Random Dungeons
Story
The Random Dungeons were created by the Wizard of Yendor. He spent his life trying to imitate the Labyrinths that Ishtar created. Before his death he transferred all his magical energies into the shrines that he hid in his dungeons.
Now that the Wizard of Yendor has died, the apprentice takes care of the Random Dungeons.
Objectives
The objective of the Random Dungeons is to touch all the Continuity Shrines in numerical order, from 10 to 99. Continuity Shrines give experience based on the dungeon level. Some dungeons have additional shrines with various uses.
To use the Shrines you need a Jewel of Yendor from a Dark Skeleton from that dungeons level.
You have 30 minutes to find the shrines before the dungeon collapses. If the dungeon collapses you get ejected back to the Apprentice unharmed. The dungeons have completely random layouts and are occupied by Dark Skeletons, Gas Traps, and Trap Doors.
Dark Skeletons levels are equal to the dungeons level and they function like Warriors. They use War Cry and get Rage at level 30.
Gas traps are located along walls and do damage to the player. If the player is careless they can easily be killed or be severely weakened directly before a fight.
Trap doors are located on the floor and block passage. Walking onto a trap door makes the player jump back unharmed. To pass over a trap door the player needs to use a steel bar on it. Steel bars can be acquired from piles of bones that are randomly placed in the dungeons.
The create an random dungeon you have to say 'create #' to the Apprentice. For example, create 10.
You can also enter other peoples dungeons as long you are within three levels or the person that created the dungeon. For example, if a level 15 creates a dungeon, levels 12-18 can join him. To enter a dungeon find out the number by saying 'list', then, once you've got the number, say 'enter #'.
You can only have one dungeon open at a time so if you need to destroy a dungeon say 'destroy #'. Destroying dungeons is also a good way to eject other people who came into the dungeon with you without them having to use recall scrolls and also to eject player bodies for easy access.
Shrines
Continuity
Continuity Shrines are the main objective in the Random Dungeons. Every dungeon contains one and you need to get them all in numerical order. You cannot skip these, you Must go in order, if you miss one the shrine will say "You must first visit my younger brother."
The amount of experience that a Continuity Shrine gives is based on the following formula:
(((RDlevel+1)^4)-(RDlevel^4))/6 rounded down.
Bravery
The Bravery Shrine gives a large amount of experience as long as the player has used the Death Shrine.
Bribery
Bribery Shrines take gold in return for experience. The more gold you have the more experience you get up to the max listed in the Random Dungeon List.
The amount of experience that a Bribery Shrine gives is based on the following formula:
(((RDlevel+1)^4)-(RDlevel^4))/3 rounded down.
If you don't have enough gold when you touch the Bribery shrine it will take all the gold you have and give you 25 times the amount of gold you had in experience.
Death
The Death Shrine removes all saves and kills the players. The purpose of this is to allow the player to use the Bravery Shrine. It also adds the title "The Brave" in the players description.
It's best to use the Death Shrine as soon as possible as negative experience is easier to work off at lower levels. It's recommended that you use the L.O.E shrine before using the Death Shrine.
Using the Death Shrine will enable you to use the Braveness Shrine, which gives you a lot of experience.
Indecisiveness
Indecisiveness Shrines reduce all your stats by three so that you can re-allocate your experience.
WARNING: Using this shrine with negative experience can cause problems.
Jobless
Jobless Shrines remove your professions so that you can pick other professions. They do not remove Profession stats and give experience back for them, nor do they give back gold spent on professions.
Jobless shrines are located at: 20, 45, 61, 82, 97 and 115
Kindness
The Kindness Shrine instantly removes playerkiller status when used. Does nothing if the player doesn't have playerkiller status.
Living on the Edge
The Living on the Edge Shrine takes all of the players saves in return for experience, each save gives more experience. It will give experience for every save the player has right up to the maximum of ten.
If the player gains a level from the shrine then the save they will be given will also be taken but the player will not receive any experience for that save.
The amount of experience the Living on the Edge shrine gives is based on the following formula:
(((RD+1)^4)-(RD^4))/6*(saves*0.2+2) rounded down.
Simply, a Living on the Edge shrine gives four times the experience of a Continuity Shrine from the same dungeon but gives 5% less experience for each missing save. So 100% experience with ten saves, 80% with six saves and only 55% with one save.
Security
The Security Shrine gives the player a save up to a maximum of six. If the player only has six or more saves the shrine won't do anything.
Vitality
Vitality Shrines give +5 base Hitpoints for Warriors/Seyans and +5 base Mana for Mages. It will only increase your stat up to a max of 115 for Warrior/Mage or 100 for Seyan. Therefore it is best to use this shrine if you are at 110 hp/mana for Warrior/Mage, or 95 hp for a Seyan. Being Softcore or Hardcore does not matter. As the shrine does give you experience, it will not work if you have /nolevel or /noexp set
Welding
Welding Shrines move one stat on a random piece of equiped gear to another piece of equiped gear. A stat cannot be transferred to gear that already has that stat. To make sure that the weld happens between the two pieces of equipment that you want, you should make sure you only have those two equipped. Even then you cannot control what stat is moved unless you use a process called force welding.
To force weld you need to utilize orbs. If, for example, you have a +5 Lightning ring and a +7 Magic Shield belt and you want to weld the +5 Lightning onto the belt you would use a Magic Shield orb on the ring so it becomes and +5 Lightning, +1 Magic Shield ring. This prevents the +7 Magic Shield from the belt from being able to be transferred to the ring. This leaves the only possible result being for the +5 Lightning to move over to the belt.
Another example would be if you had a +10 Attack/Parry amulet and a +10 Immunity cape and you want to transfer the Immunity over to the amulet. You would need to put an Attack orb and a Parry orb onto the cape so that neither the Attack or Parry stats on the amulet can transfer over to the cape, leaving the only possible move is for the Immunity to transfer over to the amulet.
Welding shrines are located at: 18, 27, 32, 46, 52, 62, 72, 81, 98, 100, 110, 120 and 130
Experience Caps
If you do a Random Dungeon at higher than +5 your level you will incur an experience cap. How it works is if you do go higher than +5, you'll get the experience equal to if the dungeon was +5 your level.
For example:
A level 75 does Random Dungeon 99. Normally when they hit the Continuity Shrine they would get 656,733 experience because the formula for Continuity Shrines is (((RD level+1)^4)-(RD level^4))/6 rounded down, so in this case it would be (((99+1)^4)-(99^4))/6 rounded down = 656,733.
Instead, because they are capped down to +5 the players level, it would be (((80+1)^4)-(80^4))/6 rounded down = 347,786.
The same is also true for Bravery Shrines.
Random Dungeon List
If you click on Quest log in the top right corner of the UI and then click the back arrow in the quest log, you can see which Random Dungeons you have completed.
| Level | Continuity Experience | Special Shrine | Notes |
|---|---|---|---|
| 10 | 773 | Security | |
| 11 | 1015 | Indecisiveness | |
| 12 | 1304 | ||
| 13 | 1642 | Living on the Edge | 6570 xp |
| 14 | 2034 | ||
| 15 | 2485 | Bribes | 4970 xp 198.81g |
| 16 | 2997 | ||
| 17 | 3575 | ||
| 18 | 4224 | Welding | min lvl 13 |
| 19 | 4946 | ||
| 20 | 5746 | Jobless | |
| 21 | 6629 | Kindness | |
| 22 | 7597 | Bribes | 15195 xp 607.80g |
| 23 | 8655 | ||
| 24 | 9808 | Indecisiveness | |
| 25 | 11058 | ||
| 26 | 12410 | Living on the Edge | 49643 xp |
| 27 | 13869 | Welding | min lvl 20 |
| 28 | 15437 | ||
| 29 | 17119 | Security | |
| 30 | 18920 | Vitality | |
| 31 | 20842 | ||
| 32 | 22890 | Welding | min lvl 24 |
| 33 | 25069 | ||
| 34 | 27381 | Bribes | 54763 xp 2190.52g |
| 35 | 29831 | ||
| 36 | 32424 | Living on the Edge | 129696 xp |
| 37 | 35162 | Death | |
| 38 | 38050 | Indecisiveness | |
| 39 | 41093 | ||
| 40 | 44293 | ||
| 41 | 47655 | Security | |
| 42 | 51184 | Living on the Edge | 204736 xp |
| 43 | 54882 | Indecisiveness | |
| 44 | 58754 | ||
| 45 | 62805 | Jobless | |
| 46 | 67037 | Welding | min lvl 36 |
| 47 | 71455 | ||
| 48 | 76064 | Bribes | 152128 xp 6085.13g |
| 49 | 80866 | ||
| 50 | 85866 | ||
| 51 | 91069 | Braveness | |
| 52 | 96477 | Welding | min lvl 40 |
| 53 | 102095 | ||
| 54 | 107928 | Bribes | 215856 xp 8634.25g |
| 55 | 113978 | Kindness | |
| 56 | 120250 | ||
| 57 | 126749 | Indecisiveness | |
| 58 | 133477 | Security | |
| 59 | 140439 | Living on the Edge | 561759 xp |
| 60 | 147640 | ||
| 61 | 155082 | Jobless | |
| 62 | 162770 | Welding | min lvl 48 |
| 63 | 170709 | ||
| 64 | 178901 | Indecisiveness | |
| 65 | 187351 | ||
| 66 | 196064 | Living on the Edge | 784256 xp |
| 67 | 205042 | Bribes | 410085 xp 16403.40g |
| 68 | 214290 | ||
| 69 | 223813 | Security | |
| 70 | 233613 | ||
| 71 | 243695 | ||
| 72 | 254064 | Welding | min lvl 56 |
| 73 | 264722 | ||
| 74 | 275674 | Living on the Edge | 1102699 xp |
| 75 | 286925 | Security | |
| 76 | 298477 | Indecisiveness | |
| 77 | 310335 | ||
| 78 | 322504 | Bribes | 645008 xp 25800.33g |
| 79 | 334986 | ||
| 80 | 347786 | ||
| 81 | 360909 | Welding | min lvl 64 |
| 82 | 374357 | Jobless | |
| 83 | 388135 | Indecisiveness | |
| 84 | 402248 | ||
| 85 | 416698 | Security | |
| 86 | 431490 | Bribes | 862981 xp 34519.27g |
| 87 | 446629 | ||
| 88 | 462117 | Living on the Edge | 1848470 xp |
| 89 | 477959 | ||
| 90 | 494160 | ||
| 91 | 510722 | Living on the Edge | 2042890 xp |
| 92 | 527650 | ||
| 93 | 544949 | Bribes | 1089898 xp 43595.93g |
| 94 | 562621 | Security | |
| 95 | 580671 | ||
| 96 | 599104 | Indecisiveness | |
| 97 | 617922 | Jobless | |
| 98 | 637130 | Welding | min lvl 77 |
| 99 | 656733 | wizard of yendor | |
| 100 | 676733 | Welding | min lvl 79 |
| 101 | 697135 | Bribes | 1394271 xp 55770.87g |
| 102 | 717944 | ||
| 103 | 739162 | Living on the Edge | 2956650 xp |
| 104 | 760794 | ||
| 105 | 782845 | Kindness | |
| 106 | 805317 | Indecisiveness | |
| 107 | 828215 | ||
| 108 | 851544 | ||
| 109 | 875306 | ||
| 110 | 899506 | Welding | min lvl 87 |
| 111 | 924149 | Bribes | 1848298 xp 73931.93g |
| 112 | 949237 | ||
| 113 | 974775 | Living on the Edge | 3899103 xp |
| 114 | 1000768 | ||
| 115 | 1027218 | Jobless | |
| 116 | 1054130 | Indecisiveness | |
| 117 | 1081509 | ||
| 118 | 1109357 | ||
| 119 | 1137679 | ||
| 120 | 1166480 | Welding | min lvl 95 |
| 121 | 1195762 | Bribes | 2391525 xp 95661.00g |
| 122 | 1225530 | ||
| 123 | 1255789 | Living on the Edge | 5023156 xp |
| 124 | 1286541 | ||
| 125 | 1317791 | ||
| 126 | 1349544 | Indecisiveness | |
| 127 | 1381802 | ||
| 128 | 1414570 | ||
| 129 | 1447853 | ||
| 130 | 1481653 | Welding | min lvl 103 |