Warrior guide

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Disclaimer READ THIS

Know that build guidelines are meant to be generic. A catch-all build that specializes in absolutely nothing but can work at any part of the game. Your build -absolutely- should deviate from this based on your own needs and gear.

Most generic builds will have attack, parry, and immunity equal. This is a good GENERAL rule, but your SPECIFIC situation and play should change that.

Generic Builds for Generic Purposes

The below warrior builds offer input on how to build a pretty balanced warrior at various stages of progression at low levels. Know that the amount "based on level" scales over time, you don't keep things at that forever, which is why multiple levels of build have been offered below. These beginning builds should give you a generic idea of how to raise your warrior, and as you reach certain specializations, you can ask the community for ideas for that specific thing based on what you need. There are more "optimal" builds, and even more optimal "balance" builds, these are by no means meant to be perfect spawners and you should not use them as such. These are for the people who really don't know how to build an alt. These builds assume ZERO gear and allow for even the average player to lower skills and make choices based on what they achieve in game.


Generic Warrior Advice

Get 10 weapon base roughly every 7 levels.

-This means 10 sword at level 7.

-This means 20 sword at level 14.

-This means 30 sword at level 21.

-This means 40 sword at level 28.

Be able to warcry at least twice

Typically being able to warcry more than that means your warcry is too low or your end too high.

Your warcry mod divided by 3 is how much end you need to warcry one time. So take your warcry mod, divide it by 3, then double that and round up, that is how much end you need.

*** Note that your WIAS mods as a warrior often change with a bless if you don't have WIAS gear, which changes your warcry, and thus how much end you need.

General Guidelines for Various Levels
Skill Based on Level Base at 15 Base at 30 Base at 45
Health Points As needed, typically -5 level 10 25 35
Endurance Enough to WC twice 16 28 40
Wisdom Equal Level 15 30 45
Int +5 Level 20 35 50
Agility +5 Level 20 35 50
Strength +5 Level 20 35 50
Weapon (Sword or 2h) 10 base every 7 levels 20 40 65
Rage (Arch only) -5 level 0 20 35
Armor Skill * Equal Level 15 30 40
Attack +10 level 21 45 65
Parry +10 level 21 45 65
Warcry As needed, around level 12 25 40
Tactics -5 Level 15 30 50
Surround Hit** As wanted 1 15 25
Body Control -10 level 5 20 25
Speed Skill *** -15 level 1 15 20
Bartering None 1 1 1
Perception None 1 1 1
Stealth None 1 1 1
Regeneration As needed 1 10 20
Immunity +10 level 21 45 70
Profession Points (20+) As wanted for professions 0 24 30


*Armor Skill is generally around level, unless you have a set of gear, then you will often keep armor skill to be that level until you reach your next set

**Surround Hit becomes more valuable when you do content that requires it. Examples being Ice Pents.

***Speed skill is best raised to hit various speed breaks and only then leveling it with level guides is just a lazy but easy way to do it.

+20 Warrior Set

Warrior sets for +20 gear come down to player preference and what the set is for. Below is a very loose pve example for planning purposes only. Note that if you have access to a maxing bless you should swap out all wias gear for other things and keep your main stats maxed longer.

Count Stat
4 Sword or 2H
4 Attack
4 Parry
4 Immunity
3 Intuition
3 Agility
3 Strength
8 Flex Slots

This would lead you with the following

Count Set
4 A/P/I
3 Int/Agi/Str
4 Sword/XX/XX

Common fillers for the XX are Tactics and Surround Hit or Body Control. Again, as you gear up, plan around your individual character and needs.

Understanding stats to get

It all comes down to understanding the math behind the skills and what they do.

It's hard to just advise people what to raise as you can have a variety of different stat builds with a very similar outcome based on what people have raised, that is the glory that is Astonia.

The bit you need to consider for example, is take the main 3 skills for warrior that affect their offense and defence values.

1 sword mod = 1 off/Def value 1 attack mod = 2 off value 2 parry mod = 2 Def value 2.67 tactics = 1 off/Def value (I think this is right might be 2.75 I did add figure to a page on there)

So it's a balance between each new base costing more exp to raise, Vs what you get in return.

So on a priority basis

If you can get 3 tac mod for less exp than 1 swd mod, then you should.

If you can get 2 swd mod, for less exp than you can get 1 att and 1 parry mod, you should

And so forth

Same works for int, agil, Str

Every 5 mod of these equals 1 of all the skills , so swd att par tac bc ss sh WC

So ignoring the non essential skills. If you can get 5 int or agil or Str mod for less than raising 1 swd att par tac mod. You should