Professions

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Characters can learn from special Professions from Aston University. From level 20, characters gain profession points (PPS) by raising a skill called 'Profession'. The Profession skill maxes at 50 for unarched characters, and 100 for arched characters.

Saying Teach will prompt the university teacher to tell players more about the costs of the profession. Characters can learn and improve Professions buy saying Learn and Improve to the relevent teacher, respectively.

Profession Details PPS

(Learn)

PPS

(Improve)

PPS

(Max)

Gold

(Learn)

Gold

(Improve)

Gold

(Max)

Alchemist Capable of making stronger potions depending on the level of PPS
  • PPS Bonus
  • 10: Capable of making full moon potions all the time
  • 20: Capable of making equinox potions at full moon, gets 4 points bonus to all potions
  • 30: Capable of making solstice potions at full moon, gets 8 points bonus
  • 40: Capable of making equinox potions all the time, gets 12 points bonus
  • 50: Capable of making make solstice potions all the time, gets 16 points bonus
10 10 50 900g 500g 2,900g
Athlete Increases speed, has three times the effect of Speed Skill. Also reduces endurance cost of fast mode by up to 66%. 6 3 30 600g 150g 1,800g
Assassin
  • Gets +1 to attack per PPS when attacking an enemy from the side/behind;
  • if attacking an idle enemy from behind, gets +3 to attack per PPS, +5 damage per PPS, and backstab
10 5 50 900g 250g 2,900g
Miner Increases probability to find silver/gold by 10% per PPS; reduced endurance cost (by PPS*4%) 4 2 20 400g 100g 1,200g
Thief
  • Gets +2 to stealth and +0.5 perception for each PPS
  • Will remain invisible even when next to another character when walking or idle, at cost of endurance
  • A PK thief can steal from another PK within level limits
6 3 30 300g 150g 1,500g
Light Warrior
  • Gets +0.5 per PPS to all character bases from 06:00 to 18:00.
    • Master DW/LW gets a 15 point increase to Base Attributes which translates into a (15+15+15)/5 = 9 point increase in skills / spells as a result.
  • Master Light Warrior (30 PPS) can see undead creatures in the dark.
  • Does not work in Clan Spawners area.
  • Can not be learned by a player who knows Dark Warrior.
6 3 30 600g 150g 1,800g
Dark Warrior
  • Gets +0.5 per PPS to all character bases from 18:00 to 6:00.
    • Master DW gets a 15 point increase to Base Attributes which translates into a (15+15+15)/5 = 9 point increase in skills / spells as a result.
  • Master Dark Warrior (30 PPS) can see other living characters.
  • Does not work in Clan Spawners area.
  • Can not be learned by a player who knows Light Warrior
6 3 30 600g 150g 1,800g
Trader
  • Better prices when buying/selling in shops.
  • A character with 20 PPS in Trader and 120 Bartering mod will enjoy maximum prices in shops
  • NOTE without TRADER you need 220 Bartering mod for max prices in the shops.
4 2 20 400g 100g 1,200g
Mercenary 2% more military points from military missions, also gets paid for doing them. 4 2 20 400g 100g 1,200g
Clan Warrior
  • Gets +1.0 per PPS on all base stats in Clan Spawners area
    • Master CW gets a 30 point increase to Base Attributes which translates into a (30+30+30)/5 = 18 point increase in skills / spells while in clan areas.
  • Clan Warrior provides double value of modifiers from gear, while in Spawns
    • Example: a +5 HP item will provide +10 while in Spawns.
    • This will not push modifiers past the original max value
6 3 30 600g 150g 1,800g
Herbalist Capable of picking most alchemy ingredients more often.
  • PPS Bonus
    • 10: Capable of picking a flower/berry/mushroom every 12 hours
    • 20: Capable of picking a flower/berry/mushroom every 8 hours
    • 30: Capable of picking a flower/berry/mushroom every 4 hours
10 10 30 600g 500g 1600g