br /&gt;
|30&lt;br /&gt;
|300g&lt;br /&gt;
|150g&lt;br /&gt;
|1,500g&lt;br /&gt;
|-&lt;br /&gt;
|'''Light Warrior'''&lt;br /&gt;
|Gets +0.5 per PPS to all character bases from 06:00 to 18:00.&lt;br /&gt;
30 PPS: Can see undead creatures in the dark&lt;br /&gt;
Does not work in Clan Spawners area&lt;br /&gt;
Can not be learned by a player who knows Dark Warrior&lt;br /&gt;
|6&lt;br /&gt;
|3&lt;br /&gt;
|30&lt;br /&gt;
|600g&lt;br /&gt;
|150g&lt;br /&gt;
|1,800g&lt;br /&gt;
|-&lt;br /&gt;
|'''Dark Warrior'''&lt;br /&gt;
|Gets +0.5 per PPS to all character bases from 18:00 to 6:00.&lt;br /&gt;
30 PPS: Can see other living characters.&lt;br /&gt;
Does not work in Clan Spawners area&lt;br /&gt;
Can not be learned by a player who knows Light Warrior&lt;br /&gt;
|6&lt;br /&gt;
|3&lt;br /&gt;
|30&lt;br /&gt;
|600g&lt;br /&gt;
|150g&lt;br /&gt;
|1,800g&lt;br /&gt;
|-&lt;br /&gt;
|'''Trader'''&lt;br /&gt;
|Better prices when buying/selling in shops.&lt;br /&gt;
A character with 20 PPS in Trader and 120 Bartering mod will enjoy maximum prices in shops&lt;br /&gt;
|4&lt;br /&gt;
|2&lt;br /&gt;
|20&lt;br /&gt;
|400g&lt;br /&gt;
|100g&lt;br /&gt;
|1,200g&lt;br /&gt;
|-&lt;br /&gt;
|'''Mercenary'''&lt;br /&gt;
|PPS*2% more military points from military missions, also gets paid for doing them.&lt;br /&gt;
|4&lt;br /&gt;
|2&lt;br /&gt;
|20&lt;br /&gt;
|400g&lt;br /&gt;
|100g&lt;br /&gt;
|1,200g&lt;br /&gt;
|-&lt;br /&gt;
|'''Clan Warrior'''&lt;br /&gt;
| +PPS on all base stats in Clan Spawners area&lt;br /&gt;
|6&lt;br /&gt;
|3&lt;br /&gt;
|30&lt;br /&gt;
|600g&lt;br /&gt;
|150g&lt;br /&gt;
|1,800g&lt;br /&gt;
|-&lt;br /&gt;
|'''Herbalist'''&lt;br /&gt;
|Capable of picking most alchemy ingredients more often.&lt;br /&gt;
&lt;br /&gt;
* PPS	Bonus&lt;br /&gt;
&lt;br /&gt;
* 10:	Capable of picking a flower/berry/mushroom every 12 hours&lt;br /&gt;
&lt;br /&gt;
* 20:	Capable of picking a flower/berry/mushroom every 8 hours&lt;br /&gt;
&lt;br /&gt;
* 30:	Capable of picking a flower/berry/mushroom every 4 hours&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|30&lt;br /&gt;
|600g&lt;br /&gt;
|500g&lt;br /&gt;
|1600g&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Shamus</name></author>
	</entry>
	<entry>
		<id>https://wiki.astoniaresurgence.com/mediawiki/index.php?title=Governor&amp;diff=761</id>
		<title>Governor</title>
		<link rel="alternate" type="text/html" href="https://wiki.astoniaresurgence.com/mediawiki/index.php?title=Governor&amp;diff=761"/>
		<updated>2023-05-16T10:53:21Z</updated>

		<summary type="html">&lt;p&gt;Shamus: Updated favor cost&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Governor in [[Aston]] is located at (155, 178) and requires you to be in the military to acquire missions.&lt;br /&gt;
&lt;br /&gt;
The governor will give 3 different kinds of Missions. [[Pentagram Quest|Penting]], Jobbing or Mining. &lt;br /&gt;
&lt;br /&gt;
For completing the mission you will receive experience, military experience and gold if you're a [[Professions|Mercenary]]. The higher your [[Military Ranks]], the more gold you will be paid.&lt;br /&gt;
&lt;br /&gt;
== Penting ==&lt;br /&gt;
Required to kill a number of demons in the pents.&lt;br /&gt;
&lt;br /&gt;
== Jobbing ==&lt;br /&gt;
Required to collect a certain number of brownie points from Jobbington. The points are not required to be spent.&lt;br /&gt;
&lt;br /&gt;
== Mining ==&lt;br /&gt;
Required to collect a certain amount of ore from the mines. &lt;br /&gt;
&lt;br /&gt;
== Job Sizes ==&lt;br /&gt;
Attempting a mission cost Favor, which you have to buy form the [[Advisor]] located at (145, 203). Alternatively you can use [[Blackmail]] to repeat a mission without any additional favor cost. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Size&lt;br /&gt;
|Easy&lt;br /&gt;
|Normal&lt;br /&gt;
|Hard&lt;br /&gt;
|Impossible&lt;br /&gt;
|Insane&lt;br /&gt;
|-&lt;br /&gt;
!Cost&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|10&lt;br /&gt;
|25&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Favor ==&lt;br /&gt;
Favor is purchased from the [[Advisor]] in varying amounts every 2 hours (1 Astonian Day). &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Size&lt;br /&gt;
|Small&lt;br /&gt;
|Medium&lt;br /&gt;
|Big&lt;br /&gt;
|Huge&lt;br /&gt;
|Vast&lt;br /&gt;
|-&lt;br /&gt;
!Favor&lt;br /&gt;
|12&lt;br /&gt;
|24&lt;br /&gt;
|38&lt;br /&gt;
|48&lt;br /&gt;
|60&lt;br /&gt;
|-&lt;br /&gt;
!Cost*&lt;br /&gt;
|24 - 120g&lt;br /&gt;
|72 - 360g&lt;br /&gt;
|240 - 1,200g&lt;br /&gt;
|480 - 2,400g&lt;br /&gt;
|840 - 4,200g&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Prices increase when your character reaches levels 25, 45, 65, and 85.&lt;/div&gt;</summary>
		<author><name>Shamus</name></author>
	</entry>
	<entry>
		<id>https://wiki.astoniaresurgence.com/mediawiki/index.php?title=Spawner_(Clan)&amp;diff=760</id>
		<title>Spawner (Clan)</title>
		<link rel="alternate" type="text/html" href="https://wiki.astoniaresurgence.com/mediawiki/index.php?title=Spawner_(Clan)&amp;diff=760"/>
		<updated>2023-05-16T10:34:45Z</updated>

		<summary type="html">&lt;p&gt;Shamus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Clan Jewels|Clan Jewel]] Spawners are located throughout Astonia and are fought over by Clans. Players can enter a clan spawner if their character's level is &amp;lt;= 10 of the spawner. For example, for the level 40 spawner a level 38 character can enter, but not a character level 29 or 41. Characters level 90+ enter any spawner equal to or above their level.  &lt;br /&gt;
&lt;br /&gt;
The Spawner area itself is an arena, you can fight other people and clans and deaths are not real. The Clan Jewels are spawned on a pedestal that has a timer. There is an announcement in the Clan chat channel when a Jewel is an hour from spawning and then counts down with announcements for 30, 10, 5, 2 and 1 minute remaining. Afterwards there are announcements for 30, 10, and 5 seconds remaining in the Area chat channel for the Spawner Area. &lt;br /&gt;
&lt;br /&gt;
The main objective is to capture the clan jewel, fighting other clans for it. If another character is on 1 of the 8 tiles around the pedestal then you cannot grab the jewel. This includes anyone from your own clan, or allied clan. &lt;br /&gt;
&lt;br /&gt;
You can also use the command /spawn to see a list of when all the Clan Jewels will spawn.&lt;br /&gt;
&lt;br /&gt;
The easy way to get to get to a Clan Jewel Spawner is to go to the door to the right of the Clanmaster in Aston. From there talk to [[Solomon]] and say spawn #, where # = spawner level. You will receive 40 large combo potions upon being teleported. After being teleported, there is a 90 second cooldown on Solomon teleporting you again, regardless of whether you 'died' or not.  &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Clan Jewel Spawners&lt;br /&gt;
!Max Level&lt;br /&gt;
!Location&lt;br /&gt;
!Co-ordinates&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|[[1st Skeleton Ruins]]&lt;br /&gt;
|161,154&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|18&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|20&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|24&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|28&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|30&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|34&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|36&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|38&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|40&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|42&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|43&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|44&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|45&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|46&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|48&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|52&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|60&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|64&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|68&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|76&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|84&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|92&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|100&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|108&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|160&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|200&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Shamus</name></author>
	</entry>
	<entry>
		<id>https://wiki.astoniaresurgence.com/mediawiki/index.php?title=Character_Creation&amp;diff=759</id>
		<title>Character Creation</title>
		<link rel="alternate" type="text/html" href="https://wiki.astoniaresurgence.com/mediawiki/index.php?title=Character_Creation&amp;diff=759"/>
		<updated>2023-05-16T10:13:16Z</updated>

		<summary type="html">&lt;p&gt;Shamus: HCs still have max pre-arch base of 50&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
You can choose to create either a Mage or Warrior, male or female from the character creation page. Upon on entering the game you may change your character from a Soft Core (SC) toon into a Hard Core (HC) toon by talking to [[James]] (137,190).&lt;br /&gt;
&lt;br /&gt;
== Soft Core ==&lt;br /&gt;
&lt;br /&gt;
* Can accumulate up to 10 saves.&lt;br /&gt;
* Pre Arch all three classes max their base stats at 50 points.&lt;br /&gt;
* Post Arch Seyan's max their base stats at 100.&lt;br /&gt;
* Post Arch Mage &amp;amp; Warrior max their base stats at 115.&lt;br /&gt;
&lt;br /&gt;
== Hard Core ==&lt;br /&gt;
&lt;br /&gt;
* Can not accumulate saves and receives more negative experience per death.&lt;br /&gt;
* Levels Faster&lt;br /&gt;
* Pre Arch all three classes max their base stats at 50 points.&lt;br /&gt;
* Post Arch Seyan's max their base stats at 107.&lt;br /&gt;
* Post Arch Mage &amp;amp; Warrior max their base stats at 122.&lt;/div&gt;</summary>
		<author><name>Shamus</name></author>
	</entry>
	<entry>
		<id>https://wiki.astoniaresurgence.com/mediawiki/index.php?title=Donation_Shop&amp;diff=245</id>
		<title>Donation Shop</title>
		<link rel="alternate" type="text/html" href="https://wiki.astoniaresurgence.com/mediawiki/index.php?title=Donation_Shop&amp;diff=245"/>
		<updated>2023-05-07T09:11:23Z</updated>

		<summary type="html">&lt;p&gt;Shamus: Added images&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Items and services are purchasable in-game at the Donation Shop, located north-west of the Aston teleporter, or through Game Services for Chips. &lt;br /&gt;
&lt;br /&gt;
Chips can be traded in game or purchased [https://www.astoniaresurgence.com/Donation/Donate here] for a $1 per chip, minimum purchase of $5.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Item/Service&lt;br /&gt;
!Price (Chips)&lt;br /&gt;
!Image&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Donor Status&lt;br /&gt;
|1&lt;br /&gt;
|[[File:Donation_shrine.png|40px]]&lt;br /&gt;
|Increases all normal EXP gains by 25% and all Mission Military EXP by 25% for 30 days&lt;br /&gt;
|-&lt;br /&gt;
|EXP Potion&lt;br /&gt;
|1&lt;br /&gt;
|[[File:Donation_xppot.png|40px]]&lt;br /&gt;
|A potion that increases experience gained by 25% for 60 minutes&lt;br /&gt;
|-&lt;br /&gt;
|Tunnel Booster x2&lt;br /&gt;
|1&lt;br /&gt;
|[[File:Donation_booster.png|40px]]&lt;br /&gt;
|A booster that completes all remaining Tunnels for that level&lt;br /&gt;
|-&lt;br /&gt;
|Infinite Steel Pipe (Quest)&lt;br /&gt;
|2&lt;br /&gt;
|[[File:Donation_rdpipe.png|40px]]&lt;br /&gt;
|A steel pipe that replicates indefinitely (Used in Random Dungeons on trapdoors)&lt;br /&gt;
|-&lt;br /&gt;
|Lab Potion&lt;br /&gt;
|3&lt;br /&gt;
|[[File:Donation_labskip.png|40px]]&lt;br /&gt;
|A potion that completes all Labs&lt;br /&gt;
|-&lt;br /&gt;
|Random Dungeon Skip Potion&lt;br /&gt;
|5&lt;br /&gt;
|[[File:Donation_rdpotion.png|40px]]&lt;br /&gt;
|A potion that sets Random Dungeons to -5 your level (No EXP granted)&lt;br /&gt;
|-&lt;br /&gt;
|Deneg Potion&lt;br /&gt;
|5&lt;br /&gt;
|[[File:Donation_deneg.png|40px]]&lt;br /&gt;
|A potion that removes all negative experience&lt;br /&gt;
|-&lt;br /&gt;
|Seyan (Softcore)&lt;br /&gt;
|7&lt;br /&gt;
|[[File:Donation_seyansc.png|40px]]&lt;br /&gt;
|Converts your current character into a Softcore Seyan'Du (Character must be level 2 or lower)&lt;br /&gt;
|-&lt;br /&gt;
|The Luggage (Quest Item)&lt;br /&gt;
|8&lt;br /&gt;
|[[File:Donation_luggage.png|40px]]&lt;br /&gt;
|Access your depot from almost anywhere when idle and no enemies near&lt;br /&gt;
|-&lt;br /&gt;
|Random Dungeon Skip Scroll&lt;br /&gt;
|8&lt;br /&gt;
|[[File:Donation_rdscroll.png|40px]]&lt;br /&gt;
|Sets your Random Dungeon to the Continuity used on (Only gives EXP of that shrine)&lt;br /&gt;
|-&lt;br /&gt;
|Seyan (Hardcore)&lt;br /&gt;
|10&lt;br /&gt;
|[[File:Donation_seyanhc.png|40px]]&lt;br /&gt;
|Converts your current character into a Hardcore Seyan'Du (Character must be level 2 or lower)&lt;br /&gt;
|-&lt;br /&gt;
|Skeleton Key (Quest Item)&lt;br /&gt;
|10&lt;br /&gt;
|[[File:Donation_key.png|40px]]&lt;br /&gt;
|A key that allows you to unlock key-locked objects (This excludes lockpick-related quests)&lt;br /&gt;
|-&lt;br /&gt;
|Eternal Lantern&lt;br /&gt;
|15&lt;br /&gt;
|[[File:Donation_lantern.png|40px]]&lt;br /&gt;
|An infinite lasting torch replacement&lt;br /&gt;
|-&lt;br /&gt;
|Book of Recall (Quest Item)&lt;br /&gt;
|20&lt;br /&gt;
|[[File:Donation_recall.png|40px]]&lt;br /&gt;
|A reusable item that may be used to teleport back to a safe area&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [https://www.astoniaresurgence.com/Donation/GameServices Game Services] ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Service&lt;br /&gt;
!Price (Chips)&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Name Change&lt;br /&gt;
|5&lt;br /&gt;
|Changes your character name to a new name&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Shamus</name></author>
	</entry>
	<entry>
		<id>https://wiki.astoniaresurgence.com/mediawiki/index.php?title=File:Donation_rdpotion.png&amp;diff=244</id>
		<title>File:Donation rdpotion.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.astoniaresurgence.com/mediawiki/index.php?title=File:Donation_rdpotion.png&amp;diff=244"/>
		<updated>2023-05-07T09:04:01Z</updated>

		<summary type="html">&lt;p&gt;Shamus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Shamus</name></author>
	</entry>
	<entry>
		<id>https://wiki.astoniaresurgence.com/mediawiki/index.php?title=File:Donation_shrine.png&amp;diff=243</id>
		<title>File:Donation shrine.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.astoniaresurgence.com/mediawiki/index.php?title=File:Donation_shrine.png&amp;diff=243"/>
		<updated>2023-05-07T08:39:47Z</updated>

		<summary type="html">&lt;p&gt;Shamus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Shamus</name></author>
	</entry>
	<entry>
		<id>https://wiki.astoniaresurgence.com/mediawiki/index.php?title=File:Donation_seyansc.png&amp;diff=242</id>
		<title>File:Donation seyansc.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.astoniaresurgence.com/mediawiki/index.php?title=File:Donation_seyansc.png&amp;diff=242"/>
		<updated>2023-05-07T08:39:40Z</updated>

		<summary type="html">&lt;p&gt;Shamus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Shamus</name></author>
	</entry>
	<entry>
		<id>https://wiki.astoniaresurgence.com/mediawiki/index.php?title=File:Donation_seyanhc.png&amp;diff=241</id>
		<title>File:Donation seyanhc.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.astoniaresurgence.com/mediawiki/index.php?title=File:Donation_seyanhc.png&amp;diff=241"/>
		<updated>2023-05-07T08:39:32Z</updated>

		<summary type="html">&lt;p&gt;Shamus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Shamus</name></author>
	</entry>
	<entry>
		<id>https://wiki.astoniaresurgence.com/mediawiki/index.php?title=File:Donation_key.png&amp;diff=240</id>
		<title>File:Donation key.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.astoniaresurgence.com/mediawiki/index.php?title=File:Donation_key.png&amp;diff=240"/>
		<updated>2023-05-07T08:39:25Z</updated>

		<summary type="html">&lt;p&gt;Shamus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Shamus</name></author>
	</entry>
	<entry>
		<id>https://wiki.astoniaresurgence.com/mediawiki/index.php?title=File:Donation_luggage.png&amp;diff=239</id>
		<title>File:Donation luggage.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.astoniaresurgence.com/mediawiki/index.php?title=File:Donation_luggage.png&amp;diff=239"/>
		<updated>2023-05-07T08:39:17Z</updated>

		<summary type="html">&lt;p&gt;Shamus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Shamus</name></author>
	</entry>
	<entry>
		<id>https://wiki.astoniaresurgence.com/mediawiki/index.php?title=File:Donation_rdscroll.png&amp;diff=238</id>
		<title>File:Donation rdscroll.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.astoniaresurgence.com/mediawiki/index.php?title=File:Donation_rdscroll.png&amp;diff=238"/>
		<updated>2023-05-07T08:39:10Z</updated>

		<summary type="html">&lt;p&gt;Shamus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Shamus</name></author>
	</entry>
	<entry>
		<id>https://wiki.astoniaresurgence.com/mediawiki/index.php?title=File:Donation_rdpipe.png&amp;diff=237</id>
		<title>File:Donation rdpipe.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.astoniaresurgence.com/mediawiki/index.php?title=File:Donation_rdpipe.png&amp;diff=237"/>
		<updated>2023-05-07T08:39:01Z</updated>

		<summary type="html">&lt;p&gt;Shamus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Shamus</name></author>
	</entry>
	<entry>
		<id>https://wiki.astoniaresurgence.com/mediawiki/index.php?title=File:Donation_recall.png&amp;diff=236</id>
		<title>File:Donation recall.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.astoniaresurgence.com/mediawiki/index.php?title=File:Donation_recall.png&amp;diff=236"/>
		<updated>2023-05-07T08:38:53Z</updated>

		<summary type="html">&lt;p&gt;Shamus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Shamus</name></author>
	</entry>
	<entry>
		<id>https://wiki.astoniaresurgence.com/mediawiki/index.php?title=File:Donation_lantern.png&amp;diff=235</id>
		<title>File:Donation lantern.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.astoniaresurgence.com/mediawiki/index.php?title=File:Donation_lantern.png&amp;diff=235"/>
		<updated>2023-05-07T08:38:46Z</updated>

		<summary type="html">&lt;p&gt;Shamus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Shamus</name></author>
	</entry>
	<entry>
		<id>https://wiki.astoniaresurgence.com/mediawiki/index.php?title=File:Donation_booster.png&amp;diff=234</id>
		<title>File:Donation booster.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.astoniaresurgence.com/mediawiki/index.php?title=File:Donation_booster.png&amp;diff=234"/>
		<updated>2023-05-07T08:38:32Z</updated>

		<summary type="html">&lt;p&gt;Shamus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Shamus</name></author>
	</entry>
	<entry>
		<id>https://wiki.astoniaresurgence.com/mediawiki/index.php?title=File:Donation_deneg.png&amp;diff=233</id>
		<title>File:Donation deneg.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.astoniaresurgence.com/mediawiki/index.php?title=File:Donation_deneg.png&amp;diff=233"/>
		<updated>2023-05-07T08:38:24Z</updated>

		<summary type="html">&lt;p&gt;Shamus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Shamus</name></author>
	</entry>
	<entry>
		<id>https://wiki.astoniaresurgence.com/mediawiki/index.php?title=File:Donation_xppot.png&amp;diff=232</id>
		<title>File:Donation xppot.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.astoniaresurgence.com/mediawiki/index.php?title=File:Donation_xppot.png&amp;diff=232"/>
		<updated>2023-05-07T08:38:09Z</updated>

		<summary type="html">&lt;p&gt;Shamus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Shamus</name></author>
	</entry>
	<entry>
		<id>https://wiki.astoniaresurgence.com/mediawiki/index.php?title=File:Donation_labskip.png&amp;diff=231</id>
		<title>File:Donation labskip.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.astoniaresurgence.com/mediawiki/index.php?title=File:Donation_labskip.png&amp;diff=231"/>
		<updated>2023-05-07T08:20:44Z</updated>

		<summary type="html">&lt;p&gt;Shamus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Shamus</name></author>
	</entry>
	<entry>
		<id>https://wiki.astoniaresurgence.com/mediawiki/index.php?title=Labyrinth&amp;diff=230</id>
		<title>Labyrinth</title>
		<link rel="alternate" type="text/html" href="https://wiki.astoniaresurgence.com/mediawiki/index.php?title=Labyrinth&amp;diff=230"/>
		<updated>2023-05-07T08:02:26Z</updated>

		<summary type="html">&lt;p&gt;Shamus: Updated info regarding GateKeeper test&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
There are 5 Labyrinths (labs) you must beat and a Gatekeeper that you must kill in order to Arch or Rebirth. Alternatively, you can pay 3 Chips from the [[Donation Shop]] in Aston and skip all the labs and simply fight the Gatekeeper. Additionally instead of going through the labs and fighting the Gatekeeper in order to Rebirth, you can pay 7 Chips to turn a level 2 or lower softcore toon into a Seyan or 10 Chips for a hardcore toon. &lt;br /&gt;
&lt;br /&gt;
==Lab 1==&lt;br /&gt;
Gnalbs - Min Level 10&lt;br /&gt;
&lt;br /&gt;
Enter the labyrinth, the Observer will greet you...    &amp;quot;To the east is an entrance to the Gnalbs winter residence. The Gnalbs are peaceful creatures, but their King and their Mage and the Guards are not. Bring me the Kings crown, the Mages Scepter to prove thou art worthy to enter the next lab.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Gnalb are around level 10. Do not attack Gnalbs AVOID Guards, Use Stealth mode&lt;br /&gt;
&lt;br /&gt;
'''What to do:'''&lt;br /&gt;
&lt;br /&gt;
Go to Gnalb King's Hut in center of area (79,207) and get Crown. Then find Crazy Gnalb (117,191) to get hint on Mage Key. Get Key from fire (71,188) north of Kings hut. Proceed to Gnalb Mage House (39,185) at first steps (46,203) and unlock door with key. Get Scepter. Now return to the Observer and give him the crown and the scepter, then he will open a magical gate, use it and move on to the next lab.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Lab 2==&lt;br /&gt;
Killing the Demon Lords - Min Level 12&lt;br /&gt;
&lt;br /&gt;
'''What to do:'''&lt;br /&gt;
&lt;br /&gt;
The first goal is to find a stone weapon to fit your class. Go Southeast , Northeast, Southeast and then Southwest and you will come to a room with four chests, they contain a stone sword, staff, dagger and a two handed sword. In this room is also a magic using monster with a key to the secret door within a wall at the beginning. Spiders are much easier to kill than workers, useful shortcut once you have the key. The purpose of the stone weapon is it's the only thing that can kill the Demon Lords. Your next goal is to find the main room with a mage, tall obelisks and slabs of stone. Once there talk to the mage, and listen VERY carefully. Basically you need to find the true names of the three Demon Lords in order to enter their chambers. The easiest one is the door on your left, touch the slab on the right first. Then the ritual begins. Enter the door to your left. turn right, kill monster, touch the slab to get Demon Lords true name. Turn around and go back to the main room. Enter the  obelisk square from side opposite obelisk you touched Stand exactly in the middle of the obelisks, in the middle space. Then SHOUT the Demon Lords true name, you will be teleported into his chamber. Kill him, take his head. On to the next ritual.&lt;br /&gt;
&lt;br /&gt;
The next two rituals are harder. Remember, if you touch the wrong slab within the mazes, the ritual will end. You will then have to touch the appropriate slab in the room with the obelisks to start over again. The good news is that once you kill a Demon Lord he will stay dead unless you leave the lab. If you come to get your body, the heads will still be on your corpse.&lt;br /&gt;
&lt;br /&gt;
The second step is to touch the slab to the left. Go through the center door at the top of the room. When you get to the crossway go left. Go to the end and touch the correct slab. If you don't, you will have to go back and touch the right slab in the obelisks room again and restart the ritual. Go to the main room after you get the second Demon Lords true name and repeat the process to enter his chamber and kill him.&lt;br /&gt;
&lt;br /&gt;
The third step is to touch the slab at the top of the main room. Go through the door at the top again. When you get to the crossway, this time go right. You will go through a couple rooms with magic being fired off. Proceed until you reach a room with a chest. Don't touch it. It is surrounded by spikes. And they hurt! Go through the final door and enter a room filled with lightning balls. Look where the lightning balls go, there are Safe spots in between each square wait till they stop, run to safe spot, wait till the go again and stop, run to next safe spot. Go up and around to the left to reach the slabs. There are three places in LB Trap Room where the LB will not reach you, a short strip in front of chests  a single square to left of Spike Trap area, and the single square immediately in front of the Central Tablet ( Blue ) By timing the breaks in LB's you can get in and out without getting hit at all. (you must be 3 sq away from LB path) Watch out there are spikes in this room as well. When you get the final Demon Lords true name, leave and go back to the main room. Perform the moves to enter the Demon Lords chamber. When you have defeated all three Demon Lords, give the three heads to Laros in the beginning of the labyrinth. A magical gate will appear, enter to proceed to the next lab.&lt;br /&gt;
&lt;br /&gt;
==Lab 3==&lt;br /&gt;
&lt;br /&gt;
Killing the Immortal Master - Min level 15&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Your objective is to kill the Immortal Master. However, this is easier said than done. The Master is immortal and is only vulnerable to a Deathfibrin staff. You will require not only strength but also wits to pass this labyrinth. The monsters here are around level 20.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Dark Gray areas are Permanently Dark use an  Infravision Potion to see there.&lt;br /&gt;
&lt;br /&gt;
The Light Gray areas are rooms you will have to Make Dark in order to carry the Death Fibrin Staff through them. Kill the workers and put out the torches, work quickly.&lt;br /&gt;
&lt;br /&gt;
White rooms should be avoided as  they serve no purpose other than to get you killed.&lt;br /&gt;
&lt;br /&gt;
The Deathfibrin Staff ''' ''' is on a pedestal at 245,236&lt;br /&gt;
&lt;br /&gt;
The immortal Master ''' '''is in his chambers at 239,213&lt;br /&gt;
&lt;br /&gt;
'''What to do:'''&lt;br /&gt;
&lt;br /&gt;
This quest can be very simple. The Gnome Fighter in the  room opposite the entrance will have an  InfraVision potion on him when he dies (rectangular Tan Colored Bottle). Kill him about 3-4 times and grab the potions When these potions are used they cause your eyes to itch. You will then find that you can see in the dark where previously even your torch couldn't penetrate. Go to the left of the entrance and through the door guarded by a gnome guard. go through door and  straight on until you reach Dark Room with 2 doors, Use Right door, go through and Right again into long Dark Room, Go Right and through light then Dark room.  In the L shaped room you are in the wall is fake at the corner to the right of the door you entered.  Go down this secret passageway to another long Dark Room.  Go in the door opposite, kill everyone and put out the torches. Go through door to Death Fibrin staff, grab it (Like getting Clan Jewel) and hurry back to the secret passageway you came in through.  Put the Staff on the ground away from the end of passageway, go into L shaped room, kill gnomes and put out the torches. Retrieve staff and take it to next Dark Room,  Repeat till you get back to the main Dark Area next to the entrance.  Put down the staff, kill the single worker there and the two in the next room, put out all torches. retrieve Staff and go quickly to secret passage in L corner of room. Once in the passage go past the second door on wall, turn around and facing the way you came in open the door.  Use your attack on workers/guards, while clicking on the staff in inventory at the same time, this will kill the Immortal Master, Magic door will appear, click on it and you're done and it's on to the next lab.&lt;br /&gt;
&lt;br /&gt;
==Lab 4==&lt;br /&gt;
Underwater World - Min level 20&lt;br /&gt;
&lt;br /&gt;
(Warning you cannot lag out in Lab 4 &amp;lt;u&amp;gt;you will drown in one minute&amp;lt;/u&amp;gt;, make sure your lag settings allow the use of a recall scroll)&lt;br /&gt;
&lt;br /&gt;
'''Main objectives:'''&lt;br /&gt;
&lt;br /&gt;
Survive underwater. Yellow Berries - Stop you from drowning, each lasts a max of 60 seconds, less if old. You must keep an eye on your health bar (I died 4 times through not paying close enough attention).&lt;br /&gt;
&lt;br /&gt;
White Berries - Cause you to give off light. to see in dark areas,&lt;br /&gt;
&lt;br /&gt;
Get the Brown Pear. This permits you to speak underwater.&lt;br /&gt;
&lt;br /&gt;
Get two (2) Keys (One for the Prisoner, one for You).&lt;br /&gt;
&lt;br /&gt;
Give one Key to Prisoner and he will give you a note with one half of your password  Get note with other half of password from Skeleton guarded by the Large Crustation.&lt;br /&gt;
&lt;br /&gt;
Eat Brown pear just when you need to say the password. Go into the guarded building and use the solve door.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Remember the '''Top Right Corner''' of this map is North... the top of your screen  Co-ordinates are approximate&lt;br /&gt;
&lt;br /&gt;
Entrance is 153,103&lt;br /&gt;
&lt;br /&gt;
Skellie Password Hint 234,20&lt;br /&gt;
&lt;br /&gt;
Prisoner Password Hint 188,29&lt;br /&gt;
&lt;br /&gt;
Exit 229,84&lt;br /&gt;
&lt;br /&gt;
Pear Room Entrance...&lt;br /&gt;
&lt;br /&gt;
Skellie Password Hint 234,20&lt;br /&gt;
&lt;br /&gt;
Pears... 231,189  232,189&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Looking at the map one could also do the prisoner first, then the pear and last the crustacean before exiting&lt;br /&gt;
&lt;br /&gt;
'''What to do:'''&lt;br /&gt;
&lt;br /&gt;
First off be aware these monsters are around level 23. You survive underwater by picking and eating Yellow berries. Put a couple of them into your inventory, and then simply click when you need to eat them. They do decay, so make sure you don't eat a rotted one. So don't keep them too long. There are plenty of them. You can hold one in your hand and it will not decay as quickly A berry will last a max of 45 seconds, decayed ones less.&lt;br /&gt;
&lt;br /&gt;
Next, get Brown pear. Since this is one of the key items to solving, it will not be lying right there by the entrance. Its hidden behind a cave that has some monsters. The cave is way down near the bottom of the area and then left and has a door made of kelp. Enter the cave, use fast mode (F5) search for the door to another area. Out there you will find the Brown pear, get two of them for insurance. Don't eat it yet. If you cant see inside the cave, I suggest you seek White berries. They decay too, so you cant hold them in inventory too long. Eating them makes you give off light for quite a while so you don't need to eat them that frequently. Eating a White berry makes finding door to Pear Area much easier. You can also cast Lightning Flash/ball for a quick look around.   '''NEW CLICK TO GET LAB4PEAR SCREEN MONTAGE'''&lt;br /&gt;
&lt;br /&gt;
Now, you've got the Brown pear, head north to the Prison. You will pass by the guarded exit door and enter a dark area. There will be monsters reminiscent of the swamp creatures. Eliminate them or not...just get past them. Go north, west, north, and then east a bit to get to the entrance of the prison.  At the Prison you need to defeat the guards at the door, and get a key from both of them. When you have 2 keys, go inside and give one key to the prisoner. In return you will get a note. Take it, read it, it is one half of your password. If it says PAN... this means the first part of your password is PAN  Write it down, If  you leave the lab and return the PW will be the same&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Look for an area where there is a skeleton laying on the floor guarded by a Huge Crustacean LVL 35. This skeleton has the second half of your password. Don't fight this creature unless you are very strong.. Just lure him away and run to the skeleton and grab the password. Then get out of there. If the other half of the password is ...CAKES, then your password will be PANCAKES... write it down in case you have to scroll out, the notes will disappear but your password will still work&lt;br /&gt;
&lt;br /&gt;
(Password is different for each character, and also changes when you seyan ). &lt;br /&gt;
&lt;br /&gt;
Now leave this area going back through the dark area. Go south east.&lt;br /&gt;
&lt;br /&gt;
You are now ready to finish the labyrinth.&lt;br /&gt;
&lt;br /&gt;
Go a bit south and toward the center of the Lab. You will find a building that has 2 lvl 84 Golem guards in front. '''Get yourself ready to solve by typing your password but DON'T press enter.''' Position your self at the beginning of the path to the doors being guarded. Inch forward a square at a time until they tell you to halt. '''Eat the Brown pear and  then press enter''' (thus saying your password)  Enter the door that they are guarding. They will allow you to pass. The magical Portal will appear, use it and you have just finished labyrinth four.&lt;br /&gt;
&lt;br /&gt;
==Lab 5==&lt;br /&gt;
Undead - Min level 25&lt;br /&gt;
&lt;br /&gt;
'''What to do:'''&lt;br /&gt;
&lt;br /&gt;
Go to Chapel, ( Building in center of Map) Do not fight undead, Only Holy Water  will kill them. (''Undead cannot follow you into chapel, they die at door'') Listen to NPC (Herald) story.  Get bowls of Water from pool  (at least 20) ( USE Fountain) Take them to the chapel altar and use the bowls on the  altar to make them Holy. Give a bowl of water to Undead, you will be clumsy and spill it on the creature thus killing it.&lt;br /&gt;
&lt;br /&gt;
Go LEFT to North West side of Lab Administration / Library building to old wooden door (right hand one of the 2), Once inside go North East, across hallway Kill Skeleton and Kill 2 Undead in back room and get Key to doors of this building.&lt;br /&gt;
&lt;br /&gt;
Go South West through library rooms avoiding the rooms with multiple Undead, and read the Books you find open on tables, there are 4, giving directions to graves hiding the  4 pieces of clothing. ( Hat, Cape, Belt &amp;amp; Boots ) Write them down, if you have to recall and reenter the lab they are the same.  They are however different for each player doing the lab.&lt;br /&gt;
&lt;br /&gt;
Find graves, (Yellow row is first row, fully yellow grave is grave 1) kill Undead with Holy Water and collect the four items of clothing from the Undead corpses.  Restock on Holy Water at this point (get 20 bowls)  Equip black clothing as a disguise and head North East behind Chapel to Crypt door.  Inside is a NO MAGIC ZONE.  (You will be very weak and cannot kill undead with Holy Water.) A Lvl 102 demon ( He's short sighted and mistakes you for his master) will appear, and start talking, listen, do not attack. When he has finished he will disappear and you can proceed&lt;br /&gt;
&lt;br /&gt;
ONCE INSIDE YOU CAN REEQUIP YOUR NORMAL ITEMS JUST BE CAREFUL TO PUT ON BLACK CLOTHING AGAIN BEFORE TRYING TO LEAVE CRYPT&lt;br /&gt;
&lt;br /&gt;
Go through inner door  and take a Left, go through door at end of hall., you'll be in a circle hallway with a roaming Zombie Avoid him you cannot kill him even with holy water at this point. From this door take a RIGHT and click South EAST into the Wall. You will be in a secret room with 2 doors. Take the Southernmost door, go down 2 rooms to a RED carpet, go Left across the Red Carpet, turn Right and go down through 2 more rooms. Go South West You will be in a Dark Room, hold SHIFT, you will see a secret door highlighted on  the SW Wall. Go inside and  you will see several crypts one of which has a small RED mark on one corner of it. Open that one, kill the  skellie and take &amp;amp; Equip the Amulet which restores your Mods and Magic. This step is essential to success  If you open the wrong one it will spawn an Undead which you cannot kill !! ( Run to the Chapel)&lt;br /&gt;
&lt;br /&gt;
Go back to the hallway with the roaming Zombie, (Holy water will now kill him) and go all the way around to a door to the Center Room.  Be sure you have at least as many bowls of Holy Water as there are crypts, if not go back outside and get some.  Pull the Center Crypt and all the crypts will spawn a creature...  Alternatively open each tomb individually, killing occupants one at a time, then open Center Tomb.  Kill Undead with Holy Water and skellies with regular weapons or magic  Search the bodies for a Purple ring&lt;br /&gt;
&lt;br /&gt;
BE CAREFUL TO PUT ON BLACK CLOTHING AGAIN BEFORE TRYING TO LEAVE CRYPT  ( Hat, Cape, Belt &amp;amp; Boots )&lt;br /&gt;
&lt;br /&gt;
Take ring back to NPC (Herald) by shrine that made holy Water, He will congratulate you and open a magic portal, use it  and you are done with lab 5.&lt;br /&gt;
==The Gatekeeper==&lt;br /&gt;
Costs 100g to fight and will let you either Arch or Rebirth into a Seyan'Du.&lt;br /&gt;
&lt;br /&gt;
When attempting to Arch, you are not able to do bring any items in your inventory. Use the nearby depot to stash your items. However when attempting to Rebirth, you can bring three items (such as 3 combo potions).&lt;/div&gt;</summary>
		<author><name>Shamus</name></author>
	</entry>
	<entry>
		<id>https://wiki.astoniaresurgence.com/mediawiki/index.php?title=Mechanics&amp;diff=147</id>
		<title>Mechanics</title>
		<link rel="alternate" type="text/html" href="https://wiki.astoniaresurgence.com/mediawiki/index.php?title=Mechanics&amp;diff=147"/>
		<updated>2023-02-21T13:06:28Z</updated>

		<summary type="html">&lt;p&gt;Shamus: /* Welding */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Characters ==&lt;br /&gt;
&lt;br /&gt;
=== [[Attributes]] ===&lt;br /&gt;
&lt;br /&gt;
=== [[Professions]] ===&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&lt;br /&gt;
=== Enhancing ===&lt;br /&gt;
&lt;br /&gt;
=== [[Welding (Shrine)|Welding]] ===&lt;br /&gt;
&lt;br /&gt;
=== Ruby's Weapons ===&lt;br /&gt;
&lt;br /&gt;
=== Sewer Jewellery ===&lt;br /&gt;
&lt;br /&gt;
== Alchemy ==&lt;br /&gt;
&lt;br /&gt;
=== [[Potions]] ===&lt;/div&gt;</summary>
		<author><name>Shamus</name></author>
	</entry>
	<entry>
		<id>https://wiki.astoniaresurgence.com/mediawiki/index.php?title=Attributes&amp;diff=146</id>
		<title>Attributes</title>
		<link rel="alternate" type="text/html" href="https://wiki.astoniaresurgence.com/mediawiki/index.php?title=Attributes&amp;diff=146"/>
		<updated>2023-02-21T13:06:16Z</updated>

		<summary type="html">&lt;p&gt;Shamus: /* The Base Attributes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== '''The Base Attributes''' ==&lt;br /&gt;
&lt;br /&gt;
* '''Wisdom'''&lt;br /&gt;
* '''Intuition'''&lt;br /&gt;
* '''Agility'''&lt;br /&gt;
* '''Strength'''&lt;br /&gt;
&lt;br /&gt;
These four attributes are used to calculate bonuses for all other skills.  Each Skill or Spell is based on three of the four attributes. The actual calculation involves adding the 3 attribute mod values together and dividing by 5.  &lt;br /&gt;
&lt;br /&gt;
Skill/Spell base + ( Attribute 1 + Attribute 2 + Attribute 3 ) / 5 + Magical Modifier. Magic modifiers ( Magic + items and Potions ) can only add up to  Skill/Spell Base / 2  - any extra is ignored&lt;br /&gt;
&lt;br /&gt;
[[Profession]] bonuses are added to the Base Attributes and the resulting increases affects all other skills / spells&lt;br /&gt;
&lt;br /&gt;
(Master Light/Dark Warrior gets a 15 point increase to Base Attributes which translates into a (15+15+15)/5 = 9 point increase in skills / spells as a result.)&lt;br /&gt;
&lt;br /&gt;
(Master Clan Warrior gets a 30 point increase to Base Attributes which translates into a (30+30+30)/5 = 18 point increase in skills / spells while in Clan Spawners area.)&lt;br /&gt;
&lt;br /&gt;
== Mage Attributes ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|'''Skill/Spell'''&lt;br /&gt;
|'''Attribute 1'''&lt;br /&gt;
|'''Attribute 2'''&lt;br /&gt;
|'''Attribute 3'''&lt;br /&gt;
|-&lt;br /&gt;
|Speed&lt;br /&gt;
|Agility&lt;br /&gt;
|Agility&lt;br /&gt;
|Strength&lt;br /&gt;
|-&lt;br /&gt;
|Dagger&lt;br /&gt;
|Agility&lt;br /&gt;
|Intuition&lt;br /&gt;
|Strength&lt;br /&gt;
|-&lt;br /&gt;
|Hand 2 Hand&lt;br /&gt;
|Agility&lt;br /&gt;
|Strength&lt;br /&gt;
|Strength&lt;br /&gt;
|-&lt;br /&gt;
|Staff&lt;br /&gt;
|Agility&lt;br /&gt;
|Intuition&lt;br /&gt;
|Strength&lt;br /&gt;
|-&lt;br /&gt;
|Bless&lt;br /&gt;
|Wisdom&lt;br /&gt;
|Intuition&lt;br /&gt;
|Intuition&lt;br /&gt;
|-&lt;br /&gt;
|Heal&lt;br /&gt;
|Wisdom&lt;br /&gt;
|Intuition&lt;br /&gt;
|Intuition&lt;br /&gt;
|-&lt;br /&gt;
|Freeze&lt;br /&gt;
|Wisdom&lt;br /&gt;
|Intuition&lt;br /&gt;
|Intuition&lt;br /&gt;
|-&lt;br /&gt;
|Magic Shield&lt;br /&gt;
|Wisdom&lt;br /&gt;
|Intuition&lt;br /&gt;
|Intuition&lt;br /&gt;
|-&lt;br /&gt;
|Lightning&lt;br /&gt;
|Wisdom&lt;br /&gt;
|Intuition&lt;br /&gt;
|Intuition&lt;br /&gt;
|-&lt;br /&gt;
|Fire&lt;br /&gt;
|Wisdom&lt;br /&gt;
|Intuition&lt;br /&gt;
|Intuition&lt;br /&gt;
|-&lt;br /&gt;
|Pulse&lt;br /&gt;
|Wisdom&lt;br /&gt;
|Intuition&lt;br /&gt;
|Intuition&lt;br /&gt;
|-&lt;br /&gt;
|Bartering&lt;br /&gt;
|Wisdom&lt;br /&gt;
|Intuition&lt;br /&gt;
|Intuition&lt;br /&gt;
|-&lt;br /&gt;
|Perception&lt;br /&gt;
|Wisdom&lt;br /&gt;
|Intuition&lt;br /&gt;
|Intuition&lt;br /&gt;
|-&lt;br /&gt;
|Stealth&lt;br /&gt;
|Agility&lt;br /&gt;
|Agility&lt;br /&gt;
|Intuition&lt;br /&gt;
|-&lt;br /&gt;
|Meditate&lt;br /&gt;
|Wisdom&lt;br /&gt;
|Wisdom&lt;br /&gt;
|Wisdom&lt;br /&gt;
|-&lt;br /&gt;
|Immunity&lt;br /&gt;
|Wisdom&lt;br /&gt;
|Intuition&lt;br /&gt;
|Strength&lt;br /&gt;
|-&lt;br /&gt;
|Duration  (Arch Only)&lt;br /&gt;
|Wisdom&lt;br /&gt;
|Intuition&lt;br /&gt;
|Strength&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Warrior Attributes ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|'''Skill/Spell'''&lt;br /&gt;
|'''Attribute 1'''&lt;br /&gt;
|'''Attribute 2'''&lt;br /&gt;
|'''Attribute 3'''&lt;br /&gt;
|-&lt;br /&gt;
|Speed&lt;br /&gt;
|Agility&lt;br /&gt;
|Agility&lt;br /&gt;
|Strength&lt;br /&gt;
|-&lt;br /&gt;
|Dagger&lt;br /&gt;
|Agility&lt;br /&gt;
|Intuition&lt;br /&gt;
|Strength&lt;br /&gt;
|-&lt;br /&gt;
|Hand 2 Hand&lt;br /&gt;
|Agility&lt;br /&gt;
|Strength&lt;br /&gt;
|Strength&lt;br /&gt;
|-&lt;br /&gt;
|Sword&lt;br /&gt;
|Agility&lt;br /&gt;
|Intuition&lt;br /&gt;
|Strength&lt;br /&gt;
|-&lt;br /&gt;
|2 Handed&lt;br /&gt;
|Agility&lt;br /&gt;
|Strength&lt;br /&gt;
|Strength&lt;br /&gt;
|-&lt;br /&gt;
|Armor Skill&lt;br /&gt;
|Agility&lt;br /&gt;
|Agility&lt;br /&gt;
|Strength&lt;br /&gt;
|-&lt;br /&gt;
|Attack&lt;br /&gt;
|Agility&lt;br /&gt;
|Intuition&lt;br /&gt;
|Strength&lt;br /&gt;
|-&lt;br /&gt;
|Parry&lt;br /&gt;
|Agility&lt;br /&gt;
|Intuition&lt;br /&gt;
|Strength&lt;br /&gt;
|-&lt;br /&gt;
|Warcry&lt;br /&gt;
|Agility&lt;br /&gt;
|Intuition&lt;br /&gt;
|Strength&lt;br /&gt;
|-&lt;br /&gt;
|Tactics&lt;br /&gt;
|Agility&lt;br /&gt;
|Intuition&lt;br /&gt;
|Strength&lt;br /&gt;
|-&lt;br /&gt;
|Surround Hit&lt;br /&gt;
|Agility&lt;br /&gt;
|Intuition&lt;br /&gt;
|Strength&lt;br /&gt;
|-&lt;br /&gt;
|Body Control&lt;br /&gt;
|Agility&lt;br /&gt;
|Intuition&lt;br /&gt;
|Strength&lt;br /&gt;
|-&lt;br /&gt;
|Speed Skill&lt;br /&gt;
|Agility&lt;br /&gt;
|Intuition&lt;br /&gt;
|Strength&lt;br /&gt;
|-&lt;br /&gt;
|Bartering&lt;br /&gt;
|Wisdom&lt;br /&gt;
|Intuition&lt;br /&gt;
|Intuition&lt;br /&gt;
|-&lt;br /&gt;
|Perception&lt;br /&gt;
|Wisdom&lt;br /&gt;
|Intuition&lt;br /&gt;
|Intuition&lt;br /&gt;
|-&lt;br /&gt;
|Stealth&lt;br /&gt;
|Agility&lt;br /&gt;
|Agility&lt;br /&gt;
|Intuition&lt;br /&gt;
|-&lt;br /&gt;
|Regenerate&lt;br /&gt;
|Strength&lt;br /&gt;
|Strength&lt;br /&gt;
|Strength&lt;br /&gt;
|-&lt;br /&gt;
|Immunity&lt;br /&gt;
|Wisdom&lt;br /&gt;
|Intuition&lt;br /&gt;
|Strength&lt;br /&gt;
|-&lt;br /&gt;
|Rage  (Arch Warrior Only)&lt;br /&gt;
|Strength&lt;br /&gt;
|Strength&lt;br /&gt;
|Intuition&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Shamus</name></author>
	</entry>
	<entry>
		<id>https://wiki.astoniaresurgence.com/mediawiki/index.php?title=Attributes&amp;diff=145</id>
		<title>Attributes</title>
		<link rel="alternate" type="text/html" href="https://wiki.astoniaresurgence.com/mediawiki/index.php?title=Attributes&amp;diff=145"/>
		<updated>2023-02-21T13:04:58Z</updated>

		<summary type="html">&lt;p&gt;Shamus: /* Mage Attributes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== '''The Base Attributes''' ==&lt;br /&gt;
&lt;br /&gt;
* '''Wisdom'''&lt;br /&gt;
* '''Intuition'''&lt;br /&gt;
* '''Agility'''&lt;br /&gt;
* '''Strength'''&lt;br /&gt;
&lt;br /&gt;
These four attributes are used to calculate bonuses for all other skills.  Each Skill or Spell is based on three of the four attributes. The actual calculation involves adding the 3 attribute mod values together and dividing by 5.  &lt;br /&gt;
&lt;br /&gt;
Skill/Spell base + ( Attr1 + Attr2 + Attr3 ) / 5 + Magical Modifier&lt;br /&gt;
&lt;br /&gt;
Magical modifiers ( Magic + items and Potions ) can only add up to  Skill/Spell Base / 2  - any extra is ignored&lt;br /&gt;
&lt;br /&gt;
[[Profession]] bonuses are added to the Base Attributes and the resulting increases affects all other skills / spells&lt;br /&gt;
&lt;br /&gt;
(Master Light/Dark Warrior gets a 15 point increase to Base Attributes which translates into a (15+15+15)/5 = 9 point increase in skills / spells as a result.)&lt;br /&gt;
&lt;br /&gt;
(Master Clan Warrior gets a 30 point increase to Base Attributes which translates into a (30+30+30)/5 = 18 point increase in skills / spells while in Clan Spawners area.)&lt;br /&gt;
&lt;br /&gt;
== Mage Attributes ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|'''Skill/Spell'''&lt;br /&gt;
|'''Attribute 1'''&lt;br /&gt;
|'''Attribute 2'''&lt;br /&gt;
|'''Attribute 3'''&lt;br /&gt;
|-&lt;br /&gt;
|Speed&lt;br /&gt;
|Agility&lt;br /&gt;
|Agility&lt;br /&gt;
|Strength&lt;br /&gt;
|-&lt;br /&gt;
|Dagger&lt;br /&gt;
|Agility&lt;br /&gt;
|Intuition&lt;br /&gt;
|Strength&lt;br /&gt;
|-&lt;br /&gt;
|Hand 2 Hand&lt;br /&gt;
|Agility&lt;br /&gt;
|Strength&lt;br /&gt;
|Strength&lt;br /&gt;
|-&lt;br /&gt;
|Staff&lt;br /&gt;
|Agility&lt;br /&gt;
|Intuition&lt;br /&gt;
|Strength&lt;br /&gt;
|-&lt;br /&gt;
|Bless&lt;br /&gt;
|Wisdom&lt;br /&gt;
|Intuition&lt;br /&gt;
|Intuition&lt;br /&gt;
|-&lt;br /&gt;
|Heal&lt;br /&gt;
|Wisdom&lt;br /&gt;
|Intuition&lt;br /&gt;
|Intuition&lt;br /&gt;
|-&lt;br /&gt;
|Freeze&lt;br /&gt;
|Wisdom&lt;br /&gt;
|Intuition&lt;br /&gt;
|Intuition&lt;br /&gt;
|-&lt;br /&gt;
|Magic Shield&lt;br /&gt;
|Wisdom&lt;br /&gt;
|Intuition&lt;br /&gt;
|Intuition&lt;br /&gt;
|-&lt;br /&gt;
|Lightning&lt;br /&gt;
|Wisdom&lt;br /&gt;
|Intuition&lt;br /&gt;
|Intuition&lt;br /&gt;
|-&lt;br /&gt;
|Fire&lt;br /&gt;
|Wisdom&lt;br /&gt;
|Intuition&lt;br /&gt;
|Intuition&lt;br /&gt;
|-&lt;br /&gt;
|Pulse&lt;br /&gt;
|Wisdom&lt;br /&gt;
|Intuition&lt;br /&gt;
|Intuition&lt;br /&gt;
|-&lt;br /&gt;
|Bartering&lt;br /&gt;
|Wisdom&lt;br /&gt;
|Intuition&lt;br /&gt;
|Intuition&lt;br /&gt;
|-&lt;br /&gt;
|Perception&lt;br /&gt;
|Wisdom&lt;br /&gt;
|Intuition&lt;br /&gt;
|Intuition&lt;br /&gt;
|-&lt;br /&gt;
|Stealth&lt;br /&gt;
|Agility&lt;br /&gt;
|Agility&lt;br /&gt;
|Intuition&lt;br /&gt;
|-&lt;br /&gt;
|Meditate&lt;br /&gt;
|Wisdom&lt;br /&gt;
|Wisdom&lt;br /&gt;
|Wisdom&lt;br /&gt;
|-&lt;br /&gt;
|Immunity&lt;br /&gt;
|Wisdom&lt;br /&gt;
|Intuition&lt;br /&gt;
|Strength&lt;br /&gt;
|-&lt;br /&gt;
|Duration  (Arch Only)&lt;br /&gt;
|Wisdom&lt;br /&gt;
|Intuition&lt;br /&gt;
|Strength&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Warrior Attributes ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|'''Skill/Spell'''&lt;br /&gt;
|'''Attribute 1'''&lt;br /&gt;
|'''Attribute 2'''&lt;br /&gt;
|'''Attribute 3'''&lt;br /&gt;
|-&lt;br /&gt;
|Speed&lt;br /&gt;
|Agility&lt;br /&gt;
|Agility&lt;br /&gt;
|Strength&lt;br /&gt;
|-&lt;br /&gt;
|Dagger&lt;br /&gt;
|Agility&lt;br /&gt;
|Intuition&lt;br /&gt;
|Strength&lt;br /&gt;
|-&lt;br /&gt;
|Hand 2 Hand&lt;br /&gt;
|Agility&lt;br /&gt;
|Strength&lt;br /&gt;
|Strength&lt;br /&gt;
|-&lt;br /&gt;
|Sword&lt;br /&gt;
|Agility&lt;br /&gt;
|Intuition&lt;br /&gt;
|Strength&lt;br /&gt;
|-&lt;br /&gt;
|2 Handed&lt;br /&gt;
|Agility&lt;br /&gt;
|Strength&lt;br /&gt;
|Strength&lt;br /&gt;
|-&lt;br /&gt;
|Armor Skill&lt;br /&gt;
|Agility&lt;br /&gt;
|Agility&lt;br /&gt;
|Strength&lt;br /&gt;
|-&lt;br /&gt;
|Attack&lt;br /&gt;
|Agility&lt;br /&gt;
|Intuition&lt;br /&gt;
|Strength&lt;br /&gt;
|-&lt;br /&gt;
|Parry&lt;br /&gt;
|Agility&lt;br /&gt;
|Intuition&lt;br /&gt;
|Strength&lt;br /&gt;
|-&lt;br /&gt;
|Warcry&lt;br /&gt;
|Agility&lt;br /&gt;
|Intuition&lt;br /&gt;
|Strength&lt;br /&gt;
|-&lt;br /&gt;
|Tactics&lt;br /&gt;
|Agility&lt;br /&gt;
|Intuition&lt;br /&gt;
|Strength&lt;br /&gt;
|-&lt;br /&gt;
|Surround Hit&lt;br /&gt;
|Agility&lt;br /&gt;
|Intuition&lt;br /&gt;
|Strength&lt;br /&gt;
|-&lt;br /&gt;
|Body Control&lt;br /&gt;
|Agility&lt;br /&gt;
|Intuition&lt;br /&gt;
|Strength&lt;br /&gt;
|-&lt;br /&gt;
|Speed Skill&lt;br /&gt;
|Agility&lt;br /&gt;
|Intuition&lt;br /&gt;
|Strength&lt;br /&gt;
|-&lt;br /&gt;
|Bartering&lt;br /&gt;
|Wisdom&lt;br /&gt;
|Intuition&lt;br /&gt;
|Intuition&lt;br /&gt;
|-&lt;br /&gt;
|Perception&lt;br /&gt;
|Wisdom&lt;br /&gt;
|Intuition&lt;br /&gt;
|Intuition&lt;br /&gt;
|-&lt;br /&gt;
|Stealth&lt;br /&gt;
|Agility&lt;br /&gt;
|Agility&lt;br /&gt;
|Intuition&lt;br /&gt;
|-&lt;br /&gt;
|Regenerate&lt;br /&gt;
|Strength&lt;br /&gt;
|Strength&lt;br /&gt;
|Strength&lt;br /&gt;
|-&lt;br /&gt;
|Immunity&lt;br /&gt;
|Wisdom&lt;br /&gt;
|Intuition&lt;br /&gt;
|Strength&lt;br /&gt;
|-&lt;br /&gt;
|Rage  (Arch Warrior Only)&lt;br /&gt;
|Strength&lt;br /&gt;
|Strength&lt;br /&gt;
|Intuition&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Shamus</name></author>
	</entry>
	<entry>
		<id>https://wiki.astoniaresurgence.com/mediawiki/index.php?title=Guide&amp;diff=144</id>
		<title>Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.astoniaresurgence.com/mediawiki/index.php?title=Guide&amp;diff=144"/>
		<updated>2023-02-21T13:02:53Z</updated>

		<summary type="html">&lt;p&gt;Shamus: /* Mechanics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Guides''' on the ''Resurgence'' Wiki offer guidance on tasks and activities.&lt;br /&gt;
&lt;br /&gt;
== Astonia Wiki Guides ==&lt;br /&gt;
&lt;br /&gt;
* For guides on how to make gold, see [[gold making guides]]&lt;br /&gt;
* For guides on how to complete quests, see [[list of quests]]&lt;br /&gt;
&lt;br /&gt;
=== Miscellaneous Guides ===&lt;br /&gt;
&lt;br /&gt;
* [[Guide for new players]]&lt;br /&gt;
* [[Mage guide]]&lt;br /&gt;
* [[Warrior guide]]&lt;br /&gt;
* [[Seyan guide]]&lt;br /&gt;
* [[Mechanics]]&lt;/div&gt;</summary>
		<author><name>Shamus</name></author>
	</entry>
	<entry>
		<id>https://wiki.astoniaresurgence.com/mediawiki/index.php?title=Mechanics&amp;diff=143</id>
		<title>Mechanics</title>
		<link rel="alternate" type="text/html" href="https://wiki.astoniaresurgence.com/mediawiki/index.php?title=Mechanics&amp;diff=143"/>
		<updated>2023-02-20T13:29:01Z</updated>

		<summary type="html">&lt;p&gt;Shamus: /* Attributes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Characters ==&lt;br /&gt;
&lt;br /&gt;
=== [[Attributes]] ===&lt;br /&gt;
&lt;br /&gt;
=== [[Professions]] ===&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&lt;br /&gt;
=== Enhancing ===&lt;br /&gt;
&lt;br /&gt;
=== Welding ===&lt;br /&gt;
&lt;br /&gt;
=== Ruby's Weapons ===&lt;br /&gt;
&lt;br /&gt;
=== Sewer Jewellery ===&lt;br /&gt;
&lt;br /&gt;
== Alchemy ==&lt;br /&gt;
&lt;br /&gt;
=== [[Potions]] ===&lt;/div&gt;</summary>
		<author><name>Shamus</name></author>
	</entry>
	<entry>
		<id>https://wiki.astoniaresurgence.com/mediawiki/index.php?title=Attributes&amp;diff=142</id>
		<title>Attributes</title>
		<link rel="alternate" type="text/html" href="https://wiki.astoniaresurgence.com/mediawiki/index.php?title=Attributes&amp;diff=142"/>
		<updated>2023-02-20T13:27:59Z</updated>

		<summary type="html">&lt;p&gt;Shamus: Initial Page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== '''The Base Attributes''' ==&lt;br /&gt;
&lt;br /&gt;
* '''Wisdom'''&lt;br /&gt;
* '''Intuition'''&lt;br /&gt;
* '''Agility'''&lt;br /&gt;
* '''Strength'''&lt;br /&gt;
&lt;br /&gt;
These four attributes are used to calculate bonuses for all other skills.  Each Skill or Spell is based on three of the four attributes. The actual calculation involves adding the 3 attribute mod values together and dividing by 5.  &lt;br /&gt;
&lt;br /&gt;
Skill/Spell base + ( Attr1 + Attr2 + Attr3 ) / 5 + Magical Modifier&lt;br /&gt;
&lt;br /&gt;
Magical modifiers ( Magic + items and Potions ) can only add up to  Skill/Spell Base / 2  - any extra is ignored&lt;br /&gt;
&lt;br /&gt;
[[Profession]] bonuses are added to the Base Attributes and the resulting increases affects all other skills / spells&lt;br /&gt;
&lt;br /&gt;
(Master Light/Dark Warrior gets a 15 point increase to Base Attributes which translates into a (15+15+15)/5 = 9 point increase in skills / spells as a result.)&lt;br /&gt;
&lt;br /&gt;
(Master Clan Warrior gets a 30 point increase to Base Attributes which translates into a (30+30+30)/5 = 18 point increase in skills / spells while in Clan Spawners area.)&lt;br /&gt;
&lt;br /&gt;
== Mage Attributes ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|'''Skill/Spell'''&lt;br /&gt;
|'''Attribute 1'''&lt;br /&gt;
|'''Attribute 2'''&lt;br /&gt;
|'''Attribute 3'''&lt;br /&gt;
|-&lt;br /&gt;
|Speed&lt;br /&gt;
|Agility&lt;br /&gt;
|Agility&lt;br /&gt;
|Strength&lt;br /&gt;
|-&lt;br /&gt;
|Dagger&lt;br /&gt;
|Agility&lt;br /&gt;
|Intuition&lt;br /&gt;
|Strength&lt;br /&gt;
|-&lt;br /&gt;
|Hand 2 Hand&lt;br /&gt;
|Agility&lt;br /&gt;
|Strength&lt;br /&gt;
|Strength&lt;br /&gt;
|-&lt;br /&gt;
|Staff&lt;br /&gt;
|Agility&lt;br /&gt;
|Intuition&lt;br /&gt;
|Strength&lt;br /&gt;
|-&lt;br /&gt;
|Bless&lt;br /&gt;
|Wisdom&lt;br /&gt;
|Intuition&lt;br /&gt;
|Intuition&lt;br /&gt;
|-&lt;br /&gt;
|Heal&lt;br /&gt;
|Wisdom&lt;br /&gt;
|Intuition&lt;br /&gt;
|Intuition&lt;br /&gt;
|-&lt;br /&gt;
|Freeze&lt;br /&gt;
|Wisdom&lt;br /&gt;
|Intuition&lt;br /&gt;
|Intuition&lt;br /&gt;
|-&lt;br /&gt;
|Magic Shield&lt;br /&gt;
|Wisdom&lt;br /&gt;
|Intuition&lt;br /&gt;
|Intuition&lt;br /&gt;
|-&lt;br /&gt;
|Lightning&lt;br /&gt;
|Wisdom&lt;br /&gt;
|Intuition&lt;br /&gt;
|Intuition&lt;br /&gt;
|-&lt;br /&gt;
|Fire&lt;br /&gt;
|Wisdom&lt;br /&gt;
|Intuition&lt;br /&gt;
|Intuition&lt;br /&gt;
|-&lt;br /&gt;
|Pulse&lt;br /&gt;
|Wisdom&lt;br /&gt;
|Intuition&lt;br /&gt;
|Intuition&lt;br /&gt;
|-&lt;br /&gt;
|Bartering&lt;br /&gt;
|Wisdom&lt;br /&gt;
|Intuition&lt;br /&gt;
|Intuition&lt;br /&gt;
|-&lt;br /&gt;
|Perception&lt;br /&gt;
|Wisdom&lt;br /&gt;
|Intuition&lt;br /&gt;
|Intuition&lt;br /&gt;
|-&lt;br /&gt;
|Stealth&lt;br /&gt;
|Agility&lt;br /&gt;
|Agility&lt;br /&gt;
|Intuition&lt;br /&gt;
|-&lt;br /&gt;
|Meditate&lt;br /&gt;
|Wisdom&lt;br /&gt;
|Wisdom&lt;br /&gt;
|Wisdom&lt;br /&gt;
|-&lt;br /&gt;
|Immunity&lt;br /&gt;
|Wisdom&lt;br /&gt;
|Intuition&lt;br /&gt;
|Strength&lt;br /&gt;
|-&lt;br /&gt;
|Duration  (Arch Mage Only)&lt;br /&gt;
|Wisdom&lt;br /&gt;
|Intuition&lt;br /&gt;
|Strength&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Warrior Attributes ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|'''Skill/Spell'''&lt;br /&gt;
|'''Attribute 1'''&lt;br /&gt;
|'''Attribute 2'''&lt;br /&gt;
|'''Attribute 3'''&lt;br /&gt;
|-&lt;br /&gt;
|Speed&lt;br /&gt;
|Agility&lt;br /&gt;
|Agility&lt;br /&gt;
|Strength&lt;br /&gt;
|-&lt;br /&gt;
|Dagger&lt;br /&gt;
|Agility&lt;br /&gt;
|Intuition&lt;br /&gt;
|Strength&lt;br /&gt;
|-&lt;br /&gt;
|Hand 2 Hand&lt;br /&gt;
|Agility&lt;br /&gt;
|Strength&lt;br /&gt;
|Strength&lt;br /&gt;
|-&lt;br /&gt;
|Sword&lt;br /&gt;
|Agility&lt;br /&gt;
|Intuition&lt;br /&gt;
|Strength&lt;br /&gt;
|-&lt;br /&gt;
|2 Handed&lt;br /&gt;
|Agility&lt;br /&gt;
|Strength&lt;br /&gt;
|Strength&lt;br /&gt;
|-&lt;br /&gt;
|Armor Skill&lt;br /&gt;
|Agility&lt;br /&gt;
|Agility&lt;br /&gt;
|Strength&lt;br /&gt;
|-&lt;br /&gt;
|Attack&lt;br /&gt;
|Agility&lt;br /&gt;
|Intuition&lt;br /&gt;
|Strength&lt;br /&gt;
|-&lt;br /&gt;
|Parry&lt;br /&gt;
|Agility&lt;br /&gt;
|Intuition&lt;br /&gt;
|Strength&lt;br /&gt;
|-&lt;br /&gt;
|Warcry&lt;br /&gt;
|Agility&lt;br /&gt;
|Intuition&lt;br /&gt;
|Strength&lt;br /&gt;
|-&lt;br /&gt;
|Tactics&lt;br /&gt;
|Agility&lt;br /&gt;
|Intuition&lt;br /&gt;
|Strength&lt;br /&gt;
|-&lt;br /&gt;
|Surround Hit&lt;br /&gt;
|Agility&lt;br /&gt;
|Intuition&lt;br /&gt;
|Strength&lt;br /&gt;
|-&lt;br /&gt;
|Body Control&lt;br /&gt;
|Agility&lt;br /&gt;
|Intuition&lt;br /&gt;
|Strength&lt;br /&gt;
|-&lt;br /&gt;
|Speed Skill&lt;br /&gt;
|Agility&lt;br /&gt;
|Intuition&lt;br /&gt;
|Strength&lt;br /&gt;
|-&lt;br /&gt;
|Bartering&lt;br /&gt;
|Wisdom&lt;br /&gt;
|Intuition&lt;br /&gt;
|Intuition&lt;br /&gt;
|-&lt;br /&gt;
|Perception&lt;br /&gt;
|Wisdom&lt;br /&gt;
|Intuition&lt;br /&gt;
|Intuition&lt;br /&gt;
|-&lt;br /&gt;
|Stealth&lt;br /&gt;
|Agility&lt;br /&gt;
|Agility&lt;br /&gt;
|Intuition&lt;br /&gt;
|-&lt;br /&gt;
|Regenerate&lt;br /&gt;
|Strength&lt;br /&gt;
|Strength&lt;br /&gt;
|Strength&lt;br /&gt;
|-&lt;br /&gt;
|Immunity&lt;br /&gt;
|Wisdom&lt;br /&gt;
|Intuition&lt;br /&gt;
|Strength&lt;br /&gt;
|-&lt;br /&gt;
|Rage  (Arch Warrior Only)&lt;br /&gt;
|Strength&lt;br /&gt;
|Strength&lt;br /&gt;
|Intuition&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Shamus</name></author>
	</entry>
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