Clans

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The purposes of clans are to create mini communities where you can have more personal conversations in the clan channels and to create a fun large pvp environment by competing in Clan Spawners. Additionally, clans can enable Clan Bonuses which benefit members of the clan in various ways at the cost of Clan Jewels. Clans are kept alive through the use of clan jewels, which are won in the pvp spawner events. The more bonuses a clan has on, the more jewels they need to win each week.

Membership

Joining a Clan

Go to the Clan Master in Aston with a member that is at least Rank 2 in the clan (Recruiter) of the Clan you wish to join.

Clan member with permission says accept: <player name>

Joining member says join: <inviting players name>

Leaving a Clan

To leave a Clan, go to the ClanMaster in Aston and say: Leave!

The exclamation mark is necessary to actually leave the clan.

Channels

Channel Number Channel Purpose
/c5 Public channel for clan related matters
/c7 Channel only visible to members of your clan
/c12 Channel only visible to clan members and allied clans

Clan Hall

To reach a Clan Hall you go to any teleporter and then click the clan number that corresponds with your clan. If you don't know your clan number type /clan in game to bring up a list of all the clans and their clan number.


There is a Clerk in the Clan Hall that you give Clan Jewels to and allows you to set clan bonuses if you have sufficient rank.

Clan Hall

Maintenance

Clans have an upkeep of 5 jewels per real time week. Any additional bonuses that are enabled also cost additional clan jewels.

If a clan has 2 bonuses turned on, both at level 20, these would cost 20 clan jewels each per week which would bring the total jewel cost per week for the clan to be 45.

Clan Bonuses

There are seven (7) clan bonuses you can get. Each bonus goes up to 20 and the higher the level the more Clan Jewels you must spend each week.

Number Name Effect
0 Pentagram Quest You get more exp from solving the Pentagram Quest
1 Military Advisor Extra favor with Aston's Governor
2 Merchant Better prices when buying and selling from merchants
3 Learning You get more exp depending on bonus level, up to 20%
4 Haste Enables you to move faster, increases your character's speed by Haste Level * 3
5 Special Drop Quantity Bonus chance of enemies dropping items
6 Special Drop Quality Increased rarity of items dropped by enemies

You can activate bonuses by saying "set bonus <number> <level>" to the clan clerk. For example, to set Learning to 20 but turn off Haste bonuses, you would say:

set bonus 3 20

set bonus 4 0

Clan Relations

Each clan is linked to all the other clans. The relations of one clan to another are clearly defined, varying from alliance to feud. The clan leader can change the status of his clan’s relations with another by going to the clan's clerk and telling him: "relation <clan> <relation>, where <clan> is the number for the clan whose relations with your clan you wish to change and <relation> is the number for the status of relations you want to set. It is worth noting that War and Fued are currently not options in the game due to the removal of raiding. They are left here for historical and potentially future uses, and as such the only two clan relations that impact the game are Alliance and Neutral.

Number Name
1 Alliance
2 Peace-Treaty
3 Neutral
4 War
5 Fued

Alliance

Allied clans can visit each other’s clan halls. Both clan leaders need to set the status of their relations to Alliance for an alliance to be formed. If, after an alliance has been formed, one of the allied clans wants to reduce the status of their relations, it will take 24 (earth) hours for the change to come into effect. The status of their relations can only be changed to Peace Treaty. If both sides agree on diminished (or reduced) relations, the change happens at once.

Peace Treaty

A Peace Treaty requires both clan leaders to set the status of their relations to Treaty before it becomes operative. One-sided reduction of relations takes 24 (earth) hours to come into effect.

Neutral

Neutral is the basic status and starting point for all clan relations. Going from Neutral to War takes one (earth) hour.

War

Members of clans at war can attack each other in clan areas. They can also steal the other clan's Jewels through the clan catacombs. A change from War to Feud or to Neutral, Peace Treaty, or Alliance, necessitates the consent of both clan leaders. War is not available to clans with raiding turned off.

Feud

Feud is... total war. All members of both clans within a three-level range can attack each other, no matter where. No clan can be forced into a feud, it requires an agreement between both leaders. A one-sided ending of the feud takes 24 (earth) hours to come into effect. Feud is not available to clans with raiding turned off.

Clan Treasury

Each clan has its own bank account. Members ranked 1-4 can view it with the command /clan. All members can also deposit money into the account by telling the clan clerk: "deposit <amount> . Historically all clan defenses were paid from this account, but as the raiding system does not exist, this is just a place to hold gold. Clan members of rank 3 or better clan remove money from the clan account by telling the clan: "withdraw <amount>


Logging

All important actions of clans and their members get logged, and can be checked by all players. The command to do so is /clanlog. A simple call of this command will show all clan activities which occurred during the last 24 (earth) hours. To search for specific occurrences, /clanlog can be modified with parameters:

-p <name> - Show only entries created for player <name>

-c <number> - Show only entries created clan <number>

-x <priority> - Show only entries of <priority> or lower

-s <hours> - Show only entries <hours> old or newer (start time)

-e <hours> - Show only entries <hours> old or older (end time)

To get all important actions for your clan use: /clanlog -c 4 -x 10 -s 336

-c 4 restricts the output to clan 4 (you have to change the number to match your clan, of course)

-x 10 restricts the output to relation changes and raids.

-s 336 gets all entries for the last two weeks

To get a history about a specific player use: /clanlog -p Ishtar -x 15 -s 1344

-p Ishtar will restrict the output to this player (change the name to fit your needs)

-x 15 ignores all entries less important than joining or leaving clans

-s 1344 gets all entries for the last eight weeks

You could also use -x 25 to see when that player deposited a jewel in the clan vault.

Please note that /clanlog will not output more than 100 entries per call. If no start time is specified, it will be set to 24 hours. If no end time is specified, it will be set to zero hours.