Mage guide: Difference between revisions
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Revision as of 02:27, 13 June 2023
General guidelines, if you disagree then don't follow them.
| Health Points | As needed |
| Endurance | No or as needed with the Profession Athlete |
| Mana | Minimum 33 to arch, then as needed |
| Wisdom | +10 of level |
| Int | +10 of level |
| Agility | No or as needed with the Prof Athlete |
| Strength | Equal to level |
| Dagger | Equal to level, Level 10 at a time. |
| Hand 2 Hand | No |
| Staff | No |
| Bless | 10-15 Below attack skill |
| Heal | No |
| Freeze | 10-15 Below attack skill |
| Magic Shield | 1 of 3 primary skills, equal to attack skill |
| Lightning | 1 of 3 primary skills (choose either lightning or fire) |
| Fire | 1 of 3 primary skills (choose either lightning or fire) |
| Pulse | 10-15 Below attack skill |
| Bartering | No |
| Perception | No |
| Stealth | No |
| Meditate | As needed, keep very low |
| Immunity | 1 of 3 primary skills, equal to attack skill |
| Duration (Arch Mage Only) | Stop about 25 ish unless you just want higher. |
+20 Mage Set
Mage sets for +20 gear come down to player preference and what the set is for. Below is a loose pve example for planning purposes only. This assumes your going to Past The Max (PTM) LMI, Intuition and Pulse.
| Count | Stat |
|---|---|
| 4 | Lightning or Fire |
| 4 | Magic Sheild |
| 4 | Immunity |
| 4 | Intuition |
| 4 | Pulse |
| 3 | Wisdom |
| 3 | Mana |
| 5 | Flex Slots |
This would lead you with the following
| Count | Set |
|---|---|
| 4 | LMI |
| 3 | Int/Wis/Str |
| 3 | Mana/Pulse/XXX |
| 1 | Int/Pulse/XXX |
To effectively pulse the 118 hell demons, you need about 165 base pulse and four +20 pulse items. Three +20 freeze items would also assist and you can drop the mana for an additional two +20 bless items and do two weapons items. Use a stat calc to ensure you don't over bless your self by adding the bless items depending on what level you plan to play to.