Long Tunnels

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This area is a continuous repeatable challenge. Reward is a choice of regular or Military experience.

Quite useful if you need to get your Gov missions back in line with your level. Be sure you have enough HP for the task, creepers have high perception stealth is of no use. You must kill creepers in each of the 4 sections of tunnel to open wall to progress. The tunnels are random layout different for each player, maps are of no use. The layout is simple so path finding is easy.

There are several special circumstances in force here:

  1. Magic Shield does not work
  2. Potions do not work if drank inside (a stat potion drank before entering stays in effect)
  3. Heal does not work
  4. The creepers will start at min level 10, or 10 below your level whichever is higher.
  5. For those over lvl 120 the creepers will start at lvl 110
  6. Death here is like RWW, you keep equipment and get 40 negs or use a save
  7. Each level can be done 10 times max after that it will be skipped
  8. Experience is reduced each time you repeat the same level,
  9. Exp = (1/no of times you have done the level) x100%
    • eg first time (1/1)x100 = 100%  10th time (1/10)x100 = 10%


Tips and Hints

  • Take a recall....  it's the only way out except lagging or dying if you cannot reach the section end.
  • Raise those Hit Points...    you'll die quickly without them
  • Use Freeze / WC to cut down on damage you take
  • Entrance door to 1st section restores ALL Hit Points.
  • Entrance door to subsequent  sections restores PARTIAL Hit Points.


  • Use the command /tunnel to see which tunnels you have completed
  • Use the command /gold<space><number> to grab out gold from your inventory and use that on the door to do a lower level tunnel
  • Tunnel Booster which can be purchased from the Donation Shop will complete all 10 runs of a tunnel at a time.

Section 1

there are 3 roads to choose from, all 3 roads will give access to the next section. The tunnel to the left of the tunnel with 13 creepers will only have 5 creepers.

  • 1 road will have 13 tunnel
  • 1 road will have 9 tunnel
  • 1 road will have 5 creeps

Section 2

There are 3 roads to choose from. Only 1 road will have access to the next section.

  • All three roads will have 6 creepers per tunnel

Section 3

There are 3 roads to choose from. All 3 roads will give access to the next section.

  • 2 roads will have 10 tunnel creepers.
  • 1 road will have 4 tunnel creepers.

Section 4

There are 2 roads to choose from. Only 1 road will give you access to the columns..

  • Both roads will have 18 tunnel creepers.

Pillar Room

  • The Green Pillar gives Regular Experience and teleports you out
  • The Red Pillar gives Military Experience and teleports you out.
  • The Door bets all the exp on the next level (+1)  and teleports you into it. Fail and you lose all.