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(Created page with "There are three different classes in Astonia, Warrior, Mage and Sayen. The character classes Warrior and Mage are assigned at character creation. At the end of the Labyrinths quest chain, you can rebirth into a Sayen. The three classes can be further divided by their Professions. Warrior Warriors use a sword and armor to slay creatures and stay alive. Skill Attribute 1 Attribute 2 Attribute 3 Speed Agil Agil Str Dagger Agil Int Str Hand 2 Hand Agil Str Str Sword Agil...")
 
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There are three different classes in Astonia, Warrior, Mage and Sayen. The character classes Warrior and Mage are assigned at character creation. At the end of the Labyrinths quest chain, you can rebirth into a Sayen. The three classes can be further divided by their Professions.
Warrior


There are three different classes in [http://astonia.fandom.com/wiki/Astonia Astonia], [[Warrior guide|Warrior]],  [[Mage guide|Mage]] and [[Seyan guide|Sayen]]. The character [[classes]] Warrior and Mage are assigned at [[Character Creation|character creation]]. At the end of the [[Labyrinth|Labyrinths]] quest chain, you can rebirth into a Sayen. The three classes can be further divided by their [[Professions]].
==Warrior==
Warriors use a sword and armor to slay creatures and stay alive.
Warriors use a sword and armor to slay creatures and stay alive.
 
{| class="wikitable"
Skill Attribute 1 Attribute 2 Attribute 3
!Skill
Speed Agil Agil Str
!Attribute 1
Dagger Agil Int Str
!Attribute 2
Hand 2 Hand Agil Str Str
!Attribute 3
Sword Agil Int Str
|-
2 Handed Agil Str Str
|Speed
Armor Skill Agil Agil Str
| Agil
Attack Agil Int Str
|Agil
Parry Agil Int Str
|Str
Warcry Agil Int Str
|-
Tactics Agil Int Str
|Dagger  
Surround Hit Agil Int Str
|Agil
Body Control * Agil Int Str
|Int
Speed Skill Agil Int Str
|Str
Bartering Wis Int Int
|-
Perception Wis Int Int
|Hand 2 Hand
Stealth Agil Agil Int
|Agil
Regenerate Str Str Str
|Str
Immunity Wis Int Str
|Str
Rage  (Arch Warrior Only) Str Str Int
|-
* each raise in BC mod also gives 0.25 to Armor
|Sword
Mage
|Agil
 
|Int
| Str
|-
|2 Handed
|Agil
|Str
| Str
|-
|Armor Skill
| Agil
|Agil
|Str
|-
|Attack
|Agil
|Int
|Str
|-
|Parry
| Agil
|Int
|Str
|-
|Warcry
|Agil
|Int
|Str
|-
|Tactics
|Agil
|Int
| Str
|-
|Surround Hit
|Agil
|Int
|Str
|-
| Body Control *
|Agil
|Int
|Str
|-
|Speed Skill
|Agil
| Int
|Str
|-
|Bartering
|Wis
|Int  
| Int
|-
|Perception
|Wis
|Int
|Int
|-
|Stealth  
|Agil
|Agil
| Int
|-
|Regenerate
|Str
|Str
|Str
|-
|Immunity
|Wis
|Int  
|Str
|-
|Rage  (Arch Warrior Only)
|Str
|Str
|Int
|-
| colspan="4" | * each raise in BC mod also gives 0.25 to Armor
|}
== Mage==
Mages use magic slay creatures and stay alive.
Mages use magic slay creatures and stay alive.
{| class="wikitable"
!Skill
!Attribute 1
!Attribute 2
!Attribute 3
|-
|Speed
|Agil
|Agil
|Str
|-
|Dagger
|Agil
|Int
|Str
|-
|Hand 2 Hand
|Agil
|Str
| Str
|-
| Staff
|Agil
|Int
|Str
|-
| Bless
|Wis
|Int
|Int
|-
|Heal
|Wis
|Int
|Int
|-
|Freeze
|Wis
|Int
|Int
|-
|Magic Shield
|Wis
|Int
|Int
|-
|Lightning
| Wis
|Int
|Int
|-
|Fire
|Wis
| Int
|Int
|-
|Pulse
|Wis
|Int
| Int
|-
|Bartering
|Wis
| Int
|Int
|-
|Perception
|Wis
| Int
|Int
|-
|Stealth
|Agil
| Agil
| Int
|-
|Meditate
|Wis
|Wis
| Wis
|-
|Immunity
| Wis
| Int
|Str
|-
| Duration  (Arch Mage Only)
| Wis
|Int
|Str
|}


Skill Attribute 1 Attribute 2 Attribute 3
== Seyan ==
Speed Agil Agil Str
Seyan's are a Hybrid of Warriors and Mages. They use Magic, Swords and Armor to slay creatures and stay alive.  Attributes are the same as above.  
Dagger Agil Int Str
Hand 2 Hand Agil Str Str
Staff Agil Int Str
Bless Wis Int Int
Heal Wis Int Int
Freeze Wis Int Int
Magic Shield Wis Int Int
Lightning Wis Int Int
Fire Wis Int Int
Pulse Wis Int Int
Bartering Wis Int Int
Perception Wis Int Int
Stealth Agil Agil Int
Meditate Wis Wis Wis
Immunity Wis Int Str
Duration  (Arch Mage Only) Wis Int Str
 
 
 
 
Base Attributes
 
Wisdom,   Intuition,   Agility,   Strength.


These four attributes are used to calculate bonuses for all other skills.  Each Skill or Spell is based on three of the attributes. The actual calculation involves adding the 3 attribute mods together and dividing by 5.   Thus the formulae becomes:
== Attributes ==
'''Wisdom,   Intuition,   Agility,   Strength.'''


Skill/Spell base + (Attr1+Attr2+Attr3)/5 + Magical Modifier .
These four attributes are used to calculate bonuses for all other skills.  Each Skill or Spell is based on three of the attributes. The actual calculation involves adding the 3 attribute '''mods''' together and dividing by 5.   Thus the formulae becomes:
Magical modifiers ( Magic + items and Potions) can only add up to  Skill/spell Base /2  any extra is ignored
*Skill/Spell base + (Attr1+Attr2+Attr3)/5 + Magical Modifier .
Profession bonuses are added to the Base Attributes and the resulting increases affects all other skills / spells
*Magical modifiers ( Magic + items and Potions) can only add up to  Skill/spell Base /2  any extra is ignored
( Master DW/LW gets a 15 point increase to Base Attributes which translates into a (15+15+15)/5 = 9 point increase in skills / spells as a result.)
*Profession bonuses are added to the Base Attributes and the resulting increases affects all other skills / spells
( Master CW gets a 30 point increase to Base Attributes which translates into a (30+30+30)/5 = 18 point increase in skills / spells while in clan areas.)
*Master DW/LW gets a 15 point increase to Base Attributes which translates into a (15+15+15)/5 = 9 point increase in skills / spells as a result.
CW and LW/DW will stack for an overall 27 point increase skills / spells.
*Master CW gets a 30 point increase to Base Attributes which translates into a (30+30+30)/5 = 18 point increase in skills / spells while in clan areas.
*CW and LW/DW can not be used together.

Latest revision as of 18:18, 13 June 2023

There are three different classes in Astonia, Warrior, Mage and Sayen. The character classes Warrior and Mage are assigned at character creation. At the end of the Labyrinths quest chain, you can rebirth into a Sayen. The three classes can be further divided by their Professions.

Warrior

Warriors use a sword and armor to slay creatures and stay alive.

Skill Attribute 1 Attribute 2 Attribute 3
Speed Agil Agil Str
Dagger Agil Int Str
Hand 2 Hand Agil Str Str
Sword Agil Int Str
2 Handed Agil Str Str
Armor Skill Agil Agil Str
Attack Agil Int Str
Parry Agil Int Str
Warcry Agil Int Str
Tactics Agil Int Str
Surround Hit Agil Int Str
Body Control * Agil Int Str
Speed Skill Agil Int Str
Bartering Wis Int Int
Perception Wis Int Int
Stealth Agil Agil Int
Regenerate Str Str Str
Immunity Wis Int Str
Rage  (Arch Warrior Only) Str Str Int
* each raise in BC mod also gives 0.25 to Armor

Mage

Mages use magic slay creatures and stay alive.

Skill Attribute 1 Attribute 2 Attribute 3
Speed Agil Agil Str
Dagger Agil Int Str
Hand 2 Hand Agil Str Str
Staff Agil Int Str
Bless Wis Int Int
Heal Wis Int Int
Freeze Wis Int Int
Magic Shield Wis Int Int
Lightning Wis Int Int
Fire Wis Int Int
Pulse Wis Int Int
Bartering Wis Int Int
Perception Wis Int Int
Stealth Agil Agil Int
Meditate Wis Wis Wis
Immunity Wis Int Str
Duration  (Arch Mage Only) Wis Int Str

Seyan

Seyan's are a Hybrid of Warriors and Mages. They use Magic, Swords and Armor to slay creatures and stay alive. Attributes are the same as above.

Attributes

Wisdom,   Intuition,   Agility,   Strength.

These four attributes are used to calculate bonuses for all other skills.  Each Skill or Spell is based on three of the attributes. The actual calculation involves adding the 3 attribute mods together and dividing by 5.   Thus the formulae becomes:

  • Skill/Spell base + (Attr1+Attr2+Attr3)/5 + Magical Modifier .
  • Magical modifiers ( Magic + items and Potions) can only add up to  Skill/spell Base /2  any extra is ignored
  • Profession bonuses are added to the Base Attributes and the resulting increases affects all other skills / spells
  • Master DW/LW gets a 15 point increase to Base Attributes which translates into a (15+15+15)/5 = 9 point increase in skills / spells as a result.
  • Master CW gets a 30 point increase to Base Attributes which translates into a (30+30+30)/5 = 18 point increase in skills / spells while in clan areas.
  • CW and LW/DW can not be used together.