Spawner (Clan): Difference between revisions
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[[Clan Jewels|Clan Jewel]] Spawners are located throughout Astonia and are fought over by Clans. Players can enter a clan spawner if their character's level is <= 10 of the spawner. For example, for the level 40 spawner a level 38 character can enter, but not a character level 29 or 41. Characters level 90+ enter any spawner equal to or above their level. | [[Clan Jewels|Clan Jewel]] Spawners are located throughout Astonia and are fought over by Clans. Players can enter a clan spawner if their character's level is <= 10 of the spawner. For example, for the level 40 spawner a level 38 character can enter, but not a character level 29 or 41. Characters level 90+ enter any spawner equal to or above their level. | ||
On entering a spawner you are placed into a "lobby" room. This is a waiting room with multiple doors that lead to different areas of the PvP arena that is that spawn. | |||
The Spawner area itself is an arena, you can fight other people and clans and deaths are not real. The Clan Jewels are spawned on a pedestal that has a timer. There is an announcement in the Clan chat channel when a Jewel is an hour from spawning and then counts down with announcements for 30, 10, 5, 2 and 1 minute remaining. Afterwards there are announcements for 30, 10, and 5 seconds remaining in the Area chat channel for the Spawner Area. | The Spawner area itself is an arena, you can fight other people and clans and deaths are not real. The Clan Jewels are spawned on a pedestal that has a timer. There is an announcement in the Clan chat channel when a Jewel is an hour from spawning and then counts down with announcements for 30, 10, 5, 2 and 1 minute remaining. Afterwards there are announcements for 30, 10, and 5 seconds remaining in the Area chat channel for the Spawner Area. | ||
The main objective is to capture the clan jewel, fighting other clans for it. If another character is on 1 of the 8 tiles around the pedestal | The main objective is to capture the clan jewel, fighting other clans for it. If another character is on 1 of the 8 tiles around the pedestal than you cannot grab the jewel. This includes anyone from your own clan, or allied clan, characters in /thief or characters stealthed you cannot see. | ||
You can also use the command /spawn to see a list of when all the Clan Jewels will spawn. | You can also use the command /spawn to see a list of when all the Clan Jewels will spawn. | ||
The easy way to get to get to a Clan Jewel Spawner is to go to the door to the right of the Clanmaster in Aston. From there talk to [[Solomon]] and say spawn #, where # = spawner level. You will receive 40 large combo potions upon being teleported. After being teleported, there is a 90 second cooldown on Solomon teleporting you again, regardless of whether you 'died' or not. | The easy way to get to get to a Clan Jewel Spawner is to go to the door to the right of the Clanmaster in Aston. From there talk to [[Solomon]] and say spawn #, where # = spawner level. You will receive 40 large combo potions upon being teleported. After being teleported, there is a 90 second cooldown on Solomon teleporting you again, regardless of whether you 'died' or not. | ||
== Time mechanics: == | |||
Each spawn has a "base" time before it will spawn again which is the average time on the table below. After a jewel has been grabbed the next time for that spawn can be 50% to 150% of the base time found below. | |||
So a 16 hour spawn can go as low as 8 hours, or as high as 24, or really anywhere in the middle. | |||
While slightly more complex than that, it is a good general understanding. The server is setup so two spawns will not happen at once, and they happen on a 30 minute interval where each spawn will occur on the hour or half hour. This might sometimes skew things a little outside their normal numbers if all slots are taken within the normal time frame. | |||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
Revision as of 23:26, 11 February 2024
Clan Jewel Spawners are located throughout Astonia and are fought over by Clans. Players can enter a clan spawner if their character's level is <= 10 of the spawner. For example, for the level 40 spawner a level 38 character can enter, but not a character level 29 or 41. Characters level 90+ enter any spawner equal to or above their level.
On entering a spawner you are placed into a "lobby" room. This is a waiting room with multiple doors that lead to different areas of the PvP arena that is that spawn.
The Spawner area itself is an arena, you can fight other people and clans and deaths are not real. The Clan Jewels are spawned on a pedestal that has a timer. There is an announcement in the Clan chat channel when a Jewel is an hour from spawning and then counts down with announcements for 30, 10, 5, 2 and 1 minute remaining. Afterwards there are announcements for 30, 10, and 5 seconds remaining in the Area chat channel for the Spawner Area.
The main objective is to capture the clan jewel, fighting other clans for it. If another character is on 1 of the 8 tiles around the pedestal than you cannot grab the jewel. This includes anyone from your own clan, or allied clan, characters in /thief or characters stealthed you cannot see.
You can also use the command /spawn to see a list of when all the Clan Jewels will spawn.
The easy way to get to get to a Clan Jewel Spawner is to go to the door to the right of the Clanmaster in Aston. From there talk to Solomon and say spawn #, where # = spawner level. You will receive 40 large combo potions upon being teleported. After being teleported, there is a 90 second cooldown on Solomon teleporting you again, regardless of whether you 'died' or not.
Time mechanics:
Each spawn has a "base" time before it will spawn again which is the average time on the table below. After a jewel has been grabbed the next time for that spawn can be 50% to 150% of the base time found below.
So a 16 hour spawn can go as low as 8 hours, or as high as 24, or really anywhere in the middle.
While slightly more complex than that, it is a good general understanding. The server is setup so two spawns will not happen at once, and they happen on a 30 minute interval where each spawn will occur on the hour or half hour. This might sometimes skew things a little outside their normal numbers if all slots are taken within the normal time frame.
| Max Level | Jewel Spawn Time
(Average, hrs) |
Location | Co-ordinates |
|---|---|---|---|
| 1 | 24 | ||
| 5 | 12 | 1st Skeleton Ruins | 161,154 |
| 15 | 16 | ||
| 18 | 16 | ||
| 20 | 16 | ||
| 24 | 48 | ||
| 28 | 16 | ||
| 30 | 48 | ||
| 34 | 48 | ||
| 36 | 16 | ||
| 38 | 48 | ||
| 40 | 48 | ||
| 42 | 48 | ||
| 43 | 48 | ||
| 44 | 16 | ||
| 45 | 48 | ||
| 46 | 48 | ||
| 48 | 48 | ||
| 50 | 48 | ||
| 52 | 24 | ||
| 60 | 24 | ||
| 64 | 48 | ||
| 68 | 24 | ||
| 76 | 24 | ||
| 84 | 48 | ||
| 92 | 48 | ||
| 100 | 48 | ||
| 108 | 48 | ||
| 160 | 48 | ||
| 200 | 48 |