Classes
There are three different classes in Astonia, Warrior, Mage and Sayen. The character classes Warrior and Mage are assigned at character creation. At the end of the Labyrinths quest chain, you can rebirth into a Sayen. The three classes can be further divided by their Professions.
Warrior
Warriors use a sword and armor to slay creatures and stay alive.
Skill | Attribute 1 | Attribute 2 | Attribute 3 |
---|---|---|---|
Speed | Agil | Agil | Str |
Dagger | Agil | Int | Str |
Hand 2 Hand | Agil | Str | Str |
Sword | Agil | Int | Str |
2 Handed | Agil | Str | Str |
Armor Skill | Agil | Agil | Str |
Attack | Agil | Int | Str |
Parry | Agil | Int | Str |
Warcry | Agil | Int | Str |
Tactics | Agil | Int | Str |
Surround Hit | Agil | Int | Str |
Body Control * | Agil | Int | Str |
Speed Skill | Agil | Int | Str |
Bartering | Wis | Int | Int |
Perception | Wis | Int | Int |
Stealth | Agil | Agil | Int |
Regenerate | Str | Str | Str |
Immunity | Wis | Int | Str |
Rage (Arch Warrior Only) | Str | Str | Int |
* each raise in BC mod also gives 0.25 to Armor |
Mage
Mages use magic slay creatures and stay alive.
Skill | Attribute 1 | Attribute 2 | Attribute 3 |
---|---|---|---|
Speed | Agil | Agil | Str |
Dagger | Agil | Int | Str |
Hand 2 Hand | Agil | Str | Str |
Staff | Agil | Int | Str |
Bless | Wis | Int | Int |
Heal | Wis | Int | Int |
Freeze | Wis | Int | Int |
Magic Shield | Wis | Int | Int |
Lightning | Wis | Int | Int |
Fire | Wis | Int | Int |
Pulse | Wis | Int | Int |
Bartering | Wis | Int | Int |
Perception | Wis | Int | Int |
Stealth | Agil | Agil | Int |
Meditate | Wis | Wis | Wis |
Immunity | Wis | Int | Str |
Duration (Arch Mage Only) | Wis | Int | Str |
Seyan
Seyan's are a Hybrid of Warriors and Mages. They use Magic, Swords and Armor to slay creatures and stay alive. Attributes are the same as above.
Attributes
Wisdom, Intuition, Agility, Strength.
These four attributes are used to calculate bonuses for all other skills. Each Skill or Spell is based on three of the attributes. The actual calculation involves adding the 3 attribute mods together and dividing by 5. Thus the formulae becomes:
- Skill/Spell base + (Attr1+Attr2+Attr3)/5 + Magical Modifier .
- Magical modifiers ( Magic + items and Potions) can only add up to Skill/spell Base /2 any extra is ignored
- Profession bonuses are added to the Base Attributes and the resulting increases affects all other skills / spells
- Master DW/LW gets a 15 point increase to Base Attributes which translates into a (15+15+15)/5 = 9 point increase in skills / spells as a result.
- Master CW gets a 30 point increase to Base Attributes which translates into a (30+30+30)/5 = 18 point increase in skills / spells while in clan areas.
- CW and LW/DW can not be used together.