Talk:Mage guide

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Tips and Tricks for very new Mages outside of the guide currently posted.

As a completely new player to Astonia, Two of the most important things you should do instantly on your mage is type the commands /autopulse and /autobless ... This will allow your character to automatically bless itself when its duration is running low and when killing enemies, once their health is low enough, the Pulse spell will auto cast to kill the enemy and return your mana.

When it comes to gearing, understand the importance and value of Intuition and Wisdom gear,

While most people will scream Lightning, Magic shield and Immunity as a response when you ask for advice on which stats are best, They are also the most expensive and hardest items to acquire. Every 2.5 Intuition and every 5 Wisdom stat, will grant you +1 to ALL your mage "spells" and the best bit is, they are so common that the gear is very cheap to buy and lots of players will be able to help you out with selling them. Welding yourself a +15 Int/Wis item early on in the game, will give you +9 to ALL spells , Bless,Heal,Frz,Lf,Ms,Fire,Pul and +6 to immunity, one of your most vital stats.

Don't OVERCAP on defences.

While very low level the game may feel challenging, particularly with no gear but once you get yourself sorted out with a few bits and bobs and reach around the lv70 odd range, you will find its less of a challenge. A lot of mages make a vital mistake, of staying balanced with their stats, so Lightning Flash = Magic Shield = Immunity for example.

When you reach Ice pents (about lv75), the demons have their own Magic Shield & Mana bar like you, and they will use their mana to heal and cast MS to live longer. It is at this point, you will want to stop playing your mage, if you have kept your "main stats" balanced and your pulse slightly lower, you would be looking at probably something like this. (on a Maxing set)

Int/Wis 110/220, LF/MS/Imm - 110/297, (with imm being in the range of 280 because of Str) Pulse 100/282

Now if i told you, that to survive the start of Ice pents as mage, you need roughly 3x the demons level in Ms/Imm to not die so 220-230 range is enough, You are overcapped by 70+ mods, which is wasted experience that could be in offensive spells. For the same experience you could be running the below.

Int 122/244, Wis 110/220, LF 107/301, MS 66/231, Imm 76/230, Pulse 122/321

With enough defences to comfortably pent, Similar LF mod but with an additional 40+ Pulse mod, to help u slaughter the ice demons with ease.


A solid understanding of this will drastically improve your build as you go into hell pents and start playing with PTMs (past the max) For instance, saving experience by not maxing out stats you do not need, but instead putting that exp into Pulse ptms, will give you a head start into getting the desired pulse cap you need to stay on top of demons.

Alternatively, as a newer mage, i would 100% suggest, swapping from penting to doing jobbington missions, this will allow you to do missions much much quicker, but you will miss out on all that pent Exp and drops. Doing this at the lv90-130 range, will majorly help, with motivation, as mage are really not fun to pent in that range, due to a lack of ptms and demons strength being at its highest. Once you have reached a point where you either have a lot of LF or Pulse ptm'd so you can slaughter demons, You can move back to pents if you wish, without spending 1 hour + doing insanes.