Warrior guide: Difference between revisions
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== General Guide == | |||
Get 10 base weapon skill every 7 levels. This means 10 sword at level 7, 20 sword at level 14, 30 sword at level 21, 40 sword at level 28, etc. | |||
Keep your Immunity close to sword or around -5 of your sword. | |||
Attack/parry should be roughly -2 to -5 for your immunity. | |||
Your Intuition/Agility/Strength will be about -5 your attack/parry. | |||
HP should be about your level. | |||
You should keep your endurance enough to use Warcry 2 times. | |||
Keep Tactics -5 to -10 your Int/Agi/Str. | |||
Keep Body Control -5 to -10 Tactics. | |||
Surround Hit leave to last and raise as desired to take down enemies on side easier. It's not really 'needed' until much later in the game. | |||
== Understanding stats to get == | == Understanding stats to get == | ||
Revision as of 07:46, 28 November 2023
General Guide
Get 10 base weapon skill every 7 levels. This means 10 sword at level 7, 20 sword at level 14, 30 sword at level 21, 40 sword at level 28, etc.
Keep your Immunity close to sword or around -5 of your sword.
Attack/parry should be roughly -2 to -5 for your immunity.
Your Intuition/Agility/Strength will be about -5 your attack/parry.
HP should be about your level.
You should keep your endurance enough to use Warcry 2 times.
Keep Tactics -5 to -10 your Int/Agi/Str.
Keep Body Control -5 to -10 Tactics.
Surround Hit leave to last and raise as desired to take down enemies on side easier. It's not really 'needed' until much later in the game.
Understanding stats to get
It all comes down to understanding the math behind the skills and what they do.
It's hard to just advise people what to raise as you can have a variety of different stat builds with a very similar outcome based on what people have raised, that is the glory that is Astonia.
The bit you need to consider for example, is take the main 3 skills for warrior that affect their offense and defence values.
1 sword mod = 1 off/Def value 1 attack mod = 2 off value 2 parry mod = 2 Def value 2.67 tactics = 1 off/Def value (I think this is right might be 2.75 I did add figure to a page on there)
So it's a balance between each new base costing more exp to raise, Vs what you get in return.
So on a priority basis
If you can get 3 tac mod for less exp than 1 swd mod, then you should.
If you can get 2 swd mod, for less exp than you can get 1 att and 1 parry mod, you should
And so forth
Same works for int, agil, Str
Every 5 mod of these equals 1 of all the skills , so swd att par tac bc ss sh WC
So ignoring the non essential skills. If you can get 5 int or agil or Str mod for less than raising 1 swd att par tac mod. You should
Armor Skill
Level armor skill about 10 levels at a time and keep close to your level. Example level 30 warrior equals level 30 armor skill. Can do less with better gear.
Speed Break Points
Walking Speed Break: 33/66/148/258/354/410
Fast Speed Break: 66/180/354